Espiocracy - Rafal Grochala
What's happening / TLDR: Developer diaries introduce details of Espiocracy - Cold War strategy game in which you play as an intelligence agency. You can catch up with the most important dev diary (The Vision) and find out more on Steam page.

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Today we return to the tradition of Christmas Eve with micro-AAR (after action reports) from casual Espiocracy gameplay. Welcome to the second installment!

We play as Argentinian SIDE, starting on March 6th 1946.



Unlike many countries at the start of the game, Argentina was not directly affected by WW2. Instead, the nation underwent an essentially bloodless coup which ended the reign of Ramon Castillo and paved the way to presidency of Juan Peron. (In this run, pre-game simulation already resolved the election which historically happened in June 1946).

Our starting position, however, suffers from other disadvantages. For instance, Argentina has only a few scientific and technological paradigms mastered. Out of useful new paradigms, SIDE suggests government subsidizing development of penicillin and rocket engines. For now, electronic dreams, not to mention participation in the nuclear race, are far beyond our reach.



We will tackle the problem head-on: by prioritizing electrification and industrialization in the state budget.



Intelligence-wise, we are in relatively remote place but thankfully we our operatives speak Spanish which makes expansion into many countries much easier.



Chile is our first direction of expansion, an almost obvious choice, given rocky history of relations between Chile and Argentina, active diplomatic disputes, and very long border which gives plenty of opportunities to covertly infiltrate the second country. In addition to expanding in Chile, we will slowly get a hold over domestic power centers, starting with local catholic church.



Let's check for a moment what happens on the other side of the world...



Civil wars spreading in Iran, China, and Indonesia!

On the home front, we conduct more operations against domestic actors. Here, we will recruit a family member of an Argentinian writer in exchange for employing said person at an influential organization.



In the meanwhile, civil wars spread to Mongolia.



And mainland China is overrun by communist forces in 1947, rather early.



A few months (and domestic operations) later, we may be ready for more offensive operations on Chilean ground. The first, pretty tame venture is discovered by local DINA just three days after the launch:



A series of other failed operations and increased external pressure on our counterintelligence apparatus lowered trust of local government in our capabilities - which is directly translated into available funds - from initial 47% to 40%.

However, Peron consolidates his power and establishes de facto dictatorship which cynically increases the need, bringing funding almost to the starting level.



While we carry out further operations and Spanish-themed expansion (such as a station in Lima), our neighbor undergoes a coup.



This event contributes to tensions in the region and Chile becomes our diplomatic adversary. New tools, "border build-up" and "invasion", become available.



In Peru, Belaunde becomes the president. The name rings some bells... as it turns out, in earlier days of Lima station, we acquired an opportunity to subvert him!



Although we don't have practical ability (or motivation) to execute such operation, we can sell it for pretty high price on the black market:


Disabled because I was too excited and sold it before taking the screenshot

We could launder illicit funds but it's more efficient to just steer them into another wallet, here through establishing cooperation with a Peruvian political leader.



Slow and reasonable expansion in our part of the world brings first results: solid increase of State Power Index.



Electronic and nuclear future is a tad closer.

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Watarcade - Alivextris
- Added a new single player only game: Pinball Cove. It’s in the same spot as Puzzle Reef.
- Don’t press C too much or the game closes for some reason
- Start up menu music is more varied
- Riptide Rush coral now prolongs your streaks
- Riptide Rush now shows the streaks larger and how much time is left on them
- Riptide Rush streaks now last longer, but making a bad match immediately ends them
- Riptide Rush bad matches clear your shape
- Riptide Rush streaks will now pause in single player when you pause the game
- Typhoon Tiptoe ghosts are now revealed when you are close to them
- Mariana Matching red power ups now have chain reactions with other red power ups
- Deep Dive rhombuses networking improved
Dec 23, 2023
A Scoundrel in the Underlair - Insidious Arts
Hi everyone!

This update is not the version 1.0 I was hoping it would be, I've just not had the time to get all that extra content done yet, but over the past week I have had the time to go through the code and implement some significant improvements to performance.

Ever since version 0.1 of this game the dungeon floor map generation has taken way too long, but I seem to have now gotten that down to an acceptable level (it's taking ~10 seconds on my mid-tier PC). Combat is also now running much smoother.

Happy holidays! :)
Downslope - mindseyegames
Just fixing a few small issues that had been caused by the Unity version change in the last bugfix release.

Enjoy the slopes!
Dec 23, 2023
House Party - Alex
- Fixed an issue causing old saves to not open at all in the new build. (Old saves now open. Since they are from a different game version, content may not function as expected.)
- Fixed an issue causing custom stories to sometimes not save and load correctly.
Dec 23, 2023
Sewer Rave - SLITHERPUNK
Hey there.

Been about 5 years since I first released SEWER RAVE. I'm surprised so many people like my silly rat game so much. First off, thanks a lot for that.

I don't want this message to become a bighuge retrospective, so I want to keep this short and explain some reasoning.

SEWER RAVE is now free to own!

Because SEWER RAVE is 5 years old, it's one of the first games I made in Unity, and I was pretty new to the process. Going back into it to make changes and updates was becoming increasingly untenable. As time went on, there was both an issue with the Twitch integration and it does not work anymore, and combined with the new issues with the game engine Unity, I knew that updating it would be an issue. Because I felt like continuing to support the game as it currently exists was a difficulty, I'd prefer to just allow people to play it for free. I truly appreciate the support it took to get to this point.

As for the future of SEWER RAVE, I do have preliminary plans for a complete remake in another engine, but as I'm a busy person these days, that may take a while, I hope you stick around for when it can finally happen.
If you enjoyed SEWER RAVE, and would like to support my work, I'd love if you took a look at my itch page, there I have plenty of games you can take a look at. <3

Thank you so much

- Autumn Rain
Dec 23, 2023
Spy Robot: Gateways To Humanity - Ceospet Games
  • Added smoother turning which is default now
Dec 23, 2023
Cold Massacre - SeventyFour74
Hello there, I am back now finally to tell you all (especially those who liked Cold Massacre) that I'm now working on a new horror game. :)

This game, as the title suggests, is a successor to Cold Massacre. By that I don't mean it's a sequel, it's a completely different story and game in fact but it has the same top-down view as Cold Massacre and it's gonna share a lot of the core elements of that game. I'm of course improving on all the aspects and I'm already well on my way towards developing the game. (The game has been in development for about a month already).

So what is this game? It's called: "Get out of The" and if you think that sounds weird it's because it is. It is only a part of a sentence. A sentence that gets revealed to you as you progress through the game. Similar to Cold Massacre this game will take place in a single map (this map will be huge though, I'm spending ages on drawing all the assets). Of course though, this is not Cold Massacre, this game will have much more emphasis on story in fact. There's already full dialogues in the game, even though it's only at its alpha stages.

I won't be telling you any more than this. But when I eventually make a Steam page for the game, I'll post it here. :)

-SeventyFour Productions
Everafter Falls Playtest - squarehusky
Quick patch to fix mining in dungeons -

Bugs fixed
  • Mining working in dungeons again (regression previous build)
  • Dialogue ordered more logically - fixed Atlas returning a vital item dialogue to show up first.
Survive the Nights - a2z Interactive
We’ve spent the last couple of weeks tackling a huge concept feature and probably the most requested feature from the community. Vehicle improvements, fortifications, tire punctures and replacement along with a lock system are being introduced in 1.27.

NOTE: This version requires a database wipe. If you’re hosting a server the system should handle the creation of a new DB automatically.

Vehicle Locking System
Until this update vehicles were not securable beyond the ability to remove a couple (or all) of the parts. The lack of fortifications and locking systems made it difficult for players to hold onto a vehicle for very long. In 1.27 we’ve introduced a basic locking system, owners of vehicles (those that first get them running) will have the UI option to lock that vehicle when looking at the doors.

Along with the lock feature, car alarms now only arm when the vehicle is locked. Vehicles found in the wild will not have their alarms set off by a shot/hit any longer.



Vehicle Fortification System
We have wanted to introduce vehicle fortifications since our original concept videos. 1.27 finally introduces the base system we’ll be able to build from. It has been much requested and a long time coming but as you might notice from the last few updates, we’re finally having the chance to get to introducing some fun features now that core gameplay is in decent shape.

Vehicle fortifications work somewhat like freeplaced and structure fortifications. The player can “place” fortifications directly from the inventory now. They can placed on any of our vehicles and on most parts of the vehicle.

Fortifications add their strength to the vehicles base strength. All fortifications must be destroyed from a vehicle before the vehicle is vulnerable to damage. The combination of our freeplaced system and the ability to bolster the strength of vehicles with freeplaced fortifications should allow you all to create some really unique designs.

We plan on expanding on vehicle fortifications and variants. Keep an eye out in the next build for our RV Nomad, a stripped out RV setup for life on the road.


Zombie plow


New vehicle fortifications


RV fortifications


Vehicle fortification placement


Zombie plow on the 4x4


Buggy forts - you can get as crazy as you’d like ːsteamhappyː

Placement Collider Expansion
Along with the fortification additions Andre has spent some time this update cycle working on expanding placement colliders. Players can now place items on top of most vehicle roof tops along with being able to place all over the RV interiors.


Roof Placement


Roof placement and pickup fortification

Tire Functionality
Tires have not up until now been actual vehicle parts. All vehicles spawned with them intact and inflated. This didn’t add too much realism or add to the post apocalyptical atmosphere. Starting in 1.27 you will see vehicles spawns produce vehicles with all kinds of different tire states. Missing tires can be scavenged from other vehicles. There are small and large tires, they can also spawn in punctured. If tires a punctured players will need to find a tire repair kit, found at hardware stores for the time being. We will likely be expanding on this feature and the ability to repair tires in coming builds.


Tire replacement

Flare Gun Improvements
We have heard you and we agree, flare gun was useless and not bright enough. We’ve taken a bit of time and tweaked brightness and distance for the flare light. Making the weapon far more useful for seeing around dark corners and throughout the woods.



The Christmas Event
We’ve updated the event this year, the tree is brighter there’s a firework show if you make it through and we’ve added a few new goodies to the gifts received if you manage to kill all the zombies. Have a watch of the video below as James and Andre take on the challenge (cheating most likely, as they tend to do).



Holiday Movie
We’ve updated the drive-in movie theater movies for the holidays. You can receive the film case as a reward for completing the tree event. This years movie is the cult classic “Santa Claus Conquers the Martians,” a confusing and quite frankly insane Christmas sci-fi/comedy flick from 1963.



Community Spotlight
We’ve had some great content come in from all kinds of folk, some on our discord, some on YouTube and our workshop. With every update we’ll try to feature some community content for everyone to check out.

Video of the Week
TAS (The Accidental Survivor) has a series of great videos and his latest STN video is no exception. We had a blast watching, go check it out.



Screenshot of the Week
This updates screenshot comes from Erick over on the steam community. It’s a snowy shot in front of one of the islands churches. We should see a few more season themed screenshots with this update and the Christmas event.



Workshop Scenario
There are some fantastic scenarios on Steams workshop currently and we’ve had a good play over most. Today we’d like to feature Steam user WOLFMAN’S “28 Days Later” scenario. As he puts it himself..

  • “Zombies run and the world is screwed!”
  • BEST PLAYED ON THE SETTINGS I LEFT IT ON FOR THE REAL AUTHENTIC FEEL OF 28 DAYS LATER.
  • ZOMBIES ARE FAST AF BOY
  • DAY & NIGHT RUNNER 100%
  • ZEDS STRENGTH VISION AND HEARING IS MAXED AS IS THEIR FORTIFICATION DAMAGE



Patch Notes - 1.27

NOTE: DATABASE WIPE WITH THIS VERSION

Vehicle Fortification
  • Vehicle fortification base implementation
  • Added vehicle zombie plow variants.
  • Added spiked vehicle fortification.
  • Added barb wire vehicle fortification.
  • Removed trunk storage from pickups and 4x4 (place your own)

Vehicle Wheels
  • Added ability to remove vehicle wheels
  • Tires can now be punctured.
  • Punctures can now be repaired.
  • Added puncture repair kit

Vehicle Locks
  • Owned vehicles can now be locked.
  • Unlocked vehicles no longer have alarm.

Vehicle General
  • Improved smoothing to vehicle movement when others are driving.
  • Improved physics on vehicles.
  • Velocity of vehicle is now lowered when running into zombies

Christmas Event
  • Large Christmas tree event in town centers. Kill the zombies and get presents!
  • New Christmas movie at the drive in theatre.
  • Christmas trees in houses

Crafting Recipes
  • Added recipe for Zombie Plow
  • Added recipe for Zombie Plow (Large)
  • Added recipe for Spiked Wall
  • Added recipe for Barbed Wire Wall

If you're enjoying the game and our recent updates, please consider leaving a review. Thanks for your support and happy holidays! :)

Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive
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