After receiving feedback from the demo launch, I worked on this update bringing new content, modifications and fixes to the demo. I'm confident this greatly improves the players experience in the world of Bridgebourn. If you've already tried the demo, I still recommend giving this update a whirl! As always, let me know what you think and I hope you enjoy.
Added more character dialogue. Venture out and find it!
Party Members now have their own equipment tabs in the inventory window, as well as new Pahri and Bahj accessory items.
Blocking now knocks back and halves Slash knockback.
Added shield block parry. Time it right to stun and greatly knock the enemy back.
Added new Wisp ability.
Reagent Gas now destroys multiple abilities it reacts with, but still only reacts once.
Pahri now levels up separately from the player.
Pahri spends levels automatically to recharge the Throw Reagent Bomb ability.
Added lore to the world map locations during round tables.
Dual wielding now creates two separate slashes.
Added Slash range and arc stats for weapons.
Added 2-handed Polearm weapon.
You can now drag and drop ability slots.
You can now click to toggle commands in Party Manager mode.
Party Manager mode commands now have visuals.
Added more decoration/sprites throughout the world.
Improved shield block graphics and sound feedback.
Fellmaws Flame Slash ability now leaves a trail of fire.
Kakodemons can now use the Jump ability.
Phantoms can now use the Acid Mortar ability.
Mana reapers can now use the Wisp ability.
Changed Phantom attack speed from .75 to .5.
Changed Mana Reaper damage from 10 to 8.
Changed Gremlin damage from 8 to 9.
Changed Gremlin attack speed from 1 to .6.
Improved Gremlin Howl behavior.
Improved level up animation.
Added custom ability in-game demonstration.
Fixed an issue preventing the game from launching on Linux and Steam Deck.
-Reworked some enemy sprites -Added difficulty settings -Rebalancing -Player starting damage reduced to 4 -Shadow Bolt ability nerfed -Executioner's Axe item nerfed -Curse trader has a 50% chance of showing up, but only allows you to take 1 item -Grunt Archcaster boss teleports less often
Improve Dass/Dodge: Now the distance is decreased and cooldown timer is increased a bit.
The Dass/Dodge cooldown timer has more contrast to show better when the skill is avavible
The grenade has full damage, no has fall damage.
Added Pain voice to Player Hit animations
Added blood particles and sound to some enemy attack animations: Some Demon Attack animations for both walkers and crawlers were missing sound and blood.
Map1 for multiplayer and for Fly solo is improved.
Map 2 for multiplayer is improved
bugs and Corrections
Fixed player HUD. How to access the skill and character stores was poorly indicated.
Fixed Swap Character in Fly solo.
Errors that occurred in the UI have been corrected. When you pressed pause, or the player died or the character changed, sometimes the controller was lost, you had to use the mouse.
A very annoying bug has been corrected: in the quick access interface to skills, the new skills of the newly purchased character were not loaded.
Thanks to feedback from the community, these errors have been corrected:
The grenade and the launcher had no sound. Now they have sound
The user HUD had a confusing error. "objective" has been replaced by "goal"
The graphic options menu also had errors. They have been fixed.
I have left the stick to aim and the right trigger to shoot
This way you aim better with the grenade and the corner. It has been suggested to me on a couple of occasions.
We are aware that some bugs are still present, such as sometimes demons get trapped inside the environment.
Please if you see any any annoying bug, let me know so I can correct it as soon as possible.
Bring the songs of the Spiral to your home with the new Wizard101 Vinyl Soundtrack! This record includes 22 tracks from the first arc. Everyone who pre-orders this week will get one!
Greetings adventurers! We have fixed the bug with advanced settings. We have fixed a bug when server had day while client had night in the game. We have fixed the bug when the client had sound ambient meant for the day instead of night and visa versa. We have fixed the bug that didn’t give XP for skinning animals Now the candles save it’s on and off condition during the game load. Fixed two holes in the rocks (small cave close to Wolfish Hollow) where a character could fall down and got stuck.
-Add new XC (Cross Country) Race 1 to Swiss Alps map. (Work in progress. Please provide feedback) -Add 2 new speed challenges to Sun Valley. -Fix speedwing issue with weight shifting at high speeds. -Add a bit more drag to speedwing landing on ground. -Gliders will not experience horizontal lift / drag from the character body while doing turns or barrel rolls. Should result in more precise turning at high speeds. -Lower the height of the gates on speed flying challenge Sun Valley. -Add weather conditions info to the challenge preflight screen. -Fix bug where activity would remain active even after exiting the challenge. -Fix bug where it would say you started a challenge instead of launch point. -Set thermal activity to 2 for all speed flying challenges so there are some thermals if someone is paragliding in multiplayer. -Remove landing target from Swiss Alps while in free flight. Landing targets will now only be active in challenge mode. -Destroy all thermals on thermal settings change. Then repopulate... -Adjust thermal drift in wind to be less intense. -Increase thermal density some so there are more thermals populating. -Wind settings will now increment in 5 kph increments instead of 5 mph increments. -Update to Multiplayer v1.7 -Fix auto-inflate settings not saving. -Add industrial park buildings to Swiss Alps map. (Thanks Mike!) -Add terrain updates to Swiss Alps alps (Thanks Mike).
Fixes bug with extra turn cards granting turns far in the future Fixes game startup crash some folks have based on invalid profiles.xml data Fixes new game crash with some specific custom game setups Other fixes and improvements