We will have an update for patch 1.0.19 on 07:00-08:00 Dec 20 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!
Christmas Event
Event Time:
00:00 Dec 24 - 00:00 Jan 4 UTC
Event Details:
All loot boxes in the map will appear as a special ‘Christmas gift’
Most of the region will have higher possibilities to snow
There will be snowman located besides the road in the map, and you can get throwable item snow ball from it.
Traders at the Rebel Camp will have Christmas event related items: snowballs, christmas trees, christmas cake recepies, christmas pudding recepies.
While looting in the map, Santa Clause will have a possibility to show up around your character. Use Snowball to hit him 5 times can stun him and he will drop the gift bag. Including: Christmas tree blue print, various Christmas recepiecs, Christmas bells, Christmas socks, Christmas ribbons and stars etc.
Open future supplies will have a possibility to give you Christmas clothes, Christmas sleeping bags etc. Higher supply runs will have higher possibilties to give you christmas items.
Christmas Tree Blue Print: use it in the construction bench
Christmas cake and pudding recepies: use them at the kitchen counter
New Content
Switched Anti-Cheat system to EAC
Added ‘NEW’ lable in the server list, and optimized the default order of the servers
Added ‘Favourite/History’ in the server list
15 new skins in the steam drop boxes
Optimizations
Lowered the imperial helicopter and tank NPC’s detection range and attack range
While in the workbench’s interface, press B will not switch to inventory interface but close the workbench interface directly
Optimized some models and scenes to increase server performance
Deleted Bite RES and combined it to the Phy RES
Bugs Fixed
Place or demolish signs will no longer give character exp.
"Woodpecker" AA Rocket Launcher can not have a lock on the imperial helicopter
"Infiltrator" Missile Launcher can not lock on the imperial tank
Imperial helicopters are hard to damage when they are close to walls
Abnormal interface when you set the resolution under 5120*1440 in full screen
Some wrong effects under DX12 mode
NPCs will get stuck in terrains and constructions during the supply receive
Tungsten AP Shell causing too low damage on constructions
Sprinklers do not function properly while attached to large water tank
Known stuck points on the map
Need to restart the client to use the skin acquired from the drop boxes in the lobby
Server list might show duplicated servers
Wrong gaps might appear in doors and windows under low graphic settings
Some wrong collision issues after demolish the constructions
Solo/hosted Games
The owner of solo/hosted game might lose the character while enter the game second time
- Networking rehash - this isn't obvious right away but took 98% of the time. It allows faster development moving forward
- Faster disconnection detection with options to return to home gym after disconnect using controller button press - there still might be instances of getting stranded, so if you find them, drop me a note with the context and I'll patch it up and get it back to you
- Voice chat for AppLab and in crossplay matches - you need to enable it in game AND, on your Quest2/3 headset you MUST enable you mic either during game installation or by going to the app settings in your Quest hardware menu and toggling to ON. Meta is pretty strict about this and devs cannot force it on from in game. It's a good idea really, but means a bit more work for you.
- Regional lobbies for crossplay: Quest players can now select to use the best region based on ping when hosting. NOTE: when a player is trying to join your lobby, they will NOT see it unless they select the same region as you list your lobby in. This will drastically improve the ping for AppLab players in the same region (IE Japan).
- Quickmatch and Invite a friend options have been removed from AppLab. I found that wireless connectivity issues plaguing the Quest2 really interfered with these modes. I'll probably add them back in down the road, but functionally, lobbies seemed to be more popular anyway (and much more stable).
Hello,Fellows~Update KungFu Rhythm Action RogueLike Feature!ːsteamhappyː Try to defeat the snowman that’s gone nuts!With great reward if you can survive till last. When you Hit the right beat,you feel the KungFu Power! Main Update: New Map:Winter Peaceful Village Action Challenge . small update:@improve reward ITEM&Amount balance.
"OU" released a free major update today, December 20, with the additional story "Zarry's Story," which takes place in U-chronia after the ending of the game, and an "picture book" that allows users to more deeply enjoy the terms and backgrounds that appeared in the game. In addition, the game is now available in six new languages, making it even more powerful and enjoyable for even more "OU" fans!
Update addition: additional story "Zarry's Story". A new story, "Zarry's Story," will be available. The story will be told in U-chronia after the main story is cleared, with Zarry as the main character.
*"Zarry's Story" will be added to "BONUS CONTENT" in the title menu after the conditions are met.
Update addition: new mode "U-CHRONIA-PEDIA". The "U-CHRONIA-PEDIA" will be added to provide a more in-depth look at the world of OU. In the "Places and Concepts" and "Characters," you can enjoy detailed information on terms and characters that appeared in the game. In the "Gallery" section, the background of each stage can be enlarged and moved, allowing you to take a closer look at the intricate backgrounds. *The "U-CHRONIA-PEDIA" will be added to the "BONUS CONTENT" in the title menu after the conditions are met.
Six new languages have been added, for a total of eight languages! "OU" has been available in Japanese and English until now, but now 6 new languages have been added: Simplified Chinese, French, Italian, German, Latin American Spanish, and Brazilian Portuguese, making a total of 8 languages available. With the addition of these languages, more people will be able to enjoy "OU".
Bring the wrath of the ancestors down upon your foes with the new Challenger's and Defender's Ancestral Totem Skins! If that's not enough, strike your enemies down with ruinous power from Dark Tempest Lightning Arrow. Check them out in the videos below or get yours now by pressing M to open the store in-game!
Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as opposed to the standard hordetesting branch. The inclusion of herrerasaurus and dilophosaurus has come early, however there are certain quirks both visually and mechanically for each of them that will be adjusted after the holidays. Continue using the bug report functionality regardless, as we will continue to refine content as much as possible in the coming days before holiday break. I hope you find the new additions to the roster as fun as we do.
Please note; you may need to restart your Steam client if the update is not immediately available to download.
0.13.18.17
Additions Added dilophosaurus as a playable class Added herrerasaurus as a playable class Added the ability to scent when crouched or resting Added dryosaurus directional attacks Added new AI world spawner Added replay focus and hotkeys to adjust playback speed Added zoom function to replays Added new hypsilophodon grab animation Added input release to digging to interrupt it early Added an additional effect for sting stage for sanctuary bees Added a warning pulse effect and sound for agitated sanctuary bees Added "wounded" as a status report and calculation for bite force Added condition for pounce hit to check front and back of a big target Added giant wax palms to Gateway Added a NV brightness curve for all species, separate from range Added new lunge swimming animations for deinosuchus Added new water sense effect for deinosuchus Added deflect animations for omniraptor and troodon when pouncing from the front or behind targets
Enhancements Carnotaurus now requires a "run up" in order to charge Ceratosaurus stability is increased when chuffing around corpses Smoothing adjustments to animal head tracking Smoothing adjustments to pounce latch translation/rotation and pouncer´s camera Adjusted boar carry position Reduced dirt vfx amount when digging Improved trying to rest from sliding Adjusted hypsilophodon and stegosaurus footprint sizes Enabled swallowing while latching Removed schooling fish from the gallimimus diet Shortened stegosaurus knockdown duration Migration zones now display immediately when scenting Allowed corpses to update locational effects Improvements to large call attenuations Disabled chuffing while swimming Hatchlings are now added to their parents' group regardless of size limit Updated friends session finder Made pounce and headbutt to ignore alt attacks Weather sounds are now filtered when a player's camera is underwater Increased ceratosaurus scent range Players can no longer pick things up if they are charging as carnotaurus Increased pachycephalosaurus bleed resistance Setup new threshold values for bees attacks and juvenile diet swap Updated admin panel event to match new input name Adjusted nutrients prortions for sanctuary mushrooms Updated deinosuchus underwater vision Removed initial bleed damage from target when an animal pounces them Increased pachycephalosaurus intake values when eating or drinking Nutrient decay rates have been slightly lowered Adjusted ceratosaurus animation swallow curves Adjusted gallimimus, hypsilophodon, beipiaosaurus, dryosaurus, pachycephalosaurus, and troodon knockdown times Restored minimum sprint duration/distance before sliding can activate Ceratosaurus charged bites now force the player out of crouching Added a stability multiplier to tenotosaurus when attacking behind itself Removed impact sound from death screen Adjusted pachycephalosaurus ram downwards activation angle Slightly shortened recoil and stagger animations Organs should now properly reflect food values based on the size of the animal they are taken from Pachycephalosaurus headbutt can now properly hit swimming targets Edits to nv underwater values Updated balance values for pounce (stamina cost/damage) Updated headbutt balance values (stamina cost/damage) Updated all bucking stamina damage values Increased the diet boost values to scent and NV ranges Fast transitions from sitting to standing no longer cost stamina
Bug fixes Fixed mud not going away if wallowing after a rain event fired Fixed headbutt slide and animation failing to restart Fixed pteranodon animation blending when using vocals while flying Fixed ceratosaurus charged bite tap animation Fixed wallow adding mud even if raining Fixed dryosaurus/carnotaurus charge indicator showing for hatchlings Fixed morphs for animals with a subadult stage Fixed wrong math on removing source food when removing a chunk Fixed players occasionally losing their saved skins Fixed grazing message having priority over eating a specific plant Fixed bullfrog not being properly listed for omnivores diets Fixed deinosuchus and ceratosaurus occasionally receiving vomit debuffs Fixed gore chunks not having correct nutrient proportions from its source Fixed troodon jump attack sound not crossfading by age Fixed collision for physics assets against old cliff rocks Fixed some foliage and rock collisions being inaccurate Fixed beipiaosaurus upwards swimming animation not playing correctly Fixed weather sometimes not replicating Fixed beipiaosaurus vertical swim speed being incorrect Fixed vomit animation making meat chunks clip through the neck and face Fixed profile creating sound playing on start up Fixed pachycephalosaurus juvenile generic call sound clicking Fixed pteranodon not taking off at low stamina properly Fixed carnotaurus not sliding after turning from charge Fixed issue with eating value always being 50 Fixed boar montages Fixed replay cooldown starting from the start of recording instead of its end Fixed directional attack being spammable Fixed wrong values on skin setup for AI spawn Fixed organs not becoming rotten sometimes Fixed pieces being interactable after destroy was called on server Fixed schooling fish scale issue on spawn Fixed trace attack hitting overlaps Fixed dryosaurus/carnotaurus cooldown indicator color while the ability is active Fixed organs weight values sometimes being too heavy Fixed dryosaurus not biting while holding ALT Fixed slowdown when landing Fixed sinking too deep into mud when jumping in Fixed deinosuchus nose bubbles showing above water Fixed crouch jittering when stood in water Fixed some species using diving animation for mud pools Fixed locked damage not being added on some normal attacks Fixed skin preview background not having light sometimes Fixed sickness status on UI disappearing when relogging Fixed meat chunks occasionally not despawning if eaten fully from swallowing or on the floor Fixed pachycephalosaurus ram head damage multiplier Fixed issue of swallow animation on simulated proxies Fixed drag SFX sometimes playing louder than intended Fixed certain hints not showing up Fixed scent bar not being full when inside migration zone Fixed flung animation repeating Fixed carnotaurus slide animation after charging Fixed sanctuary mushrooms being added to adult diet list Fixed collision of gore pieces during swallow Fixed swallowing state not applying once swallow animation starts Fixed "can't swallow" hints not showing up in some circunstances Fixed organs occasionally becoming stuck to the player's mouth Fixed AI dinos not updating locational effects Fixed bees not damaging adult dryosaurus Fixed bullfrog and deer giving wrong diet nutrients Fixed issues with drink distance checks Fixed subadult to adult growth times for dinosaurs without a subadult stage Fixed dryosaurus juvenile and hypsilophodon grazing/eating sounds not playing Fixed bleed clogging sometimes not working when wallowing Fixed vocals ducking venom ambience Fixed goat, boar and deer sliding animations when sprinting Fixed juvenile omnivores not getting nutrients from anything besides sanctuary mushroom sources Fixed fall damage not being calculated when quicklogging Fixed lunge sprint boost after leaving water to land during lunge Fixed crouched scent animations clipping through floor Fixed pawn being destroyed if quick logout after going to Spec mode at least once Fixed scent blocking other abilities if it was activated when scenting is not possible Fixed gore been somewhat intertactable after fully eaten Fixed headtracking jitter Fixed organs that were thrashed to be thrashed again using original corpse Fixed pounce camera disalignment Fixed some debuff values taking too long to disappear Fixed animal AI not spawning blood pool effects Fixed corpse flies not despawning Fixed headtracking facing forward when looking back Fixed wallow hint showing on blood pools for herbivores Fixed beipiaosaurus bouncing on water surfaces when out of stamina Fixed deinosuchus sprint footstep sounds not playing sometimes Fixed hypsilophodon slide footsteps not spawning Fixed pteranodon being able to skim above ground Fixed a latency issue causing the pounce start animation to repeat