Because they're here. In Definitely Not Fried Chicken. To cause you mayhem!
Police Raids & Bribery
The Police have been added to the game. Once you are now making a little drug money, the Police Chief will come for his cut of the profits.
If you do not pay him, the Police will raid your factory. However, each time you pay, the Chief will get a little greedier and ask for a higher proportion of your drug profits!
If you reject his bribe (and take the raid) he will once again start asking for a smaller proportion of your drug profits.
The more drug money you’re making, the more severe the raid will be, so be sure to get your traps down and your guards suited and booted!
Christmas Decorations
In December and January, you will be able to place some Christmas decorations (which can be found in the Landscaping build menu):
Wreath
Christmas Tree
Wrapped Gifts
Stockings
Christmas Lights
A Reindeer
Gingerbreadman
Nutcracker man
Fixes:
Improved issue where attackers could get stuck by locked doors when attacking in large numbers.
Employees behaving strangely (e.g. not moving products to the appropriate location) when they have low needs (e.g. hunger) and an appliance is accessible to serve the need but it is not located within their room group.
Keep an eye out for Definitely Not Fried Chicken in the Steam Winter Sale, starting tomorrow, December 21st!
Keep up to date across our social media and Discord channels here:
This update contains an improved scoreboard that seperates the player name from their kills, and also shows if the player is creating a class and if they are dead
Players are now limited to 30 seconds per round to create their class, will improve this later
Today, we are sharing important information regarding the future of Witch It item trading.
In 2024, we are releasing Witch It to consoles as part of a long-term plan to support our game for years to come! You may have noticed a lot of changes recently in preparation of this, as we move away from Steam's systems to our own.
As a result, we are making some major changes to Witch It's item trading.
⚠️ On 24th January 2024, Witch It Steam Trading will be removed, and will be replaced with in-game trading a month or two later. ⚠️
First and foremost, your items are safe! We are working on a multi-platform trading system that will allow Witch It players to transfer items safely and securely in-game, no matter what platform you are playing Witch It on.
📝 FAQ
Why can't you have both Steam trading and in-game trading? To proceed with in-game trading, we must transfer some functionality away from Steam onto our own systems, which will mean Steam trading will not be possible.
Will I still be able to trade Witch It items with items from other games? No, the in-game system will only include Witch It items.
Will my items be visible in my Steam Inventory? Yes, your items will still be visible in your Steam Inventory. We also plan to make all items visible once again, including those which were previously hidden!
What about WitchTrade? Our team will be reaching out soon to ensure WitchTrade has our support when in-game trading is released!
Will I be compensated? We're currently exploring into ways to compensate players who support us through our trading pause - stay tuned!
🎉 Good News
We are confident that once these changes are made, Witch It's trading will be in a far better state than before: - All items will soon be visible in your Steam Inventory. - Item farming will be disincentivized. - Many new traders will be welcomed with the first console release. - No trade holds. - Limitless control over new trading functionality - we can expand our in-game trading system based on your feedback! - New exclusive items will be introduced in 2024, including a hat for Grand Architects, and a hat for Speed Build Contest winners!
If you have any further questions or concerns, please let us know in the comments. 💬
Acknowledged media outlets have taken Last Train Home, and they enjoyed the journey. Check out their reviews in the new Accolades Trailer:
Last Train Home has received tremendously positive feedback and stands strong, with a rating of 81 on Metacritic and a rating of 83 on Opencritic. Additionally, player reviews on Steam are at an amazing 86% as well.
Here are some of the things the media had to say:
"A video game that doubles as a World War I history lesson." - New York Times.
"A rich, interesting and honest experiment in history as a game." - PC Gamer (79/100)
"A strong contender for one of the best games in the genre." - Shacknews (90/100)
"Freezing to death in the Russian Civil War shouldn't be this entertaining." - Rock, Paper, Shotgun
"A strong mix of survival, management and real-time tactics." - GameStar (83/100)
"A product of love, a sincere testimony of the soul." - RageQuitGR (84/100)
"It offers some of the strategy genre's finest story telling." - Edge Magazine (8/10)
... and much more!
Get ready and jump on board to experience the acclaimed journey of Last Train Home yourself!
Alpha 8 delivers a totally re-worked new player experience, simplifying and massively improving the early game. We’ve also re-positioned the game in a static star system (without the expanding black hole) and introduced a whole new power generation system with new fusion reactors and solar panels.
Here is the update video where Mark & Chris run through the new features, and discuss the future of the project. https://youtu.be/VwQ7DgIIk0E
The game is now capable of simulating every system in the sector, simultaniously. This means the player can split their fleet up, running mining operations in one system whilst harvesting metreonic gas in another, whilst fending off a pirate attack in another. This opens up the possibilities for the game hugely.
= New Equipment & Items
Fusion Reactor - Uses Deuterium fuel pods and requires at least 500Mw for about 10 seconds to activate. - Produces a power output of 50-500Mw. - Deuterium (fuel pod) - Deuterium Recipe (Chemical Lab)
Solar Panels - Must be installed on the outside of the ship, built onto scaffold beams. - Produces 10Mw normally. - This reduces to 5Mw in a nebula, and 0Mw in Hyperspace. - Solar Panel recipe (Assembly Table)
Tutorial (continued) - Work continues on the in-game tutorial for new players.
= New audio work
Suit radio chatter for crew when they are wearing spacesuits
New UI sounds for construction, pipes, cables, installation, deconstruction
New ambiences for common equipment: reactors, fabricators, smelters, assembly tables
Delivery shuttle engine sounds
= New 'Exterior' graphics
New graphics for all gun turrets when viewed from exterior
Docking port exterior view improved
Thrusters now more visible in exterior view and tactical view
New exterior graphics for Small Tank, Medium Tank, Large Tank, Battery
Gun Turrets can now be distinguished in Tactical View - Railgun - a long single line - Cannon - two medium-length parallel lines - Gatling gun - three short parallel lines
= New community ships added to the base game - thank you!
The PAUSED and SLOWMO messages will now flash, to minimize players not realizing why the game has stopped
New STARGATE games will no longer generate a distress call in the starting map. This is because new players would often get very confused trying to do the rescue - without thrusters and without any skills in docking. Nb. Rescue Missions are still generated in the mission board
Fleet orders for gathering salvage, gathering minerals, and repairing hull now default to ON
Drones will now automatically return to their home ship if that ship is preparing to jump to FTL, regardless of Fleet Orders
Hostile forces in stargate mode will now correctly attack the player, and not random NPC vessels
Deconstruction UI effects improved
If the player destroys a Neutral ship, all other neutral ships in the system will immediately turn hostile to the player
Added a new Fleet Order: 'Mining'. This enables and disables all active mining from Mining Lasers within the current system.
Schematic view has been made more tidy and clear.
Improved the visuals when laying pipes and cables - removed unnecessary distracting visuals
Weapons Officers now wear a RED uniform, to distinguish them from regular crew
Weapons Consoles now support up to four guns, without requiring any research. Removed the research tree for Weapons Console Additional Slots.
Player-owned ships will now always render on top of other ships, derelicts, etc
Derelicts will be removed from the list of all ships after 3 minutes
Derelicts now slowly erode away to nothing over time
Damaged and Destroyed engines now belch flames
= BUG FIXES
FIXED: The equipment panel will now close if you select another ship or another location
FIXED: issues with the Equipment Panel not popping up when you right-clicked because it was 'blocked' by the open construction menu
FIXED: Missing pickup and drop sounds when crew is working
FIXED: The tick sound effect when installing equipment was wrong when the equipment had an even width or height
FIXED: Issue with Delivery Missions with a difficulty of 84 and 890 boxes!
FIXED: Main Menu ambience continued to play after clicking Import Friendly or Import Hostile
Issue #175 - After an FTL-jump, the suits are turned off. Orders are now carried through from system to system when FTL jumping unless you already have a fleet at the destination.
Issue #179 - (Survival) Cross-sector passenger missions can never be delivered
Issue #183 - Tutorial text modal not advancing correctly. Fix overlap problem and tutorial loop.
Issue #188 - Derelict ships will now automatically remove themselves from the layer list after some time.
Issue #190 - Fighters can attack a ship in another system
Issue #195 - Fuel canisters aren't getting loaded. Validate existing fleet transfers to ensure that they are still satisfying requests.
Issue #194 - A full "circular" track gets jammed and doesn't move. Allow tracks to move more freely.
Issue #196 - Can't see all ships in logistics screen. Fix a bug where the ships were overflowing the window. Present ships in the same order as the ship list on the right.
Good afternoon everyone. We inform you that our games available on Steam will be discontinued due to an internal company change. Terafox Studio will change its business sector, ending game productions. We appreciate the partnership, see you next time!
In Flashbulb Games, we are constantly looking for the best way to lead the future of Trailmakers. To be able to improve Trailmakers we need your help and feedback, so please give us a few minutes of your time and guide us. Your answers will be anonymous and we will not capture, or store, any personal data.
We want to share some news with you. We published a release trailer for Corsairs Legacy, which announced that the game will be released on Steam in January 2024. The specific release date will depend on how quickly the game will be approved by Steam. We plan to release Corsairs Legacy with full Steam Deck compatibility, which is being tested separately. We've already started the approval process and are awaiting the review results. The release date will also be affected by the results of polishing the game and fixing bugs in the current version.
You can watch the Corsairs Legacy release trailer below. It contains footage from actual gameplay and only the content that will be available in January.
The game will be released in Early Access, which can already be seen on the Corsairs Legacy page on Steam. We plan to release half of the storyline in January. Then, over the next 3-6 months, we will make updates: add new gameplay mechanics, and content, and fix bugs based on player feedback. The game will support all gamepads and will have an adapted tutorial in Early Access.
We have published an updated demo compatible with Steam Deck (need to enable the game through the gamepad manually) and other gamepads. Therefore, if you want to test Corsairs Legacy to improve the adaptation of the game to controllers - we will be grateful and waiting for your feedback.
Also, we will stream the game on the English-language YouTube channel this year. On the stream, the developer will play the current build and answer your questions from the chat. You can subscribe to the upcoming broadcast via the link (by turning on notifications) so you don't miss its beginning.
Good afternoon everyone. We inform you that our games available on Steam will be discontinued due to an internal company change. Terafox Studio will change its business sector, ending game productions. We appreciate the partnership, See you next time!