Update: 6.5 Added new map expansion, new zones with centralized loot, large farm zone. Repair Doors item added, unique item to repair damaged doors and gates. (Exchange does not sell for bottled water). Lower foundations, so the player can jump to the foundation. Tower now costs 25 thousand gold coins each. Tower has 50 HP. Backpacks are now a rare item, a player can only carry one backpack. Rare backpacks with a chance of dropping 10,000k cargo. Sniper snort in shot dispersion, 95% chance of killing at 300 meters Launches grenades with a shot dispersion of more than 50 meters. Accumulated items increased to 1000 per item. Reduced backpack space in Baus. Hp doors and rims puffed to 4000. Gates Hp snorted to 3000. Shorter weapon names. Ammunition now expends Fiber Plant. Improved bullet production. Faster gold production. ----------------------------- PT Atualização: 6.5 Adicionado nova expansão de mapa, novas zonas com loot centralizado, grande zona de farm. Item Reparar portas adicionado, único item para reparar portas e gates danificados. (Trocado no vender por garrafas de agua). Fundações mais baixas, para que o jogador possa saltar para a fundação. Turreta custa agora 25mil moedas de ouro cada uma. Turreta fica com 50 de Hp. Mochilas agora são um item raro, um jogador só poder carregar uma mochila. Mochilas raras com chance de drop de 10.000k de carga. Sniper bufada na dispersão de tiro, chance de matar a 300 metros de 95% Lança Granadas narfado na dispersão de tiro a mais de 50 metros. Acumular items aumentado para 1000 por item. Reduzido o espaço de mochilas em Baus. Portas e aros Hp bufado para 4000. Gates Hp bufado para 3000. Nomes de armas mais curto. Munição agora gasta Planta de fibra. Produção de balas melhorada. Produção de ouro mais rápida.
Well, I obviously omitted that I would have a few more updates.
With this batch of updates, several new features have been added.
Enara is now recruitable at the Winterholme Inn if you have the DLC for A Short Adventure. She is a Spellsword/Spellbade class. She uses magic to enhance her martial abilities with a wooden sword.
Initially, being able to select to have both the Male and Female Briar in the party was a test feature that I left in the DLC version of the game. This eventually evolved into them getting different names to tell them apart [Ives and Maple]. It is now available in the base game [although, they both are the same class (Guardian)].
When both are picked up, you will be prompted to designate which you are a playing as [This will help going forward when new zones and quest areas are released]. If you've already found both Ives and Maple, and have them in your party, the diagnostic tool [see below] will be able to make the appropriate adjustments [Protag Select and Character Restoration].
If you haven't found it in the DLC yet, there is a box in the barracks when you enter the simulation portal in Citra's basement. This will allow you to pick up the other Briar and select their class.
If you're just attempting it without the DLC, there is a book at the end of the puzzle room [if you go the wrong way through the last maze].
What started out as a gag feature has turned into its own questline. In an attempt show to how they both came to be, Ives and Maple are now recruitable party members for Luminous Skies: The Piligrimage. This instance of time travel should be *mostly* fine [so long as they don't disrupt any major events]. Each character can swap between two classes [Ives: Spellsword and Shepherd] [Maple: Spellsword and Druid].
While you're here, please enjoy our Chirstmas Themed Holiday events. For those playing A Short Adventure, festive decorations can be activated by going to the Winterholme inn. And those who have the Pilgrimage, the same can be done at the Frostwind inn and this also activates a winter themed dungeon to explore.
Patch Notes: Added the ability to pick both characters in all versions of A Short Adventure
Added an NPC to the Shorehaven [LS:ASA all versions, LS:P]
Added Maple and Ives Briar as recuitable characters in The Pilgrimage [LS:P].
Added additional dialogue after completing a quest in Thorn Creek to highlight what happens when the timeline is tampered with too much [LS:P].
Added Enara as a recruitable character [LS:ASA DLC]
Added a toggle option for which character the player wants to show up in cutscenes [LS:ASA all versions, LS:P]. This can be found in the attic in Frostwind [LS:P] and Citra's basement [LS:ASA]
We hope you are enjoying the game, have a great day, and Merry Christmas.
It's been a fun week seeing lots of new players try the game, and with that a lot of great feedback came through to help improve it! To everyone that's been posting suggestions and bugs, thank you!
NEW -new trap: Mine Shaker -new rare enemy: The Cretin -weapon "Gold Steel" now has a chance to turn killed enemies into gold (thanks dave) -rooms sometimes have a lot of explosives in them
BALANCE -put a small CD on weapon mod Bee Shot -reduced odds of Donation Machine giving a chest (thanks Loisence Inspector) -prime god reduces your faith to 0 upon picking him -prime god increases faith xp needed per level -prime god only drops Base Reality at faith level 9+ -fly queen boss's eggs are enemies now -weapon boom stick has reduced attack speed, but has tap fire now -reduced enemy attack speed (thanks Robopotamus) -relic Occult Wand does not increase damage with INT -reduced INT scaling with relic Zealot's Mask -reduced INT crit cap on relic The Collector's Knife -reworked NPC Printer's chances and gave it a limited stock mechanic -reduced relic Power Psy scaling and INT scaling -rescaled relic Chaos Sigil power and INT scaling -rescaled relic Invoker Sigil power and INT scaling -removed HP cap on ARMOR and SHIELDS -donation machines can explode when given enough money -donation machines require saved money to be able to take money from it
TWEAKS -optimized pain aura, preschool dropout, child alpha -game will now auto-save at the start of new floors, but this save only lasts that room -new option to change direction of mousewheel scroll for weapon select (thanks Devi1Hawk) -card "helping hand" now destroys all walls to prevent choices clipping into them (thanks Spindart) -slightly optimized occult wand's effect (thanks Lambo) -relic "Round Table" now has a cap on how much INT affects it (thanks Aleksh) -immune popup from invincible enemies has a timer (thanks Aleksh)
FIXES -fixed bees with Pain Aura spawning more bees -fixed lag caused by Pain Aura and Splitter Gem -fixed relic Occult Sigil not applying INT (thanks dave) -fixed disease plan INT option not working (thanks Aleksh) -fixed crash with chain lightning weapon mod (thanks dave) -fixed crash with gun innates in player (thanks kanikani) -fixed freeze with hemomancer sigil and bad blood debuff (thanks pnok) -fixed weapon missile command exploding at point blank at low range (thanks dave) -fixed issue with active relic cooldowns (thanks dave) -fixed crash with shooter enemy drones (thanks AdmiralLen) -fixed bugs with achievements (thanks kanikani) -fixed tab key (last weapon button) saving same weapon slot -fixed achievements not registering (thanks dave) -fixed rebinding control options not using other mouse buttons (thanks Samoan64) -fixed active cooldowns not working (thanks pnok) -fixed active cooldowns being reset on dropping and picking up (thanks pnok) -fixed base reality causing sliding movement (thanks dave)
A few of my minions have gotten my crypts to be featured in the Story-Rich 'Mega Bundle'. Now more unfortunate souls will be trapped in my crypts forever in the demo that is out right now. I should celebrate with some cake and confetti but I think that would bring too much cheer and life into my crypts.
Some of you have been laughing at me that I didn’t know that a cantaloupe is an acceptable piece of fruit according to your souls. My minions have given me this fruit book to try to remedy that but I just don’t care.
Now be a good soul and entertain the rats in the crypts.
This build is being deployed to our public beta branch and NOT to our default/retail branch. We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch here on Steam. Your save will carry over when you switch to that branch. However, once you switch we recommend you stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file!
HEROES Runaway
Ransack target ranks changed from 1 2 3 to 2 3 4
Ransack+ target ranks changed from 1 2 3 to 2 3 4
Run and Hide now grants 3 regen
Run and Hide is now considered a healing skill
Run and Hide+ now clears all Bleed/Blight/Burn on use
Hearthlight now ignores Dodge
Hearthlight now removes a single Dodge token from all targets, similar to other Ignore type skills
Hearthlight+ now ignores Dodge
Hearthlight+ now removes a single Dodge token from all targets, similar to other Ignore type skills
Hearthlight+ now has a 25% chance of applying Combo to each target
Duelist
Fixed an issue where Feint could very rarely fail to invert Sahar's current Stance
FIXES
Adjusted game logic so the Leper can no longer get leprosy
Adjusted UI for boss title selection overflowing onto paper art in different languages
Adjusted button legend position on character sheet down so it doesn't clash with resistance stats in other languages
Fixed an issue with skills not unlocking correctly due to game crash or other factors
Note: This work actually triggered a large refactor to many of our skill unlock systems for Hero Stories, and how we track them, as such this is a large systemic change that we will be hoping to let soak during the holiday break while we are out of office. If you have been affected by skills not unlocking correctly, please switch to this branch and see if this build resolves the issue. We will merge this work to retail in the new year.
New update 0.4.8 is live, here is a summary of the changes and fixes:
Improved performance across the game, as we optimized CPU requirements of enemy entities and their navigation. Texture optimizations also were done, which should improve FPS on all devices.
Fixed an issue that was causing crashes when exiting the game.
Fixed an issue that was not properly updating unlocks for players and would only reflect on game restart. Now unlocks should be available from the moment you acquire them.
Added a new stage: daylight version of the Dominion Island Port
Fixed an issue with Starfire Arrows which was causing potential errors in the simulation.
Updated 3D model and animations for enemy soldiers.
Fixed some navigation issues with enemies where they couldn’t find a proper path to the player.
Added some player navigation indicators to tutorial stage to better guide the player during the end sequence.
Added a “Return to Game” option to the “Pause” menu.
Lots of small bug fixes across the board.
Shout out to all of our testers and members of the community in Discord which have continually helped us track down some of the bugs and given great feedback on gameplay.
Stay tuned for more Champion Shift updates, can’t wait to share what we are cooking!
New update 0.4.8 is live, here is a summary of the changes and fixes:
Improved performance across the game, as we optimized CPU requirements of enemy entities and their navigation. Texture optimizations also were done, which should improve FPS on all devices.
Fixed an issue that was causing crashes when exiting the game.
Fixed an issue that was not properly updating unlocks for players and would only reflect on game restart. Now unlocks should be available from the moment you acquire them.
Added a new stage: daylight version of the Dominion Island Port
Fixed an issue with Starfire Arrows which was causing potential errors in the simulation.
Updated 3D model and animations for enemy soldiers.
Fixed some navigation issues with enemies where they couldn’t find a proper path to the player.
Added some player navigation indicators to tutorial stage to better guide the player during the end sequence.
Added a “Return to Game” option to the “Pause” menu.
Lots of small bug fixes across the board.
Shout out to all of our testers and members of the community in Discord which have continually helped us track down some of the bugs and given great feedback on gameplay.
Stay tuned for more Champion Shift updates, can’t wait to share what we are cooking!