Sanguivore - [KYE] ViviD

Early Access - BUILD 0.25.0
Version 0.25.0 arrives just ahead of the winter holiday!

Firstly, we’d like to give a big thank you to everyone in the community who has given us suggestions and feedback! We’re keen to start implementing many of the suggested User Experience (UX) improvements starting in this update. Most notably, the inventory and journal have received a big update in the form of a digital tablet which now conveniently contains all the information needed. The journal has been reorganised for ease of use as well as the Escape Plans on the HUD, which have received a lick of paint of their own. To help player’s keep track of objectives, new icons and notifications appear as your team finds new items and opportunities.

The roaming creatures of the world have been updated too. All sounds for the smaller vampires have been updated to be more tolerable to human ears. Furthermore, the vampires that roam the streets have been redesigned. Watch out that they don’t cut you off as they leap over a car or fence!

This update upgrades the game engine to the latest version of Unreal, allowing us to start implementing some of the latest technical features available to us.

Links
Remember to check out any of the following resources for more information and updates on the game.





Added
  • Game Engine update to Unreal Engine 5.3.2
  • Player inventory has been completely overhauled with character animations and visual style.
  • Added new animation when a player loses all their health.
  • Added global game text chat. Defaulted to "Enter" press to start chat, send message or cancel message. (Community request)
  • Added new window smash effects for Scouts in windows
  • Added on-screen notification when an objective/task is discovered and completed.
  • Added inventory camera zoom control in the video settings.
  • Added settings to modify reflection method, reflections off, lumen (High quality) or screen space (Performance).
  • Added map to second floor of the Police Department
  • Added journal features for maps viewed, these can now be enlarged in the journal entry.
  • Added extra self-revive at end of the street in Section 2



Updated
  • Updated visuals of smaller adversaries
  • Section 2 ‘Fledglings’ (originally called Bloodhounds) have been completely redesigned in line with their original intended direction. They no longer crawl around on all fours.
  • Heartbeat for Fledglings is now much more relevant. They are most dangerous when the player’s heartbeat reaches maximum.
  • Fledgling audio redesigned to be less ear-piercing.
  • Outdoor enemies now move slower when chasing but can jump over obstacles to cut off their prey.
  • Objectives and escape plans will now auto navigate to the relevant entry in the Objective tracker display when being added or updated.
  • Updated default lighting state for lights in cells
  • Resolutions below 1280x720 no longer scale the UI off the screen.
  • Each collectable found now gives players 100 shards per collectable.
  • Cables can now shock players from both sides.
  • Various audio updates and improvements affecting sound occlusion and spacialisation
  • Updated The Noble’s footstep sound effects
  • Large mirrors now have a description
  • Exit area of Section 2 now has a name: ‘Point Hope Town’
  • RTX can now be turned on in the settings (user beware - this feature is currently experimental)



Fixed
  • Fixed navigation issue where The Noble could get stuck around the refreshment counter in the Police Department
  • Fixed situation where player loses all their health from the cold in a hiding place causing the game to lock up
  • Fixed being captured while in a keypad causing the keypad UI to get stuck on screen
  • Fixed NPC’s legs being raised in the air when walking near the church generator
  • Fixed issue causing client to not be able to spectate their own body
  • Fixed decals unexpectedly appearing on enemies
  • Fixed players not receiving collectables found on a successful playthrough.
  • Fixed collectables being recorded on game summary screen
  • Fixed shards display saying level instead of shards
  • Fixed collection reveals saying level instead of cards
  • Fixed backwards facing loot boxes
  • Fixed escape plan text for the heating valve has always been cut off.
  • Fixed score screen showing ‘Player 1 - 4’ instead of using usernames.
  • Fixed hanging bodies sometimes completely blocking The Noble
  • Fixed being able to turn torch on and off on the scoreboard
  • Fixed car winch sounds not responding to volume settings
  • Fixed text being occasionally cut off in Escape Plans UI
  • Fixed flashlight flickering when moving with RTX turned on
  • Fixed client not being notified when the host is captured
  • Fixed death markers rotating cross visuals being cut off a certain point in the rotation animation.
  • Fixed main menu music starting for the host when a client leaves the game.
  • Fixed garage door sound playing during intro cinematic
  • Fixed UI saying ‘Downed’ instead of ‘Captured’ when a client is captured.
  • Fixed heating valve always spawning near stairs to basement.
  • Tentative fix for issue causing inventory to lock up under rare circumstances.
  • Fixed sparking cables objective for fire escape plan not triggering an objective.
  • Fixed Fledglings standing outside hiding places forever until the player leaves.
  • Fixed HUD escape plans not updating if swapping when picking up an item used for an objective.
  • Fixed several shelves falling over with nothing to support them in Section 2 houses.
  • Fixed PC in Office 19 being on the wrong power circuit.



Known Issues
  • Various translation issues.
  • Controller support issues interacting with settings
  • Some rooms on the second floor are still the old visuals (These final rooms will be complete through then next minor updates to the game)
  • Various issues with Hardware ray tracing (RTX) on translucent objects either rendering black or not rendering at all.

Have a great holiday season everyone and we will see you again in the new year.

BloodEater Games


























Dec 23, 2023
The Ghost - Task of the Ghost Hunters - gismo1995
Hello ghost hunter,

Today we would like to update you 0.7.1. Publish and communicate any changes.
Added
  • New sounds added. Suitable for events.
  • Added a new event.
  • The player can now walk.
Changes
  • The walls have been remodeled and repositioned so that there are no longer any extinguishers.
Bugfix
  • The light switches with the lamps and the generator are now linked so that the entire circuit now works.

In the next few days we plan to release more updates/bug fixes due to the holidays and the new year.

Your MS Games and Software
MareQuest - Red Mare
Mares are super cute and you should love them bunches! Check out the newest update to MareQuest: An Interactive Tail update!

But why should YOU check out the new game and update?



There's MARES. Lot's of mares. Cute mares. Silly mares. Mares with hats. Mares who draw. Mares who eat. Mares who even discover who they are by saving the world.

Check it out while the winter steam sale is going on if you haven't already! The mares may be discounted, but they are top quality.



Dec 23, 2023
Last Group Out - Woodland117
Update 0.01.085:

- Fixes issue where new weapons being added to database would shift all mastery levels down one in the weapon list. (Please report if mastery changes unexpectedly after this update.)
- Adds Server List when pressing "Find Server"
subROV : Underwater Discoveries - sqr3lab
Hi subROvers! 😄

Jose speaking -I've promoted the 0.7.39b version from beta to default. I haven't had any issues after extensive testing, and several players have confirmed that it fixes the crashes in their systems.

In case you wonder, the reason why this is 0.39b instead or 40 is because it's the same version feature-wise, but it's 64-bit. The reason why the game was crashing was simply that I made a script to automate builds and I made a mistake, writing -buildWindowsPlayer instead of -buildWindows64Player. This means I was making 32-bit builds of the game, which impose restrictions in memory that resulted in crashes. Unfortunately, in trying to find the cause for these crashes I investigated everything but overlooked the (32) in the Task Manager 😂 ( 😭 )
So, after a series of facepalms and "I can't believe it!"s (I really couldn't believe it), I uploaded a 64-bit build, and things went back to normal. In any case, the silver lining is that I've a.inspected the game in detail, optimized several elements (more improvements to come), and b.made a priority of revising the save system (credit goes to the fantastic new programmer on board!). The new save system will come in the next update, and hopefully there will no more 2 hours wasted because of a crash, if or when it happens again.
I would like to thank everyone who's helped navigate this situation for their patience and kindness. I'm incredibly happy that it's solved, and I hope you'll enjoy the game and have the best of times these Holidays.

Happy subROVing! 😄

PS. I'll try to find time next week to write a recap and a "things to come next year"; If I don't, it's because I'm swamped with work, but rest assured, there's lots of progress and I'm doing my best so you can see it asap.

Fixes:
-Memory-related crashes experienced by players in various systems since August.
Harvest Island - yobob
-Fixed a translation showing in English
-Updated the UI for the Harvest menu. Now, items shown in the harvest menu will only be shown if the item is in the bag. This simplifies the UI a lot and doesn't overwhelm you with a list of items.
Empire Chronicles - cris_litvin
Empire Chronicles (Version 1.3.0) - Minor Update

  • New Maps and areas to explore for Dinaan City and surrounding area.
  • New Maps and areas to explore for Sandhurst Village and surrounding area.
  • New Maps and areas to explore for Ravensworth Village and surrounding area.
  • Two new keep upgrades for mining and wood cutting.
  • 10 New enemy types to fight.
  • Increase max item count 999 -> 9999.
  • Added 5 new high level masks and 7 light helmets.
  • Bug Fix: Hammer animation was not showing when removing placed objects/stations with hammer.
  • Bug Fix: Fixed seed bags being able to have non seed items placed inside them.
  • Bug Fix: Anvil and woodworking stations where not tagged as removable.
  • Bug Fix: Thornburry Thickets has an unreachable treasure chest.
  • Bug Fix: The Dream battle in Stonepike glitched out if Arman was in the reserve party.
  • Bug Fix: Arcane Missiles ++ and +++ lost the swift speed upgrade.
  • Bug Fix: Life Scroll +10 Had a typo in the description.
  • Bug Fix: Smith's working with Adamantite Ore were giving the wrong items.
  • Bug Fix: Piercing Smite ++ was missing upgrade description.
  • Bug Fix: Mug +++ was not appearing on the skills list.
  • Bug Fix: Fixed a small typo where target row was taret row.
  • Bug Fix: Deathward was not being removed from skill list when gaining Death Ward +.
  • Bug Fix: Honor sash and Intercept should not work for AOE Attacks.
  • Bug Fix: Devastation had a typo in the description implying it was for 1 target instead of all targets.
  • Bug Fix: uppercase was causing an issue with glaive45.PNG -> glaive45.png
  • Bug Fix: Wild Strikes animation was buggy.
  • Bug Fix: Flame Shield +++ was incorrectly a soul trigger.
Flatspace IIk - Cornutopia
Greetings Starpilots!

22nd December 2023 marks exactly 20 years since the release of the first Flatspace game.

To mark the occasion, Flatspace IIk is on sale with 69% off for duration of the Steam Winter Sale. All DLC, and even the official soundtrack albums, have 25% off. Here's the main game page:
https://store.steampowered.com/app/585430/Flatspace_IIk/

For soundtrack fans, there are just two copies of the original 2003 CD version of the Flatspace Soundtrack remaining. These will never be reprinted in this format (plain paper laser-printed artwork). These are real rarities:
https://marksheeky.bandcamp.com/album/flatspace-the-official-soundtrack

Our other games Taskforce, Future Snooker, Future Pool, Radioactive, and Yinyang, are also discounted from today until Jan 4th.

Happy playing and listening!

Mark
Future Pool - Cornutopia
Greetings Starpilots!

22nd December 2023 marks exactly 20 years since the release of the first Flatspace game.

To mark the occasion, Flatspace IIk is on sale with 69% off for duration of the Steam Winter Sale. All DLC, and even the official soundtrack albums, have 25% off. Here's the main game page:
https://store.steampowered.com/app/585430/Flatspace_IIk/

For soundtrack fans, there are just two copies of the original 2003 CD version of the Flatspace Soundtrack remaining. These will never be reprinted in this format (plain paper laser-printed artwork). These are real rarities:
https://marksheeky.bandcamp.com/album/flatspace-the-official-soundtrack

Our other games Taskforce, Future Snooker, Future Pool, Radioactive, and Yinyang, are also discounted from today until Jan 4th.

Happy playing and listening!

Mark
Future Snooker - Cornutopia
Greetings Starpilots!

22nd December 2023 marks exactly 20 years since the release of the first Flatspace game.

To mark the occasion, Flatspace IIk is on sale with 69% off for duration of the Steam Winter Sale. All DLC, and even the official soundtrack albums, have 25% off. Here's the main game page:
https://store.steampowered.com/app/585430/Flatspace_IIk/

For soundtrack fans, there are just two copies of the original 2003 CD version of the Flatspace Soundtrack remaining. These will never be reprinted in this format (plain paper laser-printed artwork). These are real rarities:
https://marksheeky.bandcamp.com/album/flatspace-the-official-soundtrack

Our other games Taskforce, Future Snooker, Future Pool, Radioactive, and Yinyang, are also discounted from today until Jan 4th.

Happy playing and listening!

Mark
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