The feedback that we get shows that there is still some confusion regarding the game business model, especially since our publisher is predominantly known for the free-to-play games, and online games in general are quite often free-to-play nowadays.
We’d like to clarify that Age of Water is a paid game, not a free-to-play title. You’ll be able to make a one-time purchase to get access to the game and play the game campaign without paying anything extra.
Age of Water is not a session-based online PvP game like Crossout or War Thunder, it’s an open world adventure game with particular online features that enrich the gameplay experience. It’s totally possible to follow the story only without engaging in PvP activities or interacting with other players, if you feel like it. On the other hand, you can always invite your friends to have fun together.
Please, feel free to ask any questions via our social media or Steam. We’re closely monitoring your feedback and will be glad to help you understand the game nature better.
Happy holidays, Explorers! We hope you’re all having a fantastic December, whether you celebrate Christmas or are simply looking forward to the start of another year. We’ve had an absolutely fantastic 2023 working on Core Keeper, and we’re beyond excited for our 1.0 and console launch in Summer 2024. In case you missed it, we’ve put together a little timeline of our Early Access journey so far, including all our major and minor updates, crossovers, and seasonal events.
We’ve put a lot of love into Core Keeper this year and we’ve got plenty more to work on as we approach 1.0, but it’s also important for us to take some time to unwind over the Christmas period so that we’re well-rested for the new year. With that in mind, we’re pleased to report that the Pugstorm team’s Christmas vacation starts tomorrow! You can find out a little bit more about some of our plans below, and we’ll be back on the 2nd of January full of energy to crack on with dev work!
Fredrik Präntare - Chief Executive Officer & Game Director
This year, Fredrik will be travelling to Northern Sweden to visit his family. We’re sure he’ll be enjoying plenty of good food and festive fun but he’s also keen to get a little more exercise while he’s on vacation – hopefully, it won’t be too cold for him to go on lots of Christmas walks! After lots of socialising and exercise, he plans to spend a little time away from screens this year and get stuck into a Kazuo Ishiguro book or two!
Sven Thole - Chief Operating Officer & Development Director
Sven will be heading out to his family forest to fetch a Christmas tree soon, and we honestly couldn’t think of a more wholesome festive activity! There’ll be plenty of family time on the cards, but he’s also looking forward to playing the new Darkest Dungeon 2 DLC and re-reading the Game of Thrones books in preparation for the “upcoming” release!
Julian Seifert-Olszewski - Lead Artist & Art Director
Julian will also be visiting family this year and is very excited to announce that he’s expecting a new addition around February time. There’s lots to get ready when your first baby is on the way, and he’ll be spending plenty of time preparing for the new arrival. That won’t stop him from having a little fun watching movies, reading through his stack of freshly ordered books, and painting minis of course!
Herman Appelgren - Game Developer
Herman has one thing on his mind this Christmas, and that’s cozy times in front of the fireplace at his Cabin in Dalarna. He’ll be playing plenty of board games with his siblings and is planning on playing Root and starting a new Gloomhaven campaign! He’ll also be learning to fly the B787 Dreamliner in Microsoft Flight Simulator and catching up on the Star Wars series!
We hope that, no matter what your plans are this month, you find plenty of time to unwind and to play games! We may be heading out on vacation, but we’ll still be sharing plenty of activity on our Twitter page, so keep an eye out.
Vampire: The Masquerade - Bloodhunt - tobias.solem
Happy holidays, Kindred!
We present to you the fifth Bloodhunt community newsletter, which contains our seasonal greetings, community appreciation and the upcoming store update!
United Penguin Kingdom: Huddle up is now available on Steam! It's a free version of the full-game United Penguin Kingdom, featuring the first game year.
We're glad to announce Pocket Mirror ~ GoldenerTraum is taking part on this Maui Strong Sale promoted by the Publisher KOMODO — it'll be going for 40% off as part of the campaign!
As a company that has a main office in Honolulu and publishes on Steam from there, KOMODO are keen to help organize an event that helps people affected by the wildfires that devastated people, animals, and the environment in Lahaina, Maui this past August.
This sale will end tomorrow, 21st of December, 2023!
A percentage of the proceeds will be donated to the Maui Strong Fund, so don't miss out on your chance to support them this Holiday Season!
— More Info —
Don’t forget to follow AstralShift on social media to keep up with every update!
Yeni güncellememizle birlikte, başta AI sistemi olmak üzere, oyunumuzda bir dizi önemli değişiklik ve iyileştirme yapıldı.
Yapay Zeka İyileştirmeleri:
Oyunun yapay zekası üzerinde önemli iyileştirmeler yapıldı. Bu iyileştirmeler, daha zeki, meydan okuyan düşmanlar ve sizinle beraber korkusuzca savaşa girecek AI takım arkadaşları anlamına geliyor.
Çim Alanları ve Savaş Dinamikleri:
Artık çim alanlarına girildiğinde savaş durumu sona eriyor. Bu, stratejik hareketlerinizi daha da önemli kılacak.
Baykuş Ultimate Rotasyon Hatası Düzeltildi:
Baykuş karakterinin ultimate yeteneğindeki rotasyon hatası giderildi. Artık daha akıcı ve hatasız bir deneyim sunuyor.
Baykuş Animasyon Güncellemeleri:
Baykuş karakterinin animasyon hızları yeniden düzenlendi ve daha akıcı bir hareket dinamiği sağlandı.
Bekleme Süresi ve Işınlanma Etkileşimi:
Artık bekleme süresini azaltan eşyalar, ışınlanma yeteneğinin bekleme süresini etkilemiyor.
Ses ve Efekt İyileştirmeleri:
Menü sesleri ve oyun içi ses efektleri üzerinde iyileştirmeler yapıldı.
Yetenek Hata Düzeltmeleri:
Bazı karakterlere ait yeteneklerdeki hatalar giderildi, daha dengeli ve adil bir oyun ortamı sağlandı. Ancak %100 hatasız bir deneyim yaşayacağınızı garanti edemeyiz. Karşılaştığınız hataları mutlaka bize bildirin!
Orman Yaratıkları Hareket Hızı Optimizasyonları:
Daha iyi bir oyun akışı için, orman yaratıklarının hareket hızları üzerinde iyileştirmeler ve optimizasyonlar yapıldı.
Oyun İçi Sohbet:
Oyun içinde sohbet etme özelliği eklendi, böylece oyuncular birbirleriyle daha kolay iletişim kurabilir.
Oyun Sonu Ekranlarına Seviye İlerlemesi:
Oyun sonu ekranlarına, seviye ilerlemenizi ve kazandığınız ödülleri gösteren bir arayüz eklendi.
Normal Oyunlar İçin Yeniden Bağlanma Özelliği:
Normal oyun modunda, karakter seçim süreci tamamlanmasının ardından oyundan düştüğünüzde, yeniden bağlanma seçeneğini kullanarak heyecana kaldığınız yerden devam edebilirsiniz.
We want to express our sincere appreciation to each and every one of you who participated in the Balatro demo. The response has been phenomenal, with nearly 100,000 downloads (currently at 99K!), and it's all thanks to your enthusiasm and support.
As we approach the conclusion of December, we will be wrapping up this demo phase. The invaluable feedback and suggestions from this passionate community have played a pivotal role in shaping Balatro for the better. Your insights have provided us with a wealth of information, and we are eager to implement improvements based on your thoughtful contributions. If you have any additional feedback or suggestions, we encourage you to join our Discord channel and share your thoughts with us!
Behind the scenes, exciting developments are underway, and we have something special in store for you in January! Stay tuned for more details.
Once again, a sincere thank you for being an integral part of the Balatro community. We look forward to reconnecting with you in 2024!