We are back with the last update for this year! Please share your feedback with us!
First thing we introduced is Steam Rich Presence. Now whenever you see your friend playing Treason, you'll see what map they are playing and how many players they have on their server while also being able to join them by clicking RMB on them in friends' list and then "Join Game", as long as they are not playing on a LAN server.
Next big thing we added is a server creation UI. Initially we wanted to make a fully working lobby system with players being able to create their own lobbies with their own settings, but unfortunately it turned out to be impossible in our current situation so we decided to at least bring a common Source server creation UI to the game, although with a prettier layout, which functions almost the same to the lobby system, except you will still have to deal with port forwarding or using virtual LAN software.
And the last of our big changes is a change to pre-death state. Whenever you get killed with a live Doctor on the server, you enter a pre-death state with a brain icon that will slowly drain until you are rotten and can no longer be resuscitated by the Doctor, but it looked really wonky. So we made it look prettier by showing the player when they are being revived, by linking the view to your actual body and by making sure that you cannot die when you are being revived, so that last second Doctor arrival can still save you. We've also made it so that calling for help brings you slightly closer to death by t_pre_death_use_penalty seconds (default: 2), so that you cannot spam the help sound infinitely or you could skip pre-death state quickly if you want.
Full list of changes
Stability
Fixed potential server crash when all players disconnect before round starts
Gameplay
Pre-death state changes (see above)
Detective will no longer be called to confirm a body if they are dead
Fixed server-initiated changelevel vote (at the end of the map) sometimes failing to pass
Fixed Last Innocent event sometimes being shown when there is more than one Innocent left
Fixed team chat messages being visible to other teams
Fixed missing clue icons for Radar since update #4
Joining a game now has a cooldown of t_join_game_cooldown_time seconds to prevent spamming (default: 5.0)
Annihilation round will now automatically end when all players disconnect
Reduced default Doctor Resuscitate cooldown to 31 seconds (t_resuscitate_cooldown)
Reduced default Traitor Revive cooldown to 47 seconds (t_revive_cooldown)
Dead players are no longer damaged with Gas Grenade
Fixed postprocessing effect potentially sometimes disappearing
Getting the same special role consecutively is now slightly less likely (but still not impossible)
Death body flag pole will now spawn on the ground and will no longer move
Doctor's Radar ability has been replaced with bodies being outlined for Doctor when someone tries to search it while it's not rotten yet, similar to Detective outline
Aiming down sights now requires holding the button by default (t_weapon_hold_to_ads or Multiplayer Advanced options menu)
Sniper will now unzoom when bolting rather than immediately when shooting (t_weapon_delay_sniper_unzoom or Multiplayer Advanced options menu)
Fixed voice icon above player heads not working on dedicated server
Players that joined the game after round ended will no longer be spawned immediately
UI
Steam Rich Presence (see above)
Server creation UI (see above)
Team chat can no longer be opened for non-Traitors
Fixed player image rendering above background on round end panel
Scoreboard event log now uses round elapsed time rather than round remaining time
Updated round start HUD layout
Fixed incorrect Innocents count on spectator bar
Updated game events HUD layout
Updated scoreboard design
Added a separate USE on-screen icon for clues
Certain abilities will now flash when you can use them (Bomb Plant, DNA Scan, Revive and Resuscitate)
Round end panel will now show Player of the Match, Player of the Round and Last Killer in Zombie color if they were a Zombie
Made hints background darker
Maps
New map: Cold
Castle
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Limited garden access, which will become a new map in the future
Opened up various passages
Updated various props
Retextured various areas
City
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Updated sniper tower
Updated various props
Classic
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up a passage between pool area to underpassage
Updated various boxes
Clues
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up various passages
Removed some walls for better room connections
Opened up kitchen
Updated various props
Retextured various areas
Dust Ode
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up Bombsite D
Opened up a bridge between middle and Bombsite D
Opened up a water area between Bombsite A and Bombsite B
Retextured various areas
Updated various props
Dust 2 Ode
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Retextured various areas
Updated various props
Hotel
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up a passage between Bombsite D and Garage
Opened up a passage between blue hall and Garage
Updated various props
Island
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Added more passages to C.P.U. area
Moved C.P.U. to a different spot
Updated various props
Slightly reduced map size to reduce walking times
Updated lighting
Simple
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Retextured various areas
Updated various props
Temple
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up various passages to the C.P.U.
Added a passage to TV room
Updated various props
Tower
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Connected various passages between buildings
Updated various props
Villa
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up a passage to Maze Garden
Updated various props
Added a passage in Garage
Voorgoud
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Removed glass door between Gym and Secret Room
Updated various props
Updated lighting
Retextured various areas
Thank you for sticking with us! Merry Christmas & Happy New Year!
Pet guy and Mage guy have been buffed. Summoner got a bit of a nerf and one of his artifarcts got changed Old version: Taking damage - summons a companion New: Hero starts to tank damage instead of summons, but is revived if a summon dies
Pet guy and Mage guy have been buffed. Summoner got a bit of a nerf and one of his artifarcts got changed Old version: Taking damage - summons a companion New: Hero starts to tank damage instead of summons, but is revived if a summon dies
We wish you all a Merry Yuletide and joyous holidays! As we continue to work on the upcoming update amidst the winter snow of 2023, Land of the Vikings will be available at a special 33% discount during Steam’s Winter Sale!
If you or a friend have been contemplating picking up a copy, now’s the moment to seize the offer!
This December, we’ve prepared for you another epic event called Past to the Present, in which you can earn player-made camouflages, Battle Coins and even Gold! You can read more about its contents in our dedicated article.
This event is available until January 16, 2024 and its rules are very simple. You can participate simply by destroying 5 enemy vehicles in PvE (or 1 in PvP) every day (while driving a Tier 3 vehicle or higher) in order to receive a reward.
Please note:
This event may run concurrently with other events and is available to all players
You may only complete one objective per day
The event starts on December 21, 2023 and ends on January 16, 2024
We hope that you will enjoy this event and will see you on the battlefield!
Dead Estate's penultimate content update is finally out! Feels weird saying that after working on it for about nine months. In the time it took to complete this update, we could've made a whole 'nother game -- and that's pretty much exactly what we ended up doing with this update and then some. While Assignment Anya shares a lot of DNA with the main game, I think that most players will find it to be a VERY different experience from Dead Estate. I hope everyone enjoys Assignment Anya and all of the new challenge modes!
NEW STUFF, CHANGES, AND FIXES
Assignment Anya
A whole new campaign accessible from the get-go, inspired by classic survival horror games and set prior to the events of the main game. Play as Anya, a fledgling actress who finds herself helplessly lost in the mansion after her film crew is attacked by the undead. Abandoned by her leading man and left alone with nothing but a mask to disguise herself with, Anya must escape the increasingly warped and deadly estate all on her own.
(Takes roughly 2-4 hours on first attempts)
Challenges
In addition to the update's main attraction, we also added eleven (twelve, counting Assignment Anya) brand new challenge modes to the game! Each challenge requires you to use a different character and work around a unique gimmick, usually including a set of items given to you at the start of the run. I won't go into detail about each individual challenge here, but they're accessible once you've cleared the game as both Jules and Jeff, so get that done if you haven't!
12 new curses
This update also includes twelve new curses that are applicable to EVERY character in the game! Each new curse is unlocked by completing a corresponding challenge. Again, not gonna list each individual one, but have fun unlocking them and potentially breaking the game by using all twelve at once!
Small additions, balance changes, and adjustments
- Killed the weapon swap/no reload exploit. Sorry, speedrunners. If you wanna continue using this exploit for speedruns or anything, a separate Steam branch has been made which will permanently be on version 1.5. You can access this branch under the beta section of the game’s Steam properties. - Level generation
- Made some internal changes that should significantly speed up level generation.- Certain rooms can now spawn adjacent to each other: treasure rooms, weapon rooms, secret rooms, key rooms, and teleport crystal rooms.
- Golden Mask
- Added a short period of time to the Golden Mask’s grounded state where it’s guaranteed to stay down.- Golden Mask now attacks faster, with its attack speed increasing as the fight progresses.
- Completely overhauled the game’s text rendering system. This might’ve introduced a fair number of potential visual bugs, so if you spot anything strange about the text in-game lemme know!! - Updated the text in Cordelia’s normal ending. - Updated some art in Cordelia’s intro cutscene. - Updated the third title screen artwork. - Added some missing tracks to the music player. - Added Axel’s unique bedroom on floor 2. - Increased poison effect tick rate from once every 30 frames to once every 25 frames - Increased poison effect damage by ~15% - Buffed the following weapons:
- Paddleball: increased damage by ~50%.- Tennis Ball: increased damage by ~50%.- Basketball: increased damage by ~20%.- Pogo Stick: increased damage by ~50% + increased range + now destroys projectiles when jumped on.- Billiard Ball: increased damage by ~20%.- Poison Apple: increased damage by ~15%.- Bowling Ball: increased shot speed by ~20% + increased damage by ~6%.- Pepper Spray: increased fire rate by ~20%.- Poison Potions: increased damage by ~15%.- Thumbtacks: increased damage by ~20% + increased lifespan by a second.- Green Candle: increased damage by ~20%.- Blue Candle: increased damage by ~20%.- Magnet Staff: increased damage by ~15% + increased shot speed by ~10% + increased pulling power.- Rotten Tomato: increased damage by ~10% + now poisons enemies.- Chest Scaffolding: increased damage by ~20%- Rhetoric Staff: increased damage by ~10% + increased shot speed by ~10% + increased fire rate by ~15%.- Bone: increased fire rate by ~15% + increased ammo count by 50 + increased damage by ~10%.- Marching Drum: increased beat bonus + increased damage by ~15%.- Blood Staff: increased damage by ~25%.- Wind Staff: increased push force by ~25% + increased damage by ~20%- Quacks: increased shot speed by ~20% + increased damage by ~20%- Trumpet: increased fire rate by ~25%- Bomb: increased damage by ~25%- Broom: increased shot speed by ~25% + increased damage by ~15%
WHAT'S NEXT?
I originally planned to have the final update out by now and I wanted Assignment Anya out back in July. Five months later, you can see how that went. Work on the final update has been underway for about a month now (on my part, at least), and while I can't say with any amount of certainty when that update is gonna be out (beyond sometime in 2024), I can say that it's without a doubt the update I've been most excited to work on, and that it'll definitely require the most work out of any of these updates.
Just look at this list of stuff we gotta get done!!
That doesn't necessarily mean that it will take as long to make update #6 as it did to make this update, as I think I'll have more free time than before in the coming months (although I am gonna be going into my final semester of college), but we'll see. Regardless, it's gonna be out next year and I'm really giddy to finally be making all these ideas we've had into a reality. I'm even more excited for what we're gonna do after that, but I'll save talking about that for later. Probably a lot later. Thanks for reading all this stuff, enjoy the update!
Hey! Yarden GRIME director and uh... it's been a while huh. I'm sorry for the long wait and silence. Both regarding the Parting Shade DLC as well as the Switch port.
The goal was for both to launch by the end of this year. However, this has been another instance of things just not going exactly according to plan.
HOWVER. I'm not here to make excuses but rather make announcements!
So, everything has finally been approved and we'll announce on Jan 4 (4.1) a FINAL release date for both Parting Shade AND the Switch port. PLUS. You'll discover that release date won't end up being all that far off from the previous estimate. Point is, this won't be another long wait. Pinky promise.
As a small gesture of appreciation for those who are still here despite the long wait, here is a sneak peak at some of the new creatures from GRIME II, thank you for still being here with us!
In the medieval atmosphere, we are moving step by step towards the thrill of battle and the pinnacle of strategy! We are here with an update that will catch your attention. Are you ready to join the epic dance of war with new adventures waiting for you?
Battle Mode: Tactical Battles
With Battle Mode, you'll be able to strategically position your units and take part in a battle full of tactics! Victory will be possible with the right moves and skillfully placed units.
The Glorious Presence of the Norvions: Meet Huscarl
Huscarl puts his mark on the Norvion race's fighting fire! A two-handed axe master, Huscarl will be a legendary presence on the battlefield with his unique tactics. Get ready to meet this new hero for victory over your enemies!
Holmgang: Epic Challenge in a New Arena
Holmgang is a new arena map where brave warriors will face off! This map will offer players a new experience where courage and strategy are tested, with unique details and challenging landscapes. Are you ready to savour victory in this arena full of strategy, courage and determination?
Rapids Map Change
The Rapids map has been reworked to offer a more intense and strategy-filled experience. This time, it will host exciting battles. Rapids is now even more dynamic and ideal for two-player games.
New Music Reflecting the Spirit of Norvion!
The impressive soundtrack, exclusive to the Norvion race, will evoke the spirit and atmosphere of the viking world. With this soundtrack, you can add a whole new depth to the battle and sing along to epic melodies as you march to victory. Music for other races will also be added soon.
Revamped Login Screens
There's a surprise waiting for you when you open the game door! The visual feast on the intro screen has changed! The main intro screen comes to life with a stunning new animation.
Bug Fixes and Improvements
A number of bug fixes and improvements have been made to make the game more robust and fluid. With your feedback, we're working to improve the game even more.
Eyes of War is heading to the pinnacle of war with this update. The power of the Vikings, new maps and modes will bring you a unique experience. Are you ready?
See you in the magical world of victory,
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