Version 0.25.0 arrives just ahead of the winter holiday!
Firstly, we’d like to give a big thank you to everyone in the community who has given us suggestions and feedback! We’re keen to start implementing many of the suggested User Experience (UX) improvements starting in this update. Most notably, the inventory and journal have received a big update in the form of a digital tablet which now conveniently contains all the information needed. The journal has been reorganised for ease of use as well as the Escape Plans on the HUD, which have received a lick of paint of their own. To help player’s keep track of objectives, new icons and notifications appear as your team finds new items and opportunities.
The roaming creatures of the world have been updated too. All sounds for the smaller vampires have been updated to be more tolerable to human ears. Furthermore, the vampires that roam the streets have been redesigned. Watch out that they don’t cut you off as they leap over a car or fence!
This update upgrades the game engine to the latest version of Unreal, allowing us to start implementing some of the latest technical features available to us.
Links
Remember to check out any of the following resources for more information and updates on the game.
Player inventory has been completely overhauled with character animations and visual style.
Added new animation when a player loses all their health.
Added global game text chat. Defaulted to "Enter" press to start chat, send message or cancel message. (Community request)
Added new window smash effects for Scouts in windows
Added on-screen notification when an objective/task is discovered and completed.
Added inventory camera zoom control in the video settings.
Added settings to modify reflection method, reflections off, lumen (High quality) or screen space (Performance).
Added map to second floor of the Police Department
Added journal features for maps viewed, these can now be enlarged in the journal entry.
Added extra self-revive at end of the street in Section 2
Updated
Updated visuals of smaller adversaries
Section 2 ‘Fledglings’ (originally called Bloodhounds) have been completely redesigned in line with their original intended direction. They no longer crawl around on all fours.
Heartbeat for Fledglings is now much more relevant. They are most dangerous when the player’s heartbeat reaches maximum.
Fledgling audio redesigned to be less ear-piercing.
Outdoor enemies now move slower when chasing but can jump over obstacles to cut off their prey.
Objectives and escape plans will now auto navigate to the relevant entry in the Objective tracker display when being added or updated.
Updated default lighting state for lights in cells
Resolutions below 1280x720 no longer scale the UI off the screen.
Each collectable found now gives players 100 shards per collectable.
Cables can now shock players from both sides.
Various audio updates and improvements affecting sound occlusion and spacialisation
Updated The Noble’s footstep sound effects
Large mirrors now have a description
Exit area of Section 2 now has a name: ‘Point Hope Town’
RTX can now be turned on in the settings (user beware - this feature is currently experimental)
Fixed
Fixed navigation issue where The Noble could get stuck around the refreshment counter in the Police Department
Fixed situation where player loses all their health from the cold in a hiding place causing the game to lock up
Fixed being captured while in a keypad causing the keypad UI to get stuck on screen
Fixed NPC’s legs being raised in the air when walking near the church generator
Fixed issue causing client to not be able to spectate their own body
Fixed decals unexpectedly appearing on enemies
Fixed players not receiving collectables found on a successful playthrough.
Fixed collectables being recorded on game summary screen
Fixed shards display saying level instead of shards
Fixed collection reveals saying level instead of cards
Fixed backwards facing loot boxes
Fixed escape plan text for the heating valve has always been cut off.
Fixed score screen showing ‘Player 1 - 4’ instead of using usernames.
Fixed hanging bodies sometimes completely blocking The Noble
Fixed being able to turn torch on and off on the scoreboard
Fixed car winch sounds not responding to volume settings
Fixed text being occasionally cut off in Escape Plans UI
Fixed flashlight flickering when moving with RTX turned on
Fixed client not being notified when the host is captured
Fixed death markers rotating cross visuals being cut off a certain point in the rotation animation.
Fixed main menu music starting for the host when a client leaves the game.
Fixed garage door sound playing during intro cinematic
Fixed UI saying ‘Downed’ instead of ‘Captured’ when a client is captured.
Fixed heating valve always spawning near stairs to basement.
Tentative fix for issue causing inventory to lock up under rare circumstances.
Fixed sparking cables objective for fire escape plan not triggering an objective.
Fixed Fledglings standing outside hiding places forever until the player leaves.
Fixed HUD escape plans not updating if swapping when picking up an item used for an objective.
Fixed several shelves falling over with nothing to support them in Section 2 houses.
Fixed PC in Office 19 being on the wrong power circuit.
Known Issues
Various translation issues.
Controller support issues interacting with settings
Some rooms on the second floor are still the old visuals (These final rooms will be complete through then next minor updates to the game)
Various issues with Hardware ray tracing (RTX) on translucent objects either rendering black or not rendering at all.
Have a great holiday season everyone and we will see you again in the new year.
Mares are super cute and you should love them bunches! Check out the newest update to MareQuest: An Interactive Tail update!
But why should YOU check out the new game and update?
There's MARES. Lot's of mares. Cute mares. Silly mares. Mares with hats. Mares who draw. Mares who eat. Mares who even discover who they are by saving the world.
Check it out while the winter steam sale is going on if you haven't already! The mares may be discounted, but they are top quality.
- Fixes issue where new weapons being added to database would shift all mastery levels down one in the weapon list. (Please report if mastery changes unexpectedly after this update.) - Adds Server List when pressing "Find Server"
Jose speaking -I've promoted the 0.7.39b version from beta to default. I haven't had any issues after extensive testing, and several players have confirmed that it fixes the crashes in their systems.
In case you wonder, the reason why this is 0.39b instead or 40 is because it's the same version feature-wise, but it's 64-bit. The reason why the game was crashing was simply that I made a script to automate builds and I made a mistake, writing -buildWindowsPlayer instead of -buildWindows64Player. This means I was making 32-bit builds of the game, which impose restrictions in memory that resulted in crashes. Unfortunately, in trying to find the cause for these crashes I investigated everything but overlooked the (32) in the Task Manager 😂 ( 😭 ) So, after a series of facepalms and "I can't believe it!"s (I really couldn't believe it), I uploaded a 64-bit build, and things went back to normal. In any case, the silver lining is that I've a.inspected the game in detail, optimized several elements (more improvements to come), and b.made a priority of revising the save system (credit goes to the fantastic new programmer on board!). The new save system will come in the next update, and hopefully there will no more 2 hours wasted because of a crash, if or when it happens again. I would like to thank everyone who's helped navigate this situation for their patience and kindness. I'm incredibly happy that it's solved, and I hope you'll enjoy the game and have the best of times these Holidays.
Happy subROVing! 😄
PS. I'll try to find time next week to write a recap and a "things to come next year"; If I don't, it's because I'm swamped with work, but rest assured, there's lots of progress and I'm doing my best so you can see it asap.
Fixes: -Memory-related crashes experienced by players in various systems since August.
-Fixed a translation showing in English -Updated the UI for the Harvest menu. Now, items shown in the harvest menu will only be shown if the item is in the bag. This simplifies the UI a lot and doesn't overwhelm you with a list of items.
22nd December 2023 marks exactly 20 years since the release of the first Flatspace game.
To mark the occasion, Flatspace IIk is on sale with 69% off for duration of the Steam Winter Sale. All DLC, and even the official soundtrack albums, have 25% off. Here's the main game page: https://store.steampowered.com/app/585430/Flatspace_IIk/
For soundtrack fans, there are just two copies of the original 2003 CD version of the Flatspace Soundtrack remaining. These will never be reprinted in this format (plain paper laser-printed artwork). These are real rarities: https://marksheeky.bandcamp.com/album/flatspace-the-official-soundtrack
Our other games Taskforce, Future Snooker, Future Pool, Radioactive, and Yinyang, are also discounted from today until Jan 4th.
22nd December 2023 marks exactly 20 years since the release of the first Flatspace game.
To mark the occasion, Flatspace IIk is on sale with 69% off for duration of the Steam Winter Sale. All DLC, and even the official soundtrack albums, have 25% off. Here's the main game page: https://store.steampowered.com/app/585430/Flatspace_IIk/
For soundtrack fans, there are just two copies of the original 2003 CD version of the Flatspace Soundtrack remaining. These will never be reprinted in this format (plain paper laser-printed artwork). These are real rarities: https://marksheeky.bandcamp.com/album/flatspace-the-official-soundtrack
Our other games Taskforce, Future Snooker, Future Pool, Radioactive, and Yinyang, are also discounted from today until Jan 4th.
22nd December 2023 marks exactly 20 years since the release of the first Flatspace game.
To mark the occasion, Flatspace IIk is on sale with 69% off for duration of the Steam Winter Sale. All DLC, and even the official soundtrack albums, have 25% off. Here's the main game page: https://store.steampowered.com/app/585430/Flatspace_IIk/
For soundtrack fans, there are just two copies of the original 2003 CD version of the Flatspace Soundtrack remaining. These will never be reprinted in this format (plain paper laser-printed artwork). These are real rarities: https://marksheeky.bandcamp.com/album/flatspace-the-official-soundtrack
Our other games Taskforce, Future Snooker, Future Pool, Radioactive, and Yinyang, are also discounted from today until Jan 4th.