The storm has come! Our monumental update that you have been waiting for a long time has been released. This time we pack all things together and add Operations, Inventory system, and most importantly - a new unit and reward cards. Check the buttons on the upper right side and you will see both operations and inventory. Note that the new unit will only be available as a reward for operations.
Moreover, we resolved an issue where player armies could be made to stop participating in a shared battle by changing relations and fixed a bug where users were able to declare war on AI players during an AI peace period.
Finally, we made an adjustment to the Shattered America map and added a passage between the Great Lakes, so it looks more realistic and geographically accurate.
For a closer look at the changes please check out the detailed list of updates and share your feedback with us on the forums and our Discord server.
================================= The servers are running now! Thank you for your Patience. ================================
December Update will be in process in the below schedule.
[Update Schedule] Universal Time (UTC): 2023. 12. 21, 02: 00 AM ~ 2023. 12. 21, 07: 00 AM *Please note that the updated schedule may be subject to change.
Also, we've prepared a surprise coupon to thank all users who are waiting for the October Patch!
Click the coupon icon on the top right of the game lobby and type: ---------------- JDHUEKXOHDWA ----------------
[Reward] Combination Box*20
[Coupon Open Schedule] Time(UTC): 2023. 12. 20, 08:00 am ~ 2023. 12. 21, 02:00 am
I know some people are pissed because the avatar creation isn't available yet while it's showcased on the page but I will be adding that soon.
However, before doing that I wanted to overhaul the battle system's resource system to make the gameplay a bit more fun, that way it's easier for people to wait. I have been trying to find the "Final Stardust" formula so I tested a bunch of stuff but that led to very boring gameplay sessions because the whole battle system was a mess.
I made all the cards focus on space counters so now it'll be a lot more dynamic.
I tweaked the elemental calculation as well. If it's not good I will completely remove it.
I might even remove evolutions and make all monsters "summonable" with just space counters. We will see. Some people asked about evolutions so I added a collection UI in the menu to see all the monsters. You can even check those that aren't implemented yet.
I got a lot of feedback on Discord and that helped me to know what to prioritize.
Here is the list of all changes: 0.5.2 12/20/2023 FIX: Saiments now consume space counters. FIX: Fixed a case where you couldn't Plavolve a Plano under certain conditions. GAMEPLAY: Removed Plano summoning limitation to once per turn. GAMEPLAY: Removed Plano surviving for one turn condition for Plavolution. GAMEPLAY: Removed Plavolution limitation to once per turn. GAMEPLAY: Plano summoning now requires space counters (1 per level). GAMEPLAY: Limited Mazai use to once per battle. GAMEPLAY: Mazais now require 1 space counter. GAMEPLAY: Changed "Dimensional Rift" effect to give an extra space counter instead of a free summon. GAMEPLAY: Changed "Goshi" Mazai effect to give 100 MG for each Plano the player has on the field. GAMEPLAY: Increased cards in hand at the start of the battle to 5. GAMEPLAY: Changed Elemental effectivess to be added on top of EP instead of multiplied by EP. GAMEPLAY: Changed necessary Eishougi resources to space counters only. GAMEPLAY: Updated the AI to handle all the new space counters uses. GAMEPLAY: Made space counters increase dynamically with the number of turns. GAMEPLAY: Changed maximum copies of a card in storage to 3. GAMEPLAY: All extra card copies are automatically converted upon entering the deckbuilding UI. VISUAL: Removed card display animation after a card is played (might add it as an extra setting in battle). VISUAL: Removed death animation (a new animation will be added later). VISUAL: Removed MahgiKuras from player HUD in battle. VISUAL: Updated all card types layout to work with space counters. VISUAL: Removed tutorial in battle (will update it in the next patch) VISUAL: Added a collection UI in the menu to see all the "PLANO" cards that will be available in-game. VISUAL: The booster pack ID box is now hidden if the card isn't included in a booster pack. AUDIO: Decreased some SFXs in battle.