Moose Miners - LingonStudios
A hotfix for two bugs making it impossible to reach a full clear

Bug fixes
  • Fixed miners not being able to mine the columns at the very edges
  • Fixed demo width being 2 columns wider than it should be
GORUFOO - zilchdear
  • added a new audio chirp and nifty GORUFOO shot effect!
Dec 19, 2023
Putridness VR - ChamFEAR(ru)
Perhaps many have encountered the fact that pistols do not always fire, the reason is not clear, but most likely it is due to the wireless connection. In any case, wait for the global update. The current version of the game will be in the discord channel for free download, the new version is essentially a replacement of the current game with a new one.
-Now the game will run natively (depending on your helmet)
-New AI: completely redesigned, zombies have learned to shoot, have become smarter, more unpredictable and all the damage from them will be fair.
-New weapon mechanics: now you will have hands, they are subject to physics, you will feel heavy objects.
-New inventory: New mechanics require new inventory, in general there are few differences, but now the backpack will be divided into cells.
-Saving system: At the moment, the saving system is very primitive, after the update, progress will be saved and you will be able to continue from the last save point with all your inventory.
-UI: finally there will be an interface for setting up hands, graphics and other necessary things.
-New mode: I planned to finish the game and start a second one, but due to some events I decided to make a second game inside the first one, so in addition to a complete rework there will be a new mode. I call it “Rouge Extract”; it’s too early to release it, but the point will be to clear levels by completing tasks on them, getting loot to sell or craft the necessary items for your hub in which you will have freedom of action.
Creeper World 4 - Knuckle Cracker
In this IXE alpha 10 video, I slip-up and call the green stuff "Greenar", which is of course from CW4. I lived with CW4 daily (and nightly) for 4 years... so no wonder I guess.

Artifact - Professor Squirrel
*Hotfix for female players seeing pink boxes
Evil's Den: Forsaken Dungeon - Tiritto
Hi! Apologies for the delay in dropping this devlog – meant to hit you up on Friday, but we had a crucial meeting today, and I wanted to make sure I had all the juicy details to share.

So, heads up first: we've decided to push back our Steam comeback to the first weeks of next year. Why the change? Well, we're diving into the holiday spirit, and we want to spare everyone the crunch during this festive season. Plus, the whole office will be off on holiday break soon, so would leave the game unattended right after our big comeback, which is not ideal. We would like to make sure we're around to keep things smooth and address any issues right from the get-go.

Now, let's get to the good stuff – we've revamped our character movement system with a serious upgrade, providing it with more fluidity and momentum. This ensures that your actions look more natural and dynamic. We've also begun working on improving enemy movements and reactions, but this involves more intricate adjustments tied to the AI system, requiring a bit more time. Honestly, our previous AI system was a real headache—it turned out to be one of those assets that just didn't play nice. Long story short, we decided to hit the reset button and rebuild the whole thing from scratch. This removal of premade assets and replacing it with our custom system will be quite a recurring theme in upcoming updates, which I’ve mentioned in more detail in our previous devlog.

Since we've decided to move our return to Steam from before Christmas to after new year, you can expect the abovementioned changes to be part of our upcoming update as well. Meaning that our update won't be as “empty” as I've described previously in our last post.

Once the abovementioned things are implemented, we're going to redesign our very first boss fight, so it actually feels like a proper boss fight, rather than just a glorified elite mob. Whether this change happens in an upcoming update or the next one is yet to be seen, but I would personally suspect the latter.

Because of the upcoming Christmas break, I would also like to inform that there will be no more devlogs this year. It will come back next year, probably around January 5th (friday). By then, you can expect me to show up with more concrete dates for our Steam return and overall more details regarding our comeback.

Lastly, I would like to once again invite you all to our Discord server and Steam Forums, where you can ask any questions regarding the game and development process. We might even share some more behind the curtain content there.

Merry Christmas and happy new year to you all!

Visit our Discord: https://discord.gg/f3PrKGEbP9
Kebab Chefs! - Restaurant Simulator - biotechgameworks


Hello everyone! We have come so far and there are only 3️⃣0️⃣ more days left for release!

Do you think you can cook well? Then what about a cullinary adventure with your friends where ignorant gourmets and impatient customers test you and your cooking skills? Only one month to see🕘🍲

Kebab Chefs! - Restaurant Simulator arrives on 19 January 2024

Don't forget to jump in our discord community!
Dec 19, 2023
IL-2 Sturmovik: Battle of Stalingrad - -DED-Rapidus
Dear Friends,

The huge update 5.201 is live. It contains three major additions and a number of other fixes and improvements.

Flying Circus Vol.III is now officially released and is available on our website and on Steam.


Most of the Flying Circus Vol.III aircraft were already available via the Early Access program - the last one is the R.E.8 two-seater, a very versatile aircraft for its time (it began to reach the front in late 1916). It was designed to carry radio and photographic equipment for reconnaissance and artillery spotting, and a small bomb load on underwing racks. For more information on this airplane, please read our Dev Blog#354.




In total, Flying Circus Vol.III contains 8 early Great War aircraft: the Albatros D.II, Halberstadt D.II, Nieuport 11.C1, French Nieuport 17.C1, Nieuport 17.C1 adapted for British service, and Hanriot HD.1 fighters, and the R.E.8. and F.E.2b two-seater reconnaissance planes.

Updates to the Western Front map to include the entire frontline, many new objects and settlements, and five seasons - Summer, Autumn, late Autumn, Winter, and Spring.






The WWI Pilot's Career mode has also been updated - it now starts earlier, in 1916, includes all available WWI era aircraft including FC Vol.III and Collector, takes advantage of the updated map and uses all of its seasons.

Please note that the updated map and career mode are also available to owners of any Flying Circus volume (If you don't see the new map seasons immediately, please wait a few hours - they are being assigned to eligible accounts on the server). It is recommended that all FC players start a new WWI career, however we have been able to keep the old FC careers playable - they don't include the new additions and are unsupported, but you should be able to finish an existing WWI career if you wish.

Another fascinating addition is a new aircraft type, something we haven't had in the sim before - a player-controlled military glider.


In our simulator, the visual model of the CG-4A glider was restored with great care, and our engineers recreated in its new virtual life all the main features of its control and use. It should be noted that this is a new class of objects for our simulator and we have developed a number of technologies to make its realization possible - for example, a flexible towing cable. In addition to the Quick Mission Builder and multiplayer modes, if you have the Normandy and/or Bodenplatte modules, you can fly them in career mode on the Western Front during the major airborne operations - Overlord, Market Garden, and Varsity.

The third major addition in this update is the short version of the long-awaited IAR-80/81 Collector Plane (the long version is also included in the purchase and will be made available in early 2024 in January or February). We have covered it extensively in our Dev Blog#355.

The I.A.R.80-A fighter series 106-150 is the base model for the short version - it has six 7.92 mm FN Browning machine guns that fire German ammunition. Its flying capabilities were comparable to those of the Yak-1, but later versions of the IAR had more powerful weapons and bombs:

  • I.A.R.80-B series 181-200 has four 7.92 mm machine guns rather than six, as well as two 13.2mm FN Browning machine guns that fire 13.2 mm Hotchkiss rounds.
  • The I.A.R.80-M has two 20 mm MG-151/20 cannons and two 7.92 mm FN Browning machine guns.
  • The I.A.R.81 series 151-175 is equipped with six 7.92 mm FN Browning machine guns and can carry up to three bombs weighing up to 400 kg. The underbelly bomb rack has a distinctive parallelogram mechanism, similar to the Ju 87 dive-bomber, preventing bombs from hitting the propeller during dive bombing.



In addition, the Achtung Spitfire! campaign that previously was only available on our website is now released on Steam.

5.201 Changelist
  1. The CG-4A Collector Plane has been released;
  2. Flying Circus Vol. III has been released - R.E.8 two-seater airplane is added to the sim;
  3. Romanian I.A.R.80/81 fighter is available in Early Access (short version, long version will be added in the next update);
  4. Added Autumn, Late Autumn/Early Spring, Winter and Summer seasons for the Western Front WWI map (available to either Flying Circus module owners);
  5. All Flying Circus Vol.III airplanes have been added to the Pilot's Career mode during WWI timeframe;
  6. The accuracy of AI gunners on player-controlled aircraft matches the "Ace" level on AI-controlled aircraft;
  7. AI won't turn on the landing light during a daytime approach;
  8. A tactical number set by the player is saved;
  9. The send message button in multiplayer chat matches the team color;
  10. A 100% setting on a control axis should result in 100% value displayed in the technochat instead of 99%;
  11. T-34 mod. 1942 and PzKpfW III Ausf. L won't be erroneously listed as part of the Bodenplatte module in the equipment selection menu;
  12. Pilot's Career: new options have been added for fine tuning the difficulty level;
  13. Assault guns with indirect fire capability (SU-122, SU-152, Stug III Ausf. G, SdKfz 184 Ferdinand) have panoramic sight leveling features to ensure accurate shooting. Ballistic tables added to the
  14. Description tab for Stug III Ausf.G and SdKfz 184 Ferdinand ;
  15. New training scenarios added for SU-122 (firing at stationary targets and indirect fire);
  16. Removed extra aftersounds from the SHKAS machine guns firing sound;
  17. Airco DH.4 stabilizer fixed camera position corrected;
  18. Pilot protection from the shrapnel corrected on British planes when the canopy is closed;
  19. Albatros D.II lower wing aerodynamics data corrected;
  20. Li-2 altitude throttle lever function inverted according to its label (forward - poor mixture, reverse - rich);
  21. La-5 ser. 8 wing sturdiness corrected;
  22. Overlord campaign is updated and translated into French.
Dec 19, 2023
THE BUTTON by Elendow - Elendow Games
Hi everyone,

In this happy season, I bring you gifts. With this update I've added a new button color for free. I hope you like it.

Thanks for playing my silly game, this year have been a roller coaster of emotions and seeing people pressing this dumb button made me very happy.

I wish you all a happy holiday season and a great new year :)

Skydive Sim - Skydiving Simulator - mrv
This update is one of many with the entirely new canopy physics engine! We have revamped canopy flight physics to the next level for even more simulation realism. We've also added a new "Expert" preset and we will be adding more presets in the near future. Bug fixes and enhancements to the environment.
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