Dec 23, 2023
Little Helper - Amund
It is the 24th once again, and that means... Christmas! (Atleast for Norwegians)
Hope this years has been great, and that the next one will be too!

Thanks again for the support on Little helper, this year we were able to reach over 37,000 downloads which is over 17k more than last year, INSANE!
Have an excellent time with family and friends <3

Cheers,
Vander/lilleBror
Infinitum: The Backrooms Story - Sabito
Thank you to everyone who reported their feedback and found bugs so we can improve Infinitum together!


Christmas Event 2023!

Merry Christmas everyone!
This year is the first Infinitum Christmas event, so here’s everything you need to know about it!

In this event everyone will compete for exclusive Christmas cosmetics. This event only takes place In Level 37 "Poolrooms" only in normal and hardcore gamemodes.
You have to collect presents and then put these presents under a christmas tree. Each time you do this, you will receive +1 point to the global leaderboard.
Top 800, top 100, top 10 and top 1 will receive secret special exclusive cosmetics, which will never be available again!
There are 2 global leaderboards because of how steam does things. One category is the people who have a key for the game (aka the patreons), and the other one is the people playing the demo. So people who have keys will compete against people who have keys and people who play the demo will compete against people who play the demo.
Rewards will be saved for the full released of the game for people who decide to purchase the full version.
This event will be up until 27 December 20:00 GMT +1

Patchnotes:

- Added Christmas hats to all player character models!
-Added Christmas Tree in the main menu!
- Updated Poolrooms to the Christmas Event
- Added 9 types of different Presents and specific animations
- Added a new room to Level 2 which is the place where you can find Henna
- Added portal in Decayed stage of Level 33 which can be activated by finding the 3 hidden object
- Tweaked the hunger/thirst bars a little
- Moved video modes at the top of the video settings
- Small tweaks to generation system which should fix issues
- Added game icon

Bug Fixes:

- Fixed issue with achievements not working
- Fixed issue where traded items would not update properly inside the inventory
- Fixed issue where master audio sound would be at 0 when first launching the game
- Fixed issue where you could push Zena by looking at her ass and opening the inventory, yeah funny bug.
- Fixed issue where mouse would't disappear when finished trading
- Fixed issue where opening the trading inventory while having personal inventory open would cause mouse to disappear in inventory after trading has finished
- Increased Henna Spawn probability in Level 2
- Extended generation time, which should fix some of the bugs where the host would see the same tile generated twice
- Fixed bug where close button would disappear on the achievements tab
- Fixed bug where you would fall through structures or fly if you would equip an item while climbing or rolling
- Fixed issue where portal would spawn in the wrong place only once. It can be found now in the most decayed stage of level 33
- Fixed issue with Slide in level 2 not having holes in the walls and floors
- Fixed issue where Events tab would load endlessly and no exit buttons were present
- Fixed issue with wrongly displayed key when interacting if key was changed in the keybinds
- Fixed issue with wrongly displayed keys when voting yes/No if key was changed in the keybinds
- Fixed issue where stamina would drain if character would jump and kept holding the sprint button
- Fixed some Capitalization issues in the settings menu
- Fixed issue where stamina would not regenerate after using an item and thirst or hunger increasing from 0
- Fixed some pipes placed wrong in Level 2
- Fixed issue where batteries would not drop for the clients in multiplayer and they would be able to drop them endlessly
- Fixed issue where chat would stop players from interacting with their inventory

For anyone who wants to support this project and can afford to, please consider supporting the kickstarter: https://www.kickstarter.com/projects/infinitumgame/infinitum-the-backrooms-story?ref=discovery
Slay the Princess — The Pristine Cut - Black Tabby Games
Hey folks!

Happy to put out a chunky update today - I just finished remixing and remastering Slay the Princess' audio. Voice lines in particular should have far less variation in loudness with the new build. As part of the remastering process, we also switched voice and non-looping SFX over to FLAC, which shaved about 2.5 gigs off the total install. I don't think we'll be taking things any further on that front, since we'd like to keep both audio + visuals lossless.

If you run into any bugs front this update, please verify your install before reporting the issue. Steam sometimes has some trouble trouble with larger patches for Ren'py games, and there's enough of you saving the world that a few of you are bound to get corrupted installs from the patch.

While mixing should be much better overall, please let me know if you run into issues, particularly around any specific voices being too loud or quiet on their given routes. Some of the softer voices were tough to find the right level for, since bringing them too close to the baseline most characters use made them sound far too loud (hunted, cold, and paranoid were the biggest offenders.)

Aside from any bug fixes over the next week or so, this will be the last update the game is getting before The Pristine Cut some time next year.

And as one last added note, there are 8 days left to pick up a Thorn poster!



Extras will go up in our shop after we're done printing, but they'll be a little more expensive then, and I'm not sure how big a print run we'll be doing outside of pre-orders.

Here's the link: https://topatoco.com/products/ah-stp-thorn-pr

All the best, and happy holidays!
Tony and Abby
Dec 23, 2023
Mr. Sanna Clozz - OMAG Official
After a rocky start, the macOS version of Mr. Sanna Clozz is now available and working on Intel and Silicon architectures. Thank you for being patient and enjoy the game!

I will also be hosting a giveaway on Christmas Eve! Stay tuned for more information and follow my developer account @omagofficial
Dec 23, 2023
Sorcevival - Darak
With the introduction of the new game mode, a lot of bugs were found. The new spell, Arcane Trail, was (and probably still is) too powerful. Additionally, the Challenge Mode wasn't a real challenge. We hope these changes fix all of that, or at least help.

Balance
  • Rock Fragments max number capped to 10 (Equivalent to 100 dmg)
  • Rock Fragments can no longer destroy enemy proyectiles
  • Resistances are now calculated after armor
  • Rune Critical Rune now has a 0,5 sec internal CD
  • Arcane Trail, Upgrade Tempo Trail: Spell Spd. from 50% to 25%, Dmg from 1 to 0, Atack Spd. from 50% to 25%
  • Arcane Trail, Upgrade Prolonged Surge: Spell Spd. from 100% to 75%
  • Arcane Trail, Upgrade Dash Mastery: Atack Spd. from 20% to 0%, Area from 25% to 0%
  • Arcane Trail, Upgrade Spectral Streak: Atack Spd. from 50% to 0%, Area from 25% to 0%
  • Bosses on Challenge Mode now have increased knockback resistance
  • Enemies on Challenge Mode have additional armor
  • Enemies on Challenge Mode have additional Knockback resistance
  • Enemies on Challenge Mode have additional Damage
  • Challenge Mode Difficulty scale over time slightly increased
  • Mana Droped in Challenge Mode decreased

Misc and Bug Fixes
  • Reduced particles of Arcane Burst
  • Reduced particles of Arcane Trail
  • Fixed a Bug preventing upgrades from Arcane Trail to appear on Stats Board
  • Fixed a Bug where area size wasn't being calculated properly for Arcane Trail
  • Fixed a Bug that causes Dash to disable with 100% Dash CDR
  • Fixed a Bug that causes Rock Fragments to be able to trigger Critical Rune
  • Fixed hitbox of Stats close Button
  • Fixed a Bug where the Rune Critical Rune made the orbs of Arcane Echo don't come back
  • Fixed an UI Bug where Active Spell Frenzy says +1% Atck. Spd. instead of +100%
  • Fixed an UI Bug where Active Spell Airdance says +0.99% Dash CDR instead of +99%
RISK: Global Domination - N_P_SMG
Where corporate prowess takes on an extraterrestrial twist. Navigate the boardroom of intergalactic business battles with the Business Alien Troop. Head in the store to get it now!



Over and Out,

Team RISK@SMG.
World War 3 - 2000Valand
Winter is a tough time for both operators and armaments. Frostbitten limbs, problems with freezing grease and jamming weapons are common troubles during the strong winter period.

However, it is also a joyful period when you receive and send gifts. You can read about our gifts for you in this article. But now you can also check out the fancy present for yourself.

Snowflake sale includes many legendary and epic blueprints such as "Beryl 762 Red Devil", "Type X Pacific Wind", "Scar-H Vixen".

The full list of sale items can be found below. We hope there is something for everyone!

The following offer is available in the game from December 24th 00:01 UTC, until January 08th 23:59 UTC

Operators:


Ghastly



Jeager Brigade



MARSOC Winter Raider



PLA Winter




Weapon blueprints:


Scar-H Vixen



G36 Hex Winter



Tochnost Snowflake



M417 Snowflake



QBZ-191 Drought



MSBS-K Rocket Fuel



Beryl 762 Red Devil



M416 Mod 0




Strike blueprints


Abrams Predator



T72 Snowblind



Type X Pacific Wind



Bumerang Predator



Imugi Pacific Wind



Gargoyle Predator



Warmate (LM) Predator



Bumblebee Predator




Please note: Blueprints unlock access only to weapons in one specific configuration. All other accessories must be unlocked through progression.

We hope you enjoy the discounts. Have a great Christmas and happy New Year's eve!
Dec 23, 2023
Espiocracy - Rafal Grochala
What's happening / TLDR: Developer diaries introduce details of Espiocracy - Cold War strategy game in which you play as an intelligence agency. You can catch up with the most important dev diary (The Vision) and find out more on Steam page.

---

Today we return to the tradition of Christmas Eve with micro-AAR (after action reports) from casual Espiocracy gameplay. Welcome to the second installment!

We play as Argentinian SIDE, starting on March 6th 1946.



Unlike many countries at the start of the game, Argentina was not directly affected by WW2. Instead, the nation underwent an essentially bloodless coup which ended the reign of Ramon Castillo and paved the way to presidency of Juan Peron. (In this run, pre-game simulation already resolved the election which historically happened in June 1946).

Our starting position, however, suffers from other disadvantages. For instance, Argentina has only a few scientific and technological paradigms mastered. Out of useful new paradigms, SIDE suggests government subsidizing development of penicillin and rocket engines. For now, electronic dreams, not to mention participation in the nuclear race, are far beyond our reach.



We will tackle the problem head-on: by prioritizing electrification and industrialization in the state budget.



Intelligence-wise, we are in relatively remote place but thankfully we our operatives speak Spanish which makes expansion into many countries much easier.



Chile is our first direction of expansion, an almost obvious choice, given rocky history of relations between Chile and Argentina, active diplomatic disputes, and very long border which gives plenty of opportunities to covertly infiltrate the second country. In addition to expanding in Chile, we will slowly get a hold over domestic power centers, starting with local catholic church.



Let's check for a moment what happens on the other side of the world...



Civil wars spreading in Iran, China, and Indonesia!

On the home front, we conduct more operations against domestic actors. Here, we will recruit a family member of an Argentinian writer in exchange for employing said person at an influential organization.



In the meanwhile, civil wars spread to Mongolia.



And mainland China is overrun by communist forces in 1947, rather early.



A few months (and domestic operations) later, we may be ready for more offensive operations on Chilean ground. The first, pretty tame venture is discovered by local DINA just three days after the launch:



A series of other failed operations and increased external pressure on our counterintelligence apparatus lowered trust of local government in our capabilities - which is directly translated into available funds - from initial 47% to 40%.

However, Peron consolidates his power and establishes de facto dictatorship which cynically increases the need, bringing funding almost to the starting level.



While we carry out further operations and Spanish-themed expansion (such as a station in Lima), our neighbor undergoes a coup.



This event contributes to tensions in the region and Chile becomes our diplomatic adversary. New tools, "border build-up" and "invasion", become available.



In Peru, Belaunde becomes the president. The name rings some bells... as it turns out, in earlier days of Lima station, we acquired an opportunity to subvert him!



Although we don't have practical ability (or motivation) to execute such operation, we can sell it for pretty high price on the black market:


Disabled because I was too excited and sold it before taking the screenshot

We could launder illicit funds but it's more efficient to just steer them into another wallet, here through establishing cooperation with a Peruvian political leader.



Slow and reasonable expansion in our part of the world brings first results: solid increase of State Power Index.



Electronic and nuclear future is a tad closer.

---

Watarcade - Alivextris
- Added a new single player only game: Pinball Cove. It’s in the same spot as Puzzle Reef.
- Don’t press C too much or the game closes for some reason
- Start up menu music is more varied
- Riptide Rush coral now prolongs your streaks
- Riptide Rush now shows the streaks larger and how much time is left on them
- Riptide Rush streaks now last longer, but making a bad match immediately ends them
- Riptide Rush bad matches clear your shape
- Riptide Rush streaks will now pause in single player when you pause the game
- Typhoon Tiptoe ghosts are now revealed when you are close to them
- Mariana Matching red power ups now have chain reactions with other red power ups
- Deep Dive rhombuses networking improved
Dec 23, 2023
A Scoundrel in the Underlair - Insidious Arts
Hi everyone!

This update is not the version 1.0 I was hoping it would be, I've just not had the time to get all that extra content done yet, but over the past week I have had the time to go through the code and implement some significant improvements to performance.

Ever since version 0.1 of this game the dungeon floor map generation has taken way too long, but I seem to have now gotten that down to an acceptable level (it's taking ~10 seconds on my mid-tier PC). Combat is also now running much smoother.

Happy holidays! :)
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