Dec 23, 2023
Community Announcements - koukouhhhnm
new achievement
傀儡禁域 - 9log6
・Floor1~3の敵の出現数を減らしました
・一部アイテムの説明を変更しました
Burn The Witch - Paps
Burn the Witch will be taken down from the Steam Store and Development discontinued.

It has been a while since I have posted any updates and the quality of the game does not reflect what I am happy with.

Those who own the game will still be able to play, connection relies on peer 2 peer and so current owners will not be affected.
COROPATA - LukPlus
14th anniversary☆, discount 50% off! From December 24th to January 7th next year
Please play with it!
Brick Odyssey - Mac
Hey everyone, just a quick announcement to share some good news about the Visual Update.

We've been working hard to bring Brick Odyssey graphics to the next level, and we're very happy with the results.
The update should be ready in about a month or two, there's still a few things that needs to be done and we have to make sure everything works perfectly before pushing it live.





We hope you will be as excited as we are by the changes, and that the new visuals will make more people interested in trying out the game.

Here's a few screenshots showing how the game will look after the update.
You might also be able to notice a few other changes in these ;)








We would love to know what you think, so don't hesitate to get in touch here in the comments or on the Discord, all the encouragements are highly appreciated!


If you want to see more you can follow Pixuso on his instagram: https://www.instagram.com/pixuso/
He will be posting more previews of the new sprites there, I will also be posting on twitter: https://twitter.com/MacMorganDev


Thanks for reading!

- Mac

I'll leave you with an important PSA :)
Dec 23, 2023
171 - Betagames Group
Thanks to the valuable feedback from the community, we were able to quickly identify some instabilities present in the last update. If you encounter new bugs, please contact us via email at contato@betagamesgroup.com. We appreciate your ongoing collaboration to enhance the gaming experience!

IMPROVEMENTS
  • Implemented a dynamic statistics system in weapon and weapon modification stores, where each item dynamically changes the attributes of accuracy, range, and weapon capacity.
  • Reduced the camera shake effect when Nicolau shoots.
  • Improved the artificial intelligence of the recruit.

FIXES
  • Fixed an issue with old save games that did not load correctly (experimental).
  • Fixed a blockage that prevented the player from taking characters as hostages.
  • Fixed the collision of bamboo that was causing cars and characters to get stuck.
  • Fixed the tuning of the Mercanto car, where it was possible to add body kits from another car.
  • Fixed some situations that blocked the selection of weapons.
  • Fixed textures of scopes and lasers.
  • Fixed an issue that blocked sparks on the wheel of the car when in contact with the ground after the tire burst.
Dec 23, 2023
Unnamed Space Idle - Sylv
  • New AI QoL Upgrade for Auto navigating to a specific distance
  • Above upgrade will add auto navigation button to scanner for event
  • Fix for temporary boosts not reapplying on reload
  • Fix for challenge yeller Synth 2
  • Reactor OD Tooltip improved
  • Couple minor bug fixes and improvements
Motor Town: Behind The Wheel - Motor Town Dev
Hello, fellow drivers!
We have some hotfixes!

[h5]Memory Usage Reduced[/h5] (Thanks to Joko_P)
There was a problem with the engine code which made New Island Oji use too much system memory.
Some systems with low memory could have crashed while loading the Island or had a random crash while playing.

[h5]2 more x-mas decos are added to the Santa's Cabin[/h5]


You can find these items on the 2nd floor (Use the stairs behind the building)

[h5]Bug Fixed[/h5]
[Vehicle] AI vehicles overlap and explode
[World] Floating x-mass line at the Gang-Jung Terminal (Thanks to Raging413)
Warlordocracy - brianlancaster45
Added bottles of acid, which you can throw to make acid puddles (or use in crafting). Stepping in puddles of petrol now makes mobiles slowed for 3 seconds, and both petrol and acid puddles now have a 20 count limit on each map (if a new one appears after x20, a random one will disappear), and stepping in puddles now has a 5% chance of dispersing the puddle (disappear). Lots of other little fixes.

Also, two new units and contracts, Moon Reavers and Izari Agents, for a total of 26 unit types you can summon on the battlefield. Below a list of unit types for each faction. Still not sure about which faction get mage contracts (last group).

Lockdell Militia: soldier, archer, elite
Bearded Bandits: bandit, hunter, assassin
Jadenbury Nobles: guard, arbalist, champion
Third Moon Pirates: pirate, markswoman, reaver
Owl Clan Krugen: raider, bowmate, berserker
Trog Confederacy: scout, mechanic, female
Izar Empire: mercenary, officer, agent
Mages: biomancer, pyromancer, cryomancer, neuromancer, necromancer

Complete list of changes:

-New item: bottle of acid (throw to make puddle).
-Puddles of petrol now slow mobiles that step in them (very briefly).
-Limit of 20 puddles of acid/petrol per map (random one gets deleted), and 5% chance of dispersing when stepped in.
-Fixed bug where line of sight checks would go one tile past blocked map tiles (object blocking worked fine).
-New Pirate unit (for later): Moon Reaver (high Vitality and Physique, Mad Dash and combat abilities).
-New Izari unit (for later): Izari Agent (high Cunning and Education, social and stealth abilities).
-New script command: "encyclopedia" (displays encyclopedia entry of given title string).
-Improved henchmen contract scripts, allowing option to view encyclopedia entry first.
-Lots of new henchmen contracts, for a total of 26 unit types you can summon.
-Placed flint and steel in crate in Tutorial Dream (for blast bombs).
Zombie Builder Defense 2 - nohamgames
  • We have fixed a bug that was causing players to have 0 ammo when starting wave 22 in Endless mode.
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