-Most characters are improved and retouched to have a better appearance and so that the quality is similar to that of the protagonists. One of the most noticeable changes will be that of Selene, who will have a new hair style, this to give her a more distinctive look.
-Additionally, with this update some scenarios, lighting, shadows, and optimization will be improved.
-The combat with basic enemies is adjusted, now everyone will have the same life, this so that there is no confusion as to why some needed more bullets to die for no reason.
-General fixes and adjustments to improve gameplay.
This update removes the experimental "Glitch" distortion effects, as some people have pointed out this could cause issues with Twitch TOS and VTuber artist/rigger TOS.
Add New Smoothness Optimization method Diff Smooth for incorrectly exported footage (like exporting an original 24fps clip to 60fps with duplicate frames).
Add Scene Extrapolation to reduce duplicate frames in VFI due to scene detection. Powerful VFI models like GMFSS pg 104 are recommended to avoid generating artifacts.
Add new RIFE models with NCNN support.
(Pro) Add alpha(sr intensity) support for SR CUGAN TensorRT models.
Following the 1.1.0 patch from yesterday, here's a little small addendum update to fix following issues:
Fix a game crash when Emergency Accumulator chip is equipped, and taking damage.
Fix a game crash when using a certain Armor Paint against a specific boss' attack pattern.
Fixed an issue with double-tap-to-run (Command Run), where it wasn't working properly due to changes to controls code.
Fixed an issue where one of the Armor Paints allowed hitting the healing chamber in Guardian Corps HQ in unintended ways.
Fixed a small typo in English. Gotta remember to use a spellchecker!
Changed C.O.M so that you can not access him immediately after clearing the Opening Stage (Central Station). This is to fix an issue where Wrecker Tank may not spawn properly when refought via C.O.M. Come back later when you have visited at least one other stage. An error beep will play when you try to step onto the platform in the room, to signify he's not available yet.
Fixed a potential softlock where if an enemy is off-screen upon Trace's defeat, the enemy survives the "clear all enemies on-screen" check Trace's defeat does. This was not introduced by 1.1.0, but rather was a bug that nobody had noticed until now!
Game added cheating mode: Press the number button 9 to obtain some weapons and medicines, and you can also have a fast tree cutting chainsaw Optimized some prompts We hope all players can support this game, which will be the driving force for us to continuously update the game. Thank you for your support!