Canvas of Kings - Hannes Breuer
  • Building tool (path tool): Instead of choosing from a list of many individual buildings that are always the same, you will hopefully have more flexibility, speed and, above all, many more options. There are different thatched, wooden and pantile roofs.
  • Migration to Godot 4.2: Improved performance, rendering, shaders and, hopefully, better Vulkan support for graphics cards. Many thanks to all the people working on Godot!
  • Smaller things
Dec 19, 2023
WolfQuest: Anniversary Edition - loboLoco
v1.1.1 - Released 19 December 2023

NEW: Persistent Packs
Rival packs now have lives of their own: growing, shrinking, and changing over the course of years. Most of this is invisible to players, but should make the game feel more realistic.
* When packs lose a pack leader (breeder), the remaining leader must find a mate soon or the pack will disband.
* If a pack disbands, a new pack will soon move in to claim that vacancy on the territory map.
* If you Jump Ahead to Next Year, rival territories will show accumulated change.
* The new Known Wolves panel in Pack Info lists rival and dispersal wolves that the player has encountered. The player can give any of those wolves a nickname there.
* In multiplayer, NPC wolves are known to the pack as a group, not to individual players, so they'll be listed for everyone if any player has encounterd them.

Existing saves will be upgraded to the new system when loaded.

NEW: Moving to another map.
* When you do not have any young pups, you can travel from one Yellowstone map to another (so currently only AM<>SC).
* To do so, go to border area indicated on the World Map and you'll be asked if you want to travel to the other map.
* This is currently only in single-player; we're working on multiplayer but unsure when it'll be ready.

IMPROVEMENTS:
* Lost River DLC: Holiday decorations added.
* When ungulate is doing standing defense, added a half-second delay before ungulate can kick wolf after wolf drops off from a bite-hold.
* Sometimes pup appear to freeze during predator attacks -- they're actually just standing still, watching the predator, but now they will slowly circle the attacker so they don't appear to be frozen.
* Lost River: Some revisions to feral dog spawning to have more variety in pack composition and reduce odds of den raids by them.
* "Den Flooded" popup only appears now when player is at home, to avoid issues with pups and flooded den when player is away from home.
* When looking for a mate, dispersals within 2.5km now show even if alone (previously was only if in groups of two or more).
* Some pup coat colors tweaked to match older pup coats.
* Rearranged buttons in End Ironwolf Run to make "End Run" (and delete Ironwolf save) less likely.
* Multiplayer: Increased the affinity multiplier for larger numbers of player-wolves in Story mode.
* Added on-map label for going to other YNP map.
* Reduced/eliminated the cause of some lag spikes, especially around NPC animals.
* Added black border to other game maps.
* Made pack name always editable in Pack Info
* Added more debugging for problems with display resolution/fullscreen switching unexpectedly -- please report if you have any problems staying in your selected display mode.
* Shortened the clumsy walk phase for young pups.

BUGS FIXED:
* When players sends mate back to homesite, mate stops just short of the homesite area, so pups do not come out of the den or tall grass.
* Pups still sometimes twitch when trying to get to food.
* When picking up a meat chunk, mate prevents player-wolf from eating for a moment.
* Multiplayer: In certain circumstances, too many rival wolves are spawned.
* Missing animation when some feral dogs attack player-wolf (might cause game crash?)
* Sometimes you can't pick up a skull.
* Lost River: Pup killed by dog doesn't unlock Natural Selection achievement.
* Lost River: Sometimes mate won't exit ranch area when player does.
* Sometimes pups ignore a moose calf carcass.
* Slough Creek: Terrain lacks texturing in Early Spring on Very Low terrain quality.
* Improved Avert Gaze emote when wolf is sitting or lying down.
* Multiplayer: Favorite Parent system bugs (switching parents is unreliable, pups do not follow their favorite parents during journeys, nor do they go greet their new favorite parents when they switch).
* Controller: Pressing controller button to close notifications can also trigger a wolf action.
* Display mode (windowed/fullscreen) settings switch unexpectedly.
* Woof command can't be canceled with a squeak.
* Beavers run in circles when trying to pick up a stick.
* In certain situations, mate gets stuck when trying to leave for hunting.
* Wolf spawns on top of boulder when jumping ahead at a few rendezvous sites.
* Changing between Basic and Enhanced Sky & Vegetation modes sometimes renders wrong season for grass.
* Pathfinding issues at a couple dens.
* Slough Creek coyote den has wrong scent glow.
* Some rocks at Amethyst rock den always have the wet look.
* Lost River: Terrain gap in far corner of the map.
* When starting new game in Amethyst with a mate, waterfalls are both frozen and liquid.
* In springtime, Amethyst beaver dens are underwater.
* At one SC rock den, you're forced to put down an object when entering the den, but can't reach it to pick it up again.
* Sometimes mate does not do eating animation when eating.
* In very particular situations, mate will pick up pup and walk away and return to home site.
* Glitches can occur if you pick up a pup while it's walking into the den to go to sleep.
* Portable Picnic achievement doesn't recognize pronghorn fawn.
* Pups standing around meat chunks and won't eat.
* When jumping ahead to next year, "Survival of the Pack" is listed as the current quest instead of "Establish Territory".
* Spike elk antler floats above ground.
* Bison do damage before playing their attack animations.
* Mate fails to put pup in den after being summoned to hunt.
* Several issues with pathfinding around dens.
* Various minor issues with terrain.
Dec 19, 2023
Medieval Idle: Quest - vaskoni1999
Tournament is fixed. Player names can be set. Rewards for the tournaments now can be earned.
Dec 19, 2023
Miners Settlement - DVenture


Only in this snowy season, there's a unique opportunity to befriend a few lost snowmen. Capture their spirited nature, and they might become your steadfast allies!

IMPORTANT INFORMATION
  • The Snowmens are placed inside Hearing The Bells location to the left.
  • Get a free Tree Cookie
  • And pick your Snowman.
  • You can select only one Snwoman so choose wisely!
  • Upgrade it till Max level to receive x4 Pet Parts
  • And collect a lot of Snowman Cookies to exchange them for rewards
Event last until December 25, 9 UTC. 
Uncle Chop's Rocket Shop - Kasedo Games
More fixes for the fixers.

General
  • Fixed items getting stuck in fence module ("It is a greedy machine, no takebacks!").
  • Fixed Wilbur falling off workshop annex elevator causing upper floor to be inaccessible.
  • Fixed issue with incorrect workshop slot placement in Workshop Annex.
  • Fixed an issue with elevator not working when carrying.
  • Fixed Limbo Droose's end of playtest dialogue repeating. Note: existing saves that have beaten the playtest will still experience this dialogue a single time before new dialogue begins.
  • Fixed instance of Limbo Droose dialogue being out of order.
  • Fixed soft-lock when adding time with floodlights after the day ends.
Items
  • Lowered the cost of the bulb.
  • Added a second bullet point to this section because having only one felt weird.
Modules
  • Star Map – fixed star map material not correctly updating when replacing a broken IC.
  • Headlights – rebalanced the earnings.
Dec 19, 2023
Uncle Chop's Rocket Shop Playtest - mrw3bby
More fixes for the fixers.

General
Fixed items getting stuck in fence module ("It is a greedy machine, no takebacks!").
Fixed Wilbur falling off workshop annex elevator causing upper floor to be inaccessible.
Fixed issue with incorrect workshop slot placement in Workshop Annex.
Fixed an issue with elevator not working when carrying.
Fixed end of playtest dialogue repeating. Note: existing saves that have beaten the playtest will still experience this dialogue a single time before new dialogue begins.
Fixed instance of dialogue being out of order.
Fixed soft-lock when adding time with floodlights after the day ends.

Items
Lowered the cost of the bulb.
Added a second bullet point to this section because having only one felt weird.

Modules
Star Map – fixed star map material not correctly updating when replacing a broken IC.
Headlights – rebalanced the earnings.
Mahokenshi - The Samurai Deckbuilder - Cissero
Hello Samurai!

A huge thank you to all of you for making this year so unforgettable for Mahokenshi! Your passion and support have meant the world to us and made this period an unforgettable one. Here's to more adventures together in the coming year!

In the meantime, we do have a small visual update for you. This update is, quite literally, the name of the game.

Reflecting on our Journey:
Developing and publishing Mahokenshi has been an epic journey, much like the heroic adventures you've encountered across the Celestial Islands. We aim to bring these adventures to as many players as possible.

A new direction:

It’s been almost a year since the release of Mahokenshi, and we've come to realize that we want the title of the game to better reflect the experiences within. We want people who stumble upon Mahokenshi for the first time while browsing Steam to instantly recognize and look forward to the card battling challenges that await.

So, without further ado, give a warm welcome to Mahokenshi: The Samurai Deckbuilder.


This subtitle is like a tagline—a cosmetic change for the store page and a clear representation of what new players can expect in the dynamic world we've built and continue to expand upon collectively (the team and I still get excited seeing all those community maps).

Cheers to more adventures in 2024! On behalf of the entire Mahokenshi team, we extend our deepest thanks once more to each and every one of you. Your support has been the key to our motivation, and we're excited for what’s to come.

Here's to more adventures, challenges, and victories in 2024. So, unsheath your katanas, re-explore the Celestial Islands, build your deck, and fight off the relentless corruption.

Thank you for protecting the Celestial Islands!

The Mahokenshi Team

Stay tuned for all the exciting news on Mahokenshi, and of course, join our community on Discord!
F1® 23 - ymagarino


To commemorate a historic third Drivers’ Championship title, Max Verstappen ran a special navy and gold design towards the end of the season. Want to unlock this in-game? Put your skills to the test and beat Max’s time of 1:22.652 at the Lusail International Circuit in an all-new F1® Pro Challenge.

Next-up, to celebrate his home race, Max ran a special Dutch-themed design as the local crowd cheered him on to victory in one of the most entertaining races of the year. The target time here is 1:10.621, and you can watch Max’s F1® 23 lap on YouTube to get some tips on how to master the tricky Circuit Zandvoort.

Finally, on the Pro Challenge front, we head to the fast and flowing Suzuka Circuit which is perfectly suited to the high-grip Red Bull Racing RB19. Watch Max set a 1:28.176 here, then go beat that time to unlock the EA SPORTS™ FC design he ran during this year’s Japanese GP.

Jump into F1 23 from December 12th to December 26th and get Verstappen items in-game!

https://store.steampowered.com/app/2108330/F1_23/
Spells & Secrets - Arvcis
Today we have a small patch to fix an issue with Chinese localization not being properly enabled. Also includes fixes for a few other rarely occurring issues.

Bug Fixes
  • Co-Op: Fixed an issue where a defeated player could cast spells under specific conditions.
  • Co-Op: Fixed an issue caused by entering the dungeon while one player was defeated.
  • Fixed an issue where selecting Simplified Chinese as language would not properly update texts in-game.
  • Fixed an issue where interaction VFX could stack on the players wand while defeated.
  • Fixed an issue where a defeated player could revive themself after defeating the final boss.
  • Demo: Fixed an issue that could result in getting stuck at the beginning of the tutorial when loading after saving and loading in a specific way during the intro section of the game.
Tinkertown - JeppeJoy


Happy Holidays dear Tinkerers,

Our team is still busy on the next big updates like the Lava Biome, but we still wanted to have a bit of fun in between! So we've activated the Holiday Season Update and added the sweet Seasonal Forest Day soundtrack and switched out the Tundra Goblins this time.

You can also check out this sweet behind the scenes-video, where we lift the curtain a bit and explain how we dress up the NPC:s for an event like this Holiday update!


Here's the full list of changes for the Holiday update:

  • The Halloween Update has been deactivated and the Christmas Update reactivated.
  • Christmas themed Forest Song has replaced the classic day track
  • Reindeer Humanoids replaced the Tundra Goblins
  • Classic Themed Holiday Celebration Stuff is available again:
    Sugarcanes
    Santa Hat
    Deco Lights
Enjoy the festivities everyone and see you back next year!
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