Season of festivity is here! I wish everyone to have a wonderful holiday and a relaxing days to wrap up year. For me, this year has been a very busy year, and I am happy about the outcome, which is this game I am writing this note about. I hope that next year will be just as current year, so that I'll get enough time to finish the game. :)
I would like to take this opportunity thank people who has supported this project in any form. I have worked with skilled artists that have made it possible for this game to be alive, and there already have been several players who have played and gave feedback to improve the game. Without anyone of you, Tales Of Two Heroes wouldn't be on Steam, and I wouldn't be writing this.
That's enough talking, here's the patch note!
General
Section with first story event is now limited to 1 tile.
Increased section that starts to spawn rare arsenal from 6 to 8.
Increased section that starts to spawn legendary arsenal from 11 to 12.
Decreased chance of rare arsenal being granted from normal battle reward from 40% to 30%.
Increased guidance gained from elite battle from 2 to 3. (Rollback from previous patch)
Fixed relic name and description font size being small for Korean language.
Enemy
Added enemy "Wisp."
Slime
Shiedify: Decreased defense gained from 3 to 2.
Rock Golem
Decreased HP from 14 to 12.
Tectonic Disruption: Decreased damage from 3 to 2.
Bandit Leader
Bullet Dance: Increased damage from 2 to 3.
Slice And Dice: Decreased defense only damage from 8 to 5.
Arachne
Increases damage resistance of Cave Wide Web from 15% to 25%.
Arsenal
Added arsenal "Night Terror."
Blade Of Innocence
Bravery: Decreased damage from 5 to 4.
Purity: Increased defense gained from 2 to 3.
Glittering Path
Guiding Light: Decreased damage from 5 to 4.
Protective Light: Increased defense gained from 2 to 3.
Explosive Light: Decreased chance to apply Stun from 75% to 66%.
Salvation Remedy
Medication: Increased attack damage from 6 to 7.
Dragoon
Moon Dragon's Blessing: Decreased duration of load from 5 turns to 3 turns.
Leviathan
Bottomless Appetite: Increased max HP gained from 1 to 2.
Among Ourselves
Out Of Sight: Increased Venting's chance to Dodge from 75% to 90%.
Conference Call: Increased duration of Conference Call from 2 turns to 3 turns.
Golden Record
To Whom It May Concern: Decreased attack damage from 5 to 4.
To Whom It May Concern: Decreased chance to apply Stun from 80% to 30%.
Rainmaker
Raindrop Maneuver: Decreased duration of Dodge from 2 turns to 1 turn.
Surtr
Laevateinn: Increased duration of self Burn from 5 turns to 8 turns.
Muspelheim: Increased duration of self Burn from 5 turns to 8 turns.
Muspelheim: Increased extra defense gained per Burn stack from 3 to 4.
Ragnarok: Increased damage of Cleansing Flame from 12 to 20.
Brave New World
Community: Decreased attack damage from 17 to 15.
Identity: Decreased defense gained from 13 to 12.
Unforeseen Consequences
Cataclysmic Turnaround: Increased maximum attack damage increase from 200% to 300%.
Unpredictable Circumstance: Increased maximum defense increase from 200% to 300%.
Futuristic Enigma
End Of Mystery: Increased effectiveness of Vulnerable from 15% to 20% per debuff.
Relic
Futon
Increased guidance gain from 1 to 2.
Antique Music Sheet
Decreased cooldown of effect from 3 turns to 2 turns.
Holy Hand Grenade
Increased attack damage from 8 to 10.
Leftover
Decreased HP recovery from 4 to 3.
Omamori
Decreased damage to reduce to 1 from 5 to 4.
This effect is now limited to damage to HP only. If the remaining damage after defense calculation is done is less than the damage threshold, it will be reduced to 1.
Old Armor Set
Decreased defense reduction limit from 30 to 20.
Fresh Fruit
Decreased max HP gained from 8 to 6.
Knuckles
Increased damage increase per offensive action from 4% to 5%.
Increased maximum damage increase from 80% to 100%.
Nunchaku
Decreased number of battle required to gain max health from 6 to 4.
Increased max HP gain from 1 to 2.
Bento
Decreased HP recovery from 10 to 8.
Fallen Star
Increased attack damage increase from 25% to 30%.
Decreased damage resistance from 25% to 15%.
Sweet Pancake
Effect changed.
(Previous) Increased healing effectiveness by 50%.
(Now) Recovers 6 HP upon winning a battle if current HP is below 50% of max HP. Recovered HP cannot exceed 50% of max HP.
Iron Maiden
Effect changed.
(Previous) Bleed no longer reduces healing effectiveness.
(Now) For each Bleed on self, increases damage resistance by 10% at maximum of 50%.
Rusted Crown
Decreased HP recovery from 30 to 20.
Event
Added event "Evangelization Of Arms."
Added event "Steel Lake Winery."
Call Of Wild
Increased minimum board section this event can happen from 6 to 8.
Abandoned Campsite
Increased guidance penalty on the second choice of first chain from 1 to 2.
Old Beggar
Decreased gold penalty on the second choice of first chain from 100 to 60.
Life Of A Mad Composer
Increased minimum board section this event can happen from 6 to 10.
Syzygy
Increased minimum board section this event can happen from 1 to 8.
Birthplace Of Iron
Increased minimum board section this event can happen from 1 to 10.
Shop
Items in shop now has a chance to be put on discount.
Cost of rare arsenal has been increased from 175 to 200.
Cost of legendary arsenal has been increased from 250 to 300.
Cost of rare relic has been increased from 225 to 250.
Cost of legendary relic has been increased from 300 to 350.
Cost of enchant has been increased from 170 to 175.
Adventure Perk
Shock And Awe
Decreased HP reduction on re-battle from 20% to 10%.
Merry Christmas everyone. I hope you all have a safe and happy holiday. See ya in 2024!
Build 0.0144 - Fixed bad mouse over UI on Journal main menu buttons. - Fixed bad mouse over UI on fabricator and refinery buttons in station panel. - Fixed bad mouse over UI on station mission panel. - Fixed bad wormhole warpgate model not properly showing correct model and animation. - Fixed bad path to MOD folder when saving changes to the sector map using the map editor. - Fixed bug where Merc would not follow thru the warpgate when Warp FX animations are disabled. - Fixed bad path to MOD folder on station services panel when assigning station services under alternate MOD folder. - Fixed Delivery mission bug preventing proper generation of delivery missions on the station Missions panel. - Fixed a number of typos here and there. - Fixed bug causing warp drive module to throw errors when no exit gate it available. - Adjusted station panel button mouse over graphics to match for consistency across all station panels and sub panels. - Adjusted remote market prices to reflect recent event updates to market items prior to docking at remote location. - Adjusted general tooltip to allow for multi-line and colors. - Adjusted functionality and UI layout of the Map Editor. Now matches the Skybox Editor. - Adjusted Pilot panel to remember last viewed tab instead of resetting to skills view when re-opening the Pilot panel. - Adjusted drone engagement to preform a check of the target type before sending the drone. If target type mismatch, done will remain at ship. - Adjusted the loot drop formula to prevent higher level ships from dropping lower tier loot from the raiders loot table. - Added autoscale UI for steamdeck resolution. Loading new player will auto adjust the UI so all panels are visible. - Added sell pricing information to the remote prices panel on the markets. - Added tooltip to GPS quick link on the remote prices panel on the station markets. - Added ability to enter values using keyboard into the Alt-Drag popup box when transferring items. - Added (Move all to Storage) button onto the fabricator panel next to the (Move all to Ship) button. - Added button to mission display panel that will open the pilot mission panel showing active missions.
- AUDIO STUFF - Adjusted all 3d audio settings for every module object in the game. - Adjusted all 3d audio settings for every prop object in game. - Adjusted all 3d audio settings for every fx object in game. ( Thank God that is over with!) - Added new slider for station ambience volume control under Audio Options. All station sound effects have been moved to this new audio channel. - Added new slider for communications chatter volume control under Audio Options. - Added new audio for mouse clicks and mouseover on all station panels. New mouse over audio for all Market panel buttons, and market overview buttons. New mouse over audio for all Market Buy and Sell panel buttons. New mouse over audio for all buttons on the station Garage panel. Garage module overview and extra garage options. - Added missing audio for mouse clicks and mouseover on station Shipyard and shipyard subpanels. - Added missing mouseover tooltips and audio onto the Refinery and Lounge station panels. - Added missing audio mouseovers to all items on the station Mission panel. - Added missing audio for mouse clicks and mouseover on Lounge and Market panel. - Added missing audio for mouse clicks and mouseover on Station Storage panel and sub panels. - Added audio to mouseovers to office list items on station Office panel and station Services panel. - Added audio to mouseovers to NPC Dialog panel. - Added tooltips and audio on the specialty buttons for free floating NPC Dialog box. - Added new ambient audio system for all stations. new system takes over 2 unique ambient sounds and sprinkles them into the background. How busy the station is will affect how often these audio samples are added to the station atmosphere. - Added new audio for station trams, utility ships, personal vehicles. - Added the ability to collapse and expand drone groups and categories on the Fleet Command panel. - Added ability to expand collapsed drone group by clicking header. This will not select all drones from that group, but expand the group. - Added dynamic audio samples for all Projectile impact explosions. - Added dynamic audio samples for all Missile impact explosions. - Added dynamic audio samples for all Laser impact explosions. - Added dynamic audio samples for all Beam impact explosions. - Added dynamic audio explosions for Crates. - Added audio for warp drive module, and fuel requirement notification. - Added new dynamic audio system for all warpgates. New sounds for warpgate charging, launch, transit, exiting and aborting. New audio system uses warpgate charging timer to adjust pitch of the charging sound effect. New system uses warpgate transit timer to adjust pitch of the transit sound effect when exiting the warp. 6 New warpgate charging sound effects for each of the 6 main factions. 6 New warpgate transit sound effects for each of the 6 main factions. - Added new sound effects for Buy Ship, hire Merc, Train Skill, Buy Entertainment. - Added new sound effect for Merc payroll deductions. - Added ship AI vocal warnings for low energy, life support, shield and armor. These are timed in sequence as not to overlap each other. - Added ship AI vocal triggers for toggles of, Auto dock, Auto warp, Auto scan, Auto target and orbit. - Added ship ai vocal triggers for Missions. Objective complete, Accepted, Aborted, and Expired. - Added ship AI vocal triggers for Mercs. Hire, Retire, Standby, Killed and Abandoned fleet. - Added ship AI vocal warnings for Mercs. Low hull, needs repair, and gained a level.
when deactivating rotation assist, ship thrusters would remain visibly on if they were on for rotation assist. (they would not provide thrust, but would make sound and be visible)
I hope you're all ready for a festive season filled with joy and cheer. I'm thrilled to announce that Anime Collector Evo's Christmas event kicks off December 25, 2023, at 4 PM AEDT! 🎅🌟
Special Access Offer: Haven't joined the Anime Collector Evo world yet? For tomorrow only, ping @Developers or @Squids Around in our discord server , and I'll personally ensure you get a key to the universe. Please be patient; I'll work my magic to get your key as soon as possible! 🗝️✨
Attention Newcomers: As our valued testers, your feedback is vital in enhancing our new database system. Keep in mind that as we evolve, some features might be in flux, but your insights help me create a better experience for everyone. 🛠️🔄
🔔 Exciting Patch Notes: 🔔
+[NEW ZONE] SkyVillage: A festive wonderland awaits in the Xmas Event Zone! +[NEW ENEMY] Snow Monster: Brace yourself for frosty foes! +[NEW ORE] Crimson Ice: Discover and gather this chilly resource! +[NEW CURRENCY] Christmas Coin: Collect and spend these special festive tokens! +[UPGRADE] Resource Gathering System: Say goodbye to tedious 'E' pressing – now just aim and shoot to gather!
While i've made significant progress, some anticipated features need more polish and will be introduced in the next update, including:
- Fair Loot Distribution: No more loot snatching in non-PVP zones! - Enhanced Audio Experience: Get ready for auditory delight! - Thrilling PVP Arena: Test your skills against other players! - Evo Cities Market Area: A new hub for trading and interacting with NPCs!
Thank you all for being part of this journey with me. Your support and enthusiasm are what drive the continuous growth and improvement of Anime Collector Evo. Let's dive into this festive adventure together! ❤️🎮
Join us as we unveil the future of strategy gaming in "The AI Revolution Update" for Buster's Tower Defense. This groundbreaking update introduces levels designed by artificial intelligence, bringing a new layer of unpredictability and challenge to your strategy.
As AI reshapes industries, it now enters the realm of Buster's Tower Defense, offering you an unprecedented gaming experience. This update isn't just about new content; it's a glimpse into the future of gaming where AI and human creativity merge to create dynamic battlefields.
With this update, you'll face off against AI that learns from your tactics, forcing you to evolve your strategy continually. The "AI Revolution Update" doesn't just challenge your strategic skills; it challenges the notion of what's possible in game design.
Prepare for new towers, enemies, and puzzles—all curated by an AI that's been taught to test your limits. Are you ready to tackle the challenge and prove your strategic prowess? Update your game, join the event, and let's find out if you can outsmart the AI revolution in Buster's Tower Defense.
Don't miss out on special launch day events, including live streams, Q&A sessions with the developers, and unique in-game rewards for early adopters. See how you stack up against the best players with new leaderboards and share your most impressive victories with the community.
The future is here, and it's waiting for you in Buster's Tower Defense. Are you ready to command the digital frontier?
If you know what a F.A.P.S. ( Fairly Accurate Placement System ) Desk then you will be familiar with how this works in Amazing Frog? 2.
The F.A.P.S. Desk came about because we had been developing so many different types of Vehicle, creatures, accessories, weapons etc etc, that we needed to be able to gameplay test them rapidly making different combination.
And while you know we love our unlocks in Amazing Frog? by finding F.A.P.S. Disks often its nice to just have access to a bunch of content and just place them next to each other and see what happens.
Sometime in Development the F..A.P.S. Desk has been so helpful... but also really addictive, weird and fun. I have often lost too much time just experimenting with different combos... but I do have all the Disks. Apart from the giant Sandbox we also have Winter island where the F.A.P.S. desk has a bunch of festive FAPS Disks.
With these two Sandbox worlds, we have also been creating other worlds for Amazing Frog?2 (Its all part of a larger development plan.) Winter Island is one of these.
Visit Tiny Islands
Collect things in the Toy Room
We have a whole bunch of other worlds to come too.
What about Swindon shire? Well it may run better for many players The main reason I didn't call this a "Major" update in that I know Swindonshire needs more attention and we are very close to a world refresh for Swindonshire in AF?2 but its not quite ready, but we really wanted you to share in the sandbox ness these Holidays. There have had been some pretty fundamental physics updates that should help, but we haven't had bunches of time to test so be warned some strange things may well happen in this update.
First of all, we wish everyone a Merry Christmas and a Happy New Year! Thank you for your continuous support for Homura Hime. It's thanks to your support that the game and the crimsondusk team could come so far.
However, we come with some disappointing news. After careful consideration and evaluation, we came to the conclusion that in order to meet everyone's expectations towards Homura Hime, we need to spend more time and effort on the game than initially planned.
Therefore, the release date for Homura Hime has been postponed.
We deeply apologize for failing to deliver on the previously announced 2023 release date. This decision was made in order to improve the quality of the game. We will do our utmost to provide players with a polished game experience right out of the bat.
Once again, we apologize for the delay. Thank you for your patience and understanding. We will continue to work hard to provide the adventure everyone is waiting for in Homura Hime. As always, we will announce any new information via Steam News and on our social media accounts.
This is a SIM game in which you live with your childhood playmate who likes you the most. Enjoy your free time with Anna during the 14-day Spring Break!
In most scenarios, the player is dominant, but sometimes Anna might be on top…… Anna will also have a different appearance according to different situations!
In addition, all Ero events are fully voiced!
● Intimate touch interactions ▲
You can play pranks on Anna while she rests in the room. Use Ero massage to make Anna cum!
● Simple Training System ▲
Whether it's studying, gaming, working, or even sex! Enjoy your cohabiting freely! And pick your story progression……?
● Take a breather with mini game? ▲
Anna loves gaming! Limit testing yourself with the high-end(?) minigame "Super Smash Sister" with Anna.
● Plentiful Cohabit Event ▲
Whether it's heartwarming events or sex situations, experience Anna's diverse charms!
● Easy-to-play Game System! ▲
Basic functions like text-skipping and fast-forward are must-haves, text record, recollection, and even skipping the whole event are fully implemented!! This is a game meant to be experienced relaxingly.
● Koharu Anna ▲
Your childhood playmate and girlfriend who likes you and gaming the most. She's naive and full of expressions.
During the first long-term cohabiting, we have to do a lot of naughty things── She said that with a lot of energy.
What kind of ending these fourteen days of cohabitation will bring? Witness with your own eyes!!