Dungeons 4 - Lunareiya
Dungeons 4 - Update 1.3

Dear fellow adepts of Evil, the Ultimate Evil greets you,

We have just released Update 1.3 on Steam, Xbox Game Pass across console and PC Game Pass for PC, the Epic Games Store, PlayStation 5, Xbox Series X|S.
The Ultimate Evil is in a festive mood and has decided to add plenty of timely Holiday content to the game including a seasonal outfit for Thalya and two permanent new skirmish maps! Please keep in mind that the Ultimate Evil can only tolerate the joyous holiday mood for so long and will banish any content marked as “seasonal” out of the Dungeon on December 31st making a return next year.
This update also includes an option to hide the UI, along with improvements to the executable to avoid false malware detection flags and multiplayer co-op bandwidth optimizations.

For more details, please check out the full changelog below.

*Insert cheerfully evil laughter here*
May you sleigh plenty of heroes and Hohoho…*cough*!

Changes:
New Holiday Content
Added new seasonal Content “Winter Season Event” to the game. The 2 new skirmish maps are playable throughout the whole year, while the “visual” holiday content is seasonally available each year throughout the month of December.
  • Added a new Christmassy music piece “Last Snotmas” (this content is seasonal).
  • Added the new “Christmas” Thalya outfit (this content is seasonal).
  • Added the new “Christmas Kobold” Hand of Terror skin (this content is seasonal).
  • Added new holiday visual decorations to the Throne Room and Snotling outfits (this content is seasonal).
  • Added 2 new Thalya skills “Thalya, the Glass Cannon” & “Thalya, the Bombardier” to the game. Both skills can be unlocked though the new skirmish maps.
  • Added 2 new skirmish maps to the game. “The Tree of Life” & “Sleepless in Sea Battle”. Both skirmish maps include adjustable map parameters. The tree and transporters on the map “The Tree of Life” have a holiday decoration during the duration of the event.

Game Options
  • Added graphics option: Shadow quality.
  • Added graphics option: Resolution scaling filter (Upsampling filter).
  • Added the option to toggle the display of gained experience points.

Controls
  • [PC/Keyboard] Added the option to hide the UI. A button can be assigned in the controls options menu under “Hide / show user interface.”
  • [PC/Keyboard] Added the option to freely move the camera. A button can be assigned in the controls options menu under “Free camera on/off.” Please note that there is a limit to the viewing distance and clipping may occur when moving too close to objects.
  • [Gamepad] Fixed an issue where it was sometimes hard to select single units on the overworld.
  • [Gamepad] Perk potion abilities and passive skills are now available for inspection in the ring menu.

Changes
  • Creatures now show new idle behaviors & animations within the Dungeon. They will appear socializing with each other if they have no currents needs to fulfill.
  • New reworked Thalya skill icons have been added.
  • Improvements to the executable to avoid triggering malware detection false positives.
  • Added new research tier to the Prison: “Heroes are teleported to the Prison upon being defeated.”
  • The internal storage of Mana and Toolboxes of the Infuse-O-Mat is now displayed when hovering over the Workshop gimmick.
  • Triggers of traps can now be located on lava and swamp dungeon tiles.
  • Fixed spells not being castable behind locked doors or the slime barrier.
  • Fixed an issue where units could disappear when closing a door while units were on the way to eat gobblers in the gobbler farm.
  • The heroes of the mid-tier can now be distinguished with Elite in their name.
  • The bronze/silver/gold tier icon is now displayed next to the hero image when selecting them.
  • Various improvements to the level editor (PC-Beta).
  • Added VFX when Snotlings teleport themselves.
  • Added VFX when a perk potion is applied to a unit.
  • Perk potions now have individual names.
  • Added the possibility to scroll though the statistics in the Win-screen.
  • Improved the resource distribution logic when multiple work units are queued to be built.
  • General balancing adjustments (Horde champions are now stronger in higher levels; The Dungeonlord Gorgu skill is now more expensive; The following research is now cheaper: Horde faction research, Horde champion research, Gnome research, Vampire Queen research).
  • Multiplayer-coop bandwidth optimizations.
  • General memory usage optimizations.

Mission Changes
  • Campaign Mission 11: Fixed the side quest “Transmogrifies Heroes” not triggering and completing correctly.
  • Campaign Mission 14: Reduced the amount of evilness demanded by the council of Snotlings.
  • Campaign Mission 17: Added another good creature to allow for more opportunities to gain evilness.
  • Campaign Mission 18: Adjustments to the timing of hero waves.
  • Campaign mission 20: Added further caravans to allow for more opportunities to gain evilness.
Dec 20, 2023
Community Announcements - Ecko
Hello,

I sincerely apologize for this inconvenience, There is a bug with a transport point in Gleam city which does not validate the correct transport point for Misty current. You may lose your saves and if this is the case I sincerely apologize.

Sorry...

Ecko
Dec 20, 2023
MX Bikes - PiBoSo
MX Bikes beta18i available.


Changelog
fix: graphics settings change crash
fix: dedicated server replay
Dec 20, 2023
AudioSpace - Kara Coder
As a small thank you for the past year, here's an audiovisual Christmas greeting for all you wonderful AudioSpacers: O Holy Night by Life in 3D

In terms of future development of AudioSpace, some quite interesting new features are already being planned for 2024. Can't spoil more yet, but there's especially one major visualization mode thingy in the works that I'm very exited about.

Meanwhile, enjoy the holidays, have a wonderful Christmas time and all the best for the New Year!

Kari / Ferrit
Dec 20, 2023
Smells Like Burnt Rubber - Der_Knob
What has changed?

Last release for this year.

I rebuild the "K9" track and improved "Watch out for Trains"
...as it was no fun... simple as that.
Now it's overall shorter, some turns are now easier to take, long - just straight - parts are now shortened or more interesting to drive (by adding some obstacles, explosives and other stuff).




Tests with friends were very positive. Let me here you feedback 😀

Player names above drivers
That was on the list, since a longer time. Now I think I got a good solution. The names are blended in, when a player is a little bit further away from the player. So you can identify your friends easier and also distinguish between real drivers and AI drivers.



All changes
Here is the full list:
Improvements
  • Improved layout of track "K9"
  • Improved layout of track "Watch out for Trains"
  • Usernames are now displayed above the vehicles - makes it easier to identify your friends
  • Improved AI drivers
  • Various smaller track improvements
  • New Wheels: "Pro Wheels 2k" - for experts, if you drive with your friends, which are new to the game
  • Smaller tuning parts balancing
  • UI: Selecting vehicle and tuning parts now display the number value for acceleration, max speed, and everything else, makes it easier to compare different vehicles / tuning parts
  • UI: Flags are now sorted from A to Z considering the local translation
  • UI: Various improvements
  • Direction arrows on the road are now glowing, to be easier identified

Bug Fixes
  • Fixed: Keyboard layout was sometimes not loaded
  • Fixed: Sometimes NPC vehicles (like trucks and tanks) stopped to follow the waypoints
  • (maybe)-Fixed: XBox 360 controller did sometimes start to vibrate, after race was finished
  • Smaller bug fixes

What is Next?
Still, the new track is in the pipeline... but maybe not for the next big release.
The reason is, I'm thinking about a (maybe) monthly event with leaderboard. Let's see... can't share too much yet, as I need to play around a little bit more first.

I wish you all a happy Christmastime! 🎅🎄
Dec 20, 2023
HG Adventure - haoGGGGGGGGGGGG
2023.12.20
=> Each death reduces the player by 10 chaos
=> Fixed an issue where map loading failed due to this update
2023.12.19
=>(Note that after this update, please enter the game map archive to save and exit, in this way to update the map archive to the latest version, which will greatly reduce the problem that may be caused by the change of map archive structure)(Map archive saving and updating process may take 4-10 minutes)
=> Upgrade the Unity engine version of the game to the 2022 version
=> Fixed a bug where the monster's health would be negative
=> Added map attribute Chaos, defeating bosses will increase map chaos, map chaos will increase the maximum health of monsters. Chaos drops every morning in the game (monster Max Health increases Chaos %)
=> High Temperature Protection Potion Duration increased to 300 seconds
=> The composite table holding the shield becomes an anvil
=> Energy Rifle base damage increased to 100. Increased Energy Spreader. Energy rifle fix
=> The price of Holy Water of Life is reduced to 400, and it has an alchemy formula. And add fishing blind box
=> New nuclear furnace (uranium ore production)
=> New ground lights. Nuclear ground lights. Hot floor lamp. Magic Floor Lamp (purchased at VV)
=> New loading machine and seeder (made by electrical station)
=> Added scope UI for some buildings
=> Enable the auxiliary machine to automatically turn off when the player dies
=> Increase mechanic's online performance synchronization
=> Optimized online map transmission and reduced the consumption of map transmission
=> Rewrote the map archive structure, please give immediate feedback if you encounter any problems (the new map archive uses block loading mode, so blocks that have not been reached after entering the archive will not be loaded, and all buildings and crops in the unloaded block will not run)
=> Make the open box automatically close when saving to avoid some bugs
=> The enchant table can be continuously pressed until the legend of the above quality enchant
=> Keep the favorability of small farm animals from falling below 0
=> Enable all players to complete or trigger quests or abilities to kill monsters when online
=> Make farm food can be continuously fed by long press
=> Fixed a bug where some bosses would not attack planes in stage 2
=> Fixed a bug where the player could not use any item or esc after returning to the main menu after death while holding an item
=> Fixed a bug where a fence would appear in the auxiliary machine
=> Fixed a bug where long press to buy or composit would take effect even after the interface was closed
=> Farm food exchange ratio becomes 4:12,023.12.8
=> Make lucky attributes to get random attacks from partners. Strength, skill, and intellectual growth supplements are more likely to get better grades
=> Partner Akashi's Phantom Normal Attack CD is reduced by 1.5 seconds
=> Modified the CD mechanism for normal attacks by NPC partners
=> Equipped with science and technology helmet, science and technology armor, gold battery, fire cross, accelerator battery, fire control core, sword core, core computing device, supercomputing chip, power chip, power module, science and technology chip, optical module, science and technology module, magic stone chip, supercomputing core, self-discipline core, skill core, strength core, intelligence core, divine blood module, radiation module, superstructure module, Quantum chip added magic cast TAG
=> Added sword damage and dagger damage data to the People information panel
=> Improve the correction of auxiliary machine 01
=> Added jewelry supercomputing chip, pole sword core
=> Increased panel damage for weapon annihilation, precision Sniper, and anti-materiel Sniper
=> Fixed an issue with item data initialization in the helper
=> Weapon staff class changed to Special
=> Enhance the jewelry power core, skill core, intelligence core, science and technology module effect, supercomputer core, fire control core, magic stone chip, power chip, overload chip, precision machinery, fury module
=> Reduces the health cost of the ornament high temperature module
=> Added mechanical modification effects of jewelry stance module, fury module, Hyperstructure module, quantum chip, power module, intelligence module, intelligence core, power core, skill core, and God Blood module
=> Enhanced G particle cannon
=> Modified the effects of jewelry sword core and Sword King's proof
=> Modified the effect of the jewelry quantum chip and changed the composition formula 2023.12.7
=> Increase the power of Grace G
=> The upper limit of G value is increased to 20
=> Weapon Steel Claw, Blood Claw, Technology Claw, Acid Claw, Seven Color Claw, Nothingness Claw classification changed to short sword and changed the sound of attack
=> Added G power suit, tech armor, tech boots, G power shoes (golem drop, floating gunboat drop)
=> Enhanced the effect of platinum sets
=> Changed the effects of the Spell Wood mechanical helmet and Spell Wood breastplate
=> The price of multiplied G decreases
=> The upper limit of the initial G value changes to 0
=> The sale price of enchanted stone is halved
=> Amplified weapon explosive engine, shock engine, high frequency engine to increase range
=> Weapon claw knives and superstructural claw knives are classified as short swords
=> Enhanced weapons with highly toxic knives and iron daggers
=> Changed the attack animation of short sword type weapons
=> Weapon low frequency moon shadow reload (add sword King box)
=> Improved animations for some sword type weapons
=> Modified weapon low frequency moon shadow, high frequency village rain
=> Added deputy mark for some sword type weapons
=> Removed the collision volume of some boss summoning buildings
=> Modified the loot generation mechanism in the Wizard's Labyrinth (generating 2 items)
=> Added skill Attack Fighter (purchased from Koji Ji 424 store)
=> Added skill mechanic (purchased from Koku Store)
=> Added Skill terminal guard (purchased from HG Store)
=> Added ability Meow Assassin (purchased from Small Library store)
=> Added Skill Hope G(buy from Firefly Store)
=> Added Destiny pilot teaching book in the Magic Master Maze treasure box (new map archive can only be created)
=> Added advanced mechanic instruction book in the gold treasure box of the Demon King Maze (only new map archive can be created)
=> Added super Mechanic instruction book in the Gun King Maze treasure box (only new map archive can be created)
=> Added Short Knife instruction book in the Gun King Maze treasure box (only new map archive can be created)
=> Reduced sniper attack speed
=> Change the composition method of the jewelry G battery
=> Added jewelry copper battery, gold battery, silver battery, radiation battery, superstructure battery, acceleration battery, intelligent core, strength core, skill core, fire control core, self-discipline core, supercomputing core, mechanical battery, high voltage battery, overpressure battery, pulse battery, sword core, magic stone chip, superstructure module, science and technology module, radiation module, pulse module, position module, high Warm module, Divine blood module, light module, ocean module, Thunder battery, fury module
=> Added auxiliary machine type items (small library to purchase machinery to modify the auxiliary machine)
=> Added weapon G Particle Gun (superstructure synthesis)
=> Blessing pulse blessing effect changed
=> Added Impulse hood Type 2
=> Skill Player effect changed and moved to Advanced Mechanic Tutorial
=> Ability Creature Shield changed to Pulse Blessing and effect changed
=> Skill Pulse Swordsman, Thief, Assassin, Courage G effect changed
=> Change the effect of pulse hood, pulse sportswear and pulse shoes
=> The equipment position shield is renamed Pulse Shield and the effect is changed, and the casting effect is also changed
=> The core of the ornament sword is changed to the sword rune and the effect is changed, and the casting effect is also changed (the obtaining method is changed to chop weapon bag).
=> Jewelry processing chip, power chip, quantum chip, G battery, core processor, overload chip, value-added G, fire Cross, black iron exoskeleton, pulse hair card, pulse exoskeleton, sword King certificate, radiator, precision machinery, outer core, Sky ring, Eba, overweight, power module, intelligence module, storage module, mechanical SLATE effect change
=> The effect of jewelry laser floating cannon and missile floating cannon has been changed
=> Delete the jewelry Self-disciplined Ray Gun, self-disciplined Ray gun Type 2, self-disciplined artillery, self-disciplined Magic gun, high-pressure magic gun, magic Magic furnace
=> Added weapon Reamer (people who lose their minds drop)
Taxi Life: A City Driving Simulator - MikeyShines


Hello Drivers!

Bug Fixes and Polishing in Full Swing

As we gear up for 2024, our team has been like busy mechanics, fine-tuning every aspect of Taxi Life. We've been squashing bugs (so many bugs!) and polishing the game to a shine. We're committed to making Taxi Life not just a game but an experience you'll remember.

Testing Steering Wheels
We're making sure that most steering wheels will be compatible with Taxi Life. Soon, we will share a list of compatible steering wheels with the community. So stay tuned to find out if yours is!

Top questions from the community

During the announcement of Taxi Life, we recieved a very epic response from gamers asking a variety of questions. There were a few questions that stood out over and over again, so we decided it would be a good idea to answer the most frequently asked questions here. So lets begin:

Q: Will Taxi Life have steering wheel support?
A: Yes. Taxi Life wil have steering wheel support at launch and will be compatible with most steering wheels.

Q: Will Taxi Life have VR support?
A: No. At launch Taxi Life will not have VR support. However, this does not mean that the conversation is off the table and we might go back to it depending on the success of the game and the needs of the community.

Q: Will Taxi Life have Catalan Language?
A: Keep your eyes peeled. We will have more information regarding adding the language soon.

LEGO Taxi Figurine Giveaway

Last week, we hosted a giveaway where lucky winners snagged an exclusive LEGO Taxi figurine! Congratulations to the winners - we can't wait to see where these mini-taxis end up. Stay tuned for more giveaways in 2024!

Happy Holidays and a Thrilling 2024 Ahead!

As the holiday lights twinkle, we want to extend our warmest wishes for the festive season. Happy Holidays and a fantastic New Year to all of you! We're buzzing with excitement to share what's next as we count down to Taxi Life's release in 2024.

Stay tuned, fasten your seatbelts, and enjoy the holiday season!

Hasta La Proxima!

Mike
Simteract Community Manager

https://store.steampowered.com/app/1351240/Taxi_Life_A_City_Driving_Simulator/

Social Media Channels
Official Taxi Life Discord Taxi Life Twitter Taxi Life Reddit Simteract Twitch Channel Simteract Instagram Simteract Website
Dec 20, 2023
Mandragora: Whispers of the Witch Tree - MEUR_Dani
Hi everyone!

We hope this update finds you well during this festive season! 🌟 From the entire Mandragora team, we wanted to take a moment to wish you all the happiest of holidays. 🎄


Now that the year is coming to a close, we thought it was the perfect time to look back at the rollercoaster that was 2023!

Here are just a few highlights:

Gamescom 2023 & New Trailer!

We were so happy that Mandragora got a chance to shine at Gamescom this year! 🎮 We had a booth on the showfloor (complete with giant werewolf statue, of course) where we were able to provide interested event attendees with a short demo of our game, and the atmosphere was incredible! To top it off, our trailer was selected by Geoff Keighley to be part of Opening Night Live – which was just an absolutely surreal moment for us!

🎁 If you missed out on watching our trailer live, don’t worry! You can still watch it over on our YouTube channel:

Exclusive First-Try PC Demo!


We were also able to bring a hands-on demo to Gamescom too. Thanks so much to everyone who played and shared their feedback with us!

Whenever we have a demo available later down the line that’s open to more players, we’ll be sure to let you know here in a news update!

🎁 You can also still check out our gameplay video of the demo right here:

Team interviews galore!


Our team is full of amazing people, and we were able to sit down with some of them this year and chat about their careers as well as their work on Mandragora.

If you missed out on any of them, don’t worry!

You can still check them out right here on Steam:
We’d love to continue doing interviews like these, so we want to hear from you!
If you have any requests for specific interview topics, please don’t hesitate to let us know over on our Discord or right here in the comments!

2024 will be a big year for Mandragora!

As we confirmed in our Gamescom ONL trailer, we’re looking at a 2024 release for Mandragora - so it’s going to be a big year for all of us! It’s thanks to your support that we’ve been able to continue crafting a game that we're truly proud of, and we can't wait for you to experience the magic of Mandragora.



As the year draws to a close, we're simply filled with gratitude. All your enthusiasm, creativity, and support have fueled our journey, and we're super excited to share more Mandragora with you in the coming months as we make our way towards release! 😊

Wishing you a holiday season filled with laughter, joy, and of course some quality gaming time, too! 🎮

See you next year! 👋
Alchemia Story - Alchemia Story Team

What are "Hideouts"?
This feature allows you and your Bond members to build your own Hideout.
You can also obtain Hideout EXP and Hideout Points by completing "Bond Quests", which are implemented at the same time as the Hideout feature.
The "Boost" function activates by using the "Hideout Points" and gives you various buff effects.
As your Hideout level increases, the amount of "Boost" buffs increases, and the rewards for "Bond Quests" change.


Hideout Information
You can see HIdeout information from Menu > Interact > Bond.

Hideout Status
You can check details about your Hideout.
Bond Name      ・・・Name of your current Bond
Hideout Level    ・・・Current Hideout level
HIdeouit Points   ・・・HIdeout Points your Bond currently has
My Hideout Points ・・・My Hideout Points you currently have
Current EXP    ・・・Total of current Hideout EXP
Until Next Lv   ・・・Amount of Hideout EXP required to level up
You can also check the Boosts you've learned at each level and those currently in effect.

Boost
You can activate Boosts.
You can also check the Boosts that are currently activated.
Bond Quests
You can check details about Bond Quests.


What are "Boosts"?
You can access Boosts from Menu > Interact > Hideout Information > Boost.
There are two types of Boosts: "Overall" and "Individual"
Overall Boost
You can activate up to 3 Boosts.
You need 100 Hideout Points to activate one Boost.
By activating the Boost, all Bond members will get the effects.
The Boost is activated for 24 hours.
Individual Boost
You can activate up to 3 Boosts.
You need My Hideout Points to activate a Boost.
You can activate one Boost for 1 hour with 10 My Hideout Points. (If you want to activate a Boost for a longer time, you are charged more points. )
You can activate them for up to 100 hours.

About the function to manage permissions to change Hideout boosts[12/27 Update]
You can check boost permissions via Menu> Interact> Bond> Change Permissions.
The bond leader can grant permission to activate Hideout boosts to each bond member.
*All members' permissions will be disabled as default.
*Permissions can be changed by the bond leader.

What are "Bond Quests"?
You can access Bond Quests from Menu > Interact > Bond > Bond Quest.
There are weekly "Co-op Quests" that you can play with your Bond members, as well as daily "Solo Quests" that you can play by yourself.

Co-op Quests
You can play the selected quest with your Bond members each week.
The quests and rewards you can get change by the Bond level.
*Co-op Quests update every Monday at 0:00 JST.
*The Bond level you have by Sunday at 20:00 JST will be reflected.
*The quest status will reset during the update.
*Even if there is a similar quest after the update, your previous progress will not be transferred.
*If a Mamono is defeated while being in the same party with the same Bond members, the progress level will not be duplicated.
*About new Bond members
┗The quest is automatically accepted from the next update after the member has joined.
┗New members won't get the rewards from the week they joined.
┗If you leave the Bond before receiving your reward and rejoin the same Bond, you will become a new Bond member and will not receive the reward for that week's Co-op Quest.

◆Co-op Quest Rewards
Rewards can be received when the Bond Leader presses the receive button on the Co-op Quest list.
Hideout Points, Hideout EXP, and Bond Donations will be added to your Bond when you receive the rewards.
Other rewards will be sent to the Limited Time Reward Box.

Solo Quests
Daily quests for Bond members to play by themselves.
Only the player who clears the quests can receive the rewards.
The rewards will be sent directly to your bag after pressing the receive button.
*About rejoining a Bond
┗If you leave the Bond and rejoin it before completing the Solo Quests or receiving the rewards, your status will be carried over.
┗If you leave the Bond after receiving the Solo Quest rewards and then rejoin the Bond, your Solo Quest status will be carried over.
┗Individual points you got before leaving the Bond will be carried over when you rejoin another Bond.
Screw Drivers - Novapichu

Hey, fellow car crashers… er, race drivers!

It’s been just over a week since we released the Project Vroom Vroom prototype, and we really loved seeing all the creativity you have already displayed! This is a dream project for us, and we are very keen on getting and listening to your invaluable feedback.

Thanks a million for engaging in our game!

Since its release, we have been working hard on updates and fixes for Vroom Vroom. Below, you can find quite a long list of all the stuff we’ve already put in the game.

Please feel free to continue suggesting both changes and additions, as well as bug reporting!

Full changelog:

Weekly challenge
  • Added the first weekly challenge to the game. You can start it from the main menu.
King challenges
  • New Speed King challenge: The looooop (and yes, it contains a loop)
New Building Colors
  • We have hidden eight new part colors somewhere on the map. They look like little books. Find them in the free drive to unlock some new colors for building your vehicles!
Minor changes
  • The “Dirt Wheel Medium” now only weighs 30kg instead of 60kg.
  • The current time between checkpoints of the speed king is now displayed with a drop shadow, so it should be better readable even in front of bright, blue sky.
  • Added a Discord invitation button to the main menu.
  • You can now enable camera orbiting mode in general settings. This allows you to freely rotate the camera around your vehicle.
  • The red stones inside the half-pipe now have colliders.
  • In creative mode, all king challenges can be played now. No matter what level you have.
  • Instead of showing that unlocking creative mode takes 15 minutes, it now displays 30 minutes as average time to unlock the game mode.
  • The wings are now colorable. Only the carbon wing is not colorable, since, well, it is made out of carbon, and it is absolutely unthinkable to put paint onto something so beautiful.
  • You can now switch between automatic gear shifting and manual gear shifting in general settings. If you want to shift gears manually, you have to use the (,) and (.) keys.
  • In the last five seconds of a king challenge, a slight ticking sound starts, which notifies the player that he doesn't have much time left.
  • The dirt tires now flip automatically to make their running direction face forward.
Bug fixes
  • Fixed “Unity editor” being displayed in the top left corner during king challenges. Now, the own Steam name is displayed.
  • Fixed missing translation in the parts shop. The Undo-button is now correctly called “Undo” instead of “Rückgängig”.
  • Fixed where, sometimes, the debris of destroyed objects was floating. Now, they should come to rest while lying on the ground.
  • Fixed floating stones in front of the speed castle bridge.
  • The Stepper motor tutorial was never ending, and caused the game to be restarted. Now everything works as intended, the tutorial actually ends.
  • The orbit camera mode now also uses the sensitivity set in the general settings.
  • Fixed UI having overlapping elements in some screen resolutions.
  • It was possible to get an immense amount of points in the Stunt Queen, by just driving outside of the map.
  • When using the stepper motor to power wheels, the car no longer has immense power.
  • Fixed the terrain collider behind the crash king castle.
  • The kings and queens don't do any reactions anymore after the challenge has ended.
    Stepper motors had some weird behavior, if W, A, S or D was assigned as the actuation key. Now, you cannot assign these four keys anymore since they are used for the driving logic, and thus, these won't interfere anymore with each other.

We will contiune to improve the game so keep the feedback coming!

You can either join our community discord and talk directly to us or you can submit your feedback through our Feedback Form.

Have a wonderful Holiday Season and thanks again for playing!

/Creactstudios
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