Hello Alchemists! This time we come to you with the bonus, offroad (hehe) update. Treat it as something extra for you, it will not interfere with our planned Road Map updates. We present to you Patch #6 - Performance Update!
As always, take a look:
HIGHLIGHTS
Game Optimization
We worked hard to provide a better gameplay experience on the weaker setups (Steam Deck included!) and even more FPS on high-end rigs! After the update, the game should provide you with noticeably smoother gameplay, as well as consuming ~50% less RAM!
OTHERS
Fixed the issue with the pirate ship chest not opening for some players
The Holly Hand Potion can now be purchased and saved in the Almanac as intended
Clouds now properly appear on the map
The next road map patch coming at the beginning of 2024. Stay Tuned!
As always, many thanks for your feedback on Discord as well as on Steam Discussions. Happy Brewing <3 AGS Team
- Fixes Fingehead Backpack Xmas B so the glasses show correctly on the male player - Potential fix for kick aura bug - Small balancing changes to event enemies
We wish you a happy new year. Hope everyone could enjoy the holiday and be with your families. Merry Christmas!
New
- Added EventPic filter settings to the settings panel - New Christmas Artifact, which can be obtained by entering the mysterious code at the Artifact Vault. Merry Christmas - New Event Nun in Blood
- New hidden Event - New special mechanism monster dung pig, be careful not to step on their @#¥
- Added Russian, Spanish, French and Portuguese localization (machine translation, not final version)
## Adjust - Added some Christmas elements to the game (will be restored after the holiday)
- Fixed the issue that the foucs cursor will be lost when the weapon is strengthened to max lv. - Codex artifacts have been merged into 7 books. Codexes that have been obtained before will be temporarily replaced with Arcane Residue artifacts. When new artifacts are launched later, Arcane Residues will be converted into new artifacts. - Balance adjustment, slightly lowering the strength of monsters on map 1 and increasing the strength of monsters on map 2 - Monster refresh adjustments, there will no longer be marathon-like continuous circles of enemies being refreshed. - Some game UI and control optimization
## Bugfix
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker: The Legend of Aurorium " even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, add to your wish list, and provide us with feedback at any time. :)