Eternal Return - GM_Goddess
Servers will be temporarily offline for an estimated time of 4 hours on December 21st from 2 AM to 6 AM (UTC) to update Patch 1.11.



Check out the details on our Website.

Forza Horizon 4 - T10Yaachts

This week in Britain is all about JDM legends. It starts with dual Toyota MR2 action as the 1995 Toyota MR2 GT and the 1989 Toyota MR2 SC are both up for grabs in the Autumn season of the Series 69 Festival Playlist in Forza Horizon 4.

The 1995 MR2 GT is especially prized by collectors as the last MR2 of its kind. Mounted behind its seats is a 2.0-liter, 241-horsepower engine with a five-speed gearbox. Such incredible numbers put it on equal footing with cars like the Ferrari 348. In 1995, the MR2 ended its production run due to rising prices and insurance premiums.


The MR2 name has built a following that has endured over the years. MR2 stands for “Mid-engined Runabout 2-Seater,” while in the U.S. it is known as “mid-engine rear-wheel-drive two-seater.”

As for the 1989 MR2 SC, the SC stands for “super-charged” because of its Roots-type supercharger that used an electromagnetic clutch to adapt usage based on power demands. This 1.6-liter, 145-horsepower car is a hero in road racing, so get it turned up in the Autoshow and show your opponents what it’s made of.


It’s an exciting week for Toyota fans as their most successful homologated rally car, the 1992 Toyota Celica GT-Four RC ST185 is also unlockable, as well as the iconic rear-wheel drive 2010 Lexus LFA, a car that redefined Lexus and evolved their otherwise luxury performance vehicles to the realm of supercar with 552 powerful horses, innovative technology for its time and a truly impeccable exhaust note that will forever make it stand out amongst its sea of competitors.

The unlock requirement for each of these must have car rewards can be found below:

SERIES REWARDS:
  • 50% Completion – Horizon Backstage Pass
  • 80% Completion – 1991 Nissan Pulsar GTI-R
AUTUMN REWARDS:
  • 50% Completion – 2010 Lexus LFA
  • 80% Completion – 1995 Toyota MR2 GT

You have until Thursday, December 28 to complete this week’s Festival Playlist events with the overall series rewards available until January 12.

Category 
Event 
Restriction 
Reward 
Photo Challenge 
#CastleintheSky 
Take a photo of any Nissan with Bamburgh Castle 
Super Wheelspin 
Weekly Forzathon 
Tough Cookie 
Sports Utility Hero 
100 Forzathon Points 
The Trial 
With Love from Australia 
Country: Australia – A 800 
1988 Holden VL Commodore Group A SV 
Autumn Games 
Bamburgh Castle 
Honda – A 800 
2005 Honda NSX-R 
PR Stunt 
Mam Tor Danger Sign 
Anything Goes – S2 998 
Super Wheelspin 
PR Stunt 
Deep Vale Speed Trap 
Anything Goes – S2 998 
Super Wheelspin 
PR Stunt 
Brookside Speed Zone 
Anything Goes – S2 998 
Super Wheelspin 
Seasonal Championship 
Retro Tourism 
Retro Rally – B 700 
1992 Toyota Celica GT-Four RC ST185 
Seasonal Championship 
Journey into the Night 
Country: Japan – A 800 
1989 Toyota MR2 SC 
Seasonal Championship 
Mazda’s Guide to the Galaxy 
Classic Sports Cars – B 700 
1972 Mazda Cosmo 110S Series II 
Monthly Rivals 
Rail Yard Cross Country Circuit 
2020 Jeep Gladiator Rubicon 
Festival Playlist Completion 
Online Adventure 
Series 69 
Qualify for the Online Adventure Roster 
Festival Playlist Completion 
Dec 19, 2023
Mortal Online 2 - FarmerJoe
What’s New?
  • Krampos is back in Tindrem for the holidays and is sharing free raffle bags. Find the burned building in Tindrem and grab some bags for the chance to get something unique for this event.
  • Added new points of interest.
  • Added buildable bridges over some rivers.
  • Added NVIDIA Reflex Low Latency and DLSS Frame Generation to the game settings for supported GPUs.

Movement and Combat
  • Increase stamina gained on parries up to 15 (previously 10).
  • Parrying with a shield no longer grants stamina.
  • Fixed a few bugs where you would permanently block until doing another block. For example doing a block and opening a chest would get the player stuck in a block state.

Mounts and Pets
  • Multiple changes were made in an attempt to solve the “player gets launched into the air on dismount”bug. This bug is tricky to reproduce on demand and we had to use player recordings to figure out the cause. Please send a bug report if you still experience the issue after this patch.

Flags and Standing
  • Fixed a bug allowing you to loot players you were dueling.
  • Fixed issue for players who logged out as murderers would still be considered murderers upon login, even if they were below an updated minimum required murdercounts.
  • Fixed pets attacking murderers not turning the pet & owner local gray.

Tasks and Bounty Hunting
  • Removed the different bounty tiers.
  • You will now get a completely random murderer instead of one with murder counts within a range.
  • Updated Hunter task pools for each town to be more regional.
  • You will no longer be eligible for the "Quick Execution" bonus reward of tasks upon death.
  • Fixed bug causing you to gain progress for nonboss tasks if you also had a boss task and someone else got the last hit.

Guilds and Territory Control
  • Fixed an issue that caused the territory of a keep to reset when upgrading its tier.
  • Fixed an issue where Tier2 and Tier3 Guard Towers wouldn’t aggro criminals correctly at all times.
  • Fixed issue with blue TC priests blocking some players from being resurrected. They were checking for a positive standing even if they did not have a nation themselves.

Buildables, Houses and Territory Control Structures
  • Buildings which are still under construction now have their defence scale properly based on how fully built they are. Buildings are now much more vulnerable before they have been fully constructed. After a building has reached 100% health, its defence will stay at 100% until it is destroyed.
  • Fixed a strange texture on Keeps that switched appearance when far away.
  • Fixed issue where some roads were not blocking placement of buildings. Players could for example place buildings on the roads outside Fabernum and the Colored Forest.
  • Fixed an issue causing some buildings to be allowed to be placed too close to other buildings.

Server and Networking
  • Fixed a node crash related to AI targeting behavior.
  • Fixed issue with friend names not correctly working.

Characters, AI and NPCs
  • Sators now have ranged spit attacks.
  • Risars can now use bows when needed.
  • Tweaked Ambush spawners.
  • Decreased the spawn timer for Walking Dead General.
  • Fixed issue where switching between two identical armor parts, but with different materials, would not update the visual mesh. For example switching between a leather and wool part of the same type would update the stats but not what you see on the character.
  • Fixed issue where pet equipment would get artifacts when switching between two different types. For example switching between small and large bags on a bear would leave texture artifacts.
  • Fixed an issue where Forest trolls sometimes spawned on top of trees.

Items and Trinkets
  • Adjusted light intensity on player torches.
  • Blood Kua was reverted to its proper state.
  • Fixed cooking sometimes resulting in broken items.
  • Fixed a bug causing amulets to not give you the correct skill level for child skills upon login until re equipped.

UI and Interactions
  • Added new icons for Hunter and Warden task item.
  • Increased font size of guild name when targeting players.
  • Updated the UI messages for gathering, mining and woodcutting to be different from each other.
  • Updated the outlines of the nation and lawless zones in the map.
  • Fixed issue with whispers and friend names not always working.
  • Fixed issue where you would only get a message once when gathering or mining a resource, even though you were obtaining resources.
  • Fixed issue where UI did not properly update when attributes change. This includes attributes gained by trinkets.
  • Fixed holding shift while right clicking sometimes not opening the 'split window'.
  • Fixed a bug causing equipped items to disappear from the paperdoll if you moved them around just before equipping.
  • Fixed crash that could occur when trying to place a decoration in a house.
  • Fixed crash in the paperdoll when stats would update.
  • Fixed issue where the territory circles on the world map displayed incorrect sizes and would take a long time to update on login.
  • Fix an issue when items were split etc, they would not be valid for use until reopening the cooking UI.

Lighting, Weather and Environment
  • Removed an invisible wall on a mountain near Morin Khur.
  • Many art updates and fixes in multiple areas of the game. For example light adjustments, floating objects, dark meshes or flickering textures.
  • Fixed issue with the cave entrance being blocked at Cave Camp.
  • Fixed some meshes in tunnels that allowed players to hide inside rocks.
  • Fixed collision on grass in MK sewers that were blocking melee attacks.
  • Fixed a spot in the landscape where players would walk half way below ground.
  • Fixed issue with rocks and river textures being pixelated in the southern steppe.
  • Fixed gaps in Morin Khur and the Jungle where players could get stuck.
  • Fixed holes and gaps in the Rat tunnel and Mino and Necro dungeon floors.
  • Fixed water effects disappearing from spouts in Tindrem sewers.
  • Fixed missing collision on a fence.
  • Fixed blurry texture on roads outside Tindrem and Fabernum.
  • Fixed missing lightning strike effect.

Game Performance
  • Fixed issue where opening a UI window, like the pets window, would cause a loading stall.
  • Applied a patch from Epic to fix the issue where landscapes would lose collision when moving far distances like returning to priest. This patch allows us to restore some engine garbage collection settings that should reduce stutter when traveling in the world.

Known Issues
  • Several issues got introduced after upgrading Mortal Online 2 to UE5, some of which are listed below. We are working on identifying and solving the root cause for these issues.
  • The game crashes in the engine landscape system, often when teleporting to a priest over long distances.
  • The game sometimes freezes for several seconds.
  • Some players are experiencing extremely long streaming times causing parts of the world not to load in when moving around (missing landscapes, low resolution meshes and textures, etc).
Outcore: Desktop Adventure - Doctor Shinobi
  • Reverted the previous update since it broke Lumi's speech bubble on some computers.
Dec 19, 2023
元素召唤 Summon Elemental - dss
1. Open Arcane Page 3
Dec 19, 2023
修炼成仙 - LostDing
更新内容-20231220:
1.因需增加更多内容,全新UI界面升级;
2.重构事件底层代码,共有4种类型:
(1)战斗可以获得妖兽材料;修炼可以获得和升级法术;搜寻可以获得和升级法宝;
捕捉可以获得和升级灵宠;研习可以获得和升级法阵;
(2)挖矿可以获得矿石;采药可以获得草药;锻造可以获得装备;
炼制可以获得丹药;灵植可以获得草药;御兽可以提高灵宠属性;
布阵可以获得阵法造诣提升;制符可以获得符箓;
(3)帮助与送礼可以提升NPC好感;偷窃(50%概率)与结仇(100%概率)可以降低NPC好感;
交流随机可自行设置;
(4)寻找一般为NPC、地点或物品;解决一般为相关冲突等;探险一般为下副本;
交付一般为完成任务;
每项事件完成后会提升主线进度,主线进度达到100%会自动突破;
第四事件类型因其他功能未完全开发暂无效果,仅用于完成任务,获得支线奖励;
3.人物-新增灵宠、法阵;灵宠具有四维属性:忠诚、勇敢、智慧、敏捷;法阵包括人物属性等、
4.人物界面-更改实际剩余时间显示,新增人物性别、灵根。新存档可选;旧存档随机;
5.技能-改进挖矿、采药、炼器、炼丹的内容,新增御兽、灵植、布阵和制符;
6.人物天赋重新调整;
7.储物-新增矿石、草药、器物、丹药、符箓分类;
8.修仙-添加任务,完成对应任务即可获得支线奖励,支线不保存,游戏重新登录会刷新;
奖励随机分别为灵石、寿命、属性提升、法宝法术等、轮回点;
现在完成部分主线也可以获得奖励;
9.丰富社交信息内容,初始随机NPC1000个,轮回后重新生成,随机NPC可以突破境界或掉落境界;
10.增加排行榜,每次人物突破后排行榜自动更新;
11.轮回新进了一批货物;
12.新增了一批成就,暂时关闭一些成就进行修改,注意:成就会在小境界突破后刷新并获得奖励;
13.快捷键设置:
人物-C键,技能-S键,储物-B键,修仙-X键,社交-F键,排行-E键,轮回-TAB键,
成就-A键,设置-ESC键
14.新增设置:
(1)帮助道友将消耗寿命,消耗量可自行设置,默认0天;数值越高,寿命消耗越大,
好感度获得越多
(2)送礼道友将消耗灵石,消耗量可自行设置,默认0;数值越高,灵石消耗越大,
好感度获得越多
(3)交流道友可自行选择随机、交好、交恶
(4)添加BGM关闭按钮及其他
15.缩短一轮挂机回所用时间;
16.已知BUG修复+未知BUG新增+其他调整;
说明:目前游戏依旧内容匮乏,各系统相关联系性薄弱,挂机反馈机制差评。
下一步更新计划重心将放在挂机地图、战斗逻辑、人物强度反馈、灵石商店等。
!AnyWay! - EYEFRONT
AniPack#11:
New AniPack is now available in our in-game store for purchase. But that's not all – you also have the chance to obtain it from the Supply Crate 2023.



New type of event "Advent":
From December 23 to January 7, receive a gift every day. Attention, do not skip days, otherwise you will not be able to receive rewards for missed days.

Game Resources:
Fixed a bug of incorrect calculation of game resources, which led to the fact that it was impossible to log in to the server.
TopplePOP: Bungee Blockbusters Playtest - ArkimA



Embrace the December Frost-and-Flame Playtest! ❄️🔥
Ignite the competition as you blaze a trail to conquer the Challenge leaderboards. Sharpen your frosty finesse in AI Battles, and send chills down your opponents' spines in Party Mode as you bury them under an avalanche of garbage!

[h4] New Polar & Volcano Zone Challenges 🌋[/h4]
Take caution as you swing into the Polar & Volcano Zones — One Mis-step could lead to burnt or frozen feet!



[h4] Frosty Blocks & Boom Crates! [/h4]
Frozen blocks can't be color-matched. Crack the ice with adjacent combos, then smash through using Shoves and Throws. Be careful with Boom Crates! 🧨 Use a light touch or they'll explode and crack adjacent blocks - aim them carefully to clear a path, but warning - keep your Grumbles safe!



[h4]Party Mix[/h4]
Want to play by your own rules? Mix it up in Party Mode against AI Bots, in Free-for-All or Co-op Teams with up to 3 friends local or online!
Practice with Boom Crates & Ice-Covered Blocks In the Fire & Ice Mix.

[h4]Challenge Mode[/h4]
Don't keep us in suspense — Reveal your top rescue times on the leaderboards! We're confident that you'll set the competition ablaze, if you don't let the ice slow you down!

[h4] Jump into sharing your game [/h4]
From a huge upsets to stunning victories! SHARE YOUR MOMENTS WITH US! Speed Runs or Huge Garbage Drops – Save and share your replay with us in our #replays channel on Discord.



While on Discord, if you have questions, ideas or want to let us know what works or doesn’t work, please do so. We want to make each monthly playtest bigger and better than before.

Are you a content creator?
Over our playtest weekends we love to tune into streamers and creators playing TopplePOP and will share your streams with our audience too. Those who bounce together, grow together! Join us on Discord and tell us your channel and when you’ll be streaming!

Finally, all you need to do to be involved with our playtest is head to TopplePOP.com and enter your email to receive your Steam key.

>> SIGN UP TO JOIN THE PLAYTEST <<

Thanks to all that get involved for Your continued help making topplePOP the best i can be.
Dec 19, 2023
Starveil Playtest - micewithdice
The latest batch of fixes is here!

0.9.0.9 Patch Notes
  • The tooltip Carrying effect (e.g. when carrying a battery) now shows what the player is carrying as well as additional effects
  • Fixed broken busy display that should pop up if a player is typing or has a menu open
  • Fixed charge sometimes displacing players off the map
  • Fixed a server crash

Known Issues
  • Zoning into any Roaming zone may result in a stuck character. Closing and reopening the game may be needed
  • The game is way too small on higher resolutions than 1080p
  • As there is no latency compensation, low quality connections (e.g. weak wi-fi signal) can lead to slowdowns
  • There is no way to sell or delete items
  • Using skills too fast may result in skills being interrupted
  • Not all abilities have audio effects
  • Enemies sometimes jitter in place
Dec 19, 2023
Replik Survivors - lugross.inc
●New Content
 ・Character - Nana Felis
 ・Language - French
 ・Language - Spanish
 ・Language - Brazilian Portuguese

●Change
 ・Added new movement styles for some enemies

●Fixes
 ・Fixed the problem of incorrect display when using the controller
 ・Fixed the problem with incorrect display of language text in some cases
...