The year is coming to an end, and looking back we feel like 2023 was one of the most fun years we had working on Coridden! We’ve been adding a lot of new content, improving the game thanks to great player feedback and the extra help from several talented devs. Also, a little final gift just in time for Christmas, we teamed up with Anshar Publishing to help us during this last challenging stretch of game development.
This last period we’ve been working further on the different levels, quests and story of the game. One particular area we’ve been putting more work into is making more “boss” enemies and other extra challenging encounters. So design, animations, enemy behaviors and VFX have been created and improved upon to achieve these more challenging fights! We don’t want to spoil too much here, we’re eager to hear what you think when you face them yourself.😉
But we’d love to share some abilities we’ve been working on for the creature “Dragolem” at least! This one is a very tough and heavy-hitting monster. 🐉
We’d also like to share a quick showcase of our first implementation of the new robotic enemies you can encounter in game (so, still early WIP). We’re implementing 3 different types of these stationary “turret” enemies, and while most of them might be a bit slow to turn and start shooting, getting in their line of fire could mean big trouble...
We know next year is going to be the most exciting one yet, as we have a Kickstarter campaign coming in Q1 and the full release on the horizon!
Until next time, Wishing you all a Merry Christmas and a Happy New Year ✨ /Aftnareld Team
New Releases since Monday, 18th of December 2023 Pathfinder 2 RPG - Pathfinder Society Scenario #1-06: Lost on the Spirit Road Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/2731600
Pathfinder RPG - Campaign Setting: Path of the Hellknight Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Setting https://store.steampowered.com/app/2728030
Pathfinder RPG - Pathfinder Companion: Chronicle of Legends Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Accessory https://store.steampowered.com/app/2676490
Horror Companion Adventure (SWADE) - Patient Zero Publisher: Pinnacle Entertainment Group System: Savage Worlds Adventure Edition Type: Adventure https://store.steampowered.com/app/2691540
Vampire: The Masquerade 5th Edition Chicago By Night Publisher: Renegade Game Studios, LLC System: World of Darkness 5th Edition Type: Accessory https://store.steampowered.com/app/2627160
Kept you waiting, huh? We've just released the first update for the Steam version of the game that drastically improves stability. Future updates that will address other issues, improvements and new content are coming in 2024!
Stability:
Implemented general stability fixes.
Fixed an issue where players could experience crashes while playing advanced levels of the Ramen minigame.
Fixed periodical stability issues related to dropping and picking up the Chainsaw.
Achievements:
“Severance Pays” achievement progress now cumulates across multiple saves and playthroughs.
Chainsaw finishers and certain wall finishers are no longer required to complete the “Severance Pays” achievement.
Previously unseen finishers now have a higher chance of being triggered, making the “Severance Pays” achievement much easier to obtain.
Bugfixes and improvements:
Implemented various collision adjustments.
Fixed a bug where multiple pause screens would open if a player repeatedly pressed the Tab key.
Switching to Fullscreen mode now saves correctly after the game is restarted.
Fixed an issue where certain cutscenes would sometimes pause at the start.
Exciting news! With the launch of The Superhero World it's time for you to unleash your inner superhero and vote for the hero you want to embody to conquer this amazing world. There are 4 incredible superheroes for you to choose from: Chronos, Melodia, Titan, and Rebel. Your mission? Vote for your favourite!⚡
The winning superhero will become available for FREE to all players!
Chronos isn't just your regular superhero, they've got this rare gem on their forehead called Tick-Tock Crystal. This ancient stone not only makes them look legendary but also gives them the power to fly and control time and quantum woo. When it's time to fight, they tune their mind into the crystal's powers and can see the future, make smart moves and gain special knowledge.
But here's the twist – those visions? They're not always in sync with reality. As Chronos plays around with time, things get a bit goofy. The gap between what they see coming and what actually goes down leads to some seriously unexpected consequences!
Melodia - The Sound Enchantress
Melodia is basically on a mission to battling bad guys armed with nothing but kindness. With the power of positivity, they can craft melodies that make others suddenly want to break into a happy dance or become overly generous with gifts and assistance. Their vibes are so strong, even the toughest villains can't help but be enchanted by it!
But, here's the punchline— the powers are like a superhero one-hit wonder, catchy… but temporary. And to add a sprinkle of chaos, there's a cooldown period. During it, they can get a bit slow and might find themselves stuck in the less action-packed corners of the world for a while. It's like their powers need a little nap after all that positivity spreading.
But hey, even in the midst of the chaos, our hero manages to bring a smile to everyone's face. Who knew fighting crime could be this groovy?
➡️Now, their fate is in your hands! Do you want to play as the enchantress Melodia or the powerful Chronos? Cast your vote now!
Disclaimer: The following stories are created for storytelling purposes and do not reflect in-game content
The temporal anomaly crisis has raised all manner of questions - and more than a few disputes. And the Federation has found themselves at the center of some of those questions. But when multiple timelines and universes are involved, who really gets to call the shots?
Event Name: Temporal Discord Event Type: Faction/Galaxy Event Start: Thursday, 12/28 at Noon ET (16:00 UTC) Phase 1 End Time: Saturday, 12/30 at Noon ET (16:00 UTC) Event Finish: Monday, 01/01 at Noon ET (16:00 UTC)
Squadrons: Y Crew Sharing: Y Faction Winner Bonus: N
Event Crew: Counselor Neera Ketoul (new) 5*, Judge Advocate Prosecutor Batel (new) 4*, and Una on Trial (new) 4*
Mega Crew Threshold: Admiral Robert April (existing) 5*
Ranked reward 5* crew: Quality of Mercy Chapel (new) 5*. - this crew will be featured event crew in the event starting on 2024-01-04.
Bonus crew - high bonus: event crew - small bonus: variants of SNW, Ketoul, Batel, Una, and crew with the ‘Explorer’ trait.
Event Faction Federation, Section 31, and Terran Empire
Live long and prosper, The Star Trek Timelines Team
Do you feel that chill in the air? A storm is on its way! From December 20th to January 2nd, Roundguard is celebrating the wintertime with a special event!
The dungeon is blanketed in a fresh coat of snow, the jingliest jingle bells are here to welcome you, and the dungeon denizens are dressed for the weather. You know what that means... Pom pom hats!
Put on your fuzzy slippers and try your hand at two weeks of unique daily challenges with winter rules. Look out for snowballs snowballing and icy winds blowing through every day.
Good wishes to you all for a cozy end of year with endless marshmallows in your hot cocoa!
Before you dive into the notes we want to say a massive thank you to everyone who has joined us for the playtest so far. You have given us feedback on the first build, come to our discord, wishlisted our game and have shared it with your friends and family, and for that we are eternally grateful.
The whole team is so excited to be on this journey for a second time around and we really want to make a big splash with Zet Zillions. Your feedback is critical in helping us make this the best possible version of the game.
With that, we are going to step down for a well deserved rest over the holidays so expect relative silence for the next two weeks. But before we go, here's a meaty patch based on the feedback you have provided to us so far.
- This patch focuses on fixing some of the main issues present in the game. It also adds a bit of new content with some little balancing changes!
Additions: New cards - Tortoise Ship: Unplayable - Tortoise Bomber: Battle fusion, deal 6x2 damage random - Tortoise Dropship: Battle fusion, add 6x2 population random - Proliferate: Pulverize, double population on target - Trash Star: Unplayable, on draw deal 5 damage to all enemies - Trash Ganger: Populate 4, increase population by 4
New event - Grinder: your personal card shredder! Can be found on act three (no art for now, sorry guys!)
Changes:
Cards - Removed draw one card effect from “Grinder” - “Animal” is now an Exile card, and not Innate - “Trash Settler” is now an Exile card - “Trash Charger” now doesn’t lose 5 damage when played - New art for cards: “Birdie”, “Void Vulture” and “Blast Troopers” - Added “Plunder Squad”, “Blast Troopers” and “Cometeers” on the pool of possible cards in the Dok Shop
Effects - Spike will not activate if the one dealing damage is also the target - Spike will not activate if the damage comes from a trait - Spike damage will not increase by other effects like strength or vulnerable
Map - New hidden event for population cards - New mutation results: “Trash Star” and “Trash Ganger” - “Gaia’s Ritual” can now be found in act two - “Trash Cannon” trait now can appear as reward after defeating act one boss - “Trash Cannon” trait was removed from the “Junk Hunt” event
Quality of life - Now the game doesn’t open with a DEAFENING volume! - End turn input changed from “Left Shift” to “Left Alt - Poison damage will now ignore shields - Mission “Get rid of cards” now updates during battle - Improvements in card descriptions and tooltips - Changed icons from cooldown skills
Enemies - Queen Hive: Removed “Pheromones” skill and vulnerable skill during phase one - Pangarula: Now acts faster and attacks more often - Colossus: Armor buffed from 20 to 30 - Colossus: Auto armor skill has been modified to damage 10 armor 15 - Rhino Buzzard: Review on its skills - Rhino Buzzard: Added spiked trait icon - Rhino Buzzard: Creates shits “Dung Piles” more often - Ghost Sniper: Tweaked skills and behavior so it is now more predictable (and also more deadly x.x) - Sad Star: Tweaked behavior to be easier to defeat and less annoying with status effects - Sad Star: Changes on her battle dialogues (she’s gloomy now) - Chad Star: Flex skill increased from 3 strength to 6 strength - Chad Star: New art for body shot cards - Planet Aiko: Changed skills so it is more obvious that the player must hurt it before colonizing it - Wasps: Tweaked so the remaining wasp will now put up a fight! - Hunk: Now more prone to use armor bash - Hunk: Hits harder and gains more armor - Hunk: Does not split into “Lil Stone” anymore, since this only made the battle longer and more boring - Mosquito: Encounters are now less common - Mosquito: Changed sap skill to make it less annoying - Fixed UI positions for “Crybaby” and “Geckoball”
Fixes - Fixed some typos - Fixed “Void Vulture” card description - Fixed a bug where permanent spike effect didn’t showed the correct value - Fixed a bug where Dok Shop price tag colors didn’t updated correctly when the player removed a card - Fixed a bug where the player could get stuck during the tutorial - Fixed a bug where the player could have no inputs at the map after completing the tutorial - Fixed a bug where the colonization icon activated when defeating non-planet enemies - Fixed a bug with tooltips in the Zillionspedia - Fixed a bug where some screens had their scroll slider not working - Fixed a bug where promotions didn’t load their arts correctly in the reward screen - Fixed a bug where cards created by a trait weren’t loaded correctly - Fixed a bug where the value of cards in the discard pile didn’t updated correctly when cloning a card - Fixed a bug with the moment of execution of the “Trash Star” card - Fixed a visual bug with the “Frag-a-Jam” card - Fixed a bug where the amount of shields in the player or enemy wouldn’t update correctly - Fixed a bug where the unlocked cards weren’t unlocked on the next runs (it was all a lie!) - Fixed a bug where “Gaia’s Ritual” results couldn’t fuse with grinder - Fixed a bug where when winning a battle, the game wouldn’t properly execute card and trait effects before the battle ends if they get executed in the last action - Game analytics initializing correctly now (tasty data yum!)
Detailed info The spike effect interactions were tweaked to avoid weird situations like the player using the card “Bash” while having spikes causing the player to hit themselves two times! :D There are traits in the game that activate when the player does a common action. For example, the “Collateral” trait deals damage on enemy armor everytime the player gains armor. If the player had this trait when fighting an enemy with spikes, the player is discouraged to use armor because of the trait's behavior. To avoid situations like this