Freestyle 2: Street Basketball - [GM] Nutmeg


Brace yourself for the arrival of Ludrin, the enigmatic Ice Wizard who brings an icy touch to the court.

Ludrin's presence is a breath of fresh, frigid air, as he deftly weaves the power
of frost into his every move, leaving opponents shivering in awe.

Join her as she takes the center stage of Freestyle 2 community, bringing a chill
to the competition and a touch of magic to every match!





Get ready to see what the wizard will do on the court!

[Ludrin Character Character Information Screen]







1) Position : ALL positions (C, PF, CT, SF, SG, PG, SW, DG)

2) Height : Can be set within 160 ~ 200

3) Ludrin Unique effect :
- Intensive training points + 35
- SECRETA #Ludrin: Extended abilities +10
- Unbreakable Will: Buff function available
(Wizard from Team Secreta can use Buff Attribute)
- Ludrin's Ancient Grimoire: Motion selectable
(Ludrin can choose Motions using a special spellbook)





Character Collection:





Abilities:



Buff Details:
1. Press Space during a match to obtain a buff.
2. Buff effect lasts for 20 seconds.
3. There are no limits to how many times you can use the buff.
4. Once the buff ends, the buff gauge will slowly fill up over 30 seconds.
5. Different buffs will be obtained depending on offense/defense turns.
6. The personal buff ability will be applied



How to set Buff Attributes:
1. You can check and change the buff attributes from the “Player Info > Character Buff Settings” tab.
2. 3 attributes can be selected for offense and defense each.
3. Same offense/defense attributes will not stack when buff effect is applied.
* Buff attributes may be adjusted partially during balance updates.



Abilities per Position:









Skills:



Motion:



Motion Details:



* [11] Magic Points will be given when creating Ludrin character.

Ludrin's Ceremony




Diving Catch & Rebound


Baseball Pass & Block






Short & Long Layup


Short & Long Dunk Shot


Jump Shot





Long Range Layup & Close Range Layup


Long Range Dunk Shot & Close Range Dunk Shot



Breakthrough & Block



Jumpshot & Dribble 1



Dribble 2 & Long Distance Layup



Short Distance Layup & Long Range Dunk Shot



Close Range Dunk Shot & Jump Shot



- Characters from Team Secreta can select motions through their special gear.
- Motions can be selected upon creating a character.
- Check selected motions from the “Player Info > Character Buff Settings” menu.

Character Motion Selection:
1. You can use Magic Points to select motions.
2. Selected motions will be set as default motions for the character.
3. If you don't have enough Magic Points, you won't be able to select any more motions.
4. Selected motions can be changed anytime by using the
"Secreta Motion Changer" item. (Go to Player Info > SPC Buff Settings)

*** Note:
There will be a 1 time FREE character motion changer
when you change your motion for the first time.



Illustrations:



- Freestyle 2 Team
RPG Maker MZ - Nick_Komodo
FSM: Castle and Town Tiles​

<Ver.1.04 update>

ver.1.04 update file is inside of "FSM-Castle_And_Town_Tiles_102_EN" file

There are no updates in the sample project

<Fixed roof tile in these files>
  • fsm_Town02_C4.png
  • fsm_Town02_C5.png
  • fsm_Town02n_C4.png
  • fsm_Town02n_C5.png
Eberouge Character Pack 1​

<Fixes>
  • Fixed face graphic for "Euross_02" and "Euross_03” files in "Face" folder
Armored Warfare - Silentstalker
Commanders!

In today’s Developer Diary, we’ll be discussing a topic that’s popular with you all these days – the airburst ammunition used by Puma and Boxer CRV.

First things first. Yes, we know it’s performing a little too well and the Puma now arguably is the best vehicle in the game because of it. We have also noticed the ammunition is causing lags, so that’s another fun issue to address. Both issues need to be solved. But hey, this time we haven’t released an overpowered top Battle Path prize – so that’s a progress!

Anyway, let’s talk about this type of ammunition. The way it came to be was by adapting the mechanics of overhead HE from the Leclerc. After a few adjustments it worked like a charm. There’s a problem though. The way the HE blast wave in this particular ammunition type works is a bit different compared to the standard mechanic. In short, it’s looking for weakspots within its blast radius.

We’ll be removing that feature, which will significantly affect the behavior of this shell type. It’ll still be able to damage an MBT when firing at the right spots (above engine deck, above vulnerable roof, under it) but it’ll no longer frontally wreck MBTs when firing at their upper frontal plate.

Additionally, the explosive fuse will also be triggered by the presence of ERA/NERA/cage armor. In the game, it means that firing at such elements will produce no damage whatsoever as the blast wave will be stopped by them instead of going “around” them and damaging the soft side armor.

The module damage will also be toned down so that the targets don’t instantly end with wrecked guns. However, please note that destroying enemy guns with this ammo type still is a viable tactic.



In summation, the HE shells will become a far more strategic tool instead of a universal weapon. The adjustments should also reduce the lags.

These changes will be done to the Puma and the Boxer CRV but you’ll have the opportunity to “test” them on the KF41 Lynx Prototype IFV that’s coming in the future (and is not relying on them – it has other advantages such as its powerful 35mm PELE or its new infantry).

We are sure you can see the necessity of this change and, as always:

See you on the battlefield!
For the Crown - GierkiStudio
Patch Notes - Update V3.7.5:

Added Features:
  • Implemented widescreen support.
  • Introduced new blue and purple castles.
  • Redesigned green and red castles for a fresh look.
  • Added a special building to castles for more variety.

Gameplay Enhancements:
  • Added side gates without guards for increased production chain flexibility in mid and late-game.
  • Implemented guard animation when stopping pawns at gates.
  • Pawns can no longer die in the castle from exhaustion.

User Experience Improvements:
  • Temporarily disabled the tutorial for rework.
  • Introduced three new maps for diverse gameplay experiences.

Performance:
  • Optimized performance for smoother gameplay, even on less powerful systems.

Visual and Symbolic Changes:
  • Redesigned win coins, now featuring a crown symbol.
  • Adjusted menu windows for a more streamlined appearance.

Additional Elements:
  • Added random win screen texts for a varied and engaging experience.

Technical Enhancements:
  • Optimized save files; now 99% smaller.
  • Localized save files to your appdata folder instead of inside the application folder.
The Awakening Program - Puledro94
------------ Final Beta 2.18 -------------

Room 18 fix audio
Room 19 add 19d voice
Map_004 environment
Room 34 environment + Scene Console
Room 58 Base room made!

victor material animation added

add audio:
19d
34e
34f
34g
35f
35g
36c

EsterEgg Fradival
EsterEgg Mel_the_Honeybee


Door Segnale che mostra l'entrata

Add Victor new model Metahuman v2
Kingdom Eighties - Daria_Driver
Dear Leaders,

We’re cordially inviting you to a very special event - a stream where we’re playing Dome Keeper and Kingdom Two Crowns! Join Sanna and Vicki on their quest to demonstrate and discuss the similarities and differences between the two games, the strategy and defense tactics one can utilize in both, and explore the beautiful and fascinating realms that the games immerse in.



📍 On Steam here and YouTube here

⌚ Dec 20, 5pm CET

🎁In case you haven’t heard, we’ve also prepared a {LINK REMOVED} - a perfect opportunity to get both games. Currently, the games also have separate discounts - so if you already have one of them, it’s a perfect chance to give another one a try!

👑👑Kingdom Two Crowns info:

https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/

👽Dome Keeper info:

https://store.steampowered.com/app/1637320/Dome_Keeper/

Follow us on social media to never miss any updates!

Kingdom: Twitter, Facebook, Instagram, TikTok, Discord
Dome Keeper: Twitter, Facebook, Instagram, TikTok, Discord
Kingdom: New Lands - Daria_Driver
Dear Monarchs,

We’re cordially inviting you to a very special event - a stream where we’re playing Dome Keeper and Kingdom Two Crowns! Join Sanna and Vicki on their quest to demonstrate and discuss the similarities and differences between the two games, the strategy and defense tactics one can utilize in both, and explore the beautiful and fascinating realms that the games immerse in.



📍 On Steam here and YouTube here

⌚ Dec 20, 5pm CET

🎁In case you haven’t heard, we’ve also prepared a {LINK REMOVED} - a perfect opportunity to get both games. Currently, the games also have separate discounts - so if you already have one of them, it’s a perfect chance to give another one a try!

👑👑Kingdom Two Crowns info:

https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/

👽Dome Keeper info:

https://store.steampowered.com/app/1637320/Dome_Keeper/

Follow us on social media to never miss any updates!

Kingdom: Twitter, Facebook, Instagram, TikTok, Discord
Dome Keeper: Twitter, Facebook, Instagram, TikTok, Discord
FAWE: Enchanted Forest - cnaize
Hello again, my dear friend!

I have gifts for you:
  • New version of the game with some improvements and bug fixes.
  • The second part of the game "Let's FAWE!" is now available directly on Telegram, try @TownPortalBot.
Merry Christmas and Happy New Year! :)
Kingdom Two Crowns - Daria_Driver
Dear Monarchs,

We’re cordially inviting you to a very special event - a stream where we’re playing Dome Keeper and Kingdom Two Crowns! Join Sanna and Vicki on their quest to demonstrate and discuss the similarities and differences between the two games, the strategy and defense tactics one can utilize in both, and explore the beautiful and fascinating realms that the games immerse in.



📍 On Steam here and YouTube here

⌚ Dec 20, 5pm CET

🎁In case you haven’t heard, we’ve also prepared a {LINK REMOVED} - a perfect opportunity to get both games. Currently, the games also have separate discounts - so if you already have one of them, it’s a perfect chance to give another one a try!

👑👑Kingdom Two Crowns info:

https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/

👽Dome Keeper info:

https://store.steampowered.com/app/1637320/Dome_Keeper/

Follow us on social media to never miss any updates!

Kingdom: Twitter, Facebook, Instagram, TikTok, Discord
Dome Keeper: Twitter, Facebook, Instagram, TikTok, Discord
Saleblazers - e Zinc
While we're working on the next shopkeeping patch, here's a smaller patch bringing some quality of life improvements and big optimizations.

You'll feel a significant improvement in framerate and reduction of memory usage when playing the game for extended periods of time.

➡️ Changes
  • ⭐Favorited build items (Z, X menu at bottom right of Bamboo Construction Hammer) are now saved to the item
  • ⭐Improved gun hit registration when up close
  • Added new dialogue to the plot sellers that explains what resources will be necessary to reopen the plot if the government shuts it down
  • Employees will now prioritize spawning on top of terrain when being loaded in
  • Better tick logic for employees’ needs when they are on break
  • Resolved a scenario where an employee wouldn't appear in the Hiring Table
  • Gun firing while ADS will play a shoot animation now
  • Polished AA42 Shotgun by making it smaller and giving it a rifle animation set
  • Coconut on Coconut Trees will now sway with the tree properly
  • Improved Beach Outlaw, Trench Outlaw, and Pickaxe Outlaw AI
  • Improved Ocean water shader slightly
  • Slightly improved water ripple follow VFX
  • Improved grass shader to have better lighting in all times of day
  • Added more checks to ensure Death Box spawns in a reachable location
  • Rebalanced regain shop resource requirements for Island Shop Plot
  • Improved shop save integrity
  • Adjusted LOD ranges for several items
  • Added better collision to Glasses Shop glasses to make it easier to grab the nearby Rune
  • Polished rock placement near Island Shop plot
  • Added head hitbox to Cow
  • Adjusted Swamp water material
  • Ragdolls no longer leave splash VFX, since they were spamming it too often
  • Adjusted collider on Castle Roof to be more accurate
  • Added tile SFX when walking on buildable roofs
  • Customers will no longer line up at Self Checkout Registers if they aren't hooked up to electricity
  • Reworked electricity rod connection code to have better chance at retaining connections on subsequent loads

⚙️ Optimizations
  • ⭐Greatly improved performance over long sessions by optimizing VFX pooling system
  • ⭐Greatly reduced memory usage over time by reworking VFX pooling system
  • Slightly improved performance over long sessions by properly unbinding an AI delegate
  • Optimized startup code for items and ragdolls to not be as heavy
  • Optimized load code for items that stick to walls to eliminate all raycasts

🛠️ General Fixes
  • Resolved a few edge cases to approaching Kazai Castle and Telemed Dilemma quests
  • Resolved an infinite loop near the Island Shop Plot due to a Squid trying to follow itself
  • Fixed various disconnects
...