Added English translation of Gurino: Dungeon Neighborhood Forest 1F
Added English translation of Gurino: Dungeon Neighborhood Forest 2F
Added English translation of Gurino: Monster
Added English translation of Glino: Item
Added English translation of Grino: Skill
Added English translation of Glino: Style
Problem
Fixed a bug where battle action cards were not translated into English.
Fixed a bug where selling a shop was not translated into English.
Added English translation that was missing in new implementation
Implemented item warehouse. It is a common warehouse in every town. If there is no particular reason, the same warehouse can be used from any location, as it will only be an inconvenience to the user. As a precaution, we have also made it possible to expand our own warehouse if requested by MOD. Also, we didn't create an upper limit for the warehouse...we might need a sorting function eventually...so we might respond depending on the situation.
I think that the data we currently have has been translated into English. There are some parts that are difficult, such as line breaks, that are not done well.
These past few months, you’ve read many entries about the world of Outcast Tales (formerly known as Ragtag Crew). Now you’re all prepared to brave the wilds and become the best diplomat/cutthroat you can be! However, this time we’re going a little meta: we know you’ve been clamoring to know more about the current state of the game, and we’ve come with some good news. So here are some answers to questions you asked. Or didn’t. But you probably thought about them in your head anyway!
Q: How’s the game coming along? What’s taking so long?!
The game is steadily nearing completion. No specific dates yet, but a lot has been done in the meantime. There are still some things we’re working on, — such as adding more narrative events, balancing the game, tweaking meta-progression loops, adding voiceover, and giving everything that extra polish, — but rest assured: the biggest bulk of the game is done. We’ve also completely revamped the UI and updated the look of the game’s locations, some of which you might’ve noticed from our previous devlogs!
Nothing says “a blood-soaked wasteland” like that rustic UI look
Q: Wasn’t this called Ragtag Crew? Why the name change?
True, it was: the game changed the name from Ragtag Crew to Outcast Tales. We feel that Outcast Tales is more than just a roguelite with loot and numbers going up, and really want to focus on the storytelling part of the experience, as well as the numerous stories (or “tales”) your characters will encounter along the way. At its core, it’s still the same game you’ve all been looking forward to, just bigger and better.
Q: You’ve been working on it for too long! Hope the game lasts more than a couple of nights, at least…
Expect Outcast Tales to have lots of content and replayability. The game now boasts many characters, possible archetypes, and events. There are numerous ways to mix-and-match it all, so the number of possible variables and thus unique runs is somewhere in the thousands. More than that, the heart of the game lies in its unique events, and rest assured we’ve got plenty of those (totaling up to 160k words and counting!). But don’t fret: you don’t have to read all of it thanks to all the narration we’re putting in! And with the many possible endings on offer, you aren’t going to be stopping your adventure any time soon…
Q: So that’s it? You got anything more… exciting?
You got us. No one likes leaving empty-handed: it’s a holiday, after all. Here’s one last piece of good news:
The Prologue Chapter, Outcast Tales: The First Journey, is coming out Q1 2024!
…And while you’re getting that sweet taste of wasteland massacre, we’ll be putting the finishing touches on our game. Expect the Prologue to support multiple languages as well, such as English, German, Spanish, Portuguese, Russian, Chinese, Japanese, and Korean. There are a couple curious tidbits we still wanted to share with you… but now you’ll just have to play the Prologue and find out on your own!
Whew, now that was a load off our chest. We hope this update answered some of your more pressing questions and got you excited for what’s to come. Now sit tight as we put the finishing touches on the Prologue!
And if you want to share the hype, don’t be shy and hop on in to our Discord and Twitter.
Summoner-Bobo blood level raised from 22/35/56 to 25/40/64 Summon - Hand of Cthulhu blood level increased from 15 to 19 Fixed an issue where Bounce+Roll would no longer bounce in cliff scenarios Fixed an issue where 2 skins would show up at the same time in camps under certain circumstances Fixed incorrect relic descriptions being displayed in camps under certain circumstances Fixed an issue where the Relic "Punch" would squeeze out spells when reading at high levels No longer able to hit ESC to open Menu when player dies to avoid UI confusion Fixed the issue where Trick Lightning could fall into flat ground under certain circumstances Psychedelic potion now disappears when crossing the map. Fix for the staff Witch's Broom not flying when reading the file High-level Lightning Sprints used by enemy units in any way will now no longer have a landing explosion effect Adjusted the way the sprint loop sound effect plays Now the loop sound effect that lasts for 999 seconds does not play after an alien captures a sprint Fixed the issue where Rolling Balls did not have a bounce effect when hitting a low wall. Fixed the issue where Cloud Penetrating Arrow+Rolling Ball would float on water after running out of the map bounded by a low wall, now it counts as falling into a trap after leaving the walkable range. Fixed the magic consumption issue when using spells such as Chain or Echo with Book of Wizardry.
Otherworldly traveller has come through the storm for you, 2024 new year's eve here we come! Brand new Adventure gameplay - Dimensional Mania is here!New character - Traveller·Pyra&Iliah, Golden shotgun - Dimensional star, the Dimensional War await you. Let's break the dimensional barriers!
Click the link to join our discord channel,subscirbe for free new year's dimensional packs~ BTNA Family
Brand new Golden Shotgun——Dimensional Star ;Brand new Character——The otherworldly Traveller
Tome of Sealling Limited Skin——Magic Girl Debut
Explore the brand new pass system,Incomparable——Mordecai Pass
Translation to Spanish and Catalan has been added, made by the game community. Thank you very much to the translation authors! Translation into Spanish by: Ezra Gimeno Translation into Catalan by: Ignasi Sanfeliu Rosell and Ricard Soler Roger, from the Ce trencada Project
Unleash the Power of World War Armies Demo at Next Fest 2024!
Hey Commanders and Gaming Enthusiasts! Brace yourselves for an adrenaline-pumping journey! World War Armies is ready to make its mark at Next Fest, and we're inviting YOU to join the ranks of gaming revolutionaries!
Next Fest Exclusive: Your Passport to Gaming Nirvana!
This isn't just a game; it's a journey through time. As part of Next Fest, you have the unique opportunity to get an early taste of the action. But remember, this demo is a limited-time experience, so don't miss out on the chance to be among the first to witness gaming history in the making!
Why Should You Play?
1) Unprecedented battle dynamic: Every detail meticulously crafted to recreate real war dynamic. 2) Heart-Stopping Moments: Feel the tension as you make split-second decisions. 3) Stunning Visuals: Immerse yourself in breathtaking landscapes and battlefields that come to life.
Add World War Armies to Your Wishlist Now! Join the game Community: Follow us for exclusive updates, behind-the-scenes content, and a chance to connect with fellow warriors on this epic gaming adventure. Your journey starts here!
Are you ready, new Hero? Wait the demo, wishlist the game, and let's conquer the future together!
Head on over to the NosMall between 26th December (11 AM) and 28th December (11 AM CET) and pick up rune and tattoo items at a discounted price! Take advantage and save lots of NosDollars!
The CG above looks different. Will there be a shift in the game's art style? If you're wondering why Dawn looks so different in the CG, you'll have to play the game!
When will the game be released? We hope to deliver the game in early 2025.
We will make more announcements down the road! Thank you all for making this journey possible.