In anticipation of the new DLC question packs (coming soon!), we've updated the following features:
• Thanks to your help, we've fixed several errors that appeared in the answers to the questions in the original game • It is now possible to select just 1 question pack to play (instead of the previous minimum of 4) • Multiplayer lobbies have been reduced from 100 to 50 players to facilitate their creation.
We're delighted to collaborate with Fell Fyre again! With the addition of 4 new epic, uplifting heavy metal/power metal songs, you'll find the real fun playing their songs!
- Add 1 new song for free 1. Fell Fyre - Reapers' Rite
- Add 2 new songs for the world "Metal Forge" 2. Fell Fyre - Red Star Rising 3. Fell Fyre - Strength in Steel
- Add 1 new song for the world "Heroic Journey" 4. Fell Fyre - Space Knight
- Loading time has been improved
- Fixed a bug where using bluebooth headphones would cause frame drop on notes
If you haven't get the DLC, get it now to enjoy all brutally heavy and awesome metal songs!
We just wanted to drop a quick hotfix for one of the problems that has been recurrent during the different updates (even if we have been solving some of the cases).
Fixed an issue where the crystal bot could be stuck in the core
If you encounter again the problem, please do not hesitate to report it and share it with us (do not forget that you can use the in-game bug report)
Here's a hotfix to correct some of the problems introduced by patch 1.4. We've also been able to fix a few other bugs that have come to light thanks to the save files you've sent us.
Fixed corrupted saves following the sacrifice of vampires (which shouldn’t have been sacrifice-able in the first place).
Fixed a soft-lock occurring when shifting focus between windows (in/out of game) during a dialogue.
Fixed some cases of never-ending construction.
Fixed demons getting stuck when following their cultist.
Fixed adventurers randomly getting stuck.
Fixed a soft-lock occurring when a victory screen is displayed before the end of an incursion.
Further reduced the amount of interns ‘consumed’ by vampires.
Fixed loss of focus when using movement keys (e.g. WASD) while naming a save file.
Fixed invincible enemies (they are no longer invincible).
In this first piece of news, we'd like to touch on the future of this game, as well as talk about the FAQ.
Game Mechanics
In this blog we'll talk about some of the mechanics of the game. Some mechanics are truly gamechanging!
Loadout
Loadout is the most important game mechanic. Here you can choose your equipment, weapons and perks. Customize the equipment for yourself! We are currently actively working on locations and weapons.
Perks
You can also select perks in the loadout. You can choose your own style. Do you want to be a tank or an engineer? The choice is yours alone! And the "Mystery" perk... He can give you new emotions even after completing the game! Will you be able to guess all the combinations?
Enemies
We have a lot of different enemies! From "whipping boys" to heavyweights who need their own approach to be neutralized!
FAQ
Will there be a progression in the game? Yes, you will have to earn experience and skill points in the main mission or in additional missions. Using them, you will unlock weapons, equipment, and perks.
Will there be a demo version of the game? Yes, we are planning to make a demo version of the game, which will show the most basic mechanics of the game in a unique short storyline related to the Alpha-0 squad.
Will there be SteamDeck support? We are considering this option. If Valve issues a devkit, we will provide support for SteamDeck.
When is the game's release? It is impossible to say for sure, but it is planned for 2024.
Will there be Russian localization? If there is a demand for Russian localization after the release, then we will most likely do it. I note that we will not touch the voice acting.
If I'm a YouTuber and I want to get the key, then where should I write? indexproject.bl@gmail.com you can send a request.
-NPCs correctly load colldiders -Update gravity detection to function outside near ships correctly. -Update proc gen for better space usage and size variety.
Immerse yourself in a world bursting with brilliant hues and intricate details as you attempt to solve a captivating, highly colorful jigsaw puzzle. This DLC introduces a refreshing twist to the House of Jigsaw universe, providing a visual spectacle that will challenge your puzzle-solving skills to the max.
If you see this before January 11th 2024, this means you own a Press/Influencer key.
Therefore you are already able to play the game without any restrictions. You are also allowed to stream the game and communicate about your experience on it !
Adjust your sights, fix your bayonets and dig into your trenches, we have some good news for you! We are happy to announce the release of the next installment in the Beach Invasion series! This time we are taking you to the tropical islands in the Pacific during the Second World War, to defend against endless invasion forces!
So let's talk about the unique features of our sequel game:
🎮 The biggest one being the online COOP feature, which will allow two players to play on a map , trying to defend against invaders together. (On a technical note, online multiplayer meant that almost all of the programming of the game had to be re-written from scratch.)🌏Beach Invasion 1945-Pacific allows you to play from both sides(Japanese and American), in two new maps! You can either play as a Japanese defender on the Iwo Jima map, or as an American-Filipino defender on the Philippines map.🎯New weapon types! We are introducing new weapons such as the automatic firing triple barreled AA gun, or the naval gun batteries of the Fort Drum(concrete battleship).⚔️New enemy types! In addition to infantry, tanks, boat and planes, we now added rocket-launcher on tanks, trucks, and boats, as well as amphibious vehicles and heavy bombers that drop incendiary napalm bombs!💥Updated and improved visual and sound effects! Flares, lighting and much more!
Our team worked very hard to deliver a bug-free game with all feature completed, but as we are a small team, some small bugs here and there might have slipped our eyes. If you encounter any problems, please report them, cheers! Have a nice holiday season!