Added object grouping capability. Give objects a group name (underneath object name) in Edit Mode. When selecting one object in the group, all will move/rotate (scale?)
Added toggleable grid (Edit Mode only)
Added grid toggle control option to Controls panel.
Added new movement snap feature for all objects. Grab object, hold SHIFT to snap to interval. Interval is set in Settings menu. Works with objects and object subcomponents. Drop Target grouping snap overrides playfield snap.
Improvements
Made changes to UI Control panel
Single drop targets in a group can be deleted. Recommend deleting the last one in the group first.
Added 0.1s delay to manual ball spawning to enable single-ball spawning by quickly tapping the button (default B) or full-auto spawning by holding the button down.
Added function to remove any balls spawned on playfield prior to game being started (in Play Mode)
Fixes
Fixed round target movement not updating when moving in Edit Mode. This was due to mesh being set to simulate physics, which is now enabled only during Play Mode.
Fixed sort order of playfield decals and inserts
Fixed Logic Controller FX from running during attract mode
Hello, this is makaroll. Today, I’d like to present the first content update of the game including new features, balance changes, and improvements. I hope you enjoy it and as always, thank you for the support and playing Phantom Rose.
NEW
Roulette Mode
Roulette is a new game mode that can be unlocked after playing the Arcade. It is a highly randomized game mode with rewards you can use to buy weapon skins and other features in-game. New achievements have been added for Roulette Mode as well.
Diamond 15
Diamond adventure has been expanded to 15 and previous Diamond levels have gone through significant changes to compress, improve, and add new trials so that each climb feels more significant and challenging. If you’ve already cleared up to Diamond 14, please make sure to check the changes when playing Diamond 15.
New Skins
A new luxury skin, “Cute Aria” has been added to the Shop menu.
A new special skin, “Arcade Aria” has been added to the Prize Exchange menu.
A new weapon skin series, “Rouge” has been added to the Prize Exchange menu.
New Cards
New Booster Card pack has been added for the Mage class.
CHANGES
Blade Cards
Star Blade’s skill will activate only in odd-numbered phases
Removed En Garde from the card pool
Added Panic Shield to the card pool
Values of Blaze, Snow Shield, Curse Blade, Overheat, Rage, Crystal Pierce, and Ice burn adjusted
Mage Cards
Added an additional skill to Heart Blast
Added an additional skill to Energy Burst
Cross Sight’s skill will activate only before an Attack card
Removed Panic Shield from the card pool
Added En Garde to the card pool
Values of Hot Charge, Cover Bolt, Shadow Trick adjusted
Global Cards
Added an additional skill to Inferno
Tiedown card’s level change to 3
Cleanse card’s level change to 5
Values for Sharp Strike, Whisper, Rush adjusted
Other
Other minor balance changes and pattern changes for a few Phantoms
Minor changes to a few Engravings so that they only activate in Adventure mode
Bug Fixes
Hawk Ray card’s bug when it’s the final card activated in a battle
1. Fix the bug of unresponsive interaction with the main deity. 2. Adjust the main deity space background to display scene boundaries. 3. Introduce a crafting recipe where three ancient equipment items can be combined to create a new ancient equipment. 4. Modify the background of the interaction interface.