Cafe Owner Simulator - Second Reality
Hello everyone!

We are glad to announce that the new Cafe Owner Simulator patch is already here. We are also working on the first DLC, we will not reveal all the secrets, but this addition will please all fans of Cafe Owner Simulator and the genre in general.



More about the patch:

  • Added 7 side task(new restaurant to restore)



  • Performance
Fixed an issue where the game's frame rate was dropping during the fast food festival, as well as, the game has been slightly optimized overall.

  • Burger Cooking Issue
When the player didn't have a grill installed, but had burgers on the menu - the game crashed.

  • Problem with saves on third-party tasks
After saving and loading the game on a third-party task - nothing would happen when pressing T, problem fixed.

  • Problem with serving rice
When visitors ordered rice - when serving it to the table - nothing was displayed on the spread.

  • Problem with storing ingredients in the warehouse and displaying quantities


When restarting the game - missing ingredients from the warehouse. Also, sometimes the quantity of ingredients was displayed as -1 or -2.

  • Localization fixes

Many fixes in translations into different languages.

  • Waiters walk in place - fixed

  • Now equipment breaks not so often.

  • Slight rebalancing of prices.

  • Food Truck
When performing a random task - "Give the order while the visitor's wait time indicator is green" - was not working in the food truck.

As well as many other minor fixes.

Christmas is coming - maybe it's worth buying Cafe Owner Simulator for someone as a gift! :D

https://store.steampowered.com/app/1498140/Cafe_Owner_Simulator/





Bug Bash - VespineShooter
We have added the following features to the game:
  • Steam Achievements to reward your progress
  • Steam Cloud to sync your level progress across devices
  • A new level 19 to challenge your skills
Dec 20, 2023
The Panic Room. House of secrets - Evanesca


Doctor... doctor! I don't need a doctor - give me lunch! An ordinary sandwich will do at least...

Yes, The Puppeteer has enough to worry about. He knows that food will help you recover from another dangerous ordeal... and pills. They can help you not only to improve your health, but even increase your maximum supply for a while!

The Puppeteer always takes care of his puppets, so he cut the prices of all health items by 30%.
Against the Storm - Leisurely Luke


Greetings, Viceroys!
Thank you everyone for such a warm reception of the 1.0 version of Against the Storm! We are truly overwhelmed with your kindness and support. We welcome all the new players and wish you lots of fun on your Viceroy journey.

We are grateful for all the feedback and reviews. Whether positive or negative, they help guide us in development and are enormously appreciated.

As always, we’ve been monitoring your messages and reports across all channels and today we released a new patch that addresses the issues you’ve reported. Please find the full list of changes below.

In the meantime, we’re also working on a small content update with new visual assets that we hope to release early next year. We’ll share some sneak peeks in the coming weeks. Stay tuned!

Changelog
General improvements
  • Deeds tied to reforging Seals are now automatically completed if players reforged a Seal before the “Guidance and Lore Update - Part 2” (October 26) which introduced new Deeds for reforging Ancient Seals.
  • (Steam Deck only) Input Auto Focus is now automatically disabled when playing on Steam Deck (to prevent the keyboard overlay from appearing without selecting a text box).
    • Important: This will only apply to new players. Existing players still have to disable the setting manually.
  • Added a resource amount indicator to the tooltip that appears when hovering over a “sell goods” order objective.
Bug fixes
  • (PC Game Pass only) We have implemented a potential fix that should prevent progress from being reset when playing on PC Game Pass. However, to fix the issue with cloud saves, we were asked to change our save structure on PC Game Pass version of the game. Please check the dedicated article for more information and downloadable custom save files: PC Game Pass - Patch 1.0.2 - Save file issue manual.
  • Fixed a bug where the HUD would sometimes disappear when loading a tutorial game.
  • Fixed a rare bug that caused some Abandoned Caches to break the game's interface when interacted with.
  • Fixed a bug that caused some World Map tutorial text boxes to be displayed in the wrong order in the Spanish version of the game.
  • Fixed a bug that caused the game to not fail once the Grace Period countdown reached 0.
  • Fixed a bug where some upgrades in the Queen's Hand Trail were missing a tooltip.
  • Fixed a bug that allowed ghosts from the Cursed Royal Woodlands to spawn in a tutorial scenario.
  • Fixed a bug that allowed players to stack up valid failed attempts for free in the Queen's Hand Trial.
  • Fixed an issue with Timed Orders not being available in the Queen’s Hand Trial.
  • Fixed a bug that was incorrectly calculating game time in the Smoldering City game history screen.
  • Fixed a bug where the Japanese version of the game would sometimes show incorrect characters.
  • Fixed a bug where a Cookhouse blueprint was given as a reward for the Ruined Beanery.
  • Fixed a bug that caused the difficulty preview button in the Training Expeditions panel to not display a tooltip.
  • Fixed a bug where the short description of difficulty levels was not updated correctly in the Daily Expedition panel.
  • Fixed a bug that caused the description of the Roaming Swarm World Event to be displayed in Korean in the Japanese version of the game.
  • Fixed a bug that caused a portion of the decision tooltip to be missing in the Japanese version of the Brass Order Engineers world event.
  • Fixed an issue with spacing in multiple encyclopedia articles.
  • Fixed an issue with two buildings being translated into the same name in Japanese.
  • Fixed a broken <style> tag in one dialogue spoken by Aunt Lori.
  • Fixed a bug that caused one of the conversation topics with Aunt Lori to repeat on every visit.
  • Fixed a bug with Blight Fighters laying on the ground when burning Blightrot Cysts on the Distillery.
  • Building keybinds are no longer accessible during tutorial animations (to prevent building when text boxes appear).
  • Fixed a very rare infinite loading bug caused by save modification.
The current game version is 1.0.2R
Westale: Peelgrimage - nyuseWang
Thank you for your support and attention to Westale: Peelgrimage. The following are the bug fixes in this update:

1. The controller has completed part of the compatibility.
2. Fixed an incompatibility issue for Hairtail screen.
3. Optimized the maximum amount of Masked Dragon that can exist.
4. Fixed an issue where the distance of Clones is way close and can’t stop enemy’s bullet.
5. Added “Claim All” button for Collection.
6. Fixed an issue where steam achievement of Xuangui didn’t work.
7. Changed the Chinese texts of Power of Words to English.
8. Fixed an issue of excessive sound effect of Leigong and Clones’ explosions.
9. The volume of Background Music and Sound Effect now can be adjusted separately.
10. Fixed an issue where the collections of Dominance and Resilient Clones can’t be unlocked.

Garten of Banban 7 - Euphoric_Brothers
Hello everyone!
We are very happy to have you here! If you would to stay up to the date with this series or any future updates then check out our social media links:

Youtube:

Twitter:

Instagram:

Don't forget to add it to your wishlist!
https://store.steampowered.com/app/2693060/

That's it, thanks again for being here!
- Ghepo & Faris, Euphoric Brothers
Ashes of the Singularity: Escalation - [SD] redskittlesonly
Ready to dominate the battlefield in Ashes of the Singularity: Escalation? Unlock the secrets to victory with our in-depth game guides. Whether you're a strategic genius or just starting out, our curated tips and strategies will elevate your gameplay. Dive into the guides below and lead your armies to triumph!

Popular Guides

Additional Guides:
View all here
  • Gameplay Basics
  • Walkthroughs
  • Modding Or Configuration
  • Maps Or Levels
  • Multiplayer
  • Weapons
Cavalry Girls - tuan_zhang2
Update List
_________________________________________________________
The new version has added a new function: Weapon Fusion.
Almost any weapon can be fused with another weapon (the current version does not support the fusion of melee weapons)
Players can find the entrance to the fusion weapon in the workshop (the plot is open for 44 days)

After weapon fusion, the weapons used as materials will disappear, and accessories based on material weapon properties will appear to fill the fusion slot of the original weapon
(For example, if we combine kinetic weapons with shotgun weapons, kinetic weapons will have a scattering effect. If we combine ray with high explosive weapons, the ray may trigger an explosion effect. Of course, based on the type of material, the resulting effect will have a certain degree of randomness.)
At present, there are 51 combinations of fusion effects, totaling 189 accessories
  • Kinetic Speed Core
  • Kinetic Collision Core
  • Kinetic Strength Core
  • Quick Reload Core
  • Active Reload Core
  • Kinetic Splitter Core A
  • Kinetic Splitter Core B
  • Kinetic Splitter Core C
  • Splitter Core
  • Splitter Boost Core
  • Kinetic Blast Core
  • Kinetic Burst Reaction Core
  • Mounted Grenade Core
  • Mounted Grenade Boost Core
  • Guide Rail Core
  • High-Capacity Magazine Core
  • Chamber Pressure Overload Core
  • Super-large-capacity Drum Magazine Core
  • Bipod Core
  • Kinetic Crit Core
  • Kinetic Damage Core
  • Kinetic Powder Charge Core
  • Heat Core
  • Armor Melting Core
  • Electromagnetic Kinetic Core
  • Electromagnetic Bullet Core
  • Ray Anti-blast Core
  • Ray Power-blast Core
  • Ray Fusing Core
  • Ray Welding Core
  • Ray Energy Core
  • Ray Refraction Core
  • Ray Trident Core
  • Ray Rapid-firing Core
  • Arc Anti-blast Core
  • Arc Power-blast Core
  • Arc Inner Guide Core
  • Arc Implosion Core
  • Arc Expansion Core
  • Arc Reflection Core
  • Arc Charging Core
  • Arc Blast-spread Core
  • Explosive Splitter Core
  • Chain Reaction Core
  • Delayed Fuse Core
  • Explosive Powder Charge Core
  • Heated Gas Core
  • Magnetized Gas Core
  • Unstable Gas Core
  • Broad-nozzle Core
  • Spread Constriction Core

Other updates
  • Remade all Shoulder-mounted weapons to make them more powerful and convenient
  • Optimized the logic of some bosses
  • Raised the upper limit of military ranks
  • Significantly increased the output of synthetic materials

Endless mode testing
https://store.steampowered.com/news/app/2055050/view/3904122044556106337
Do Not Feed the Monkeys 2099 - l_olivan
Knock Knock…🚪

Hey, Members! 🐒

It’s official!! Our 1st DLC "Two-cage Seasoning Pack” is OUT NOW FOR FREE to everyone who owns Do Not Feed the Monkeys 2099! 🐵

It's time for you to expand your cages and maintain order for those not following the rules. Download the 2 new free interactive cages + the Christmas, Chinese New Year, and Halloween seasonal content, and dig deeper to uncover new stories in this galaxy.

Don't forget, the special Christmas content ends on December 31st, so get festive and enjoy it! otherwise, you'll have to wait one full year to see it again. 🙊



Remember to update the base-game to its latest version first before installing the DLC. Also, the two new cages will be featured on DAY 1 of a new game. Those who played the game before should obtain the two new cages simply by starting a new game: starting one or two new games will usually suffice, and you'll notice if you got the two new cages immediately.

For new players, it is recommended to play the game "as is" initially, without forcing the new cages, since the tutorials are designed for the specific sequence of cages that players receive the first time they play the game.


Enjoy and happy spying!

P.S. The Primate Observation Club once again thanks you for all the support provided during this inconvenience 🙈 

Stay vigilant, keep watching, and remember: Do Not Feed the Monkeys!
Angelstruck - Feral Paw


Hey everyone!

TLDR: this is most likely going to be our last major demo content update. We aim for a 2024 Q1 release. We've been making a gigantic list of all the stuff we want to put in the final version of ANGELSTRUCK. This update, we have: a ton of long overdue improvements, a fiery, bombastic intro level, even more enemies, aaand 3 new perks (or weapons, really) with their respective Overcharges to let runs breathe more and give more options to crush your enemies. Details below:

NEW PERKS
We added 3 new summon perks. All of them are extremely effective against low-tier enemy crowds. With the right upgrades, they can even decimate through bosses. No synergies yet, but they're pretty damn powerful as they are right now. We have:
  • Chakram - Spinning circular blade weapon that expands its radius as it moves outwards.
  • Ethereal Sword - An animated, wildly flailing energy sword that aims and pierces the nearest target.
  • Void Orbs - Summon black holes that damage enemies on contact.

BETTER PERK SELECT SCREEN AND INVENTORY
Hover on a perk you want to select, and you can see which other perks it can potentially synergize with. This should make perk selections easier.
You can also glance at which perks you already have in your inventory, which sits at the top of the screen. You can access the same information through the pause screen too.

FLASHIER, JUICIER DASH
We've been introduced to the joys of Guilty Gear -Strive-, and decided to steal some of the neat feedback tricks of a satisfying melee fight. Floating numbers are always nice, but now, you'll know for sure when you've made some damage when you headbutt enemies with your dash move. Time will freeze, explosive flashes will occur, and the screen will shake. String a couple of enemies together and dash through to perform GTA1 guranga-style mad combos

ALL NEW ENEMIES
Here's a quick rundown on the enemies we've been working on:
  • A wave-based popcorn enemy that will often fly into the scene in large groups, assisting mid-tier enemies and providing Special Weapon charge fodder.
  • A new ground-based armored enemy, the Iron Maiden, which is tricky to beat but a breeze once you get its tricks, as it sweeps across the arena at crazy speeds. Dash at the right moment to perform an INSANE CROSS COUNTER MOVE and get the the upper hand.
  • A mid-tier enemy (internally referred to as the onion) that sheds its layers as you chip at its health, changing its firing patterns depending on the damage level.
  • We gave Alvus, the circular summon-spawning boss a nice paint job (the guy featured above). He looks right at home in his infernal surroundings now.
  • A new, meaty boss enemy, which appears in the middle of the demo. It's got some pretty cool moves.
  • A couple of variants for existing enemies.
We made a bunch of other enemies but it's not their time to shine yet. They will have to appear past the limits of the demo.

ALL NEW ENVIRONMENTS
This one took a while. We have a new intro (that's skippable) that connects to the first truly finished environment of the game: the ground floor of Hell itself, where our plucky angel will start her skyward elevator ride. We had a lot of fun coming up with how all the transitions between the levels will happen, and we hope you'll enjoy them. We've planned a couple more changes of scenery that will hopefully be extremely weird and gigantic.

BETTER GAMEPAD SUPPORT
We had gamepad controls available already, but solved issues that may appear if you get disconnected.

WHAT NEXT?
So what else is in store? The rest of the game is planned out. It's a long list, but we keep on truckin. As usual, we'll provide more updates as time goes on. Until then, take care and have fun
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