GrandMa Badass - a crazy point and click adventure - Adipson>Magret & FaceDeBouc !
Have you played Grandma Badass and liked the game? Did you have a good time?

Please know that you can make one last gesture of kindness and kindness towards this game before the end of the year: all you have to do is give your opinion on the game!
Many people are unaware of the importance of his review on the game’s Steam page, small and short as it is!

When you post a positive comment or review about the game on the page, it allows it to be more highlighted on the platform. Below 50 reviews from players who have purchased the game (the games offered are not counted)…the game remains invisible.

A positive review posted sometimes even takes less than a minute…and pushes the game up in the Steam algorithm to make it more visible.
The chain reaction is no longer long in coming: motivation and recognition…we want to play another game…
But if people love the game, but don’t say it…well the game remains in the depths of the abyss of Steam…no longer sells…and no longer gives the motivation to make new other games.

So understand that leaving your opinion on the game’s Steam page is of capital importance, especially when you are like me a solo developer, who does everything from A to Z on your own…

I need your support and it doesn’t take more than a minute…so if you bought the Grandma Badass game, played it and enjoyed it (even if you didn’t still had time to finish it), so please leave a review on its Steam page: https://store.steampowered.com/app/1606640/GrandMa_Badass__a_crazy_point_and_click_adventure/#app_reviews_hash
仙侠世界2 - 龙胆
尊敬的上仙们:
我们将对全区进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。

维护时间:2023年12月27日10:00-12:00
维护范围:全区

更新内容:
1.12月27日—1月2日开放“十二生肖躲猫猫”活动。
2.12月27日—1月9日开放“花车道喜为祖国、进淄赶烤争头名、采风道具用不停”活动。
3.12月20日—1月9日限时出售“双旦仙尊礼包、采风纪念礼包、扫荡卷卷礼包、高级圣石礼包、金色哇塞礼包、玉如意体验包、大促紫色仙尊名录、大促橙色仙尊名录、大促·炼丹礼包、大促·秘籍礼包、大促·炼丹礼箱、大促·秘籍礼箱”。
4.提高“充值大回馈”活动的奖励。
5.提高计都、影煞BOSS的减伤效果。
6.增加“千幻玉币”可兑换的道具。
7.优化护身符技能“神荒岭·嗜血暴君”的技能效果。
魔塔地牢 - 零殇_Fanzero
0.新增技能升级功能,目前有约30个技能可以进行技能升级,最高可升级两次。技能树升级技能的功能将在下次更新。
1.魔法少女角色技能增加与更新,平衡调整
2.狂战士技能平衡调整
3.修复暗夜逃亡的显示bug
Warlordocracy - brianlancaster45
Added a new side quest to Ch.2, as well as a dude who sells cheese and dessert. Also, spiders now spin webs on the floor (for use in Ch.3), slimes now create acid puddles, and a bunch of bugs have been fixed.

Spiderwebs:
https://www.youtube.com/watch?v=sDbfACasYAs

Complete list of changes:

-Fixed rare crash related to status effects.
-Fixed bug where contacting black market with Streetwise ability crashed game.
-Fixed bug where selecting dialogue options with mouse would select entire party.
-Fixed bug where health/meta labels weren't updating in character window if damaged, etc.
-Added new side-quest for Lara in Ch.2 to gather festival supplies (wine, dress, cake, silver ring).
-New character: Cassos (cheese shop merchant in Eastern Jadenbury Market, buys milk).
-New floor object: Spiderweb (created by spiders, slows mobiles temporarily).
-Increased map puddle limit from 20 to 25, check moved to object ini script.
-Slimes now leave puddles of acid when they die, and 10% chance on attack.
-Improved lots of encyclopedia entries.
Dec 26, 2023
Mousey - fr4nk0
Fixes
-Fixed win zone in Kitchen not activating if the cheese count goes over the required amount
-Fixed fire cheese adding 11 instead of 10 cheese to the counter
-Removed a bugged enemy biplane from The Snowglobe, which was used for screenshots and was accidentally left in
-Fixed wrong cheese count on Laser Cosmos entrance vent

Level Editor / Custom Levels
-A description and author of levels is displayed upon selecting a level in the custom level select
-Save structure has been changed to use folders instead of a single JSON file
-Levels can now have custom icons (first PNG in level directory)
-New level editor player settings (initial hp, gravity, fall damage threshold)
-New pitch black sky with no ambient light
-When exiting playtest mode, it now loads back in to the editor (previously loaded to level picker)
-Intro camera movement can now be skipped
-Fixed custom reflection probes always ignoring the box projection flag
Dec 26, 2023
Ex Natura: Nature Corrupted - gunes
Dear players,

Ex Natura is on Winter Sale and we wanted to give you a New Year gift! Regarding your feedback, we have made a lot of revisions and bug fixes for Ex Natura. We have redesigned the mob positions, and item locations and added new enemies to the game. Also, we fixed a lot of bugs which reported to us.

v1.3 Changelog
  • Added new enemies: Lava Malphas: Lava Branchman, Lava Sculpt
  • Fixed subtitle timing issues
  • LOD Fixes
  • Updated joystick sensitivity
  • Localization updates on Inventory, Equipment, Warping, Alchemy, Forge menus
  • Fixed collision bugs
  • Player magic ability damage buffed
  • Player stamina regen nerfed
  • Cultist Mage attack wait time reduced
  • Bug fixed: Enemies continue walking after the Player death
  • Player rage buffed
  • Mob replacements on Misty Forest, The Desert, The Dungeon, The Swamp, Snowy Mountains
  • Updated lights at The Dungeon
  • Added ambient music to Misty Forest, The Desert, The Dungeon, The Swamp, Snowy Mountains
  • Bug fixed: invincibility after using Demigod's Tears
  • Fixed alchemy and forge issues
  • Added secret item: The Pantheon
  • Bug fixed: Chests disappearing on interact
  • Bug fixed: Game not starting after returning to the main menu
  • Added DualShock layout icons on the UI
  • Added layout icons to tutorials
  • Added new attacks to Ghoul
  • Added new attacks to The Banshee
  • Updated warp menu
  • Updated Settings menu
  • Reduced application file size
  • Added 4 more slots to the inventory
  • Flameburst potion removed
  • Spidersilk potion removed
  • Bloodlust potion removed
  • Added Blessing of Nature
  • Added Blessing of Blood
  • Bug fixed: enemies not attacking sometimes

Merry Christmas!

7 Sins : Lost in Labyrinth - Vindnae

Developers play togetherːenvy_urgeː
KartRider: Drift - ColonelPanic


Hello Racers,

We launched the Preseason in January earlier this year, and KartRider: Drift is now approaching its one-year anniversary.

We've received a lot of feedback from our Racers since the Preseason began, and as we look back over the past year, there were a fair share of regrets along the way. However, we are still working hard to develop KartRider: Drift with the hope that we can improve, and we thank our Racers who have been enjoying the game and providing loving criticism and support all year long.

We've gone back to the drawing board and thought hard about why you, our Racers, enjoy the KartRider games, and we're working to incorporate our learnings into the next patch. We apologize to those players that have been expecting one, but, we won't be releasing a mid-season patch for Season 5. We are putting all of our focus on preparing for the big changes coming in the new year.

To give you a taste of what's to come next year, we'll keep you updated on the development progress in small doses with new content “sneak peeks” while we're hard at work preparing the next update.

We'll do our best to keep things fun until the next patch, and we hope that you have an amazing rest of 2023, and wish you all the best in the new year!

Thank you,

-Director Jaewoo Seo and the KartRider: Drift Team-
REMORE: INFESTED KINGDOM - REMORE


Missed our Winter Season Live Stream? We got you covered!
Our full Live Stream of our REMORE: INFESTED KINGDOM will be re-boardcasted for those that couldn't see it!
We got tips and details in the live stream on how to successfully navigate our game! Hope you enjoyed REMORE: INFESTED KINGDOM!



Direct link to the broadcast:
https://steamcommunity.com/broadcast/watch/76561199236239552


Thank you,
REMORE
AI Roguelite - AI Roguelite: AI-generated RPG
  • Slightly improved text generation quality (including for NSFW content) for all paid cloud services (Sapphire, Sapphire NSFW, Silver)
  • Reduced chances of false positives for a new item by including all item/interactee names in a cache which goes 2 turns into the past
  • Changed follower mechanic to be more similar to the old behavior: An NPC becomes your follower if they pass a follower event check and have a current sentiment of +1 or greater (including the current turn's sentiment change). Previously, an NPC would immediately become your follower after reaching +2 sentiment.
  • Fixed bug where dying would sometimes duplicate all entities in the location
  • Fixed slideshow images being slightly blurry
...