GrandMa Badass - a crazy point and click adventure - Adipson>Magret & FaceDeBouc !
Have you played Grandma Badass and liked the game? Did you have a good time?
Please know that you can make one last gesture of kindness and kindness towards this game before the end of the year: all you have to do is give your opinion on the game! Many people are unaware of the importance of his review on the game’s Steam page, small and short as it is!
When you post a positive comment or review about the game on the page, it allows it to be more highlighted on the platform. Below 50 reviews from players who have purchased the game (the games offered are not counted)…the game remains invisible.
A positive review posted sometimes even takes less than a minute…and pushes the game up in the Steam algorithm to make it more visible. The chain reaction is no longer long in coming: motivation and recognition…we want to play another game… But if people love the game, but don’t say it…well the game remains in the depths of the abyss of Steam…no longer sells…and no longer gives the motivation to make new other games.
So understand that leaving your opinion on the game’s Steam page is of capital importance, especially when you are like me a solo developer, who does everything from A to Z on your own…
Added a new side quest to Ch.2, as well as a dude who sells cheese and dessert. Also, spiders now spin webs on the floor (for use in Ch.3), slimes now create acid puddles, and a bunch of bugs have been fixed.
-Fixed rare crash related to status effects. -Fixed bug where contacting black market with Streetwise ability crashed game. -Fixed bug where selecting dialogue options with mouse would select entire party. -Fixed bug where health/meta labels weren't updating in character window if damaged, etc. -Added new side-quest for Lara in Ch.2 to gather festival supplies (wine, dress, cake, silver ring). -New character: Cassos (cheese shop merchant in Eastern Jadenbury Market, buys milk). -New floor object: Spiderweb (created by spiders, slows mobiles temporarily). -Increased map puddle limit from 20 to 25, check moved to object ini script. -Slimes now leave puddles of acid when they die, and 10% chance on attack. -Improved lots of encyclopedia entries.
Fixes -Fixed win zone in Kitchen not activating if the cheese count goes over the required amount -Fixed fire cheese adding 11 instead of 10 cheese to the counter -Removed a bugged enemy biplane from The Snowglobe, which was used for screenshots and was accidentally left in -Fixed wrong cheese count on Laser Cosmos entrance vent
Level Editor / Custom Levels -A description and author of levels is displayed upon selecting a level in the custom level select -Save structure has been changed to use folders instead of a single JSON file -Levels can now have custom icons (first PNG in level directory) -New level editor player settings (initial hp, gravity, fall damage threshold) -New pitch black sky with no ambient light -When exiting playtest mode, it now loads back in to the editor (previously loaded to level picker) -Intro camera movement can now be skipped -Fixed custom reflection probes always ignoring the box projection flag
Ex Natura is on Winter Sale and we wanted to give you a New Year gift! Regarding your feedback, we have made a lot of revisions and bug fixes for Ex Natura. We have redesigned the mob positions, and item locations and added new enemies to the game. Also, we fixed a lot of bugs which reported to us.
v1.3 Changelog
Added new enemies: Lava Malphas: Lava Branchman, Lava Sculpt
Fixed subtitle timing issues
LOD Fixes
Updated joystick sensitivity
Localization updates on Inventory, Equipment, Warping, Alchemy, Forge menus
Fixed collision bugs
Player magic ability damage buffed
Player stamina regen nerfed
Cultist Mage attack wait time reduced
Bug fixed: Enemies continue walking after the Player death
Player rage buffed
Mob replacements on Misty Forest, The Desert, The Dungeon, The Swamp, Snowy Mountains
Updated lights at The Dungeon
Added ambient music to Misty Forest, The Desert, The Dungeon, The Swamp, Snowy Mountains
Bug fixed: invincibility after using Demigod's Tears
Fixed alchemy and forge issues
Added secret item: The Pantheon
Bug fixed: Chests disappearing on interact
Bug fixed: Game not starting after returning to the main menu
We launched the Preseason in January earlier this year, and KartRider: Drift is now approaching its one-year anniversary.
We've received a lot of feedback from our Racers since the Preseason began, and as we look back over the past year, there were a fair share of regrets along the way. However, we are still working hard to develop KartRider: Drift with the hope that we can improve, and we thank our Racers who have been enjoying the game and providing loving criticism and support all year long.
We've gone back to the drawing board and thought hard about why you, our Racers, enjoy the KartRider games, and we're working to incorporate our learnings into the next patch. We apologize to those players that have been expecting one, but, we won't be releasing a mid-season patch for Season 5. We are putting all of our focus on preparing for the big changes coming in the new year.
To give you a taste of what's to come next year, we'll keep you updated on the development progress in small doses with new content “sneak peeks” while we're hard at work preparing the next update.
We'll do our best to keep things fun until the next patch, and we hope that you have an amazing rest of 2023, and wish you all the best in the new year!
Thank you,
-Director Jaewoo Seo and the KartRider: Drift Team-
Missed our Winter Season Live Stream? We got you covered! Our full Live Stream of our REMORE: INFESTED KINGDOM will be re-boardcasted for those that couldn't see it! We got tips and details in the live stream on how to successfully navigate our game! Hope you enjoyed REMORE: INFESTED KINGDOM!
Slightly improved text generation quality (including for NSFW content) for all paid cloud services (Sapphire, Sapphire NSFW, Silver)
Reduced chances of false positives for a new item by including all item/interactee names in a cache which goes 2 turns into the past
Changed follower mechanic to be more similar to the old behavior: An NPC becomes your follower if they pass a follower event check and have a current sentiment of +1 or greater (including the current turn's sentiment change). Previously, an NPC would immediately become your follower after reaching +2 sentiment.
Fixed bug where dying would sometimes duplicate all entities in the location