Luminaria: Dark Echoes - entharielart
At Enthariel Games, we believe in shaping the future of Luminaria together with our community. That's why, during our Steam Sale Week, we've discounted the early access to ensure that every member can join the adventure. We want you, a valued member of our community, to actively contribute to this exciting journey.

Discover a steampunk universe brimming with mysteries and challenges, confront the darkness, and play a vital role in the development of Luminaria! Seize this unique opportunity to acquire early access at a special price and be part of the game's evolution. Your participation is crucial in shaping the destiny of Luminaria.
Call to Arms - Gates of Hell: Ostfront - [GoH] Ty
Update 42: V 1.036.0

Change Log


Highlights
  • Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
  • Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
  • Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)

  • Added briefings videos for Germany Liberation campaign missions
  • Added destruction to wooden electrical poles (similar to trees)

  • Added towing weight information to unit icons
  • Added MSAA 8x and Anisotropic 16x to video options
  • Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition

  • Added new USA talks (voices) for Medics (V1 and V2)
  • Added new USA talks (voices) for Tanks (V2 and V3)

  • Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
  • Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
  • Fixed crash that could occur when entering direct control of a human

Conquest
  • Added the German platform cannons to DCG Utah Beach & new AA guns to DCG Crisbecq battery

  • Fixed minor issues on DCG Deulin and DCG Hotton
  • Fixed 155mm_schneider_us from spawning extra crewman in middle of map in conquest
  • Fixed flying object on DCG gullheim airfield
  • Fixed broken texture on DCG Sieg river
  • Fixed bridge to ground transition on DCG Vainikalan
  • Fixed bm13 icon in conquest
  • Fixed Liberation DCG maps trying to play wrong music file
  • Fixed preload of "conquest_blank"
  • Fixed CP cost of m4a3_75w in conquest
  • Fixed badly placed car in front of a mg on dcg_heistern


  • Changed Landsverk L-62 to show up a little later in conquest fought against AI Finland

Multiplayer
  • Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition
  • Added dynamite to Finnish engineer soldiers in early, mid, and late war
  • Added obstacle volumes to 1v1 forssa dam cliffs to help with pathing

  • Fixed bridge pathing on MP Vitebsk
  • Fixed bots buying the wrong Stug3g in late war MP
  • Fixed cost of Blau Rifleman in Mid and Late war (was 48 instead of 18)

  • Updated 4v4 Purple heart lane by opening some paths through hedgerows for balance

  • Increased cost of all stealth squads by 5 DP
  • Increased cooldown timers of all stealth squads to be consistent with tier 4 cooldowns

Single Player

  • Added briefings videos for Germany Liberation campaign missions
  • Added Briefings videos for Germany Liberation campaign with (Chinese subs)

  • Fixed autosave causing unit assignment issues in hotton mission
  • Fixed inaccurate headgear for the Red Army in the Winter War missions
  • Fixed Soviet singleplayer mission snipers not working
  • Fixed in campaign missions coop scenario cloning triggers causing talks to play more than once

  • Updated skirmish logics since new binaries fixed action command sync

  • Removed in campaign missions obsolete calls to localizations or events that do not exist

  • USA Mission 1 "Day of Days"
    - Fixed so that all fx explosions spawned via script on water and beach work in cooperative as well.
    - Fixed lca exits sequence as various events caused not all soldiers to exit such as addition of lca 3 exploding without check if soldiers got out, since lca were impreg on at the time.
    - Fixed all lca to happen faster.
    - Fixed plane in intro to actually look more like its hitting the lca.

  • USA Mission 3 "Operation Cobra"
    - Fixed positions of mguns/mortars/guns/tanks/infantry

  • USA Mission 4 "Mortain Counterattack"
    - Fixed actor fire sequences to stop after targets destroyed in scenarios so they don't keep firing at destroyed target. (pak40/panther)
    - Fixed certain scenario talks not played because using wrong event check

  • USA Mission 5 "Falaise Pocket"
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
    - Updated specular settings for environment (ground was too shiny)

  • USA Mission 6 "Battle of Hurtgen Forest"
    - Added flak88 in first ring along with few more infantry in area
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
    - Changed Siegfried dragons teeth to shed destruction

  • USA Mission 9 "Battle of the Bulge"
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed enemy patrol easy
    - Fixed mg/mortar/gun positions, fixed wrong breeds, placed enemy soldiers in more logical positions: trenches, emplacements
    - Fixed hero on doctrine 2 not staying after submenu back

  • USA Mission 10 "Lair of the Beast"
    - Removed a lot of heavy entities such as buildings etc on the outside of the map, and unused infantry from when map was being made.
    - Updated task 2 completion is possible in more logical ways.
    - Fixed issue where assign2 doctrine vehicle was set to player 0 thus playable right away in single player due to set in start.
    - Various small fixes.

  • Skirmish AI General logics improvements
    - Fixed recrew cannons/tanks to prevent paired up soldiers for recrew not ignoring "dont_recrew" tag
    - Extend visual range for player units when recrewing

Everything Else
  • Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
  • Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
  • Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)

  • Added destruction to wooden electrical poles (similar to trees)
  • Added towing weight information to unit icons
  • Added MSAA 8x and Anisotropic 16x to video options

  • Added new USA talks (voices) for Medics (V1 and V2)
  • Added new USA talks (voices) for Tanks (V2 and V3)
  • Added missing satchel charge to Landsverk L-62
  • Added lvl_8 tank_gun skill (was missing before)
  • Added gun repair/break animation to 155mm GPF platform version
  • Added new slope curve for 8.8cm PzGr.39
  • Added burned texmods for some flora that was missing it
  • Added 100rd belt version of Browning M19A4 and added it to Willys MB .30 cal
  • Added Liberation German briefing music to game as action_theme_4

  • Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
  • Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
  • Fixed crash that could occur when entering direct control of a human

  • Fixed trees from turning black when burned and instead changed to burned texmod
  • Fixed Panzer3e odd engine break animation
  • Fixed M10 GMC early from having 1 shell of wrong ammo preloaded in gun
  • Fixed 122mm Soviet and Finnish smoke ammo to be White Phosphorus
  • Fixed shooting fx location on M4A3 105 sherman Coax MG
  • Fixed sight picture for CGMC M15A1
  • Fixed M3 Lee to have 7 crew instead of 6
  • Fixed M4A2 (Early) missing 3rd/1st person views
  • Fixed Thompson M1A1 30 mag not ejecting on reload
  • Fixed "strange mantlet sight" of jumbos
  • Fixed off-map Mortar calls for MP not causing damage because blast would occur under terrain sometimes
  • Fixed BAR to use correct rifle preset for stats (net difference is a slight nerf)
  • Fixed "strange sight" on 105mm shermans' mantlet
  • Fixed M8 HMC trying to play cook off fx/animations
  • Fixed M20 and M8 Greyhounds to be able to tow
  • Fixed water showing inside LVT4 when in water

  • Fixed German 15mm HE shells to have enough blast energy to damage unarmored cars/trucks
  • Fixed missing mesh inside of StuH 42
  • Fixed shoulder stretch on die_fwd_01c animation
  • Fixed floating walls on destruction for barn01
  • Fixed opel blitz transport showing radiator fan on x model
  • Fixed "working wipers" problem on M6 GMC
  • Fixed some volumes on pershing to be "cast"
  • Fixed soviet m4a2 early armor setup
  • Fixed damage view of sdkfz 251/17's gun/turret
  • Fixed French barn shed
  • Fixed Germany house 2 volumes

  • Fixed some missions gameover using wrong localization
  • Fixed mission localization for nations on conquest win screen
  • Fixed missing units in FR localization
  • Fixed missing localization for weather selection on MP Purple Heart Lane
  • Fixed UA and RU localization

  • Updated USA vehicle icons with towing indicators
  • Updated armor modelling of M4 early-late and M4A1 75 early-late

  • Changed Veterancy level 6 to get +3 weapon skill (was +2 before)
  • Changed Veterancy level 8 to get +4 weapon skill (was +3 before)

  • Changes to 20mm Lahti L39
    - Fixed projectiles not being synced
    - Reduced fire rate (55 to 25)
    - Added zeroing (increases accuracy for each shot at same target)
    - Increased damage to armor (60 to 75)
    - Increased accuracy slightly (.85 to .80)

  • Increased distance stealth units are spotted when moving in prone stance (25m to 30m) remaining still is 25m.
  • Increased detect time for heavy tanks and tank destroyers when attacking from 10s to 15s
  • Increased speed of squat bolt rifle animation for humans so they don't skip animation if firing too quickly
  • Increased zeroing accuracy for medium artillery (105mm-122mm Indirect fire weapons)

  • Reduced average time between bursts for assault rifles slightly (increased ROF)
  • Reduced average time between bursts for SMG's slightly (increased ROF)
  • Reduced max accuracy spread from motion for SMG's (reduces accuracy penalty for human movement)
  • Reduced bolt action max rate of fire slightly (only affects Direct control and suppression fire order)

  • Removed M1 Carbine from USA soldiers carrying M1919A6 MG

r15668-15807
Family Land - Farmer Simulator - DRAGO entertainment


Greetings, fellow farmers! It's time for a little peek behind the barn doors to showcase the incredible strides we've been making in the world of Farm Simulator. Our tractors have been buzzing, and the fields have been ripe for some serious action!

🚜 Prepping the Soil
The team has been hard at work sculpting the digital earth for your farming adventures. In our latest devlog, feast your eyes on the initial steps of preparing the fields for planting. The soil has been meticulously crafted to mimic the real deal, ensuring your virtual crops get the best start possible.



🌱 Planting Season Begins
But wait, there's more! We're thrilled to share a sneak peek at the planting process. Watch as your farmer avatar expertly sows the first seeds of potatoes and corn. The attention to detail will make you feel the virtual dirt between your fingers!



💼 Full Steam Ahead
Production is in full swing here at Farm Simulator HQ. Our virtual farm is a hive of activity as we bring to life the intricacies of farming. And this is just the beginning! In upcoming devlogs, we'll be treating you to even more behind-the-scenes magic, showcasing how the game is shaping up in real-time.



🌾 Let the Farming Adventures Begin!
Thank you for being a part of this incredible journey. Keep those overalls on, grab your virtual pitchfork, and stay tuned for more exciting updates. The harvest is just around the corner!

👨‍🌾 Happy farming, everyone! 🚜🌾

Dec 21, 2023
Rappelz - Julia
Want to know how to increase the server buff this weekend and get useful loot?

The monsters of Guy's world, who are tired of the constant hunting for them, continue their riot! Templar Guild intelligence reports: the monsters are planning a new attack on the already suspicious Horizon! The smuggler of the Nostra clan managed to overhear their plot again, and this is what he told!

The attack will take place this Friday at the Horizon field:
  • Hector- 17:30 Moscow time
  • Panther-Vulcano - 18:00 Moscow time
  • Angel Minotaur - 18:30 UTC

The energy of the dead monsters will increase the server buff this weekend: each killed Reviak will increase the level of the "Necromancer's Power" buff (+0.5% to all characteristics) by 1! And of course, the defenders of the city will be able to get loot from the bosses!

Good luck defenders!
Dec 21, 2023
The Panic Room. House of secrets - Evanesca


❄️The most magical and wonderful holiday is coming. The Puppeteer invites all puppets to celebrate this New Year in his mansion!❄️

There's already a Christmas tree stand set up in your room! Go through the challenges in the mansion and look for Spruce Branches in the rooms. You'll need them to assemble the entire Christmas tree!🎄
Once the main symbol of the holiday is in place, it needs to be decorated with Christmas decorations. To do this, complete rooms in daytime modes.

New Year's Eve should be celebrated with family and friends! Give your friends some holiday cards! For putting them together, you'll get a whole mountain of holiday goodies that will restore your health.❤️

And what's a New Year's Eve without presents? Get into the spirit of the New Year, collect festive items (branches and toys) and special prizes will be yours!🎁

Let's celebrate together! At The Puppeteer's Mansion!
Super Bunny Man - Catobyte


Hello everyone!

We've received so many reviews recently and want to extend our biggest thank you to everyone who took the time to write one. We’re reading all of your comments! Your support inspires us to continue developing SBM!

Many of you have requested performance improvements for smoother gameplay, especially when playing online. We've been working on an update to address these issues, and we're aiming to release it early next year. We're all ears for more suggestions, so please don’t hesitate to comment on this post.

We're also thrilled to let you know that we have an exciting announcement for SBM coming in 2024. We can't wait to share it with you! 🥳

Thank you to every one of you who has supported SBM this year. We hope you and your loved ones enjoy the holiday season! 🐰🥕

Merry Christmas and a Happy New Year! 🎉
Catobyte
Dec 21, 2023
Animal Shelter - Games Incubator_Team
Ho ho ho Dear Players! 🎄

Holiday is coming and so is the Animal Shelter Christmas update! 🤩 Here are all the things you can expect during the event!





Setting the mood🥰
The most important element of the map altered look is obviously the SNOW, snow everywhere! ❄️
Couldn’t do without it, so of course it's here, have fun playin’ in it!⛄
In terms of changes in the menu; UI is now more festive and there is also a holiday tune playing in the background!🎵

Holiday items🎁
Once again, the cold weather 🥶 brought to you a long forgotten friend in form of a trinket, a penguin🐧 put him somewhere nice and comfy! 💝
On top of that we’ve prepared some other thematic decorations: gingerbread houses, snowballs and of course candies (lots of them) 🍬

Clothes for your pupils🐶
That’s right! The thematic holiday clothing is back!😍We have Santa’s hat🧢 elves’ shoes 👟 and more! We’d love to see what unique costumes you’ll put together! Share them with us on our discord.

Furniture🪑
A snowman to place outside!⛄ and the Santa’s sleigh 🎅 (let’s say we’ve borrowed it)😉

Changes around You💞
Holiday posters all over the place📛
Sprinkled some candy on the office sign🍬🤤and put some christmas lights on it!💡
Holiday wreaths on the garland decorated walls next to the new festive gate!✨
On top of that we’ve prepared some cool DLC decorations- interactive snow for the stud farm of Horse DLC and clinic of the Vet DLC and the climatic fence decorations for the Horse DLC. 👍

Event exclusive items🤯
We’d love to remind you that furniture and items bought and PLACED during the ⭐event⭐ will stay with you after it! 🤩

Clothes and decorations like: snow, changing the sky, the gate, CLOTHES FOR ANIMALS etc. DISAPPEAR after the event, so get the best out of them while they are here!🤗



Merry Christmas and see you soon!
The Animal Shelter Team 🎅

AEW: Fight Forever - Zyddie
Patch 1.08 is now live, below you will find the changelog.

  • Fixed a bug that caused players to pass through walls in Stadium Stampede.
  • Fixed a bug that prevented field hockey stick attacks from hitting frontal enemies in Stadium Stampede.
  • Fixed a bug that caused multiple damage when colliding with a horse and cart in Stadium Stampede.
  • Fixed a bug that affected attack hit counts in Stadium Stampede, so that now if a weapon attack hits
  • more than one enemy, the number of times it is used is reduced by only one.
  • Fixed a bug that allowed horse attacks in Stadium Stampede to hit downed enemies.
  • Fixed a bug that affected horse attacks in Stadium Stampede, so that now a horse’s durability value is reduced when it attacks.
  • Overall performance of weapon attacks in Stadium Stampede has been adjusted.
  • Grapple attacks in Stadium Stampede now hit the nearest enemy when there are multiple enemies in range.
  • Fixed a bug that would cause the AI to be stuck in the middle rope down state.
  • Fixed a bug that allowed menus to be operated while the tutorial was displayed.
  • Fixed a bug that caused incorrect "Singles Record" to be displayed in the victory screen after a title reboot.
  • Fixed a bug with some custom parts that caused traffic cones worn over the head to clip.
  • Fixed a bug that caused loss of input after jumping on an out-of-place opponent just before the referee counts to 10.
  • Fixed a bug that allowed reversal of a third party's strike attack while being grappled.
  • Fixed a bug that caused a fallen opponent near a barricade to partially clip into the barricade.
  • Fixed a bug that caused a hit animation to appear after jumping over the opponent when tope-attacking out of place.
  • Fixed a bug that caused the AI to not do anything to a wrestler on the apron.
  • Fixed a bug that led to dashing when not facing a downed opponent causing a jump over.
  • Fixed a bug that caused the AI to repeatedly enter and exit the ring when players were fighting each
  • other out of the ring.
  • Fixed a bug that prevented "Rope Step Tornado DDT" from being used as a signature/finisher.
  • Fixed a bug that caused the AI to not enter the ring and repeat the running animation if a tag team
  • partner fainted on the middle rope in the AI's path of travel.
  • Fixed a bug that allowed the user to stand in the air when going up to the corner of the guardrail near the ramp.
  • Fixed a bug in tag team matches that caused the AI tag team partner to forcefully touch and enter the ring, clipping their teammate, when the teammate was using their own corner to launch a move.
  • Fixed a bug that caused AIs to launch topes without aiding.
  • Fixed a bug that caused hands to get caught in the muffler when MJF appeared as manager in the
  • entrance scene.
  • Fixed a bug that caused visually disturbing flickering when the large monitor in the arena was destroyed.
  • Fixed a bug that prevented the guide HUD for tandem finishers from displaying when on a custom team.
  • Replaced the title screen with artwork for Season 2

On top of the bug fixes we have a few new things being added with 1.08 as well!

  • You can now invite friends and form parties within Stadium Stampede.
  • Voice chat is supported among party members in Stadium Stampede.
  • You can now match as a party for the Solo match type in Stadium Stampede.
  • Two new Stadium Stampede match types are playable: Duo Stampede and Quad Stampede.
  • A “match type select” screen has been added to Stadium Stampede, as well as tutorials for the new match types.
  • You can now check the gamertags of other players in Stadium Stampede, after selecting a spawn location at the lobby screen.
  • Added the following parts to CAW, New Male Wrestler > Ring Attire > Bottoms: TRUNKS 5-9, BOTTOM 58 - 60.
  • Added the following parts to CAW, New Female Wrestler > Ring Attire > Brassiere: BRASSIERE 8.
  • Added the following parts to CAW, New Female Wrestler > Ring Attire > Bottoms: TRUNKS 3.
Hell Let Loose - Greg_Team17
Hello everyone,

Welcome to our final Developer Briefing of the year. This edition will focus on 2024, showcasing a glimpse of our plans for the year ahead. Thank you for your continued, valuable feedback throughout the past twelve months — your insights helped us shape Hell Let Loose, and we believe we’re now heading in the right direction. Patch 14.6 is behind us, with work underway on 14.7, which will be the first update of 2024.

We plan to reveal the new Roadmap early next year to showcase upcoming content. Meanwhile, let’s have a look at some early-in-progress assets. These are all works in progress and are expected to be released across multiple updates throughout next year. The following WIPs are not an exhaustive look into next year, just a few snippets of content to expect.

US Commander - Patton

A new commander uniform, inspired by US Army Officer George Patton; a revered practitioner of mobile-tank warfare in the European and Mediterranean theatres during WW2 – his illustrious military career only marred by brash and erratic behavior.

“Lead me, follow me, or get out of my way.”



US Infantry Winter Uniform

This new uniform is a part of the Winter rework. The coat is covered with the residue of frozen conditions.



Purple Heart Lane

We’ve updated the rain VFX workflow on Purple Heart Lane and enhanced the puddle placements to be procedurally generated – improving the look of wet roads.





Tactical Map

Going into 2024, we are planning to clean up some key UI elements that continue to cause poor User Experiences across HLL. Each one contributes to a lack of understanding for newer players, complex onboarding systems, accessibility, clarity, and legibility flaws, and mounting design debt that prevents flexibility to adapt to future developments in the game.

For the Tactical Map, there have been lots of considerations surrounding all aspects of the design. However, our main focus was highlighting the most important information, reducing clutter surrounding the player, and providing clarity on the state of the game.

Designs not final





Field Manual

For the Field Manual, we understand that onboarding new players and helping existing players is not where we want it to be. We are continuing to look into different ways we can enhance the Field Manual to support those who need help understanding the core mechanics of the game.

Designs not final



Fire Rework

Updated on the right – the fire is completely reworked to improve performance and reduce the blown-out look of the original. VFX particle behaviour has also been reworked as well as adding in LODs that were missing on the original.



Crusader Mark III

We’re implementing this primary British cruiser tank – used in the early part of WW2 – with the British Rework update Part Two. Sporting a more powerful cannon, the MK3 still boasts an impressively short reload time of 6 seconds – clearing the path for firing more rounds to finish enemies. This tank demonstrates fantastic engagement opportunities owing to its flexibility, allowing it to strategically peek over ridges in most maps.



Gammon Bomb

The second part of the British Rework will introduce the Gammon Bomb (No.82 Grenade) to Hell Let Loose. Developed as a replacement for the Sticky Bomb; a volatile grenade known for being temperamental and dangerous – the Gammon Bomb served as an improvised alternative primarily used to destroy parked aircraft or vehicles.



Mortain

Mortain is a new map for Warfare and Offensive modes, due early next year. This map is based on the US defense of the French town of Mortain, which sits in a shallow valley – where the US rallied against German troops amid Operation Lüttich. The battle took place in August 1944, in Normandy, France.

Units from the 30th Division, including the 2nd Battalion, 120th Infantry, and two tank destroyer platoons, were dispatched to relieve the 1st Battalion, 18th Infantry. Their directive was to defend the town of Mortain, strategically utilising Hill 314 (also known as MontJoie) as a tactical defensive and overlook position.

During Operation Lüttich the town was destroyed, left in ruins with only a few buildings standing. The destroyed version of the town will be featured in the map.

Offering a plethora of notable locations – both historical and natural – Mortain features themes of contrasting areas throughout. Rock formations permeate the map alongside hilly areas of countryside and farmland.

Petite Chappelle Saint Michel


Fight for control of the famous Petite Chappelle Saint Michel from Mortain. Set atop the steep inclines of Hill 314, we have accommodated on-foot infantry routes by providing ample surrounding natural woodland cover for players to ambush their enemies and opportunities to be able to use the natural terrain to their advantage. While the Armour units must forge a path through the dense forestry, or navigate the winding dirt roads leading up to this rural central Capture Point.



Hotel De La Poste


Set in the beating heart of urban Mortain, fight over the iconic Hotel De La Poste. Infantry players must navigate the destruction of nearby shelled buildings, using rubble to their advantage amongst the devastation. Building defences at key locations can soon turn the tide of battle. Meanwhile, Armour squads have been provided routes to navigate the narrow streets of the town around the U.S’s last stand Capture Point.






Mortain is the first map built from the ground up after the departure of Black Matter. We wanted to take the principles of how Hell Let Loose maps are currently built, continuing to honour the core aspects of how the level and art is made, but also improve on them wherever possible.

We have updated Foliage, which allows us to create dense luscious forestry areas without performance impact. Stories, references and documents from the time have been thoroughly researched, to recreate historically accurate buildings where possible, and give Hell Let Loose players a glimpse at what war was like for the soldiers during that period. We look forward to talking more about these features, our process and sharing information about the development of the map as a whole soon.

The team is incredibly talented and dedicated. We’re always listening to player feedback, so we are incredibly excited to get it in front of players when the time is right. But for now, please enjoy these images that give a preview of what you can expect from Mortain, and we look forward to being able to share, test, and play it with you all in 2024

- Ryan Thomason-Jones, Senior Environment Artist

Thank you for your continued support, we look forward to seeing you next year! Have a wonderful Holidays and New Year. There's much more to share in 2024!
Dec 21, 2023
Rated Sudoku - Ace Zhu
Enhancements of Game Play:
  • Pencilmarks! (press shift+number to input pencilmark)
  • Press delete now also deletes content in slot
  • Bonus rating gain for solving a puzzle quickly

Other Changes
  • Simplified Chinese translation for Stats and Leader Board Page
  • Leader Board now shows whether a user is online

Checkout Pencilmarks in Video:

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