Dec 23, 2023
AploVVare Collection - Aplove
[Solace Inc.]
- added new recruits
- fixed game crashing when reviving
- fixed camera not targeting player in mission 13
- bombcart moves faster and track is shorter
- general bug/typo fixes

made some fanart for the latest dead estate update



you should go play it (although you probably have since the venn diagram of aplovvare collection players and dead estate players is basically a circle)
Dec 23, 2023
Tiny Rogues - RubyDev
  • Fixed a massive oversight. Previously only your unspent Souls have been correctly converted into Mastery EXP. Now also your spent Souls contribute to that value. This means if you unlocked and spent Souls in the previous version you now already levelled up in mastery level. Please note that your playtime will not match because before the save state rework mid 2023 the game didn't track the times of your runs.
  • Fixed that some class unlocks might have disappeared (Wizard, Mystic, ...) because their unlock conditions changed. The game now checks if you have ever done a run on these classes before, and if yes, they will be unlocked for you.
  • Cinder modifiers are now only active when they actually have been unlocked. Previously some players would be stuck on a certain cinder level due to the unlock requirements for cinder modifiers changing.
  • Additionally, the unlock requirements for cinder have been changed from defeating Death at Cinder 4/8/12 to 3/6/9.
  • Fixed that a few descriptions in the game gave the same value instead of multiple different values. E.g.: Puncture said "5 to 5 damage" and Rainbow Staff listed the same damage number 4 times.
  • Fixed that the "copy save slot" functionality on the beta branch of the game was broken.

Sorry for the inconvenience, hope you are enjoying the update.
- RubyDev
Dec 23, 2023
Age of Fear: Total - Les
Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year!

This year has been quite busy for us; we released a new game while working on the upcoming Ratmen campaign. The Age of Fear series was enriched with several new features, such as continuous area effects, burrowing, and a whole new array of spells. We have also added a new mini-boss, Sandworm, and a new minor hero (playable by all factions), Dancer Zarah.

Also, yesterday we released a complete pack of voiceovers for the Ratmen campaign. Therefore, the scenario is almost complete and requires only a few minor tweaks before full release.

As always, all feedback is welcome. Enjoy your time off!

Take care,
Les & AOF Team
Missile Wars - ROGUE_NPC_01


Playtest will be opening up shortly, anticipating the 5th January for those interested in taking a look and providing some feedback.

We are interested in feedback for any improvements, game balance or ironing out those last few issues that may be seen.

Please sign up and join us on the playtest discussion forums.
AI Roguelite - AI Roguelite: AI-generated RPG
Text gen
  • Sapphire NSFW: Now using a slightly better model than before
  • Silver tier: Now using a slightly better model, and with support for chatGPT-style event checks
  • Added Oobabooga API option (similar to kobold API). Advanced users can also use model-params/oobabooga-common-params.txt to override things like the instruction template.
  • Added moddable support of ChatGPT style templates for Kobold API and Kobold Horde, under chatgpt-template-instructions.

Misc
  • Fixed serial killer achievement bug
  • Fixed issue where sometimes a custom local model would be forgotten
  • Fixed issue where couldn’t change NPC history turns
  • Changed behavior of setting AI-generated sfx to “disabled”: Now it won’t play AI-generated sounds even if they were already generated
  • Fixed bug where game got stuck during GPT calibration or when changing local AI models
  • Fixed an underscore issue for custom local models by replacing underscores with slashes
  • Fixed issue where a same or almost-same named ability couldn’t be used as a quest requirement
  • Advanced: Added config for overriding a1111 params such as cfg, under model-params/a1111-image-params.txt (it is empty by default)
Dec 23, 2023
The Escape: Together - HARD
Ambient Sounds

New ambient sounds have been added.

Controls

Some controls binds have been reassigned.

Misc

Other small fixes.
Budget Backrooms - dabardibid
New Release! What's new?


Well, this one was a bit rushed aye? Merry Christmas y'all!11

⚙ General Changes
  • Updated the 'Tip: Smilers hate light' hint due to confusion.
  • Fixed the double-jumpscare bug and players being unable to respawn.
  • Christmas cutscene in the Main Menu.
  • Removed the Flashlight cookie, just experimenting.

🗺 Map Changes
Level 0
  • Restored Ambiental Music by C418

Level 1
  • The staircase area is more lit and the hitbox issue prevented players from going down the stairs.

Sub-Level "Before This Game Existed"
  • Re-enabled and replaced the music in the cassette player.

Level 4
  • Slight layout changes.
  • Added small lore, and hint on where to interact, hopefully players will figure it out.

🎨 UI Changes
  • Added a confirm exit dialogue when exiting from in-game to the main menu.
  • The warning icon when the flashlight is on near smilers has been replaced and moved near the Stamina Bar.
  • Added a more nice audio transition from the Main Menu to in-game.
  • Hint when running out of stamina.

🐞 Known Issues
  • Level 1 Out-Of-Bounds Bug


Have fun! And stay tuned, more content will be available ASAP.
Tale of the Shadow World - mrmelsikcontact
После релиза мы часто слышим о том, что игроки в целом не понимают главную цель игры.
Мы добавили несколько подсказок в начале и середине игры, чтобы игроку стало понятнее, что вообще нужно делать и зачем.
Dec 23, 2023
Disaster Island - InVisualGames
Greetings, Survivors!

We're thrilled to announce that the long-awaited moment has arrived "Disaster Island" is now officially released on Steam! Immerse yourself in the ultimate survival experience as you navigate the challenges of an unforgiving island teeming with danger and mystery. The game has undergone many bug fixes and gameplay improvements.

Share your survival stories, screenshots, and tips with the community. We want to hear about your adventures on Disaster Island!

I wish everyone a happy and relaxing holiday season and especially that you find lots of crates.




Supermarket Security Simulator - pigeongames.steam
Changes in Item miniatures, small cars and graffiti designs
...