Dec 22, 2023
Wyrd Gun - thefetusden
Rerolls have been added to level up screen! Every level you gain half a reroll per wyrdness level. Rerolls are also gained from skipping.

Graphics setting is added to options!
Enemies have a combined bullet cap of 30. If the current bullet count is close to cap enemies will combine all their pellets into one large bullet.
Lizard fire rate is decreased and damage is increased.
Removed lots of unnecessary polys on enemy models!
Bullet lifetime gets shorter the closer they are to bullet cap.
Bullets will stop splitting when close to bullet cap.
If a perk has over 5 triggers queued up it will cast the perk at 5x power for the cost of 5 triggers
Enemy corpses are destroyed after reaching negative max hp.
Worms move quicker!
Slo-mo is activated when frames get very low to reduce frequency of costly operations.
Lots of bug fixes!

Thanks for the bug reports and suggestions!
Book of Travels - MaD_Oliver
Dear Traveller,

Might and Delight would like to wholeheartedly wish you all a very happy holidays, with lots of cosy quality time with friends, family and (obviously) terrific games. This is our last community post of the year as the studio will close down for the holidays and we will take some time to recharge.



We're grateful for the support and enthusiasm that you've shown us this year. We're also proud of the work we've done in 2023, with tons of fixes and changes, new exciting content and fresh features added to Book of Travels. Our overhauled combat system is currently in preview being tested both internally and by some of you, and next year we're looking forward to incorporating it in the production build of the game so that all of you can try your hand at being a successful duelist in Braided Shore.

We're making good progress to our goal of reaching version 1.0 and thus leaving Early Access. And beyond that we have some cool announcements to make, but today is not the day for that. The point is - 2024 looks promising, and we can't wait to clue you in as soon as we're ready.

In the meantime you can take a look at our new trailer titled "Play Together". It's short and sweet. Share it with your friends!



That's all for today - and for 2023. Pardon us for sounding like a broken record, but again - we're very grateful to have such a wholesome community. Keep playing and keep sharing your screenshots, your own art crafts and stories with us. They give us life.

Until next time Traveller - may your tea never grow cold.
Best wishes,
Oliver & the team at Might and Delight
Community Announcements - 张亮002
1. Add 4 basic chips: Burn Acceleration (can occur with Burn Unit), Burn Spread (can occur with Burn Unit), Frost Deepening (can occur with Frost Unit), and Frost Cracking (can occur with Frost Unit)
2. Add 1 advanced chip: Quantum Flame (can appear when owning a quantum unit and requires achievement unlocking)
3. Random algorithm optimization: Increase the probability of equipped units appearing, the more equipment the same unit has, the higher the probability of occurrence!
4. Random algorithm optimization: Some special effect chips add preconditions to avoid useless chips in the store!
5. Pre condition for power device: It will only appear in the store if you have melee type units
6. Pre condition for bullet screen splitter: It will only appear in the store if you have a gun type crew
7. Pre condition for distance amplifier: It only appears in the store when there is a remote type of unit
8. The upper limit of discount coupons has been increased to 6
9. The maximum free refresh limit for items has been increased to 5
10. Flame nova adds quantum labels
11. Balance adjustment: Slightly modify the prices of some chips
12. Fix the bug where the value display does not immediately refresh after locking attribute class chip equipment
13. Fixed an error in the calculation of health absorption (previous probability calculation was incorrect), now the probability of health absorption is normal!
Dec 22, 2023
Pixel Descent - JC Bailey
- Fixed a bug that caused the Cursed Dragonfire flame to appear even when the shop upgrade wasn't active.
Dec 22, 2023
OSLO:2084 - ZTIF
  • Fullscreen mode is now supported.
  • Audio should now turn all the way down.

Thanks for the feedback! There willl be more bugs to find and squash.
RUMBLE - SpookMcBones
Greetings, honourable RUMBLE fighters!
Finally, RUMBLE news
We've prepared this blog post for you to give you a better idea of what to expect from RUMBLE's next big update. We've been working on it for a long time, and we're very excited for everyone to get their hands on it. As some of you may know, we intended to have it all wrapped up and released before the end of 2023, but as you can tell we've been unable to get this done. Instead, we are now looking at a release within the first few months of 2024.

Before we get into the details of the upcoming update, we'd first like to welcome all of the new people who've joined the community in the past few months. We're aware a good chunk of you have gotten into RUMBLE only recently, and it's lovely to see all of your reactions to getting to learn how to fight. We hope you'll get lots more enjoyment out of the game in the future!



RUMBLE version 0.4
The upcoming update really revolves around one thing, and that's giving you the ability to customise the appearance of your RUMBLE fighter. We've also taken the opportunity to attach character customisation to a new progression system, which gives you more goals to play towards.

The Dressing Room
The Dressing Room is where you go to customise your RUMBLE fighter. We've prepared a very large amount of individual parts for you to customize. Instead of full-body skins, you'll be able to pick all kinds of different parts to build your own character with.

Ever since we started production on character development, we knew this was the way to go. A lot of you have developed your own unique play styles and techniques with the tools provided to you. We figured that the character creation system should function similarly to combat, with a lot of individual parts that you can stitch together yourself to create something unique to you.

All of these options are purely cosmetic though, your fighter's "stats" such as movement speed and health remain completely unchanged regardless of whether you choose to wear the thickest suit of armor you can find, or to run into combat bare-chested.

Character Parts
Up next is a list of every single part you will be able to customize on your fighter.

GEAR OPTIONS
Gear can be summed up as combat armor and clothing. The classic RUMBLE fighter as you know him has a rather distinctive set of armor, one we've used as a baseline for all armor options.
[expand type=details]
  • Torso
    Gear worn tightly over the chest and abdomen.

  • Chestpiece
    Thick, protective gear layered over the torso, also affects one's belt.

  • Left Arm
    Gear worn on the left arm, from the shoulder down to the elbow.

  • Left Gauntlet
    Protection-centric gear that's worn over the lower left arm and hand.

  • Right Arm
    Gear worn on the right shoulder, down to the elbow.

  • Right Gauntlet
    Heavy, protective gear worn on the lower right arm and hand.

  • Legs
    Gear worn from the waist down to the knees.

  • Left Boot
    Left side shin guard and footwear.

  • Right Boot
    Protective gear worn over the right shin and foot.
[/expand]

APPEARANCE OPTIONS
These options mainly affect the look of your character's head and face. Like with the gear, we've chosen to retain many of the existing RUMBLE fighters' flair.
[expand type=details]
  • Top Hair
    Styling of the hair on the top of your fighter's head.

  • Side Hair
    Styling of the often shaved hair on the sides of the head.

  • Eyebrows
    The shape and style of the eyebrows.

  • Eyelashes
    The shape and length of the eyelashes.

  • Moustache
    Length and style of the hair on your fighter's upper lip.

  • Beard
    Styling of the hair along the jaw.

  • Eye Shape
    The shape of the iris and pupil.

  • Eye Highlight
    The shape of the glint in your fighters' eyes.

  • Expression Set
    Set your fighters' personality by changing their facial expressions

  • Fighter Title
    Choose a title to be displayed under your name.
[/expand]

BODY OPTIONS
These options pertain mainly to the size and shapes of your fighter's overall body.
[expand type=details]
  • Body Type
    Choose whether you want your fighter to have a feminine or a masculine body type.

  • Head size
    Adjust the size of your fighter's head.

  • Chest Size
    Change the size of your fighter's upper torso.

  • Arm Size
    Set the thickness of your character's arms.

  • Waist Size
    Adjust the width of your character's waist.

  • Leg Size
    Change the thickness of your fighters' legs.
[/expand]

MARKINGS
Markings are additional details you can add to your character's skin. They range from make-up options to moles or freckles, to tattoos, or even scars.

You can choose a total of 10 different markings, 5 of which are reserved for application to your fighter's head, and the other 5 are reserved for application to the rest of the body.


COLOR OPTIONS
The way you change the color of your fighter's body and battle suit may differ from what you're used to from other games. We've gone for a material-based system, where you choose a color for a specific material, and any part that features that material will be colored accordingly.
[expand type=details]
  • Hard Leather Color
    The color of the thick leather plating that serves as the main protective layer of most gear options.

  • Soft Leather Color
    The color of the softer leather straps that help keep all of the armor in place.

  • Metal Type
    The type of metal that's used for the rivets and metal plates to protect particularly vulnerable areas.

  • Gambeson Color
    The color of the thick, padded clothing worn underneath the leather armor plates.

  • Bodysuit Color
    The color of the skin-tight bodysuit that is worn underneath all of the protective gear.

  • Belt Color
    The color of the band in your fighter's belt.

  • Skin Color
    The color of your fighter's skin.

  • Hair Color
    Your fighter's hair color.

  • Eye Color
    The color of your fighter's eyes.

  • Markings x10
    10 different color options, each tied to a specific marking. All markings also have an opacity slider.
[/expand]

All of these options together make for a total of 64 different aspects of your fighter you can freely customise. We do hope you look forward to building your own RUMBLE OC, we're trying our best to make sure you can make your fighter as uniquely you as possible.

To give you a very rough idea of what to expect, we've prepared a few example images of characters we built with this system.

Please keep in mind that all of these are built out of prototype placeholder assets and that not all options that will be available to you have been fully taken advantage of.










The Gear Market
The Gear Market is a new machine you'll be able to find in the Gym. It's a new interactable device that functions as a dispenser for any and all unlockable items, including the Totems which unlock new moves, previously obtainable through the Mail Tube.

There are several ways through which items listed in the Gear Market can be unlocked.

Battle Points
In essence, Battle Points remain unchanged. It's just that now they also function as a threshold for certain items listed in the Gear Market, meaning that you will have to earn a specific amount of them before an item can be claimed. If an item requires you to have earned 100 Battle Points, you can come back to the Gear Market to freely claim that item once you have reached that number.

This means that even beyond the final rank of mountain, there may still be additional unlocks for you to claim based on how many Battle Points you have earned playing RUMBLE. If your current Battle Point count is already high, you'll find these items will become available to you right away when the update goes live.

As a side note, your total amount of battle points will also be displayed on your nameplate, which is of course visible during the opening and ending phases of a match. This way you can gauge just how experienced your opponent truly is before the match even starts.

We updated the whole nameplate to accommodate this change, here's what it will look like!
The color will change along with the color you've selected for your belt, and you can also see the new title feature on display.


Gear Coins
Gear Coins are a new form of spendable currency, earned simply by completing matchmade fights. Gear Coins are used primarily for purchasing new character customization items, especially when the 0.4 update first goes live. However, later on, they might also be used for purchasing other types of items, such as Shift Stones for example, or even entirely new moves.

The combined additions of both Gear Coins and the character customization system should give you more things to look forward to while playing the game. You will gradually earn Gear Coins, which you can spend on cool, shiny new armor for your fighter.

Unlike with Battle Points, everyone will have to start from 0 when the update goes live, as Gear Coins are a completely separate resource.

CoolGearCoin.gif


Challenges
Besides Battle Point thresholds and Gear Coin costs, there are also items that require you to perform specific feats before you can unlock them. This is just an example, but there could be an item that would only become available for you to claim once you've hit opponents with discs a thousand times.

Again, just an example, but you get the idea. This way there can be certain items that really are only available to players who've earned them by doing something truly extraordinary. Beware the fighters wearing the armor that's most difficult to obtain.



That's all, folks
That's all of the info we have for you today. We hope you're as excited as we are about this new content coming to the game. Know that after the 0.4 update goes live, we will continue to work on RUMBLE to further improve everyone's experiences.

We'll now be taking a little over a week off for the holidays to spend some quality time with our friends and families (playing video games), and we wish you all the same.

Speaking of the holidays and playing video games though, the Steam Winter Sale has come to town! RUMBLE will be available at a 25% discount for the full duration of this event. So, if you or a loved one have yet to break out in sweat at the threat of a massive boulder flying straight for your head, this would be the perfect time to make a purchase you won't regret.

Thank you for your enthusiasm, the love, and for being a part of our quaint little community.

Happy Holidays everyone, and a happy new year!
Dec 22, 2023
Birth - meatballparm
Birth is on sale for 30% off! thank you all - you've made this the best year of my life <3

Dec 22, 2023
Rogue Glitch Ultra - brujilda
Hey everyone!

We just released a small update with several bug fixes and balancing changes. Here's the details:

Fixes
  • (Co-op) Fixed win streaks only increasing for a client player, if the client is currently on the same win streak
  • (Co-op) Fixed TNT not working
  • Fixed store not offering reduced cost after picking up the StoreSale item
  • Fixed the item from the Fortune Wheel sometimes dropping again afterwards
  • Fixed missing Fortune Wheel sound effects
  • Fixed player shots sometime getting invisible if they became too big
  • Fixed missing position indicator arrow with "Snag Mutated"
  • Added new particles to indicate the dragon boss' position in the lava
  • Fixed player taking damage if touching a wall with lava next to it
  • Fixed player model sometimes got off-centered after winning the game and restarting
  • Fixed an issue if the host player becomes inactive (not disconnected), a new host is automatically selected
  • Fixed item FriendlyFly, it now shoots triple shots at level 10 instead of two very weak shots
  • Fixed character Nibble no longer resets when dying with any other character
  • Fixed player getting stuck inside of level geometry

Balancing
  • Item UnrealStrike: increased travel speed and damage
  • Item DamageBoost: shots also pierce its target, duration increased from 6 to 10 seconds
  • Item WhimsicalStar: damage reduced by 20%
  • Item ItemReroll: reduced cooldown from 6 to 3 rooms
  • Character Baby: increased move speed from 18 to 19
  • Character Croc: increased damage and health
  • Character Quick: reduced max health from 5 to 4 and slightly reduced damage at Level 3
  • Character Bob: added SplashStomps at Level 3
  • Item Bomberman: changed cooldown from 4 kills to 5 seconds
  • Character Rarebyte: starts with the MinionCannon instead of the MinionPistol, this way chances are higher to get the synergy
  • Item MinionCannon: changed cooldown from 6 kills to 6 seconds
  • Item Minion Synergy: minions additionally fire at nearby enemies
  • Character Ryo: additional +1 bomb at level 3, +20% crit chance at level 3
  • Item FriendlyFly: damage at level 10 reduced from 25 to 20, it can no longer eat all 3 items in the choice/corrupt room

Thank you for playing!

Lino & the Rarebyte team
Dec 22, 2023
Reach the light - todist.dev
  • Added two skins
  • Sections fixes
  • NPC text fixes
Dec 22, 2023
Bible Trivia - astrogscompany
🌟 The Biblical Adventure You've Been Waiting For!
is officially live!



Bible Trivia is officially launched! For all the warriors of faith who've been waiting, it's time to dive in.

🔥 Dive into the 1,430 questions and discover!

👉 Start your adventure right now!

Don't wait any longer. The Bible is calling.

Your feedback is invaluable to us. After playing, please consider leaving a review. It helps our independent development efforts more than you can imagine. 🙏🔥
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