Skinny & Franko: Fists of Violence - Blue Sunset Games
Skinny and Franko patch 1.11.00 is here!
Patch notes:
- Improvements: Added highly requested 'Controls Mapper' feature - Improvements: Added final portion of new sound effects
- Changes: Counter on counter mechanics will now take some stamina from players - Changes: Enemies will not try to infinitely grab you from behind without a pause
- Fixed problem with wrong assignment of player's gamepads upon re-join - Fixed problem with Insane Difficulty not available in level select - Fixed problem with shadows on stage 8 - Fixed problem with some enemy avatars - Fixed problem with stage 3 boss block and counter - Fixed problem with layers of dumpster's dust particles - Fixed problem with stage 2's driving out of bounds - Fixed problem with rare bug that put player into infinite animation freeze
This January, we welcomed our Racers to KartRider: Drift with the Preseason! Now, five seasons later, we're nearing the end of 2023.
We'd like to thank our Racers for sticking with us throughout the year, and we wish you all the best for the rest of 2023. We also wish you health and happiness in the new year, and hope you have a wonderful holiday season filled with joy and warmth!
Happy Holidays!
-KartRider: Drift Team-
Check out these heart-warming holiday wallpapers from Bazzi and Keffy too!
It's a 3 vs. 3 goblin snowball fight, but no-one said building a snowman was against the rules! Hope this playful piece from our concept artist, Marvin, brings you a smile :)
Happy Holidays from D20Studios
2023 was an exciting year with the 1.0 release of Abalon and several major updates, too! I'm looking forward to delivering even more next year, including our mobile build of Abalon and our multiplayer title, Abalon Arena.
I'll be continuing to support Abalon with new features and updates such as:
Ability to use satchel cards during battle in adventure mode.
Persistent artifacts on guardians when defeated/removed from party.
Equip/dequip feature to customize heroes
New Game Mode - Fast Adventure
Addressing more player requests
I'm also looking into how I can address player feedback regarding the "cards as stamina" mechanic, which is one of Abalon's signature features. It's intended to provide an element of resource management and put focus on maximizing the tactical position and abilities of your units. A lot of players love it and some do not.
During early access, I introduced artifacts as a way to modify the rules (for example, allowing you to recover cards after battle, increase your max hand size, etc.). While this helped some, it didn't fully solve the feedback. And, interestingly, some players now want to see challenge modifiers to eliminate these artifacts and bring Abalon back to it's survivalist beginning.
Since Abalon is all about fueling player creativity and satisfying lots of different play-styles, I'm thinking some alternate play modes might be the way to go. Pure survivalist route for some. And a more deckbuilding focused route for others. The key is to find ways to balance these changes so the game remains challenging. Maybe a more traditional deckbuilder mode has tougher enemies or you can't take guardians? I'd love to hear your thoughts and ideas on this :)
Prerelease Testing for Mobile & Multiplayer
If you're a current Abalon owner and can't wait to try out our upcoming mobile launch and/or multiplayer features and would like to shape the development by contributing feedback, we're running a closed-beta test. Information available in our Discord in the #multiplayer channel: https://discord.gg/d20studios
Thank you so much for being a valued player and supporting our games' development. I can't express enough how much I appreciate our community and all of your insightful feedback that has helped us grow and improve.
I'll be working through the holiday season, though expect my availability to be more limited than usual as I take some time to spend with my family. If you have issues with the game or want to share feedback, I'll have Discord and Steam alerts running and do my best to respond. You can also report feedback in game using Settings -> Shared Feedback which will provide me with a gamestate I can use to quickly repro and fix any issues.
Hotfix fixing saving system bugs players encountered.
Fixed
Fix: Load game -> Map does not generate correctly -> "Saved games will not work" -> The game was not generating the correct map size to load the save from.
Fix: Load save -> Resource counts do not always update and show negative values.
First of all, apologies for the delay in this patch and beginning next year expect more frequent updates.
Christmas
With this update comes Christmas content. Expect find Klaus at your local safe zone waiting for you, will he give you a gift?
Red Nosed Shotgun added
Candy Cane melee weapon added
Seasonal decorations at safe zones
Seasonal main menu
And onto the update...
Water -
Water deeper than your ankles has finally been added. Look out for secrets in the deep and expect new locations in the water to get added in the near future (Even a flooded town).
Swimming -
With the increase in water depth comes swimming. You're able to swim above and under the water, but be sure to watch your oxygen.
Battery system - Flashlights and night vision goggles require batteries to work (You will have to find a new flashlight, etc for this system to work).
Radiation filter system - Like batteries, respirators require a filter to stop the effects of radiation poisoning (You will have to find a new respirator for this system to work).
New dungeon - Out in the water, an oil rig from before is left to rot. The danger is out there, waiting in the fog.
Long melee weapons (eg. Baseball bat or axe) will now stagger zombie AI
You can now refill empty water bottles at a water source (Ocean, river) and you will get dirty water that will need to be boiled
Re-added tutorial when you start a game. Most will already know how to play so you can just exit to main menu straight away and it won't appear again
You can now zoom in the player camera when not ADS or using binoculars (Default: Middle mouse button)
The 'Undead Shambler' archetype has been changed to be a sprinter
The number on the action bar is now related to the key binding
Added a warning to picking up the generator that you will lose all gas in it
You can now craft lockpicks at crafting benches
Infected archetype now has a sound when it explodes
Added camera shake when a noise is made when searching a container
Water now has reflections
New items:
Dirty water bottle
Dirty water canteen
Dirty water jug
Battery
Radiation filter
Oil rig keycard
When searching a container, searching will be paused for a random period of time when a noise is made instead of time being taken away
No more scrolling to pickup an item, that is now the first option and second option is to inspect the item's content
If your backpack is full when crafting, the item will now be dropped to the ground
Night is darker
Foggy weather is more foggy
Increased distance human AI can attack player
Both military respirators now protect 100%, hazmat respirators protects 99% and the filter mask protects 95%
Game will always start (New save) with partly cloudy weather type
Increased AI spawn delay by 1 second
Notifications will no longer display if it is exactly the same as another one currently visible
Reduced speed of infected & radiated zombie AI
Slightly increased quick search speed
Slightly reduced stamina consumption
Instead of a container being outlined when close to, it is now replaced with a small magnifier icon
Removed some zombie models that we're out of place
Reduced lockpick durability
Reduced sensitivity of lockpicking
Can now exit photo mode by pressing the same key you use to open it
Fixed issue with quests destroying themselves when you should of successfully completed it
Fixed issue causing an item (eg. From water well) to not be added to the inventory or dropped to the ground
Fixed issue where player feet wouldn't animate
Fixed a possible crash when ripping an item (Or after drinking one, etc) the item that is dropped to the ground and then attempted to be picked from vicinity crashes game
Fixed issue where AI firearms sometimes wouldn't show the muzzle effect or a bullet trail
Fixed issue where some containers would still require the player to go through the entire searching mechanic again when looting a container
Fixed an issue that could of caused the lockpick to not break when it should of
Fixed death of an AI or player where zombies would start attacking each other or nothing
Fixed AI navigation at front of prison door
Fixed an issue causing refilling vehicle %, etc to stay on screen
Fixed bush not getting snow added to it
Fixed a collision issue with round quarantine tent
Fixed player not correctly snapping to a ladder
Fixed alpine backpack not spawning
Possible fix for map markers not showing
After Christmas I will be releasing a dev update going over the next updates that will be happening early next year. Until then, enjoy your holidays and keep surviving. Zurvivor
Krampus: The nightmare of Christmas is here to spread terror throughout the winter. Being used to the cold, Krampus is calm and calculated. That is until he is hit with a present, making him RAGE and pursue the aggressors like the menace he really is.
Buck: Being one of Santa's reindeers, Buck is as slippery as they come by flying large distances as a way to evade his enemies or confront them and become the winner.
10 new skins:
With the release of this update, we have released the Skin System. Now you are able to switch skins of characters in the character selection by clicking your character's portrait. Every previously released character now has a unique skin, and we are currently working on more to come...
Some minor fixes
With this update released, our team will now enjoy our holidays and come back next year to make more content for our community. On that note, we wish you all happy holidays and a happy new year!!