Rerolls have been added to level up screen! Every level you gain half a reroll per wyrdness level. Rerolls are also gained from skipping.
Graphics setting is added to options! Enemies have a combined bullet cap of 30. If the current bullet count is close to cap enemies will combine all their pellets into one large bullet. Lizard fire rate is decreased and damage is increased. Removed lots of unnecessary polys on enemy models! Bullet lifetime gets shorter the closer they are to bullet cap. Bullets will stop splitting when close to bullet cap. If a perk has over 5 triggers queued up it will cast the perk at 5x power for the cost of 5 triggers Enemy corpses are destroyed after reaching negative max hp. Worms move quicker! Slo-mo is activated when frames get very low to reduce frequency of costly operations. Lots of bug fixes!
Might and Delight would like to wholeheartedly wish you all a very happy holidays, with lots of cosy quality time with friends, family and (obviously) terrific games. This is our last community post of the year as the studio will close down for the holidays and we will take some time to recharge.
We're grateful for the support and enthusiasm that you've shown us this year. We're also proud of the work we've done in 2023, with tons of fixes and changes, new exciting content and fresh features added to Book of Travels. Our overhauled combat system is currently in preview being tested both internally and by some of you, and next year we're looking forward to incorporating it in the production build of the game so that all of you can try your hand at being a successful duelist in Braided Shore.
We're making good progress to our goal of reaching version 1.0 and thus leaving Early Access. And beyond that we have some cool announcements to make, but today is not the day for that. The point is - 2024 looks promising, and we can't wait to clue you in as soon as we're ready.
In the meantime you can take a look at our new trailer titled "Play Together". It's short and sweet. Share it with your friends!
That's all for today - and for 2023. Pardon us for sounding like a broken record, but again - we're very grateful to have such a wholesome community. Keep playing and keep sharing your screenshots, your own art crafts and stories with us. They give us life.
Until next time Traveller - may your tea never grow cold. Best wishes, Oliver & the team at Might and Delight
1. Add 4 basic chips: Burn Acceleration (can occur with Burn Unit), Burn Spread (can occur with Burn Unit), Frost Deepening (can occur with Frost Unit), and Frost Cracking (can occur with Frost Unit) 2. Add 1 advanced chip: Quantum Flame (can appear when owning a quantum unit and requires achievement unlocking) 3. Random algorithm optimization: Increase the probability of equipped units appearing, the more equipment the same unit has, the higher the probability of occurrence! 4. Random algorithm optimization: Some special effect chips add preconditions to avoid useless chips in the store! 5. Pre condition for power device: It will only appear in the store if you have melee type units 6. Pre condition for bullet screen splitter: It will only appear in the store if you have a gun type crew 7. Pre condition for distance amplifier: It only appears in the store when there is a remote type of unit 8. The upper limit of discount coupons has been increased to 6 9. The maximum free refresh limit for items has been increased to 5 10. Flame nova adds quantum labels 11. Balance adjustment: Slightly modify the prices of some chips 12. Fix the bug where the value display does not immediately refresh after locking attribute class chip equipment 13. Fixed an error in the calculation of health absorption (previous probability calculation was incorrect), now the probability of health absorption is normal!
We've prepared this blog post for you to give you a better idea of what to expect from RUMBLE's next big update. We've been working on it for a long time, and we're very excited for everyone to get their hands on it. As some of you may know, we intended to have it all wrapped up and released before the end of 2023, but as you can tell we've been unable to get this done. Instead, we are now looking at a release within the first few months of 2024.
Before we get into the details of the upcoming update, we'd first like to welcome all of the new people who've joined the community in the past few months. We're aware a good chunk of you have gotten into RUMBLE only recently, and it's lovely to see all of your reactions to getting to learn how to fight. We hope you'll get lots more enjoyment out of the game in the future!
RUMBLE version 0.4
The upcoming update really revolves around one thing, and that's giving you the ability to customise the appearance of your RUMBLE fighter. We've also taken the opportunity to attach character customisation to a new progression system, which gives you more goals to play towards.
The Dressing Room
The Dressing Room is where you go to customise your RUMBLE fighter. We've prepared a very large amount of individual parts for you to customize. Instead of full-body skins, you'll be able to pick all kinds of different parts to build your own character with.
Ever since we started production on character development, we knew this was the way to go. A lot of you have developed your own unique play styles and techniques with the tools provided to you. We figured that the character creation system should function similarly to combat, with a lot of individual parts that you can stitch together yourself to create something unique to you.
All of these options are purely cosmetic though, your fighter's "stats" such as movement speed and health remain completely unchanged regardless of whether you choose to wear the thickest suit of armor you can find, or to run into combat bare-chested.
Character Parts
Up next is a list of every single part you will be able to customize on your fighter.
GEAR OPTIONS Gear can be summed up as combat armor and clothing. The classic RUMBLE fighter as you know him has a rather distinctive set of armor, one we've used as a baseline for all armor options. [expand type=details]
Torso Gear worn tightly over the chest and abdomen.
Chestpiece Thick, protective gear layered over the torso, also affects one's belt.
Left Arm Gear worn on the left arm, from the shoulder down to the elbow.
Left Gauntlet Protection-centric gear that's worn over the lower left arm and hand.
Right Arm Gear worn on the right shoulder, down to the elbow.
Right Gauntlet Heavy, protective gear worn on the lower right arm and hand.
Legs Gear worn from the waist down to the knees.
Left Boot Left side shin guard and footwear.
Right Boot Protective gear worn over the right shin and foot.
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APPEARANCE OPTIONS These options mainly affect the look of your character's head and face. Like with the gear, we've chosen to retain many of the existing RUMBLE fighters' flair. [expand type=details]
Top Hair Styling of the hair on the top of your fighter's head.
Side Hair Styling of the often shaved hair on the sides of the head.
Eyebrows The shape and style of the eyebrows.
Eyelashes The shape and length of the eyelashes.
Moustache Length and style of the hair on your fighter's upper lip.
Beard Styling of the hair along the jaw.
Eye Shape The shape of the iris and pupil.
Eye Highlight The shape of the glint in your fighters' eyes.
Expression Set Set your fighters' personality by changing their facial expressions
Fighter Title Choose a title to be displayed under your name.
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BODY OPTIONS These options pertain mainly to the size and shapes of your fighter's overall body. [expand type=details]
Body Type Choose whether you want your fighter to have a feminine or a masculine body type.
Head size Adjust the size of your fighter's head.
Chest Size Change the size of your fighter's upper torso.
Arm Size Set the thickness of your character's arms.
Waist Size Adjust the width of your character's waist.
Leg Size Change the thickness of your fighters' legs.
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MARKINGS Markings are additional details you can add to your character's skin. They range from make-up options to moles or freckles, to tattoos, or even scars.
You can choose a total of 10 different markings, 5 of which are reserved for application to your fighter's head, and the other 5 are reserved for application to the rest of the body.
COLOR OPTIONS The way you change the color of your fighter's body and battle suit may differ from what you're used to from other games. We've gone for a material-based system, where you choose a color for a specific material, and any part that features that material will be colored accordingly. [expand type=details]
Hard Leather Color The color of the thick leather plating that serves as the main protective layer of most gear options.
Soft Leather Color The color of the softer leather straps that help keep all of the armor in place.
Metal Type The type of metal that's used for the rivets and metal plates to protect particularly vulnerable areas.
Gambeson Color The color of the thick, padded clothing worn underneath the leather armor plates.
Bodysuit Color The color of the skin-tight bodysuit that is worn underneath all of the protective gear.
Belt Color The color of the band in your fighter's belt.
Skin Color The color of your fighter's skin.
Hair Color Your fighter's hair color.
Eye Color The color of your fighter's eyes.
Markings x10 10 different color options, each tied to a specific marking. All markings also have an opacity slider.
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All of these options together make for a total of 64 different aspects of your fighter you can freely customise. We do hope you look forward to building your own RUMBLE OC, we're trying our best to make sure you can make your fighter as uniquely you as possible.
To give you a very rough idea of what to expect, we've prepared a few example images of characters we built with this system.
Please keep in mind that all of these are built out of prototype placeholder assets and that not all options that will be available to you have been fully taken advantage of.
The Gear Market
The Gear Market is a new machine you'll be able to find in the Gym. It's a new interactable device that functions as a dispenser for any and all unlockable items, including the Totems which unlock new moves, previously obtainable through the Mail Tube.
There are several ways through which items listed in the Gear Market can be unlocked.
Battle Points
In essence, Battle Points remain unchanged. It's just that now they also function as a threshold for certain items listed in the Gear Market, meaning that you will have to earn a specific amount of them before an item can be claimed. If an item requires you to have earned 100 Battle Points, you can come back to the Gear Market to freely claim that item once you have reached that number.
This means that even beyond the final rank of mountain, there may still be additional unlocks for you to claim based on how many Battle Points you have earned playing RUMBLE. If your current Battle Point count is already high, you'll find these items will become available to you right away when the update goes live.
As a side note, your total amount of battle points will also be displayed on your nameplate, which is of course visible during the opening and ending phases of a match. This way you can gauge just how experienced your opponent truly is before the match even starts.
We updated the whole nameplate to accommodate this change, here's what it will look like! The color will change along with the color you've selected for your belt, and you can also see the new title feature on display.
Gear Coins
Gear Coins are a new form of spendable currency, earned simply by completing matchmade fights. Gear Coins are used primarily for purchasing new character customization items, especially when the 0.4 update first goes live. However, later on, they might also be used for purchasing other types of items, such as Shift Stones for example, or even entirely new moves.
The combined additions of both Gear Coins and the character customization system should give you more things to look forward to while playing the game. You will gradually earn Gear Coins, which you can spend on cool, shiny new armor for your fighter.
Unlike with Battle Points, everyone will have to start from 0 when the update goes live, as Gear Coins are a completely separate resource.
CoolGearCoin.gif
Challenges
Besides Battle Point thresholds and Gear Coin costs, there are also items that require you to perform specific feats before you can unlock them. This is just an example, but there could be an item that would only become available for you to claim once you've hit opponents with discs a thousand times.
Again, just an example, but you get the idea. This way there can be certain items that really are only available to players who've earned them by doing something truly extraordinary. Beware the fighters wearing the armor that's most difficult to obtain.
That's all, folks
That's all of the info we have for you today. We hope you're as excited as we are about this new content coming to the game. Know that after the 0.4 update goes live, we will continue to work on RUMBLE to further improve everyone's experiences.
We'll now be taking a little over a week off for the holidays to spend some quality time with our friends and families (playing video games), and we wish you all the same.
Speaking of the holidays and playing video games though, the Steam Winter Sale has come to town! RUMBLE will be available at a 25% discount for the full duration of this event. So, if you or a loved one have yet to break out in sweat at the threat of a massive boulder flying straight for your head, this would be the perfect time to make a purchase you won't regret.
Thank you for your enthusiasm, the love, and for being a part of our quaint little community.
Your feedback is invaluable to us. After playing, please consider leaving a review. It helps our independent development efforts more than you can imagine. 🙏🔥