Experience 3on3 FreeStyle’s new legend Genesa and upload your video via YouTube to win the Challenge!
[How To Participate] -Make a video about Genesa under following category:
Genesa’s Skill
Genesa Guide
Genesa Highlight
- Upload your video via YouTube with #3on3FreeStyle & #GenesaChallenge hashtags - Submission Period : 12/20 – 1/2 23:59 PST
[Reward] 1) Reward based on your views - 2,000 : 200 Points - 1,500 : 100 Points - 800 : 50 Points - 200 : 20 Points
2) If your video is selected for best video - 200 Points extra bonus!
[Important Notes] - This challenge event reward is separate from our monthly streaming event. You can win reward from both event with same video - You must upload video within submission period - Upon submission and including 2 event hashtags, you are aware of and agree with that your video might be linked in-game or part of our promotion video uploaded in YouTube - Only one video satisfying requirements with most view will be considered for reward - Video form is not limited. You can upload clip, livestreaming, or shorts - Best video is selected by 3on3 dev team. Both video quality and view will be considered - Your video contest MUST BE related with Genesa and exclusive for 3on3 FreeStyle. Showing other game content or brand will not be considered as candidate - Upon submission, you are agree with our Terms & Condition
[Terms & Condition] - You MUST meet Terms & Condition to be considered as a candidate. - No violation of copyright and age restriction content is allowed. - Video content MUST BE 3on3 FreeStyle EXCLUSIVE. No exposure of other games, anime, images, sounds, etc. is allowed. - Negatively biased opinion, harassment, exposure of gun, racism, and any other contents violating company's image is prohibited. - By submitting this form, you AGREE with our terms & condition of connecting your video to our game.
Greetings, FS City The followings are the updates for the end of this month.
[System] 1. New Character Update; Genesa
The android walks back in time! Genesa is ready for order! Genesa can change her mode to adapt to different situations. Meet Genesa and find out how technologized she is!
[Dash Intercept]
Momentarily dash to intercept the pass. Dive to the ball and intercept the pass quickly!
[Reverse Dunk]
Go over to the opposite side of the goal and dunk. Utilize Genesa’s power protocol to trick the opponent and ring the rim!
[Mode Control]
Genesa starts the game in Flash Mode (Steal +40) and can change to Dynamic mode (Field Block +40 & Steal -40) through Mode Control characteristics. She can change her mode 6 times in a single game. With Mode Control passive, Genesa can switch her ability to react to different situations.
Genesa's default's mode is Flash Mode. You can see enhanced Genesa's ability in Character page.
[Mode Reinforce]
When Genesa is in Flash Mode, her 3-point-shot ability and movement speed ability additionally increase by 40. When she is in Dynamic Mode, her mid-range shot ability and long-distance dunk ability additionally increase by 40. Get extra ability bonus with Mode Reinforce passive!
[Intensive Skill]
Genesa comes out as Intensive Prestige unlocked! Check out her 3 strong intensive skills!
[Layup Pass]
[Shadow Steal]
[Cut In]
2. P7 Upgrade Unlock
The hidden potential of your legend is finally released! Meet P7 update and how this majestic upgrade will enhance your character!
1) How to upgrade character to P7
- Your character must be upgraded up to P6 and eligible for P7 - You need 2 position intensive manuals, 20 position manuals, and 16 advanced manuals
2) What is the benefit of P7?
- You will unlock potential ability. For each level up, you will get potential point to upgrade the potential ability - You will get extra intensive stat point for each level up
- Limit of applicable intensive stat is extended from 10 to 15. You need to consume additional 2 intensive stat points if you want to add more than 10 stats
3) What is Potential Ability?
- Potential ability grants you extended ability to P7 character - You have 3 potential ability tree to determine character’s specialization. You can upgrade all trees as you wish. - Each branch gives extra stat bonus or skill bonus - To upgrade next branch, you must unlock previous branch - Some branches are bonded as group. You can only select one branch in the group - To find the potential ability, go to [Character] – [Attributes] – [Potential Ability]
- To upgrade potential ability, you need position potential bead and potential point
- You can purchase the bead with coin from shop - Potential point can be acquired by level up P7 character - If you want to reset potential ability, you can purchase potential reset ticket from the shop. When you reset potential ability, all consumed materials and potential points will be refunded
Team members can now have personality traits that make them more individual. E.g. someone will demand more food every day, and someone will not mind scrounging a little money from the general supply.
Also some warriors may become ill or temporarily injured as a result of battle, which will affect their stats for some time.
Traits and diseases can be viewed in the command window by selecting the appropriate slot. There you can also see statistics on the warrior, how many days he has been on the team, how many battles he has completed, etc.
The ability to knock out weapons from enemies when parrying their attacks has been implemented. In this case they will be forced to engage in hand-to-hand combat.
Improved AI for the Berserker and Viking Defender. The parameters of enemy and allied units have been balanced. Grouth in health has been increased as the level of opponents increases. The health of bosses in non-quest camps and flocks has been increased.
The parameters of some unit and hero skills have been changed for a balanced game.
When landing, starting from the 4th unit in the squad, it is allowed to take +1 to the quantity of each item except alcohol.
If a player raised a wounded unit at a location, then the number of days of treatment for that unit will be large.
The reward for victories in the arena has been increased.
The prices of goods from the gnome Willy have been increased in accordance with inflation.
Fixed: sometimes different health levels of bosses in the large bar below and the small one next to the unit were shown.
Locations
Traps have been added to locations. Spikes are triggered when friendly and foreign units step on them. Cranes allow you to drop loads on crowds of enemies.
Food tables have been added to many locations, with the help of which the squad can refresh themselves and restore some of their health.
New weapons and armor have been added to unit models. Added variability in character faces.
Improved display and behavior of unit models in locations: incorrect animations, overlapping units, missing armor elements.
New statues of players have been added who help us find bugs and make useful suggestions for the game in their reviews.
Many other improvements have been made to locations related to the location of objects, appearance and geometry.
Fixed: In some locations it was impossible to break slingshots.
Fixed: Altar markers disappeared in the Jormund's Cave location.
Fixed: in some locations the team found itself cut off from the hero at the start of the battle.
Fixed reported errors, stuckness and behavior of units in cut scenes, including boarding battles.
Travel map
Significantly improved the appearance of all 3 areas of the travel map, including forests, settlements and other objects.
The difficulty of boarding battles has been increased based on the area on the map.
The travel map interface has been improved: animation has been added to the ship's strength icon, and an icon has been added for quick access to the ship's tab.
The health of Snake Jormund in the floating state has been increased.
Fixed the sunken position of some ships.
Fixed multiple raider attacks within one day.
Raiders will now aggress at the player in response to fire.
During naval battles between raiders and merchants, the merchants can sink their opponents.
Fixed: Fishmen ships sometimes could not catch up with the player's ship if they had high speed.
Fixed cases of fog of war reappearing in explored areas.
Quests
Fixed the logic of the dialogue with Inga when Tosti returns.
Fixed the behavior of the Snake Jormund when receiving a hunting quest and displaying a mark on the map.
Ships
Added icons for slots when replacing a ship: a green plus sign and a red cross, which indicate new and previously available slots.
In the list of ships for purchase they are sorted by cost with selection by type enabled.
In the description of the ship's equipment, the necessary slot for installation has been added: bow, deck, etc.
Added a hint on blocked slots if they are not available for the current ship.
Fixed: The ship model was not updated when purchasing a new one.
Fixed: Items could be duplicated in ship slots.
Miscellaneous
Animated notifications have been drawn for events of ship damage and the acquisition of traits and diseases of crew members.
Various errors in displaying tooltips have been corrected, as well as some typos in the texts.
Fixed receiving achievements for defeating Thorstein.
We’ve updated the Animaze with several key improvements. Those of you who checked out the Next Version update a couple of days ago already know about this, but for those who have stayed on the default branch here is the news:
Desktop Changelog:
Added new idles, to make it easier to use holdable props for folks who don't use any form of hand tracking (though they are really fun when you *do* use hand tracking), added microphone and coffee mug holdables for those morning coffee moments and Karaoke streams.
Added UI warnings about typical experience “debuffs”: Bad framerate during streaming or issues with internet connectivity on start are sure to throw a wrench in your streaming experience. Low fps warnings, low average fps during broadcast warnings, and network connectivity warnings will now pop up in the UI, letting you know that there are some problems and settings that might need adjustment (in and out of Animaze). Depending on feedback, more debuff detectors will be added, for instance, below-ideal input camera FPS or jittery tracking input that can (and should) be addressed by dialing up the smoothing sliders.
Fixed a bug where reset keys in the Control panel were not properly displayed.
Fixed a bug where unbound keys were not saved
Fixed a non-start issue, if there was no detectable network adapter.
Fixed a bug with changing the model for ChatPal in the OpenAI settings panel
Various other fixes and optimizations.
Please let us know your experience with this build. If there are any unexpected issues please report them to us and remember that you can always roll back to the previous version branch while things are investigated. Here is info on how to switch branches: https://www.animaze.us/faq/animazedesktop/navigatebranches .
As always, we love hearing your thoughts about the new content and Animaze! Let us know what you’d like to see added to Animaze on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter! Thank you for supporting indie avatar engine initiatives.
The game's three endings (two for Story, one for Arcade) are now available, together with the final tower and its bosses!
Details
About the patch
This patch includes the final tower, the game's final bosses and two endings! Since it's a Frontline update, the final layer of polish (especially sound-wise) is not there yet. However, the overall quality is still high!
Also note that this is not quite the 1.0 release content wise - some things, such as an updated set of Achievements, are not added yet!
This last portion of the game has been a final boss in itself for us to produce, but we are happy with the quality of the content, and hope you guys will be too!
Some useful chat commands for testing purposes:
/towerreset - resets the whole tower /finalereset - resets the final battles
To add/remove a catalyst to see the different endings, type in these to turn them on/off (Note! Make sure to do this outside the final boss room or things might bug out): /toggleflag _MainStory_EndGame_CatalystOfPower_G /toggleflag _MainStory_EndGame_CatalystOfAwakening_R /toggleflag _MainStory_EndGame_CatalystOfMortality_B
Patch Notes
Patch 0.99h (Feb 19)
Additions
The last endgame stuff now has proper sound effects!
Changes
Some more UI stuff can now be translated
The Red Giga Slime in the One Measly Slime quest now scales with player level
There is now a tiny delay between the Perfect Guard-achievement triggering to avoid unearned edge cases
If you haven't picked up Mana's Shawl in the second part of Tai Ming, it can now be bought from Archie (in Tai Ming)
Pins are now unlocked slightly earlier after starting a fresh Arcade Mode save
Added some flavor to Mesido if you bring him along for your adventure
Bug Fixes
When a server quits the session, clients should now properly return to the main menu
When joining a server immediately after starting the game, the character select should no longer display wrong names and levels
The Tower elevator final barrage now truly, truly should leave people's summons and shadow clones alone
The ending cutscenes now show a 'waiting for players' prompt during their pauses in multiplayer
Fixed a number of UI related bugs
Patch 0.99g (Feb 3)
Additions
A bunch of new achievements has been added, along with rewards
Mana's ghost dog can now be interacted with, and a chest has been added in the same zone
Mama Guard now has a little bonus reward for visitors
Changes
Added padding tracks for the credits theme so there won't be silence even if the player don't fast forward
Beating Arcade Mode after the first time now doesn't play the same cutscene over and over
Arcade Mode style slot choices are now saved between sessions
Much of the in-game menu has been visually improved, and now support translations
Bug Fixes
The Arcade ending now plays properly even in co-op
Marino's remix theme now properly plays at the top of the tower
The names of house owners in now shows up correctly multiplayer
Fixed a music looping issue in the Normal Ending
Pins spawning in Arcade Mode no longer plays creaky ship sounds forever and ever
Fixed a muliplayer crash bug on the final boss
Harry now says his correct line during the Collector Exam
Patch 0.99f (Jan 17)
Bug Fixes
Fixed a crash bug on the final battle
Patch 0.99e (Jan 16)
Additions
The bow now has a final upgrade, available after the Tower appears
The two final bosses can now be fought against in the Evergrnid Arena
Two more pet skins per pet have been added
Changes
The Difficulty Selection can now (finally) be translated
All haircuts can now be selected when creating a new character
The northern part of Pumpkin Woods now looks a bit more polished
Ghost Mundi now has new dialogue in relation to her friend, if completed after the ending
Added some extra post-end dialogues to various NPCs
The final boss Barrier HP now scales with number of players
Bug Fixes
Fixed some visual bugs when defeating the final boss in certain states
The Cog Shield is now properly granted to all players when playing in multiplayer
The final barrage in the Tower no longer freezes persistent player spells (shadow clones, clouds, etc)
If dying dring said barrage, you can no longer wait it out under the Game Over screen to be revived at the end
The Season Hydras Mirror Fight no longer have the game over-tip remain during the whole zone
Ghosts on the Ghost Ship now have proper graphics for when they get frozen
Fixed a visual bug during the HQ cutscene after Ghost Ship
Going into the Main Menu Options no longer causes the game to skip the difficulty selection, auto-starting a Normal Mode game
Hotfix Patch 0.99d (Dec 29)
Changes
Dad now has a new dialogue line shown if spoken to while Amalet is stolen
Quinton now has a new dialogue line shown if spoken to before reporting to Dad, after Temple of Seasons
Various minor visual improvements
Bug Fixes
Terrorweed can no longer spawn thorns out in the air during the elevator gauntlet
Dialogue replies can now show different formulations depending on world factors (relevant only to certain translations)
Hotfix Patch 0.99c (Dec 21)
Changes
Everyone's favorite NPC - the HQ window cleaner - now has a post-end animation change!
Updated portraits for post-end cavelings + some expressions added elsewhere
The tower boss-rush theme is now updated to its intended version!
Bug Fixes
Fixed some text errors
Barrier being exploded just as the final boss was preparing to steal it no longer crashes the game
Getting the health potion stolen while Hard-mode final boss is charging up a Giga Earth Spike no longer softlocks
Taming pets in Arcade Mode no longer crashes the game
Patch 0.99b (Dec 20)
Additions
The two final floors have been added to Arcade Mode
The Catalysts now have a purpose
The Arcade Mode final boss now has sounds!
The new Arcade Mode events now have sounds
Arcade Mode now has a proper ending!
Changes
Loods in Lood God-rooms now have less HP
Reflected Wisp projectiles now deal much more damage
Adjusted the HP of some late-game bosses downwards in Arcade
Arrows shot by the pin that adds archery charges on basic attacks may now trigger other arrow-pins on hit
The pin that casts meteor on arrow hits now casts a silver charge meteor
Solo Hydras should no longer appear in Temple of Season gauntlet rooms
NPCs and summons now display damage numbers in orange, to help differentiate between player damage
The 'S-rank heals' shrine buff now heals for much more
GUN-D4M's hands now have a short delay before going into attack-mode after being damaged
Perfect guarding GUN-D4M's hands now actually has some useful purpose
The Winter Hydra's beam now behaves a bit differently
...and a whole load of others!
Bug Fixes
Ni's chat bubbles during the Festival now appears correctly with all translations
Crabbys no longer instantly re-locks on the player when using Blink
Wisps should no longer be able to get knocked out of bounds upon dying
Arcade Mode Essence can no longer be bought at the bank if the player has 999 essence
Scarie's quest marker is now rendered above the trees, making it easier to spot
Katarina now has an appropriate dialogue if interacting with her before the festival
The miners in Mt Bloom no longer talks about Steve having found a new job before he has
"Updates caught up" should no longer be spammed in chat for some players
Archie should no longer appear in the room where Mesido is saved, scamming playes
Fixed a multiplayer descync issue that could occur after a Floor Bet by Bishop
The 'Attacks and wand Projectiles add Spell Charges'-pin now triggers more reliably with wand projectiles
Fixed a bug where Ice Nova was unable to crit
Time Crystals should now reset arcade mode floors even more reliably
Fixed a bug where using Maracus transmute two times with a crashed sound system would lock the game
Fixed a number of text related errors and bugs
HP bars and barrier effects now match the opacity of the player they belong to
Shadow clones granted by the pin will no longer disappear if dying in multplayer
The Bag-tip regarding new charge levels of persistent spells now appear in Arcade Mode as well
Buffs that increase DEF% will now raise negative defense instead of lowering it
Attacks with armor penetration no longer adjust negative armor upwards
Marino's shadow clone dashes should no longer be able to dash through the shield
Boots of Bloodthirst can no longer kill players with less than 1000 MaxHP
The Double Damage curse no longer applies to Boots of Bloodthirst and Spectral Blindfold
Damage against barrier is no longer quadrupled with the 2x damage curse
The Ice Cream Parlor can now be encountered in normal event rooms (previously only via Archie)
The uncharged plants that come with the Gold Charge plant now attack properly!
Quitting the game right after being cursed by Bones no longer lets the player 'leave' the curse
Santa now stays as his small version throughout the Cookie quest
...and a whole load of others!!
More Insight
If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!
What's next?
Bug fixes, Achievements, final polish. The Stable-version of this update (which will be 1.0) will land when we've got all sounds in, and have done a final polish-pass of the game!
After that, we'll see what post release content is high on the list! We feel New Game+ is a likely candidate.
Genesa is here! Get P1 Genesa and exclusive Genesa's outfit with the challenge camp! Get 270 points right away upon purchasing the DLC and open the event to take her on a basketball court!
4. Genesa Platinum Card Sale Sale period: 2023/12/20 ~ 01/16 23:59 (PST)
Genesa Update Special! Limited offer to get Genesa's Platinum Card!
5. Special Lounge Genesa Pack Added
Genesa Packs are added on FS LOUNGE! Meet GUARANTEED PLATINUM PACK & FS COMPLETE BLACK PACK of Genesa ** Purchase counts of the packs will be renewed every 1st of the month **
Chance to prepare all the necessities to manage Genesa's Ability
7. Bundle Edition Genesa Unlock
Purchase Bundle Edition now and unlock all characters INCLUDING Genesa! Both editions will unlock current & future Characters and provide exclusive buff! Don't miss the lifelong benefits of 3on3 Freestyle!
8. New Character Update Genesa DLC Sale Sale period: 2023/12/20 ~ 01/16 23:59 (PST)
3on3 Genesa joins the court! Check out 3 perfect deals! Legendary DLC contains Genesa's Theme No.3, Hair No.3 and 500 points! Intensive DLC contains Genesa's Theme No.3, Hair No.3, Intensive Skill Training Item and intensive Manual!
Genesa's Shooting Challenge is here! Will you be able to get to the final stage? Challenge for higher stage for more handsome rewards! On final round, you may get P6 Genesa or exclusive Genesa Outfit! Try it now and find out!
10. Lucky 7 Shopping Bag Sale period: 2023/12/20 ~ 01/02 23:59 (PST)
The best chance to earn most wanted items with just 7 Points! Will you become the lucky one? Try your luck now!
16. Character Stat Boost Event Event period: 2023/12/20 ~ 01/09 23:59 (PST)
Boost your character and receive Special Rewards! Unlock more missions with GENESA and Get additional Rewards! Level up GENESA to P6 and play 3on3 mode for Premium Rewards!
Experience 3on3 FreeStyle’s new legend Genesa and upload your video via YouTube to win the Challenge! Be the winner of this challenge to earn 400 point bonus!
[How To Participate] 1. Select your category : Skill / Guide / Highlight 2. Make your video! 3. Upload with 2 event hastags #3on3FreeStyle & #GenesaChallenge
18. Intensive Character Update
Experience the high-end technology! Genesa is here to show her power with Intensive Upgrade! Don't miss your chance to experience her Intensive skill set!
Today, we're thrilled to unveil our newest Playtest teaser, offering you an exciting sneak peek into the gameplay that awaits you.
A heartfelt thank you to everyone who signed up for the Playtest – your enthusiasm and support are truly awesome! In just a matter of a few weeks, we'll begin granting the first wave of accesses.
Get ready to embark on this thrilling adventure with us! We also start streaming a gameplay from our development build so we are welcome to hear your feedback.
Warm regards,
Pixel Trapps team
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