Dec 19, 2023
Empires of the Undergrowth - Mike
This is very likely to be the final update to the optional beta before we set it live later this week, unless there’s something that needs urgent fixing. Please test if you have some time - and thank you to everyone who’s been doing that over the last few weeks!

A bunch of fixes for some achievement issues that have arisen in testing, and a few other bits and bobs. The achievements should now all be localised for all of our supported languages on Steam, and a Win32 build is now included.

Version 0.320031 Patch Notes

  • Fixed the I Love Sashimi achievement - turns out this one was just properly glitched
  • Fixed No Entry and The Way Is Shut achievements (bonus point to the first person who tells me the reference)
  • No Entry now stops checking once it has been failed, less nagging
  • The Free Willis achievement will now say the correct one has succeeded / failed
  • Stopped At Arm's Length achievement always succeeding
  • Moved an underground food item in 4.1 preventing all food being gathered (relevant for Toad In The Hole achievement)
  • Separation Of Duties achievement now checks the ladybird health to make sure it escaped from damage and was not just leaving with an aphid
  • Rearranged some other achievement stuff
  • Fixed a movement problem for ereptor colonies in a loaded custom game in Imprisoned
  • Fixed an issue on Imprisoned where rising / falling water notifications were the wrong way round if saved on the highest or lowest water point
  • Fixed an issue on Imprisoned where colonies hiding would not happen on the lowest water level when water is about to rise
  • Fixed a rare simultaneous defeat & victory situation in freeplay
  • Fixed dwarf salamanders in 4.1 not being properly eaten by the bullfrog
  • Fixes for AI colony hiding process
Dec 19, 2023
Titan Outpost - Franky
This update fixes newly reported bugs, adds some QoL features and introduces manual fertilization!

Shoutout to Alexander for the detailed bug report.

Happy holidays and best wishes for 2024!

ChangeLog

Additions
  • New Mechanic: Fertilization. Nutrient consumption has been changed from a background process to a fertilization mechanic where you can use it to double food production for a while. Can be toggled in the Hydroponics Panel.
Improvements
  • Default skin and eye color are now selectable
  • Coffee Seeds now processable in any amount
  • Hesiod Whiskey now processable as well as the empty bottle
  • Volcanic Shards now processable for 1 mineral so they're not useless after the initial discovery
  • Stock panel now shows production
  • Tab highlights now offset in world space instead of local space (meaning they're consistently slightly above the target) Note that tab will not highlight interactables that are 'hidden'. Don't use it as an alternative to thinking & exploring.
  • Helene now explains what getting the Chinese satellite link does
Fixes
  • Opening and closing the orbital navigator no longer blocks hotkeys
  • Tutorial no longer triggers power generator explanation after conversation with Misson Control if you've already constructed a pump
  • Atmospheric Condensation Research now shows correct numbers
  • Outpost Stock Panel Haber Generator shows correct numbers
  • Fixed bug where table (item) buildables would not build due to a missing reference in certain cases
  • Synthetic Biopolymers now refreshes polymer production number
  • Fixed some colors
  • Adanech no longer says "You again" if you never talked to her before
  • Tab highlights no longer show highlights on floors that are not currently visible
  • Saving and loading in Tuxing Liu will now correctly remember if you're in a suit or not
  • Broken transponder can be processed
  • Using science on strange materials no longer lets you add research more than once
  • Can No Longer ask Phil why he's here if the story already moved past that point
  • Can talk to Phil about whiskey even if you use the get all button to fetch it
  • Can no longer farm disposition with Phil
  • After bringing the special cargo to Magnus and it appears outside his camp, you can no longer click it to view the excavation site again
  • Removed handbrake functionality from Rover in Shrangi-la as it didn't do anything that reversing can't do and it would have infinite torque on some systems
Dyson Sphere Program - Gamera Games
Feature
  • Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately)
  • Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop.
  • Now [Metaverse] (Metadata for Universe Matrix) can be instantiated as Dark Fog items.
  • Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield.
Bugfix
  • Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible.
  • Fixed a bug where errors could occur during overlapping construction.
  • Fixed a bug where fleet in Battlefield Analysis Base may cause an error.
  • Fixed a bug where dragging color palette in Envrionment Modification(9) will cause an error.
  • Fixed a bug where auto-recalled fleets will freeze if mecha's core energy is insufficient.
  • Fixed a bug where Lancer Sweep Laser not shooting from the right position.

Youthcat Studio
Supreme Ruler 2030 - Chris-BattleGoat
Today's update coincides with the release of our first DLC for Supreme Ruler 2030. You can now purchase Supreme Ruler The Great War Remastered. It is available as both a DLC and a stand alone version. When you purchase one of them, you get both added to your library. For those who missed this announcement video, here's a link to our YouTube channel;



This update has a number of UI and quality of life fixes. We've also been continuing to clean up the game data to make region starting conditions and ongoing events more realistic. A focus was put on multiplayer testing in the last few weeks and a few different fixes are in this update and hopefully resolve the remaining multiplayer issues. In terms of content changes, most of them related to supporting the earlier eras so might not be immediately visible such as the different trains for the different eras.

We've also done some work to expand our game translations. The game can now be played in Portuguese. Once we've completed all our testing and confirmed we haven't missed any of the files that need translating we'll add the tag of official support on Steam, but users can already check it out. Please let us know if you find any text that's still in English.

We hope everyone continues to enjoy the game and the new DLC content. Watch for future announcements for what our next DLC will include. Please take a few minutes to leave a Steam review for the game.

Update v.1238 Full Changelog

  • Various fixes for multiplayer stability to prevent sync errors
  • Espionage fixes for "spies not returning"
  • Tech Races from previous eras can be seen, but are nearly all completed (Preparations for remastered DLC content)
  • New models for trains in other eras
  • The region code assigned has been updated for units from many parts of the world across all eras
  • Changes to some unit stats including rebalance of Spetnaz and Elite Warrior
  • Engine changes to support UI Skins for eras and for colonies and tech tree updates to match
  • Number formatting updated for extra large numbers to fix missing comma separator.
  • Adjustments to outcomes of colony destabilizations for more mixed outcomes
  • BattleGroup Manager, can now add a unit in the list directly to selection
  • Global RoE can now be pushed to "Current Units Only" as well as the previous choices.
  • Some events updated for China campaign from xt6wagon's suggestions
  • Fixed crash in missile popup screen, button that didn't belong has been removed
  • Fixes to planes in proxy
  • Fix to scrap button in Command department UI
  • Fixes to various early era models
  • Fix to air transport picking up reserved units
  • Fixed deploying units on a border location could deploy into foreign territory
  • Fixed air unit Bomb Facility order to pick targets
  • Fixed flag proportions in chat messages (no longer square)
  • Adjustments to how Israel/Gaza/West Bank ownership and loyalty are modeled
  • Ongoing updates to region starting unit inventory (orbats)
  • Ongoing updates to region starting unit designs
  • Various minor fixes to region starting data
  • Ongoing updates to regional unit designs
  • Various map fixes including Maldives
  • Minor fixes to leaders and elections
  • Some minor map updates
  • Various UI fixes
  • Various graphical fixes
  • Mesh 2042 fixed
  • Localization fixes
  • Addition of Portuguese language support (work in progress)
Dec 19, 2023
Barbaria - logan
Barbaria 1.4.1 Patch Update

Merry Christmas! We’re including a few bonus items for the mid-age patch update.

** New Reward Level: Batter Up - It may not be baseball season, but in Barbaria you can now get some batting practice in while you wait. This Bonus level will drop randomly as a reward from chests, and a brick oven cannon will pitch rocks to you that you can hit back to flying targets for Violence rewards.
** New Weapon: Divine Sword - When stabbing with this sword, champions can press trigger to use their Divine Juice and steal a bit of life from an enemy.
** See Custom Character Names from Other Players - With the Brawns Age Update we introduced the ability to give each champion and minion a custom name and begin tracking their individual kill counts and other stats. Now when you attack other player realms, those custom names will come through above the health bar of enemy NPCs.

Improvements and Fixes:
- Zealot placement cost decreased to 3, and slight decrease on his health/damage stats.
- Show personal bests on the scoreboard for Symphony of Violence, Batter Up, and Ring of Champions.
- Add line of sight requirements for NPC throwing and shooting, and fix some issues with ranged NPCs not attacking.
- Add Total Daily Challenges complete board at Rise N Grind station.
- Imps and Skeletons are now stabbable during idle and attacks.
- Fix named character defensive stats not updating.
- Fix boon effects not getting cleared after use.
- Fix reinforcements auto-deploying when disabled in daily challenges.
- Fix reinforcements getting hidden there and not showing up for later building.
- Fix thrown weapons falling right next to NPCs after a throw.
- Fix missing floor piece visibility from god mode on Over Under fragment.
- Prevent Marauder’s Blade from stabbing.
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.0.4

Added
  • Sounds for animations - NPCs checking out barrels and wicker baskets with fish
  • New music: Caves day and night themes
  • Game customization on start of oxbow map (both solo and in co-op)
Fixed
  • Herbalist can no longer harvest StJohnsWort in winter
  • Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
  • Npcs can give main story quest that was already done
  • Bandits and animals parameters updates from customization applies after two seasons instead of one
  • Field texture being overdrawn when starting to place a new field and cancelling it on client side
  • Mine state synchronization for clients
  • Workbenches becoming locked if player clicks too quickly when trying to free up workbench from an NPC (fix for bug from 2.0.0.3 - Please report in case it still happens)
Updated
  • Achievements should work again
  • Longer effect of milk
  • Higher prices for hammers
  • Better price for eggs
  • Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
  • Herbalist Hut collects more herbs, changed time required for various potions
  • Hunting Lodge I produces more Leather
  • Fishing Hut rebalanced
  • Same crafting time for all types of poison arrows and bolts.
  • Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
  • Changed the amounts of experience gained by fishers
  • Polish language
  • French language
  • Turkish language
  • Cave/mines replication optimizations
  • Items and cut down trees synchronization tweaks
Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Dec 19, 2023
Travellers Rest - fran.romero
  • Fixed a bug that caused the quest of aging your first beer to be completed by creating other drinks.
  • Fixed a bug that caused a spoon sprite to appear instead of the dish chosen by the customer.
  • Fixed a bug that caused some customers to get stuck, unable to do anything.
  • Various fixes to the planting system when using a controller.
Galactic Civilizations® I: Ultimate Edition - [SD] redskittlesonly
The latest installment to the Galactic Civilizations series is now 20% off

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

Since the official release back in October, Stardock has released two major updates and announced an Expansion Pass that grants users to the first year of DLCs and Expansions.

v2.2 Ethnology Update:

Dubbed “The Ethnology Update”, this new version focuses on making different civilizations feel more distinct and unique in both cultural and biological ways.

“Galactic Civilizations has always had to walk the fine line between being an open-universe space sandbox game and a narrative driven space strategy game,” said Brad Wardell, Creative Director at Stardock. “The Ethnology update looks at the different biological and cultural traits of different civilizations and makes available unique planetary improvements, starships, events, etc. For instance, what humans would want to do with their worlds is a very different thing than say a race of sentient crystals.”

Because the Ethnology system works based on civilization traits it means that custom civilizations that have these traits will automatically inherit the unique abilities and planet upgrades making the universe more alive.

The new version also includes:
  • Revamped UI: Intuitive and Player-Friendly. Responding to valuable player feedback, the update introduces a major UI overhaul. The new main screen UI and Fleet Manager make fleet management more intuitive, enhancing the overall user experience and strategic decision-making.
  • Custom Civilizations in Multiplayer. The update introduces the ability to use custom civilizations in multiplayer modes, adding a new layer of strategy and personalization to online gameplay.
  • New Weapon and Defense Components. Ship designers can look forward to an array of new weapon and defense components, allowing for more intricate and interesting ship designs.
  • Lore-Rich Technology Descriptions. Long descriptions for technologies now provide players with the lore behind each advancement, enriching the game's narrative depth.
  • New Planet Biomes. Players can now encounter dozens of new biomes across different planet classes, making worlds feel more unique and interesting.
  • Updated Graphics Engine. The update features an updated graphics engine with a new light source system, offering a substantial visual upgrade over previous editions.
  • Improved Localization. Localization improvements, especially for Chinese, Russian, German, and French players, ensuring players from around the world can play the version in their native language.



v2.1 Genesis Update:

Many of the updates in v2.1 have been inspired by their invaluable suggestions across forums, Discord, Reddit, and more,” said Wardell.

  • Steam Workshop integration for Steam users
  • A new Mod Manager for easier mod navigation
  • An improved tutorial for newcomers
  • 22 minutes of additional music to enrich gameplay
  • Enhanced military starbase zone enforcement
  • Expanded support for various non-English languages
  • A variety of new events, AI improvements, and much more
Galactic Civilizations III - [SD] redskittlesonly
The latest installment to the Galactic Civilizations series is now 20% off

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

Since the official release back in October, Stardock has released two major updates and announced an Expansion Pass that grants users to the first year of DLCs and Expansions:

v2.2 Ethnology Update:

Dubbed “The Ethnology Update”, this new version focuses on making different civilizations feel more distinct and unique in both cultural and biological ways.

“Galactic Civilizations has always had to walk the fine line between being an open-universe space sandbox game and a narrative driven space strategy game,” said Brad Wardell, Creative Director at Stardock. “The Ethnology update looks at the different biological and cultural traits of different civilizations and makes available unique planetary improvements, starships, events, etc. For instance, what humans would want to do with their worlds is a very different thing than say a race of sentient crystals.”

Because the Ethnology system works based on civilization traits it means that custom civilizations that have these traits will automatically inherit the unique abilities and planet upgrades making the universe more alive.

The new version also includes:
  • Revamped UI: Intuitive and Player-Friendly. Responding to valuable player feedback, the update introduces a major UI overhaul. The new main screen UI and Fleet Manager make fleet management more intuitive, enhancing the overall user experience and strategic decision-making.
  • Custom Civilizations in Multiplayer. The update introduces the ability to use custom civilizations in multiplayer modes, adding a new layer of strategy and personalization to online gameplay.
  • New Weapon and Defense Components. Ship designers can look forward to an array of new weapon and defense components, allowing for more intricate and interesting ship designs.
  • Lore-Rich Technology Descriptions. Long descriptions for technologies now provide players with the lore behind each advancement, enriching the game's narrative depth.
  • New Planet Biomes. Players can now encounter dozens of new biomes across different planet classes, making worlds feel more unique and interesting.
  • Updated Graphics Engine. The update features an updated graphics engine with a new light source system, offering a substantial visual upgrade over previous editions.
  • Improved Localization. Localization improvements, especially for Chinese, Russian, German, and French players, ensuring players from around the world can play the version in their native language.


v2.1 Genesis Update:

Many of the updates in v2.1 have been inspired by their invaluable suggestions across forums, Discord, Reddit, and more,” said Wardell.

  • Steam Workshop integration for Steam users
  • A new Mod Manager for easier mod navigation
  • An improved tutorial for newcomers
  • 22 minutes of additional music to enrich gameplay
  • Enhanced military starbase zone enforcement
  • Expanded support for various non-English languages
  • A variety of new events, AI improvements, and much more

Don't Starve Together - Klei-JoeW

 
Tales From the Constant: Swine & Dine
Grab your popcorn and gather 'round for a hair-raising tale of terror from the Constant's resident campfire story aficionado.
Skill Spotlight: Wigfrid and Willow

Highlights:
  • Willow Skill Tree added.
  • Wigfrid Skill Tree added.
  • Try your hand at some ice fishing. Who know what you'll catch.
New Skins



Complete Merrymaker Chest” ($16.99usd)
This Merrymaker Chest contains the complete Merrymaker series of survivor and belonging skins.

Merrymaker Survivors Chest, Part III ($4.99usd)
This Merrymaker Chest contains the third addition to the Merrymaker skin series. Contains skins for: Walter, Wendy, and Webber.

New Twitch Drops



The Nouveau Frigid Firepit Suit joins the Art Nouveau collection. Check out the post for more details

Winter's Feast


Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.

YouTooz!

The DontStarve x YouTooz limited edition collectables are live!

You can pre-order them now directly from the Youtooz website. Each figure includes a unique skin unlock for Don't Starve Together! https://klei.gg/DontStarveYoutooz


Mind Over Magic
 


If you missed it Mind Over Magic is the first game by Klei Publishing to be released into Early Access! 

Design, construct, and optimize every detail of your ideal magic school! Keep everyone alive and content while preparing students to explore the horrors of the Underschool, a deadly subterranean trial. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.

https://store.steampowered.com/app/1270580/Mind_Over_Magic/

And that's it for now!

We're dropping this update a bit early so we can make sure we button up any issues that we didn't catch in testing and then we'll take ourselves a little break. When we return, it will be back to the good stuff with a roadmap likely end of January. 

From all of us at Klei - Thanks for another wonderful year! We'll see you in 2024!
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