OKAY! Last patch before I go AFK for a few weeks. No-one discover any game-breaking bugs, agreed?
Fixes: - Fixed a crash if you happened to have a corrupt Run File - Fixed Draft mode carrying your previous draft picks into the next run. Not sure how I missed this 2 days in a row - apologies! - Fixed Rhythm (Rogue Ninja Perk) counting non-Atk actions - SPEEDRUNNERS HATE HIM: Fixed skipping Boss Artifacts allowing you to skip the entire next Act (honestly one of the funnier bugs). Also moved the "Skip" button for Boss Artifacts to prevent double-clicking and skipping unintentionally. - Made a system change to how the "Pick 1 Action to Vanish/Retain/Dupe/etc," system works. There was a fundamental problem with how these effects were triggering, allowing them to stack on top of each other, leading to a softlock. Now, they go in order of which they were queued. - Fixed Buffs being completely stripped at the start of combat (sorry to any people who picked Booster or the Pray Perk, they were useless)
Balance: - Bounty (Rogue Perk) gives more XP and max HP - Flurry (Rogue Perk) now fills remaining hand space w/ stings on turns 1 AND 2
Visual Fixes: - Actions: Accelerate & Barbs now shows Diceroll icon as intended - Adjusted phrasing on Vlad's Angry Buff
As a note, I am fully aware that you are able to cheese the Draft mode to get unlimited free packs. Since I couldn't get to an elegant fix, consider this your present for playing through the holidays!
There are a few other things that were reported that I am aware of. Either I couldn't get to it, am planning a rework, or I couldn't replicate it. Think I got all the game-breakers though!
Time to relax. Happy holidays to all!
1.09B: Fixed a crash related to Drafting & new pick a card system
Just in time for the Holidays, Strike Force Heroes is now 10% off. Get it while it's hot.. err--cold!
Upcoming Free DLC Soon we'll releasing some classic costumes as DLC for free. Pick them up in a few days as our Christmas Gift to you!
v1.18 Game Update Also, a number of balance changes have been made to smoothen out the game experience, as well as 2 brand new challenge missions! (And yes, they are very challenging)
Additions - 2 brand new challenges added to Meet your Makers! - German translations have been added to the game!
Balance - Presents spawn 30% faster in Collection Daily Missions - Mission 8, Spores spawn 30% slower overall, but now gradually spawn more as the fight goes on - Mission 8, Boss rockets fire 15% slower and home-in 25% slower - Mission 9, Infected damage reduced by 20% - Mission 10, Infected have 20% less health - Mission 15, Bonus objective changed to "Beat in 3 minutes" - Mission 19, Done soldiers have -20% health and -15% damage - Challenge 6, Player health and damage boosted by 20% - Challenge 11, Enemy health reduced by 20% - Challenge 11-2, Enemy health reduced by 20% and their Ability charge speed reduced by 30% - Challenge 12, bonus objectives changed to take low damage - Challenge 12-2, Enemies no longer start with Butter Knives
Overall Difficulty - Insane difficulty enemy Lvls now 41-50 (from 41-60) - Lvl 30+ Enemies do 15% less damage to the player
Fixes - Challenge 15-1 and 15-2 are playable again - Overclock and Maximum Overdrive no longer make it harder to climb ledges - Fixed a bug that made "Collection" mode show up in custom games (it should not) - Fixed overlapping and misaligned text in certain languages (ie: Russian) - Fixed tutorial mission controls not being translated
As always, we thank you for enjoy the game, and wish you all a wonderful new year! <3 Justin & Mike