A new Hero, “Boris”, is coming to the planet Prime!
Please see below for details about “Boris”!
New Hero “Boris” Details
Release Date
After the update on 12/28/2023
Hero Introduction
[New Hero “Boris” Intro Video]
[Fury Tide] Boris - Decades ago, a wild animal was discovered in the mountains of the Planet Rutas. The creature, which possessed human-level intelligence, was subjected to invasive experiments at Setricta - but survived despite everything his human captors inflicted on him and became the first successful non-human recipient of a cybernetic system transplant. He is now an NSS special agent and works alongside Riktor to take down terrorists.
Skill Info
Tear (LMB-Skill) - Swings a claw to deal Physical Damage to enemies.
Stimulus (RMB-Skill) - Deals a certain amount of Magical Damage to nearby enemies. Increases the Hero's Physical Defense, Magical Defense, and Movement Speed by a certain amount. During the Awakening state, slows the enemy that was landed by the skill for a set duration
Thump! (Q-Skill) - Slams the ground to deal Physical Damage to nearby enemies and launches them Airborne. During the Awakening state, launches Airborne enemies higher.
Savage Claw (E-Skill) - Charges forward and unleashes three consecutive claw attacks. Restores Aude by a set amount per hit. Additionally, deals a set amount of Physical Damage to an enemy and inflicts Bleeding. Deals Bonus Physical Damage proportional to the Hero's Physical Power to Bleeding enemies for a set duration. While in the Awakening state, this skill's Cooldown decreases.
Awakening (R-Skill) - Awakens by detonating the Aude in Boris' body, restoring all of the Aude and resetting the Cooldowns on all skills. Also Pushes nearby enemies, dealing Magical Damage. Awakening state lasts for a set duration. During this time, the effect of each skill is enhanced or changed.
Warriors, please look forward to Boris's arrival on the planet Prime!
4. Fury of the Great Chieftain (R-Skill) - Decreased the Physical Power Boost when using an Ultimate Before: 30%/45%/55% Now: 20%/30%/40%
- Decreased Stun Duration Before: 1.2 Now: 0.8
Dev Comments Getting hit by Grux's Primal Grip (Q-skill) could bring an opponent to the verge of death with a single skill combo, making it very difficult for the opponent to survive. As a result, we have adjusted the overall power of Grux's skills.
- Decreased Amount of Passive Effect Before: Decreases Cooldown by 0.2/0.5/0.8 sec for all skills upon successful Basic Attack Now: Decreases Cooldown by 0.2/0.35/0.5 sec for all skills upon successful Basic Attack
Dev Comments It has been observed that Crunch grows faster in the jungle than other heroes. This gives him a slight advantage in the game. We have adjusted the overall power of Crunch's skills to slow this rapid growth.
- Decreased Magical Power Coefficient Before: 60% Now: 55%
2. Super Powerful Missile (Q-Skill) - Decreased Base Damage Before: 75/130/185/240/295 Now: 65/120/175/230/285
3. This Is Mine! (E-Skill) - Increased Mana Cost Before: 85 Now: 95
- Decreased Base Damage Before: 45/80/115/150/185 Now: 45/70/95/120/145
- Decreased Magical Power Coefficient Before: 50% Now: 45%
- Decreased Skill Range Before: 1,400 Now: 1,300
- Decreased Knock Back Distance of the Enemy when Detonating Mines
Dev Comments Howitzer had three skills that dealt Magical Damage to enemies. He could quickly inflict damage on enemy heroes, which gave him an advantage in lane combat. We adjusted the overall power of Howitzer's skills to slightly reduce his impact in lane combat and small battles.
Item Balance Changes
[Energizing Macaron]
1. Effects Before: Recovers the Hero's Health by 200 and Mana by 150. Now: Recovers the Hero's Health by 300 and Mana by 100.
Dev Comments We have adjusted the Health and Mana Recovery values to make this a more attractive item for different situations.
[Energy Overflow]
1. Price Before: 1,500 Gold Now: 1,000 Gold
Dev Comments We've adjusted the Tenacity values of this item, addition to Blacksmith's Scissors, to make it a favorable purchase option when facing enemy teams with multiple heroes that possess Crowd Control skills.
Dev Comments We've adjusted the Tenacity values of this item, addition to Blacksmith's Scissors, to make it a favorable purchase option when facing enemy teams with multiple heroes that possess Crowd Control skills.
New Items Added
[Sensory Amplifier]
1. Active: Grants an ability to detect the nearby Stealth objects for 30 sec. However, the effect disappears when the hero dies. 2. Sell Price: 100 Gold
Dev Comments This item can be used to detect and destroy an enemy's Watcher's Eye or to reveal Stealth heroes.
[Jelly Po] - The item has been removed through 12/29 Temporary Maintenance for balance adjustment.
1. Active: Transforms a selected enemy hero into Po for 2 sec. The transformed enemy hero can move around but can't use any skills. (Cooldown: 120 sec) 2. Sell Price: 300 Gold
Dev Comments This item can effectively block the enemies' powerful skills.
*The icon for the existing item "Mutant Po" will now be used for the new "Jelly Po" item moving forward. As a result, the icon image for the original Mutant Po has been updated as shown below. Please be aware of this change to avoid any confusion when purchasing items.
[Updated Mutant Po Icon]
[Margot's Holy Grail]
1. Active: Becomes Invincible and unable to take any actions for 2.5 sec. (Cooldown: 120 sec) 2. Sell Price: 500 Gold
Dev Comments This item can be useful in critical situations or for effectively defending against threatening skills.
New Karma Added
[Vitality Surge] - The Karma has been removed through 12/29 Temporary Maintenance for balance adjustment.
Active: Consumes 25% of the Hero's current Health to deal Physical Damage equal to Base Damage 60+ 110% of Consumed Health to nearby enemies.
Dev Comments This item provides beneficial effects for Tank and Warrior heroes who want to play aggressively.
[Undefeatable]
Active: The Hero and nearby allies and enemies become Invincible and are unable to take any actions for 2.5 sec.
Dev Comments Use this item to defend yourself and your allies from the enemy's threatening skills.
[Mana Expulsion] - The Karma has been removed through 12/29 Temporary Maintenance for balance adjustment.
Active: Consumes 50% of the Hero's current Mana to deal Magical Damage equal to Base Damage 10 + 80% of Consumed Mana to enemies.
Dev Comments This item provides beneficial effects for Caster and Support heroes who want to play aggressively.
New Emotes Added
- 8 Emotions (2 free Emotions and 6 paid Emotions) are added.
[6 Paid Emotions] Crunch: Bring It On! / Grux: Roar / Maco: Hi / Riktor: Bring It On! / Sparrow: Get Lost! / Yin: You're Finished
System Added/Improved
[System Added]
- A beta version of [Replay Match] has been added. → You can review the games you've played by going to [Profile] - [Battle Record] - [Replay Match], and selecting [Download]. → [Replay Match] is only supported for [Quick Battle] / [Competitive], and not available for [AI Battle] / [Custom Game]. → After updating this feature on 12/28, we plan to make improvements through testing over the course of about a month. - Nickname change system added. → Nickname changes can be made upon purchasing a Nickname Change Ticket. → The Nickname Change Ticket can be purchased for 50 Kima in the [Shop] - [Others] category. → Free with your first purchase. - Pause feature for Custom Games added. - Shop categories including [Hero], [Skin], [Emote], and [Others] added to aid with navigation.
[System Improvements/Changes]
- Agnis of Light Battlefield theme has been changed from Winter to Normal. - The footstep sounds of the heroes Marty and Adele have been improved and their volume has been adjusted. - Sound effects have been added when using Star's Grace, Energy Overflow, Energizing Macaron, and Artificial Gravity Inductor. - An additional matchmaking delay warning will be added when attempting to matchmake with a party of four or more. - Optimizations are being made to improve in-game frame rate performance. - To improve the usability of Teleportation Karma, improvements have been made to the effect quality and the delay when casting skills. - The animation that appears when clicking the in-game skill window (Ctrl) will be removed to improve awareness during skill level up. - Font has been changed to improve readability. - Made improvements to ensure that the last selected option is saved when toggling Recommended Items ON/OFF. - Improved the color contrast for hero death alerts in the top-of-screen hero status bar information and the hero status bar information on the scoreboard while spectating. - Marty's Summon: Yaksha (R-Skill) has been improved so that if Yaksha dies while waiting for an input, the wait for the input will be canceled. - Improvements have been made to make skill combos smoother.
Bug Fixes
- Fixed an issue where the hero model would randomly not be displayed during the MVP cutscene after the completion of Quick Battle and Competitive matches. - Fixed an issue where the <Eye> icon that appears when Stealth is detected was not properly removed. - Fixed an issue causing UI overlaps in the matching region selection menu. - Fixed an issue where Magical Power was applied differently depending on the order in which the Ekidna's Trick and the Rampaging Toto items were purchased. - Fixed an issue where having Ekidna's Trick and Rampaging Toto would result in a smaller Magical Power increase after defeating Flavi. - Fixed an issue where the Shield value listed in the skill description of Zena's Round & Round (Q-Skill) differed from the actual Shield value. - Fixed an issue where jungle monster positions were incorrectly displayed on the minimap during the tutorial step 2. - Fixed an issue where stacking effects from defeating Prime Spirits were not displayed correctly. - Fixed an issue where the ESC key did not work in the hero menu during matchmaking. - Fixed an issue where some heroes would not display the "Recall Portal" message and duration when recalling. - Fixed an issue where the status effect displayed above a hero would not refresh and disappear despite the healing decrease effect's duration refreshing. - Fixed an issue where some item effects would not disappear when a hero dies - Fixed an issue where the color of the ground beneath the hero would not update immediately when entering the hero menu. - Fixed an issue in Custom Games where, when in spectator mode, if you use the Windows key to move the mouse cursor out of the game and then click back on the game screen, it becomes impossible to rotate the camera. - Fixed an issue where the UI within the hero menu would randomly display incorrectly upon entering the menu.
The provided information may be subject to change. Please see the notices for details.
Rocklings had some history in regards to how grass has looked over time. I'm ultimately going for what's shown in the attached screenshot. It's a technique which involves layering shaders on top of each other to create the illusion of grass. Finally I've come around to fixing the hard edges that were visible around water/lava rivers.
1. Function addition or optimization 1, new sweep function, clearance and level is greater than or equal to 10 can sweep the copy 2. Added the function of NPC gifts to players 3. Transfer token icon optimization