Dec 18, 2023
Nautikin Adventures - Revmatek
Changes
  • Added slow move input to build mode
  • Added FastMove / SlowMove to keybindings
  • Added build move speed to control settings
  • Added speed input to build ghost camera
  • Added build mode setting for adjusting placement when scaling
  • Added "Remove all waypoints" to server tab
  • Added "Stop all activities" to server tab
  • Added unwrap mode for materials
  • Added part destruction indicator to hull integrity
  • Added reset zoom keyboard options
  • Added fuel cable visualization during placement
  • Added transfer warning dialog to inform the player if the runway or drydock already has a vessel when attempting to transfer
  • Added "Long fuel connector"
  • Added "BoatTunnel" part
  • Activities can now be accessed from the map
  • Transfering vessels now removes the original
  • In progress vessels that have no been saved will no longer be deleted when exiting the build area
  • Made part filter button tooltips faster
  • Fixed some sync issues with crates
  • Fixed bug where picking up crates from the bottom of a stack would not cause the stack to fall
  • Fixed a PhysX bug with ropes and mirrored parts
  • Fixed bug with amount dialog
  • Fixed bug where waypoints on the map can display over UI / buttons
  • Fixed a warning in main menu
  • Fixed a multiplayer bug where Nautikins revived on vessels could float slightly until they move
  • Fixed timing issues with complex boats with many seats that could cause problems with Nautikins
  • Fixed multiplayer bug that caused control to be released when destroying someone elses seat
  • Fixed a bug with aircraft audio when joining sessions
  • Fixed multiplayer bug related to rejoining / respawning client vessels after disconnecting during spawn
  • Fixed a spawn order problem related to sub vessels
  • Fixed some problems with immortal async threads
  • Fixed some map bugs where icons would move around on clients while being launched / recovered
  • Fixed a bug with store inventory calculations and amount dialog
  • Fixed a bug with fuel transfer rate when engine is running and both tanks are full
  • Fixed some timing issues with dropping items and players joining in multiplayer
  • Fixed a bug with collision event tracking related to items
  • Fixed Ramp part config
  • Fixed some problems with material groups related to lights
  • Fixed some weird behavior with undoing mirror parts
  • Fixed a bug with Unity logging
  • Fixed a bug with ballast tanks being controlled in aircraft mode
  • Fixed a bug with fog lights
  • Fixed a bug with platforms related to spontaneous levitation
  • Fixed a bug that prevented using crew disembark button as observer
  • Fixed a bug with platform movement and rotated parts
  • Fixed a bug with platform movement in first person
  • Fixed a multiplayer bug with Server cleanup all options
  • Fixed a bug that allowed exiting the build area while a vessel was still being loaded
  • Fixed a bug that allowed loading in build area while a vessel was still being loaded
  • Fixed a bug where server tab could become enabled on client
  • Fixed a bug with cleaning up items
  • Blind fix for some spatial audio issues
  • Center of mass will now reset to default position when re-entering an empty build area
  • Center of mass will now reset when creating a new vessel prior to placing the first part
  • Improved jet engine placement for normal align
  • Nautikins now adjust for sea level changes in multiplayer
  • Anchor chains will now change max length with sea level changes to prevent pulling small boats underwater
  • Changed the way physics works when attaching boats to docks with ropes to better match harpoons
  • Changed behavior for adjustments for parts with placement triggers
  • Changed default chat enable state in multiplayer for server
  • Improved physics behavior when Nautikins are tied to objects
  • Improved position sync when launching vessels as clients
  • Can no longer attach ropes to climbing Nautikins
  • Activities will now populate while the UI is open when new activities are available
  • Activities will now update in multiplayer on clients when the server changes activities while the UI is open
  • "Paint mode" now displays as "Paint" to save space
  • Updated configs for fixed weapon normal align
  • Updated welder LODs
  • Stores no longer attempt to calculate cost in sandbox mode
  • Airport buy shack now sells fuel cables
  • Improved buy shacks ability to refill multiple stacks
  • Improved dropping items at feet when obstructed
  • Store inventories are now cleared when full of sold items
  • Store inventory UI will now refresh if you happen to have it open when it refills
  • Buy shacks now have more slots
  • Fuel cable setup will now cancel when you change Nautikins and other obvious cases
  • No longer prevented from using ropes while on ladders
  • Fuel connection will now cancel if connector is destroyed
  • Fuel cables will no longer be destroyed when they lose line of sight
  • Fuel cables will now be destroyed when they impact something with significant force
  • Fuel connection setup can now be canceled with right click the same as ropes
  • Fuel cables can now be destroyed by projectiles
  • Fuel cable setup is now started with right click to accommodate other options
  • Items dropped on parts that have been destroyed will now be destroyed
  • Dropped items will now move with moving parts
  • Updates to debug info
  • Steam client send buffer failure will now trigger an auto disconnect
  • Build mode undo stack is now more robust
  • Mirror mode is now tracked by undo stack
  • Logging now prints game version
  • Audio sources are no longer pooled
  • Flares can no longer damage vessels
  • Current activity details are now cleared when ending activity on server
  • Mod manager now checks to see if mod is already loaded when attempting to load a mod after rejoining a session
  • Improved vessel angle synchronization in multiplayer

Notes
This build mostly contains things that were pushed out of the last build for one reason or another, including some user requests.

Vessels that have not been saved or vessels with unsaved changes will no longer disappear when clicking the "Exit" button in the drydock. Instead the in progress vessel will sit there until the next time you activate that build area. This is useful when exiting the drydock to check on other things rather than launching. Additionally launching a vessel does not remove the in progress vessel from memory so the behavior of "Exit" and "Launch" will now be consistent. The only way to clear it out now will be a deliberate action such as creating a new vessel or loading a different one.

The goal of the rope changes is to make boats more maneuverable while tied to docks and prevent boats being pulled underwater with tide changes. It is still possible to get pulled under with ropes if you do not tie them off above the water.

Slow move is activated with the space bar. Slow move can be used in combination with Fast move to produce a sort of medium movement speed relative to the normal movement.

The unwrap mode is similar to the paint mode for materials in that it changes the appearance of the material, mainly to make smaller shapes look better / less tiled when scaled larger. Tiling is the default mode. Some meshes work well with unwrap, mostly uncomplicated parts like cubes and simple shapes, other things like complex hulls need to be reworked maybe in the future to better support unwrapping. Not everything will look good unwrapped.

The part destruction indicator will become active if a part is destroyed meaning the boat is beyond repair and that the hull integrity may not represent the status of the entire boat being fully repaired but rather that every remaining part has been repaired.

You can use ropes while climbing on ladders but ropes cannot be attached to climbing Nautikins.

Leaving default Player.log enabled until the next build because crashes have not reoccurred. It's possible the engine crashes because Player.log is not enabled. That would be ironic. Then I will probably disable it if and see if crashes return.

Long fuel connectors are sold at Portus.

Fuel cables will still use line of sight to prevent self collision with the vessel, meaning that if the cable starts wrapping around the vessel it will break, but it will no longer break from other objects lightly touching it such as Nautikins.

Saved dropped items will be lost because the save structure has changed to accommodate moving parts.

Guides have been updated.

Uploaded this cool boat used during testing:

https://steamcommunity.com/workshop/filedetails/?id=3117333857
Dec 18, 2023
Frag Grounds - Mediocrity Interactive
Key features in this update:

  • Updated game engine and plugins
  • New vehicle system (land vehicles)
  • Added death cam for singleplayer mode
  • Added Audio Volumes inside buildings (Conquest maps) for a more realistic audio environment
  • Added rain in Industrial Area map
  • Added widget arrows for some interactive objects
  • New firing animations for reflex and holographic sights (in ADS)
  • Improved server browser
  • + other minor fixes


Dec 18, 2023
Striving for Light: Survival - Deventide
With update 1.0.2.0 we are introducing a new backup system that will create an additional backup copy of your current selected save one time each day and a skill stack counter so that multiple of the same skills not clutter up the skills section on the stats window (or build viewer) and directly shows how much stacks of a skill you have aquired.

As a short recap, a hotfix yesturday which was live for a few hours messed with the save files resulting in lost progress. If you have lost any progress due to this bug please contact us and we will restore your progress, more information on this at our yesturdays post:

https://store.steampowered.com/news/app/2286450/view/3901870244741122367?l=english

New Features:
  • New Backup System: Errors that can happen will happen sooner or later, so we took this as a lessons learned and implemented a backup system that backs up your current selected save file one time each day on game start. This will also make it possible for players that messed with the save file on mistake to restore their progress. As this error caused quite some inconvenience it also contributed to improving the game.
  • Skill Stack Count on Stats: In the stats window and on the build viewer in the skills section you will now only see one instance of each skill with the amount of skill stacks for each skill. This will make it possible to see how much of each skill you have active whithout having to count. You can also hover over the skill in the skill section and highlight all instances in the skill tree to faster locate them.


Improvements:
  • Changed vsync mode to fix micro stutters that have been reported. Please keep us updated on this if the change improved it or made it worse as this will depend on the operating system / PC setup/ graphic driver settings etc.
  • Improved basement map lightning (v.1.0.2.0b)
  • Increased skill stack number size in stats window and build viewer (v.1.0.2.0b)
  • Enemy spawns created by other enemies are now as well indicated by red spawn circles (v.1.0.2.0c)

Fixes:
  • Language is now properly saved and not reset after a few game restarts
  • Fixed farmer and rogue unlocks missing in the achievement lists
  • The random skills on a new run when not re-selecting new skills are now shuffled again (v.1.0.2.0b)
  • Fixed crash on beach endless mode whan awakened tidal titan should spawn additional enemies (v.1.0.2.0c)
  • Fixed achievement unlock conditions for burning projectiles and burning cast (v.1.0.2.0d)

Join the community!
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
Dec 18, 2023
Just Act Natural - ConorBoltDev
It's that time of year again!

Enjoy some small Christmas aesthetics added to various spots in Just Act Natural!

Lee and I are working on big stuff for the new year, including new JAN content and a new game we're really excited to show in the new year. Thanks as always for your continued support. I love you. Marry me.

I hope everyone has a good Christmas/whatever holiday you celebrate :)
Dec 18, 2023
Rise of Gun - Pimp
In this update, the localization of all languages ​​was changed, some words that were not localized were also translated, please, if you replace the incorrect translation, write to us on discord, we will try to fix it
Tales Of Two Heroes - ExoticCupOfTea
General:
  • Fixed decimal points converted in an unintended ways for systems in certain OS language.
    • This error has been caused due to in some cultures, decimal separator is ',' instead of '.' There was an error in the conversion logic between floats, causing the separator ',' to not be recognized as a decimal separator. As a result, some decimals such as '0,25' has been recognized as '25,' which made 25% to be 2500%. This issue should have been fixed throughout the game, but I'll keep close attention to it.
  • Button to Discord and Twitter is now visible on Settings during adventure.
  • Increased relic description font size.
  • Fixed additional info window on arsenal reward is shown on right side when an arsenal reward is located on the fourth slot.
Event:
  • Place Once Called Home
    • Fixed board description not shown correctly when the node is hovered on.
Arsenal:
  • Grand Fanfare
    • Now appears on shop.
    • And Crowd Cheers: Fixed description stating that attack damage increases when damage resistance increases in reality.
  • Salvation Remedy
    • Now appears on shop.
  • Inugami Symphony
    • Croissant Cross: Increased attack damage from 6 to 8.
Dec 18, 2023
Koltera - Braymen
- fixes auto-heal not working
- fixes typo
Battlemon - Dreemore
Battlemon Open Beta V1.0.3 Patch Notes

Minor Changes/Patch Notes:

+ Training Dummy sprite changed
+ You can now set your username better (as in it's more interactive than just a dialogue box
- Training Dummy is no longer controllable
- Corrodon only has 1 phase
+ Hidden custom stage uploading was removed due to how broken it is
- Brainiac down normal attack hitstun reduced (16-->8)
+ Brainiac neutral normal attack hitstun increased (1.5-->4)
- Dunse neutral normal attack hitstun reduced (22-->16)
- Dunse side normal attack hitstun reduced (35-->30)
+ Character portraits no longer make a hover sound when your mouse is over them, when they aren't visible
+ Training Dummy now heals when killed, and gives gold when killed
+ Added more sound effects
- Can no longer force respawn both characters
- Training dummy is now no longer controllable
+ Tutorial added
+ Corrodon, Abble, and Dunse no longer crash the game when dying, but instead return you to the main menu
+ Minor bug fixes
Dec 18, 2023
Cats Love Boxes - Arntor
Hello hoomans!

We have some great news for "Cats Love Boxes"! ːfofinoː

We are excited to announce that the soundtrack for "Cats Love Boxes" will be composed by the talented nobonoko! Known for his vibrant style that blends Picopop with the infectious rhythms of Synth Funk, nobonoko is preparing something special for this game.

You can check out one of the tracks right now:


And of course, if you enjoyed what you heard, be sure to subscribe to nobonoko's channel! There's a lot of excellent music to be discovered there!

We're striving to create a unique experience with "Cats Love Boxes", and we hope all of you will enjoy it as much as we love boxes!

Love and Purrs,
The Devcats ฅ^•ﻌ•^ฅ
Ready or Not - Behrad
Find the latest improvements and bug fixes in our ongoing series of hotfix rollouts for 1.0 below:

If you have any further bug reports or feedback please visit the respective appropriate channels on our Official Ready or Not Discord (https://discord.gg/readyornot)


General Improvements:
  • General audio enhancements, tweaks and improvements.
  • Added a new command exclusively for coop multiplayer to enhance player immersion. Now, players can use the "Negative" command, located in the "Acknowledgement" submenu when aiming at the floor, wall, or empty space.
  • Improved the Ready up widget in the top left after a mission is selected.
  • Players can now spectate SWAT AI clearing a level autonomously in practice mode after death.
Bug Fixes:
  • Fixed various crashes
  • Fixed SWAT AI sometimes being sorted incorrectly when clearing, causing an officer with a shield to not go first
  • Fixed overlapping text in the replay viewer list UI
  • Fixed Maria Lopez’ character model on importer
  • Fixed loadout presets not properly applying to SWAT AI
  • Fixed game ending immediately when player dies in practice mode, making it impossible to spectate SWAT AI
  • Fixed some broken materials/textures on Sins of the Father
  • Fixed a few issues with cloth simulation
  • Removed an empty tooltip
  • Fixed CS Gas affecting AI and players through closed doors
  • Added some missing customization item preview images
  • Fixed game not properly pausing when player presses escape in the tutorial
  • Fixed skinning/weight for one of the gas station suspects
  • Fixed rare bug causing SWAT AI to surrender
  • Fixed SWAT AI being unable to search and secure rooms behind closed doors after Bring order to chaos objective has been completed
  • Fixed human shield civilians freezing in place after being killed/incapacitated
  • Fixed Commander Mode timers not advancing after player death
  • Fixed rare instances of gas mask overlay persisting after player death
  • Fixed simunition gun physics in the tutorial
  • Fixed hands disappearing for clients when returning to lobby in a multiplayer session
  • Possible fix for players rarely getting stuck in the healing animation
  • Fixed third person healing animations not playing
  • Fixed spawn point selection resetting when player changes their loadout or opens the tablet
  • Fixed clients copying the host’s customization loadout in multiplayer
  • Fixed crash reporter save files/mod deletion buttons
  • Fixed SWAT AI sometimes avoiding player’s aim unnecessarily
  • Fixed SWAT AI sometimes stopping too early when checking a closet/bed, which made them stop in a doorway
  • Fixed SWAT AI sometimes getting stuck on a stack up and breach when the door is locked
  • Fixed missing voiceline for C2 and Launcher command
  • Fixed rare instances of players being able to arrest AI from the front
  • Fixed suspect AI continuously blind firing when in cover
  • Possible fix for suspect AI aiming directly at a target’s head after not seeing them for a while
  • Fixed “Deploy Shield” command being visible even if the officer has no shield
  • Fixed a few issues with SWAT AI during autonomous mode
  • Fixed SWAT AI unable to continue with a breach if a door happens to block a stack up point
  • Fixed game not ending after SWAT AI autonomously cleared the level
  • Fixed snappy AI motion when surrendering due to them focusing on a player
  • Possible fix for SWAT van intro showing incorrect customization for clients in multiplayer
  • Fixed animation related issues for suspect/civilian AI fleeing from, or being stunned by, gas



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Stack up and clear out.
VOID Interactive
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