After over 2 years of relentless dedication, countless upgrades in render quality, and new animation techniques, I'm super excited to show you what I've been working on: Cybernetic Seduction Season 1!
I poured my heart and soul into this game, and I genuinely hope you'll feel the passion shining through the screen. The journey has been amazing, and now, I'd love for you to join in on the fun!
Official release is set for May 2024. But guess what? You can wishlist it NOW on Steam! Check out the link below:
Dive into my Steam page, watch the new trailer, and check out the stunning renders from the game. If it catches your eye (fingers crossed!), feel free to dive deeper into the game's world!
Your support means the world to me. I couldn't have gotten here without you. Seriously, big thank you from the heart!
Wraithbinder's open beta has begun and runs until Jan 2. Crack out your favorite weapon and prepare to slay some goat-headed demons, space pirate style.
If you haven't already, click Request Access on the Steam page and Wraithbinder will be playable in your Steam library.
Sharing your feedback on Wraithbinder's Discord server helps to make this game more awesome. Your feedback will also help improve the game for Steam Next Fest this Feburary 2024 and Early Access launch sometime after that.
Exclusive Hair Style
As a thank you for playing Wraithbinder's beta, please enjoy claiming this exclusive hairstyle. Only players of the beta will ever be able to own this item. Grab it now or forever hold your peace. Just visit the Forge on the ship in-game and purchase 'Beta Haircut.' It only costs 1 gold:
Here's part two of all the new stuff in Wraithbinder. There's also part 1 in case you missed it.
New Objects
You'll find many fun new objects to interact with. Exploding barrels damage both you and enemies, so it's best to trigger them from afar:
Watch out for raised floor plates which can trigger arrow traps:
Sometimes you will encounter chests that run away, not wanting to be opened:
Some rooms will lock themselves until you defeat all nearby enemies:
Player Experience Improvements
All enemies you encounter are now outlined in red while friendlies are outlined in green. This helps to immediately clarify who is trying to hurt you versus help you:
Whenever your character or an enemy is low on health, they will glow red. This is a visual indicator to help you notice when you are critically low on health or an enemy is nearly vanquished:
A small health bar appears beneath your feet temporarily when you are hurt. This helps you to catch a glimpse of your health reserves without having to take your eyes off the center of the screen:
Your character now glows white when you have leveled up. This, along with a persistent announcement, ought to help you to notice whenever you have an ability point to spend:
Other Improvements
Several improvements have been made to the game's art style. The shadows are now more smooth & solid. The edges of circular objects are now perfectly circular:
You can now have both hair and a helmet, allowing you to combine the two in your own way:
The Revealer relic has been improved, showing secret blocks as obviously red-colored with an X on top:
Thickets now expand to nearby blocks when re-growing:
Walls can be hit once, releasing a poof of smoke and changing to look cracked:
The boss platform falls away beneath your feet:
What's Next?
Wraithbinder will be participating in Steam Next Fest, Feb 05 - 12, 2024. There's some significant new content you will be able to experience in February's demo that won't be a part of December's beta.
Join me as I play Wraithbinder live on the opening day of Next Fest at 1pm PST. In this stream, I will be creating a new character from scratch and starting a run or two. Root for me (or not) as I attempt to beat the final boss on the first run. I will be pausing the game to answer any of your questions as they come up. Set a reminder for the event here.
An Early Access launch will follow sometime after Steam Next Fest in 2024. I will be making announcements as soon as the date is locked in.
Release Notes
Here's the full release notes for Wraithbinder's version 0.8.9 beta, in case you want all the details:
v0.8.9 : Dec 22, 2023
Gameplay:
New bosses: Rizoel (dwarf), Gzrel (archer) and Puriel (slider)
New floor types: dark floor with light switches, chase floor with new Rizoel boss
In this patch we have added new features in game. Now each mayor owns your trait what make the gameplay dynamic and challenger ... Check the changelog.
Changelog:
Added 8 new traits for current mayors (economist, environmental, manager and more);
In Spring we introduced 1.6 Wings and Weapons as well as Airborne - our biggest campaign to date - which was played by more than 50,000 of you which is just overwhelming. 1.6 gave the players the long requested Center of Forces feature in the builder along with miniguns, ailerons, balloons and most importantly: Chirpos!
Our most ambitious update to date: Spacebound! With our first teaser reaching almost 400,000 views on YouTube we had a hunch that we were making the right choice. With the new vast Space Sector map you all found your place among the stars and destroyed the pirate base on Nassau and all their pew pew turret towers to claim the loot for yourself.
The Christmas Island is not a new concept to Trailmakers but we definitely expanded on the idea (and the island!). As you may have seen we are also giving the VIP seat away for free from December 24 - 31 to both PC and console users!
Everything in between
22 Build Challenges with more than 1000 submissions across all platforms. We truly celebrated the community’s creativity and for the first time in Trailmakers history it culminated in one final Builder of the Year challenge that will be an annual thing going forward. Because we never get tired of showing off the skill of our players.
Thank you for playing, Trailmakers
Let’s round off the year with some stats. We are blown away by the sheer number of Trailmakers in our community and we hope to smash all of these records in 2024. Again, thank you so much for playing our game. We promise to keep it exciting in the new year. ♥
We have released The Making of Scene Investigators to be available for purchase! In addition, it will be 10% off to celebrate launch week.
The Making of Scene Investigators is a 160-page digital book that delves into the process of how Scene Investigators was created from inception to completion. It includes the history of EQ Studios, ideation phase, different stages of game production, post-game development, music making, marketing and more.