Skinny & Franko: Fists of Violence - Blue Sunset Games
Skinny and Franko patch 1.11.00 is here!



Patch notes:

- Improvements: Added highly requested 'Controls Mapper' feature
- Improvements: Added final portion of new sound effects

- Changes: Counter on counter mechanics will now take some stamina from players
- Changes: Enemies will not try to infinitely grab you from behind without a pause

- Fixed problem with wrong assignment of player's gamepads upon re-join
- Fixed problem with Insane Difficulty not available in level select
- Fixed problem with shadows on stage 8
- Fixed problem with some enemy avatars
- Fixed problem with stage 3 boss block and counter
- Fixed problem with layers of dumpster's dust particles
- Fixed problem with stage 2's driving out of bounds
- Fixed problem with rare bug that put player into infinite animation freeze

- Other smaller bug fixes and adjustments
KartRider: Drift - ColonelPanic


Hello from the KartRider: Drift team.

This January, we welcomed our Racers to KartRider: Drift with the Preseason! Now, five seasons later, we're nearing the end of 2023.

We'd like to thank our Racers for sticking with us throughout the year, and we wish you all the best for the rest of 2023. We also wish you health and happiness in the new year, and hope you have a wonderful holiday season filled with joy and warmth!

Happy Holidays!

-KartRider: Drift Team-



Check out these heart-warming holiday wallpapers from Bazzi and Keffy too!


 
Dec 22, 2023
Boxing Simulator - Inogames
Difficulty selection, better ai behaviour, better ui design, improved ragdoll collisions and limits, changes in uppercut animation, better blocking system, changes in tutorial, bug fixes.
Abalon: Roguelike Tactics CCG - Ross

It's a 3 vs. 3 goblin snowball fight, but no-one said building a snowman was against the rules! Hope this playful piece from our concept artist, Marvin, brings you a smile :)

Happy Holidays from D20Studios

2023 was an exciting year with the 1.0 release of Abalon and several major updates, too! I'm looking forward to delivering even more next year, including our mobile build of Abalon and our multiplayer title, Abalon Arena.

I'll be continuing to support Abalon with new features and updates such as:
  1. Ability to use satchel cards during battle in adventure mode.
  2. Persistent artifacts on guardians when defeated/removed from party.
  3. Equip/dequip feature to customize heroes
  4. New Game Mode - Fast Adventure
  5. Addressing more player requests
I'm also looking into how I can address player feedback regarding the "cards as stamina" mechanic, which is one of Abalon's signature features. It's intended to provide an element of resource management and put focus on maximizing the tactical position and abilities of your units. A lot of players love it and some do not.

During early access, I introduced artifacts as a way to modify the rules (for example, allowing you to recover cards after battle, increase your max hand size, etc.). While this helped some, it didn't fully solve the feedback. And, interestingly, some players now want to see challenge modifiers to eliminate these artifacts and bring Abalon back to it's survivalist beginning.

Since Abalon is all about fueling player creativity and satisfying lots of different play-styles, I'm thinking some alternate play modes might be the way to go. Pure survivalist route for some. And a more deckbuilding focused route for others. The key is to find ways to balance these changes so the game remains challenging. Maybe a more traditional deckbuilder mode has tougher enemies or you can't take guardians? I'd love to hear your thoughts and ideas on this :)

Prerelease Testing for Mobile & Multiplayer
If you're a current Abalon owner and can't wait to try out our upcoming mobile launch and/or multiplayer features and would like to shape the development by contributing feedback, we're running a closed-beta test. Information available in our Discord in the #multiplayer channel: https://discord.gg/d20studios


You can also Wishlist Abalon Arena here:
https://store.steampowered.com/app/2352400/Abalon_Arena/

End-of-Year Goal Achieved: 300 Steam Reviews!
Thank you so much for being a valued player and supporting our games' development. I can't express enough how much I appreciate our community and all of your insightful feedback that has helped us grow and improve.

I'll be working through the holiday season, though expect my availability to be more limited than usual as I take some time to spend with my family. If you have issues with the game or want to share feedback, I'll have Discord and Steam alerts running and do my best to respond. You can also report feedback in game using Settings -> Shared Feedback which will provide me with a gamestate I can use to quickly repro and fix any issues.

~Ross
New Stars - adamjr
1.0.6 'META' [23.12.2023]
Hotfix fixing saving system bugs players encountered.

Fixed
  • Fix: Load game -> Map does not generate correctly -> "Saved games will not work" -> The game was not generating the correct map size to load the save from.
  • Fix: Load save -> Resource counts do not always update and show negative values.

View changes from previous updates: https://newstarsgame.com/changelog.
Dec 22, 2023
Revenge Of The Colon - Undercover Cheese
Hello everyone.

There was a very ugly bug in the code which prevented some players from seeing our lovely cinematics.

This should now be fixed!
SurrounDead - PlaySurroundead
First of all, apologies for the delay in this patch and beginning next year expect more frequent updates.

Christmas

With this update comes Christmas content. Expect find Klaus at your local safe zone waiting for you, will he give you a gift?
  • Red Nosed Shotgun added
  • Candy Cane melee weapon added
  • Seasonal decorations at safe zones
  • Seasonal main menu
And onto the update...


  • Water -
    Water deeper than your ankles has finally been added. Look out for secrets in the deep and expect new locations in the water to get added in the near future (Even a flooded town).

  • Swimming -
    With the increase in water depth comes swimming. You're able to swim above and under the water, but be sure to watch your oxygen.
  • Battery system - Flashlights and night vision goggles require batteries to work (You will have to find a new flashlight, etc for this system to work).

  • Radiation filter system - Like batteries, respirators require a filter to stop the effects of radiation poisoning (You will have to find a new respirator for this system to work).

  • New dungeon - Out in the water, an oil rig from before is left to rot. The danger is out there, waiting in the fog.

  • Long melee weapons (eg. Baseball bat or axe) will now stagger zombie AI
  • You can now refill empty water bottles at a water source (Ocean, river) and you will get dirty water that will need to be boiled
  • Re-added tutorial when you start a game. Most will already know how to play so you can just exit to main menu straight away and it won't appear again
  • You can now zoom in the player camera when not ADS or using binoculars (Default: Middle mouse button)
  • The 'Undead Shambler' archetype has been changed to be a sprinter
  • The number on the action bar is now related to the key binding
  • Added a warning to picking up the generator that you will lose all gas in it
  • You can now craft lockpicks at crafting benches
  • Infected archetype now has a sound when it explodes
  • Added camera shake when a noise is made when searching a container
  • Water now has reflections

  • New items:
  • Dirty water bottle
  • Dirty water canteen
  • Dirty water jug
  • Battery
  • Radiation filter
  • Oil rig keycard


  • When searching a container, searching will be paused for a random period of time when a noise is made instead of time being taken away
  • No more scrolling to pickup an item, that is now the first option and second option is to inspect the item's content
  • If your backpack is full when crafting, the item will now be dropped to the ground
  • Night is darker
  • Foggy weather is more foggy
  • Increased distance human AI can attack player
  • Both military respirators now protect 100%, hazmat respirators protects 99% and the filter mask protects 95%
  • Game will always start (New save) with partly cloudy weather type
  • Increased AI spawn delay by 1 second
  • Notifications will no longer display if it is exactly the same as another one currently visible
  • Reduced speed of infected & radiated zombie AI
  • Slightly increased quick search speed
  • Slightly reduced stamina consumption
  • Instead of a container being outlined when close to, it is now replaced with a small magnifier icon
  • Removed some zombie models that we're out of place
  • Reduced lockpick durability
  • Reduced sensitivity of lockpicking
  • Can now exit photo mode by pressing the same key you use to open it


  • Fixed issue with quests destroying themselves when you should of successfully completed it
  • Fixed issue causing an item (eg. From water well) to not be added to the inventory or dropped to the ground
  • Fixed issue where player feet wouldn't animate
  • Fixed a possible crash when ripping an item (Or after drinking one, etc) the item that is dropped to the ground and then attempted to be picked from vicinity crashes game
  • Fixed issue where AI firearms sometimes wouldn't show the muzzle effect or a bullet trail
  • Fixed issue where some containers would still require the player to go through the entire searching mechanic again when looting a container
  • Fixed an issue that could of caused the lockpick to not break when it should of
  • Fixed death of an AI or player where zombies would start attacking each other or nothing
  • Fixed AI navigation at front of prison door
  • Fixed an issue causing refilling vehicle %, etc to stay on screen
  • Fixed bush not getting snow added to it
  • Fixed a collision issue with round quarantine tent
  • Fixed player not correctly snapping to a ladder
  • Fixed alpine backpack not spawning
  • Possible fix for map markers not showing

After Christmas I will be releasing a dev update going over the next updates that will be happening early next year. Until then, enjoy your holidays and keep surviving.
Zurvivor
Hooking Season - lhbccf



With this update we have finally released:

  • 2 new characters: Krampus and Buck

    Krampus: The nightmare of Christmas is here to spread terror throughout the winter. Being used to the cold, Krampus is calm and calculated. That is until he is hit with a present, making him RAGE and pursue the aggressors like the menace he really is.

    Buck: Being one of Santa's reindeers, Buck is as slippery as they come by flying large distances as a way to evade his enemies or confront them and become the winner.

  • 10 new skins:

    With the release of this update, we have released the Skin System. Now you are able to switch skins of characters in the character selection by clicking your character's portrait. Every previously released character now has a unique skin, and we are currently working on more to come...

  • Some minor fixes

With this update released, our team will now enjoy our holidays and come back next year to make more content for our community. On that note, we wish you all happy holidays and a happy new year!!

DiamondFalls - GraphXGames
Winter discounts for games and bundles.
Safe - GraphXGames
Winter discounts for games and bundles.
...