Happy holidays! Update 0.7.8b is complete and available for download in the closed beta branch. We have mostly finished the optimization work and have started preparing for the release of Research Pass: Juzi before 2024 Lunar New Year.
Bug Fixes:
Fixed an issue where some sound effects were not affected by volume settings.
Fixed issues with certain poses in cumflated state.
Fixed various clothing clipping issues.
Gallery mode bug fixes.
Fixed an issue where some buttons were lacking click effects and sounds.
Wetness on penis is now correctly enabled, especially in blowjob scenes. Please note that it is a work-in-progress feature currently missing on some monsters.
Exhausted sex scenes will now use correct facial expressions.
Adjustments:
Game loading speed increased by 300%.
RAM usage decreased by 50%.
Settings and outfit customization UI improvements.
Adjusted the maximum duration of cum stains.
Increased cumshot load for some male test subjects.
Player ID will now be properly displayed in the Experiment Analyzing animation.
Adjusted the climax expressions for operation table sex scenes.
Optimized the lag when clicking "Start" to enter the lobby.
Optimized the transition effect of the research pass interface, adding a full-screen UI animation.
Specified the types of special actions during sex scenes.
Optimized the interaction experience with another player’s avatar restrained in a bondage device.
Repair gel can now be used during sex scenes.
Breast physics improvements when half nude.
Experimental environment lighting customizable with HDR settings.
Additions:
Added teleportation VFX when ending sex scenes.
Added shortcuts for clothing customization.
Added a blur effect when switching camera modes.
Added a Bug Report button to the lobby main menu, next to the LINK PATREON button.
Added the option to set the max framerate limit.
Added a button to reset female body customizations.
Added 4 new Dr.Anya sex scenes and 1 new Elizabeth sex scene.
Nemed Costume Shop for Christmas is now reopened! You may claim the Christmas outfits for the investigators in harem mode before January 24th.
We would like to congratulate the survivors from all over the Wasteland with the upcoming Christmas and New Year and present a festive “Elfmobile” with a unique “Festive bells” horn. All you need to do to receive the gift is log into the game before January 3 and claim the gift in the upper right corner of your garage.
New surprises, unusual events and curious parts will be waiting for you in 2054. We haven’t forgotten about console players as well: it's very likely that survivors from different platforms will be able to face each other in battles in the next year!
See you in 2054, survivors! For more information on Crossout, follow these channels:
Happy holidays! Update 0.7.8b is complete and available for download in the closed beta branch. We have mostly finished the optimization work and have started preparing for the release of Research Pass: Juzi before 2024 Lunar New Year.
Bug Fixes:
Fixed an issue where some sound effects were not affected by volume settings.
Fixed issues with certain poses in cumflated state.
Fixed various clothing clipping issues.
Gallery mode bug fixes.
Fixed an issue where some buttons were lacking click effects and sounds.
Wetness on penis is now correctly enabled, especially in blowjob scenes. Please note that it is a work-in-progress feature currently missing on some monsters.
Exhausted sex scenes will now use correct facial expressions.
Adjustments:
Game loading speed increased by 300%.
RAM usage decreased by 50%.
Settings and outfit customization UI improvements.
Adjusted the maximum duration of cum stains.
Increased cumshot load for some male test subjects.
Player ID will now be properly displayed in the Experiment Analyzing animation.
Adjusted the climax expressions for operation table sex scenes.
Optimized the lag when clicking "Start" to enter the lobby.
Optimized the transition effect of the research pass interface, adding a full-screen UI animation.
Specified the types of special actions during sex scenes.
Optimized the interaction experience with another player’s avatar restrained in a bondage device.
Repair gel can now be used during sex scenes.
Breast physics improvements when half nude.
Experimental environment lighting customizable with HDR settings.
Additions:
Added teleportation VFX when ending sex scenes.
Added shortcuts for clothing customization.
Added a blur effect when switching camera modes.
Added a Bug Report button to the lobby main menu, next to the LINK PATREON button.
Added the option to set the max framerate limit.
Added a button to reset female body customizations.
Added 4 new Dr.Anya sex scenes and 1 new Elizabeth sex scene.
Tall Troll Games wishes you a Christmas so Tall, it'll make you shout, "Ho ho ho!" and dance like a troll in a boot. May your upcoming year be trolltastic, full of laughter and green-leafy delights. Merry Christmas and a troll-tastic New Year from our greenskin team!
This credits video captures the highlights of our remarkable five-year journey. We express our deepest appreciation to our dedicated community and partners. We are thrilled to announce our next exciting game development undertaking. Stay tuned for updates and announcements in 2024!
Merry Christmas and Happy New Year to all! 🎄🎅🏻♟️
Amazing song in the credits by Mad Road
Secret: For those who endure this video to its finale, a complimentary achievement tip awaits.
Heartless & Dreadful : Return by 72 Hours - Kirillian
Changelog: - Quee - Re-added a move from an early beta version of the game - drill through can now be used mid-air, the move needs to be unlocked in the upgrades menu. - Grindblade - Fixed gamepad specific Judgement Gear animation not playing out properly when activated. - Realm of the rogue - fixed collision issues with dodge teleport. (Hello funny mesh) - Realm of the rogue - Re-enabled the card system back, however most of the cards are currently just ideas/dummies. They are being worked on, remember, Realm of the rogue is a gamemode in progress. - Snipers - Fixed an issue with the projectiles not moving which was caused by the previous patch. (Basically, the script order was wrong. This is corrected now.) - UI - Chaos Trigger and Sinner Gauge now have a little bit more flair to them, whenever they have something going on with them they have new particle effects playing on the UI elements. - General - Shamir will now wear a funny hat on christmas day. - General - Minor changes to the code in the backend for future content, this shouldn't affect anything, but if something breaks, let me know.
Known issues: - Not that I am aware of. In addition, feedback is always appreciated, so let me know if you have something to say on the steam discussions, or via an email, thanks! https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
As the year draws to a close, an enchanted aura surrounds these final days. It is a time marked by the Yule tides washing over the northern realms. Cold winds bring snow to the lands, and only the very peaks of the mountains manage to grasp the fleeting rays of the sun.
In this season, dwarves gather in their cosy halls, immersing themselves in ancient stories of legendary kings and epic battles. It's a period of rare tranquillity, where the usual clamour of forges is silenced, and the tunnels lie empty, shadowed and quiet.
We'd like to seize this moment to express our heartfelt gratitude for your unwavering support. Your solidarity in our shieldwall and companionship on our journey to bring "Return to Nangrim" to life has been invaluable. 🏔️⛏️💎
To celebrate the season of Yule, we're excited to share the Genesis Book with everyone at the Arafinn Kontor. Simply download the demo on Steam and explore the 'Books' category to discover this special release.
May your shields remain unbroken and your axes forever sharp! 🍻⚒️
Dear fellow Anglers, As another year wraps up, we want to take a moment to express our heartfelt gratitude to you. Whether you've been with us for years or recently joined our community, your presence means the world to us.
Let's be real—this year has been a journey. We've pushed ourselves to the limits and even beyond. We've made mistakes, learned from them, introduced features you loved (and some that you didn't), but through it all, your feedback has been our guiding light. We can't implement everything, and some things take time, but what is really valuable for us is that you share your thoughts on how the game can improved. You bring fresh ideas, report rule-breakers, and foster a positive vibe in the game. You share your experience with each other and help beginner players feel at home. Your support makes our work meaningful and keeps us going.
You may think the picture below is created in Photoshop, but it is actually the whole Fishing Planet team playing the game together and taking pictures in our favorite in-game outfits just for you guys to smile!
Merry Christmas and Happy New Year to each and every one of you! Warm wishes for joyous family time, good health in the upcoming year, and may all your dreams come true. As we step into the new year together, may it be a journey of growth, happiness, and fulfillment!
Item consumption / usage animations added (sounds coming in next update)
Many new items added
Items can now spawn directly on many world objects such as shelves (and until the next update, they spawn A LOT - happy holidays!)
Storage items now drop their items on the ground when destroyed
Added the hotbar to the rebindable keys (will update the hotbar graphic to reflect in the future)
Changes
Changes to inventory backend code to prevent broken inventory slots
Changes to inventory loading code to fix previously broken inventory slots
Changes to inventory move code to prevent items from pending until reboot when moving in to a broken slot
Adjusted settings menu colors to be less damaging to your eyes at night
Many building meshes adjusted to fix geometry issues
Many building doorways adjusted to be the new standard size
Many building collision issues resolved
Multiple performance optimizations with how the game loads data
Changes to loot randomness and general loot table mechanics
Bug Fixes
Fixed issue with multiplayer not ending sessions even after leaving the server
Fixed issue that would not allow you to host a multiplayer session until you restart the game
Fixed roof having weird collisions in some specific use cases
Fixed lights not being placable on the underside of buildable floors
Lots of little things to fix up for this update, but won't have as much time for a few days due to Holidays, so releasing now, with many fixes planned to happen in the next few weeks, along with more additions.
The steeper the rune, the more desirable it is, and the more difficult it is to activate it. Many glorious warriors suffered on the field of this battle, and the wounds are still fresh. Now we will heal them!
In the next 24 hours, the chance of successfully activating runes has been increased by 50%!
Activate your runes with rate: ✨x1.5 to success
Remember that the Fortify Rune Crystal will increase your success rate by another 100%, and you will be able to activate your runes with a 2.5% chance, while the Save Rune Crystal will protect your runes if something does go wrong.