'Tis the season to power down our screens and enjoy some festive downtime.
Both Ash - the solo developer - and Iceberg Interactive will be taking a well-deserved, short winter break starting this Friday the 22nd. We'll be back working on exciting updates in early January!
While we're sipping hot chocolate and taking on our mountainous backlog of games, we hope youâll get the chance to do the same! And hey, maybe your backlog will get longer as your wishlist gets shorter during the holidays. Feel free to share your most-wanted game in the comments below! đ
We wish you a hellishly fun holiday season and if youâre feeling extra jolly, join our Discord to spread some of that festive spirit!
Our new Winter Holiday Event is now live! Players may find candy canes while slaying the many denizens of Sundaria and can speak with the Festive Snowman in Galdrin's Crossing to exchange them for goodies.
Threat Improvements:
We've made some improvements to how threat is generated by players and how aggro affects when enemies choose to change targets. The following improvements have been made:
Champions will now generate the most amount of threat of all classes while using Shields.
Champions while using Two-Handed Weapons and all other classes have had their baseline threat reduced.
Added distance from target threat modifiers to enemies. Players within melee range of enemies will generate more threat against the enemy than players outside of melee range.
Added threat change thresholds so that players below the top threat target must exceed the top threat target by a certain amount before an enemy changes targets.
Adjusted the threat calculations for taunt effects from Champion abilities.
Increased the range and taunt duration of Cull the Weak for Champions.
General Improvements:
Added a new boss door to the Artorian encounter inside Ragewind Castle to prevent unintended resets and shenanigans.
Improved various interactions, functions, and error handling for XBOX.
Removed switches required to unlock the door to Inquisitor Hargon in the Crypt of Horrors.
Improved navigation for several areas across all dungeons.
Updated Compendium entry for Spell Penetration to Magic Penetration.
Removed duplicate B key and readded V key to Virtual Keyboards. We are bery sorry for this.
Improved Mine Carts in the Icy Depths.
Bug Fixes:
Fixed an issue that wasn't counting the defeat of the last boss of a dungeon as completing the dungeon.
Fixed an issue that could cause primary abilities and blocking to repeatedly be used without input.
Fixed an issue with Igor not always spawning in Ragewind Castle.
Fixed various issues with the King Duskborne encounter in the Icy Depths.
Future Improvements:
We wanted to thank everyone for their continued support and feedback for DoS. We've heard your requests for damage numbers and larger maps and we are looking into these and other suggestions for areas of improvement. Please continue to let us know of any bugs, suggestions, or anything else!
As 2023 comes to a close, we want to wish happy holidays to all of you! Before we take a break and gear up for the release of the next game in the Psychotic Adventures series, we wanted to take this time to say that we appreciate every one of you, and we couldnât have gotten to where we are without you guys.
So, if you or your friend has been contemplating playing MechaNika, now is the perfect time! MechaNika will be on a 50% off during this yearâs Steam Winter Sale!
And if youâre curious about what weâve been working on over these past two years, check out CLeM here!
Thank you for your support all these years, and have a great winter holiday!
Hello everyone, today we are releasing to your hands the newest addition for Ultimate Fishing Simulator - Florida DLC.
We have prepared a unique fishery, based on areas of the Florida Keys and Dry Tortugas Park. Our team prepared 12 new realistic 3D fish models for this DLC,
Florida map is the first in the history of Ultimate Fishing Simulator 1 (2017) â that has the seabed mapped on elevation (bathymetric) data, covered with a coral reef. Sounds interesting? We hope so ;)
For a limited time, DLC will be with a 15% discount! So what can I say? See you in Florida folks!
As 2023 comes to a close, we want to wish happy holidays to all of you! Before we take a break and gear up for the release of the next game in the Psychotic Adventures series, we wanted to take this time to say that we appreciate every one of you, and we couldnât have gotten to where we are without you guys.
So, if you or your friend has been contemplating playing Colossus Down, now is the perfect time! Colossus Down will be on a 60% off during this yearâs Steam Winter Sale!
And if youâre curious about what weâve been working on over these past two years, check out CLeM here!
Thank you for your support all these years, and have a great winter holiday!
As 2023 comes to a close, we want to wish happy holidays to all of you! Before we take a break and gear up for the release of CLeM on February 6th, we wanted to take this time to say that we appreciate every one of you, and we couldnât have gotten to where we are without you guys.
So again, thank you for your support all these years, and have a great winter holiday!
As 2023 comes to a close, we want to wish happy holidays to all of you! Before we take a break and gear up for the release of the next game in the Psychotic Adventures series, we wanted to take this time to say that we appreciate every one of you, and we couldnât have gotten to where we are without you guys.
So, if you or your friend has been contemplating playing Agatha Knife, now is the perfect time! Agatha Knife will be on a 60% off during this yearâs Steam Winter Sale!
And if youâre curious about what weâve been working on over these past two years, check out CLeM here!
Thank you for your support all these years, and have a great winter holiday!
As I grind away at the modding tools, I have a bunch of stability improvements, bug fixes, and small tweaks and improvements for you in today's weekly update, most of them coming from your reports on Discord.
I'll probably take a short break for the holidays. I expect the modding support to take 1 - 2 more weeks to get everything ready, the main challenge ahead being migrating entity IDs to strings. I'll share more details about the modding tools next week. Also a new non-combat skill is in the works too, so keep an eye on the releases!
Happy holidays!
Full changelog below:
Added
- Added a save backup system that copies the save every year and keeps up to 3 backups in %app_data%\Roaming\WizardsOfTheCode\Soulash2\backups. - Added a few new animals with unique resources to Savanna, Swamp and Snow regions. - New ears options for each Rasimi subraces.
Changed
- Improved history simulation to prevent some cases of settlement starvation. - Changed the selling price multiplier for some resource-type items like ores to 70% instead of 30% to align them with resources that provide bonuses. - Tweaked the job-hopping situations in history simulation to make them less common. - Added training option to all NPCs who may have something to teach. - Leaving the region heals every NPC to full health. - Changed treasure chest spawn rate to guarantee at least one in Golem's Tower and Harpy's Nest. - Replaced 2 stat points in Armorsmithing with new boots recipes. - Added Skavedda Horn to Scavedda Corpse scavenging. - Added properties to Observer's Eye. - Medusa's Head is no longer stackable, and it can be used indefinitely. - Increased magic slots for Enchanted Turban to 5. - Added parry to Oval and Scale Shields. - Immobile entities are now immune to knockback. - Added a bonus property to Great Larva Slime.
Fixed
- Fixed a memory leak caused by portrait layer duplication. - Fixed performance issues in actor-heavy settlements during combat. - Fixed stamina regeneration ticks accumulate while the stamina is full. - Changed region generation to prevent resources from spawning in the same tiles as stairs and slopes. - Set max world name input to 15 characters. - Added missing anvil to Human/Bone Wraith Toolmakers. - Added missing beds to Human Archers. - Fixed an issue in some settlements that would cause road generation to delete wells. - Removed the chance for double snake leather spawn in Tropical Rainforest, causing some Rasimi towns to have too much food available. - Manicles are no longer stackable. - Fixed an issue with Fit passive, which might reduce health when losing endurance. - Fixed an exploit that allowed selling higher than buying by juggling gear with high intelligence. - Changed Sight range property to allow negative values on items. - Added missing portrait for the arena master. - Added Nettle Plant spawns to areas having the Nettle resource. - Added Adamantine Vein spawns to areas with Adamantine Ore resources. - Removed a wall blocking the door under the arena. - Removed loot action from Burning Incense. - Fixed Max Stamina bonus on items. - When selling or stashing items that provide ability, the ability is disabled. - Health bar is now correctly hidden during Frenzy. - Fixed Mountain Maze spawn.