Extremely Powerful Capybaras - Studio Bravarda
Greetings Capy-friends ! 🐾🎉

We hope you’re all doing well and keeping warm during the holiday season! We have news to share with you: this will be the final update of the year for Extremely Powerful Capybaras as us dev-baras are about to start our holiday season. We are very excited to also share our Content Roadmap with you, which we’ll be working on as we start the new year in January!

Below you can find our changelog to the final update of 2023!

FIXES
  • Fixed an issue that allowed players to select multiple ability boards while using the mouse in Level Up.
  • Fixed a Desync in the Level Up screen that happened if players used mixed inputs (for example, keyboard selection and then mouse selection).
  • Fixed Level Up sorting issues where one player would have no viable options to choose from. Now it should again be guaranteed that every player has at least one viable option during Level Up.
  • Fixed an issue in Shops that was causing stores to have negative prices.
  • We are aware that there have been issues with the keyboard and controller assignment in local multiplayer games, specifically players that want to set up a 2 player game with one keyboard and one controller. We've looked deep into this, but based on what we've seen so far, unfortunately a deeper rework of the controller assignment systems is needed.

    To be completely honest with you capys, the team is very tired, and after a very intense year of development, we really need a rest before tackling a big technical challenge like this. Therefore, we decided that we aren't in the best position right now to accomplish this rework, so we're moving it to a January patch. We are really sorry about this, but once we come back refreshed from the holidays, it will be one of our biggest priorities.

ROADMAP

Worry not Capy-friends, we will be diving back in the hot springs in January 2024 with new updates! Here’s our Content Roadmap below if you’d like to know what to expect in 2024!



We would like to thank our Capy-community for all your support! Thank you for every bug report and feedback, for every suggestion and idea you’ve shared with us to make EPC better.

Thank you for being a part of our journey, we promise we will continue doing our best to improve Extremely Powerful Capybaras and make it the best it could be! This is only the beginning for us, and we will continue to do much more going forward! ❤️
Dec 19, 2023
Raimodula - Roborar Digital
Changes:

  • Default keys now take into account multiple keyboard layouts. You can still change them in-game;
  • Fixed a bug where sometimes, on some controllers, D-Pad inputs would be interrupted;
  • Reworked gamepad detection system. Previously, virtual gamepads could block physical ones.
Santa's Story of Christmas - SpinixGames
Greetings, festive friends!

The time of the year has come again! It is Christmas time.
Introducing the first Season 2023 update today. After a year without any updates, the journey continues, and there's been significant progress behind the scenes!



Unleashing Unreal Power
The game has received a significant boost with the latest Unreal Engine 5 update, bringing behind-the-scenes improvements and a smoother overall performance. This isn't just a visual enhancement; it's a crucial step that will greatly assist in the ongoing development and improvement of the game.

Level Refinement
In response to community wishes and to elevate the overall experience, Level 7 and 8 are divided into two charming segments each. The journey is now more delightful and enjoyable, ensuring every player has a holly jolly time! This means there are now a total of 11 Story Levels, each accompanied by its own set of achievements.

New Penguin
Meet the updated penguin! The original was a charming, but our latest addition is a winter wonder! Dive into the chilly fun with this adorable new character.

UI Improvements and Controller Support
The Level Menu has received a facelift for a more user-friendly experience. Loading levels is now smoother, and there is now a full controller support (BETA), making the game compatible with the Steam Deck. It's time to play with comfort and style.

A Round of Optimizations
But wait, there's more! We've fine-tuned, optimized, and sprinkled a little extra magic across the game. If you spot any pesky bugs or quirks, be our festive hero and let us know in the Steam Forum!



What's next?
Our elves are working tirelessly on the Challenge Mode, set to make its debut in the next update!
There's a sack full of other improvements in the pipeline, and with a bit of luck, there may be another substantial update this season. Share your feedback and suggestions in the Steam Forum!

As we wrap up this update, if you haven't already, consider supporting the game by leaving a review on the Steam shop page. Your input is invaluable in making the game even better.

https://store.steampowered.com/app/920770/Santas_Story_of_Christmas/

Have a nice Christmas time and stay save!
- max

Update Changelog
  • Update to Unreal Engine 5
  • Added a new penguin
  • Divided level 7/8 in level 7/8/9/10
  • Reworked loadingscreen
  • Reworked level menu
  • Tweaked checkpoint model
  • Tweaked log texture
  • Fixed some bugs in leaderboards
  • Fixed santa skin on respawn
  • Tweaked transition from level menu to main menu
  • Added ice to houses in level 7/8/9
  • Tweaked presents performance
  • Tweaked snow perfromance
  • Tweaked light performance
  • Tweaked overall level perfromance


Dec 19, 2023
Rightfully, Beary Arms - mmBiscuits
0.3.8

UI

  • Year end stats now available
仙侠世界2 - 龙胆
尊敬的上仙们:
我们将对全区进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。

维护时间:2023年12月20日10:00-12:00
维护范围:全区

更新内容:
1.开放“云巅之战”资料片内容。
2.12月20日—1月2日开放“雪照凌霄众人寻”活动。
3.12月20日—1月2日限时出售“巅峰竞技锦盒”。
4.12月20日—12月26日限时出售“1折圣夜包、1折圣诞快乐包、1折极地雪橇包”。
5.NPC“鲁东海”新增“守株待兔之神武袋、守株待兔之竞技袋、神武材料限量周袋、神武材料限量月袋”出售。
6.增加仙尊技能的可提升等级。
7.调整团购活动的道具。
SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

To use SteamVR Beta, please select properties on "SteamVR" and select the "Betas" tab and select "beta - SteamVR Beta Update"

The Steam Link for Meta Quest FAQ page is available here.

SteamVR:
  • The ‘VR Dashboard on System Button’ advanced setting is now only visible in the desktop settings menu.
  • SteamVR desktop widget Always On Top temporarily disabled while viewing desktop or 2D app in headset.
  • Fix for dashboard switching to facemouse mode when dismissing theater screen.
OpenXR:
  • Proper D3D12 swapchain usage flag handling (including UAV support).
  • Mipmap and sample counts are now obeyed for D3D12 swapchain image creation.
Steam Link:
  • AMD:
      Recent AMD GPUs with HEVC hardware encoders are experimentally supported:
      • RX570 and newer
      Unsupported AMD GPUs - Older cards and cards without HEVC hardware encoders:
      • RX 6400 – No HEVC
      • RX 6500 XT – No HEVC
      • Most cards older than RX570
  • Sharpen image when running at high bandwidths.
  • Fix an issue where Steam Link could soft-lock above certain bitrates, on particular combinations of AMD GPUs and drivers.
  • Improve AMD feedback when running on unsupported cards.
  • Tweak mini graph levels in debug UI.
  • Added tongue tracking to OSC output.
  • Reduce verbose logging.
  • Change way SteamVR detects/attempts to connect to Steam, to avoid issue where SteamVR thinks Steam is gone.
Steam Link Client: (Requires both SteamVR Beta and Steam Link for Meta v2.0.2.638 beta enrollment, see below)
  • Improved haptic response.
  • Resolved issue causing black screen in 2D UI while transitioning between activities.

To fully utilize the updates to Steam Link in this beta version of SteamVR, you must join the Steam Link Public Beta channel for the Meta app. To join, you must install Steam Link to your Meta headset, then you can opt into the Public Beta channel using this link https://www.meta.com/s/1hti7gedQ from your phone, or by using the Meta application on your phone to select the Public Beta channel in the settings for the Steam Link application.

Uncharted Waters Origin - Uncharted Waters Origin

Enter into the Endless Possibility!
Hello, Admirals.

Here is information about the Dec. 20 (Wed) New Mate Pick-Up event and information about the Pick-Up mate.

Please see below for more details.

🎅❄🎅❄🎅❄🎅❄🎅❄🎅❄🎅

EN
https://uwo.floor.line.games/us/bbsCmn/detail/1702967652323003779

JP
https://uwo.floor.line.games/jp/bbsCmn/detail/1702967661255007158

TW
https://uwo.floor.line.games/tw/bbsCmn/detail/1702967643464008829
Dec 19, 2023
RICE - Repetitive Indie Combat Experience™ - Pirate-Rob
It's holiday time! Before we wrap up the year we're bringing you a tasty dish of RICE to go with your festive dishes! This patch reworks enemy spawns, blackhole, has a lot of changes, fixes and new content for you to feast on!

If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th, the game will be on sale for 20% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season.




Additions:
  • Idle Screen: Allow projectiles to bounce off the side of the screen! ([Attach Only], Gem)
  • Spores: Gain nutrients on killing enemies, when hurt, consume nutrients to heal! (Verdant, Bronze)
  • Blizzard: Slow and Shift enemies around you! (Frost, Silver)
  • Hail: Frozen enemies shatter when damaged, firing icicles! (Frost, Gold)
  • New Candy Map: A new December exclusive map is here that has a 50% chance to appear on the first stage! Collect a bunch of EXP and Metacurrency from the Plants and Rocks around the map!
  • Hats Hats Hats! The Player and Enemies will wear Christmas hats during December!




Reworks:

Waves:


Enemies now spawn quite differently before. After 5 seconds, a new wave will start, sending an ocean of enemies at you. The more planetoids you destroy, the bigger waves get! Once you defeat a wave, or after an amount of time, the next wave will spawn, so be quick.

This change increases the amount of enemies spawning per wave by a lot, enemies will also spawn a little more fairly, so you will get a more even spread of enemies.


Slows, Frozen, Frostbite:


Slows have been changed into a flat stacking slow rather than a percentage. If the slow completely negates an enemy's speed, they become frozen! The Ice Shard weapon has changes to reflect this, it now converts knockback into slow.

Frostbite has also been reworked, as the previous version was simply a DOT like Poison or On Fire, which was rather boring. Now instead it's a damage boost for hitting slowed targets.


Blackhole:


Blackhole has been changed to be more intuitive and less self destructive. The first change is that blackhole now never expires, and moves to a set distance away from the player, following the cursor's direction.

The second change is that, instead of spawning a new blackhole that pulls the previous blackhole, each cast of blackhole will trigger the blackhole to deal damage in an area, along with other effects from higher tiers. The visuals of blackhole have been massively improved so you feel like you're properly directing a force of massive destruction!





Changes:
  • Antares A's armour has been greatly nerfed and no longer scales based on stage.
  • Attacks that go wild due to low accuracy can lose up to 95% of their velocity.
  • Endless stage spawns 1 planet per wave instead of randomly overtime.
  • Buffed Quick: +10% Speed, -5% Crit Chance.
  • Buffed Quicker: +20% Speed, -10% Crit Chance.
  • Buffed Quickest: +80% Speed, -40% Crit Chance.
  • Buffed Quickness: +100% Speed.
  • Resistances now apply earlier in damage function. Resistances will actually be reflected in number numbers now.
  • Enemies will now take double damage and gain double move speed once their wave is over.
  • Permanently flaming entities such as stars and flaming skulls now only have 90% fire resistance instead of 100%.
  • Enemies On Fire no longer get a speed boost.
  • Enemies now drop 10x the amount of coins.
  • Honey has been buffed (x10 healing) to compensate for coin licker being better due to the above change.
  • Monster bone has been buffed (x10 healing) to compensate for coin licker being better due to the above change.
  • 'Regrets' Ascension is now 10 damage per EXP, to compensate for Honey being better due to the above change.
  • Map props can no longer trigger sparks.
  • FPS Saver now causes projectiles to hit enemies twice, rather than deal double damage, so that proc effects are better affected by FPS Saver.
  • Weapons now correctly come from the centre of the player, rather than 10 pixels down. So the aiming reticle is now correct.
  • Wand base speed was buffed from 4 to 6 Speed.
  • Blackhole no longer pulses damage outside of recasts.
  • Blackhole pull is now dependant on both Gravity cards and Knockback.
  • Blackhole can no longer Crit nor Blunder.
  • Enemies currently being pulled by blackhole can not turn into shooting stars.
  • Blackhole can now collect EXP and Meta for the player.
  • Player stats and Weapon stats are now shown separately rather than at the same time.
  • Poison Splash can no longer reach ridiculous levels of damage with 0 effort.
  • Player now gets +1 base damage every 4 levels to make things more consistant.
  • The abyss is now tankier, due to the player having downtime between waves.
  • Ascension level is now based on how many Modifiers are used, rather than based on how many Ascension points are used.
  • Wall bounces have been remove from Bounce/Boing, and moved to the new Gem Card 'Idle Screen'.
  • Enemies now have a health bar, which also shows what DOTs they are suffering from. Can be enabled or disabled in options.
  • Tutorial has been updated and can no longer be cheesed with meta progression.
  • CC-Multi bonus from Frost now specifically only affects CC Time rather than CC Effect. It also now applies to most CCs.
  • Frozen enemies hit by fire damage take double damage but lose their Frozen/Slow status.
  • Slime's Slow has been coincidentally buffed by the slow changes, so it's noticeable now.
  • Brute Slow has also been buffed and is a guaranteed death sentence to get hit by them now.
  • Fire Brand now has 8 base damage so it will deal damage even if you have 0 Flame.
  • Snap has been converted to a [Attach Only] Gold card. 100% damage splash instead of 10% and 25% larger radius.
  • You now need double the EXP needed to level up, due to there being far more exp/enemies available.
  • Guaranteed Arsenal rate is now every 15 levels instead of 20.
  • Poison pulse now poisons enemies after any heal, not just heal pulse. Still requires having poison pulse to show up.
  • Chill's meta shape has been changed to better match other frost cards.
  • The main menu changes style during the month of December.

Fixes:
  • Fixed Fire on the health bar incorrectly showing half the amount it should show.
  • Fast Acting now works for all poisons, not just on hit poison.
  • Fixed Portal not working under some circumstances after Antares fight.



Dev Note:
Thank you all for your patience! This has been a long patch and is months of me analysing and fixing the game and trying to figure out why I was no longer enjoying it. I've changed a few of my views regarding the game, and I've committed myself to progressing it in the best way possible going forward. I will be balancing things more about what I find fun, rather than trying to keep everything equally balanced. As it stands, this patch has drastically increased the amount of fun I have with the game and I no longer feel burnt out working on it. There are many changes this patch, so I can't offer insight on everything, but I will hit the major points:

Waves are the biggest change and took the longest of everything here. Waves fix an inherent problem I was having with the difficult of the game, and provides a natural flow to the game that I had tried creating many times before but failed. Overall this is the greatest improvement I've made to the game so far in my opinion and makes the game far more enjoyable. I do plan to make the wave counter more readable, so this shouldn't be it's final form, but a good start. Another benefit of discreet waves is that I can now have event/special waves in the future, which is something I wanted to do for a while but had no way to do it. I also like the fact you can now see what threats are upcoming, and the system opens a lot more design space in general.

I reworked Slows, Frost and Frostbite as I found myself avoiding them every run, it really was just a weaker version of fire. With these changes they feel far more impactful and unique.

Snap was changed to attach only because most people weren't attaching it, which is very inefficient as this card benefits massively from being on high damage or knockback cards. Making it gold was a natural change as having to place silver snaps on weapons constantly was annoying.

I shouldn't need to explain why blackhole was changed, but for anyone who never used it, it would consistently kill the player, was unintuitive and just felt really bad to use. It's far more powerful and fun to use now, with much better synergies, specifically with attack speed.

I increased the metacurrency drop rates for enemies, since pot of meta-gold wholly outclassed anything you got from enemies, so this just brings them more in-line. The buffs to honey and monster bone make them feel like actually effective healing sources now, which is great too.

Once again, thank you for your patience! Once I come back from holidays I hope to begin working on a wonderful content-filled patch for you all! See ye then!

https://store.steampowered.com/app/2086140/RICE__Repetitive_Indie_Combat_Experience/
Legend of Edda: Pegasus - RavenheartZ
Hello heroes!

The latest update for Legend of Edda: Pegasus, Epic 3 - Frozen Flame is available now!

Some of the new stuff:

  • ⬆️Level Limit 50: Adventure reaches a new height, and glory awaits those who dare to ascend to this ultimate level.
  • 🔥 Raid: Prometheus: Gather your bravest allies to face this colossal threat.
  • ❄️ Dungeons: Sanctuary of Frozen Flame and Frozen Prison: These icy mazes challenges the courage of adventurers, presenting a myriad of intricate challenges and formidable enemies.
  • ⚔️ 3 Sacred War Level Ranges:  Fight for supremacy on specific battlefields for each level range: (1-19), (20-39) and (40-50).
  • 🏆Steam Achievements:  From epic triumphs to sublime challenges, each milestone achieved will be recognized and recorded for posterity.**
  • ⏰ Play and Earn System: Each adventure is rewarded, providing players with unique benefits as they explore and conquer the vast world of Edda.**

Check out all the update contents on our special hot site!

** To be fully implemented in the next weeks.

Have fun!
Brazen Blaze -3vs3 Brawl Arena- - yuki.iizuka

Hello Runners, this is the Brazen Blaze management team.
Following on the heels of the extremely successful Closed Alpha Test, the Open Beta Test will be available for SteamVR, and will take place from February 5, 2024 to February 12, 2024 (PST). Registrations open today.

Register for the Open Beta Test from link below:
OBT Registration
*If you already have a MyDearest HUB account, you are registered for the Open Beta Test. An email will be sent out before the test explaining how to join.

[What’s New]〓─〓─〓〓─〓─〓〓─〓─〓
1. New Character
In addition to the 3 characters that were playable in the Closed Alpha Test - the punk Riot, the bounty hunter Skybolt and the CEO Legacy - the Open Beta Test will feature a brand new fourth character: Velvet, a speed type character wielding a katana. A movie celebrity, Velvet is determined to cut her way to fame!

2. Ranked Match System
A system that matches players with similar skill levels has been implemented. The more you win, the stronger the opponents you'll face. Aim to be at the top among all players!

3. New Sub Weapon
“Shake Grenade” that explodes bigger the more you shake it, and “Combat Knife” that will be your go to weapon for melee combat, will be added to the roster of sub weapons.
Do you have what it takes to use these weapons to their full potential?
〓─〓─〓─〓─〓─〓─〓─〓─〓─〓─〓─〓─〓─〓─〓

Check out the Brazen Blaze Official Standalone Website for details on the Runners and lore!
https://brazenblaze.com


Invitation Program underway!

We have also launched our Brazen Blaze invitation program.
Invite friends to Brazen Blaze to receive exclusive in-game items when the game is officially launched.

Check program details here.


Defy the Rules, Unchain Yourself
Thank you for supporting Brazen Blaze.
We hope to see you in the Open Beta!
...