With update 1.0.2.0 we are introducing a new backup system that will create an additional backup copy of your current selected save one time each day and a skill stack counter so that multiple of the same skills not clutter up the skills section on the stats window (or build viewer) and directly shows how much stacks of a skill you have aquired.
As a short recap, a hotfix yesturday which was live for a few hours messed with the save files resulting in lost progress. If you have lost any progress due to this bug please contact us and we will restore your progress, more information on this at our yesturdays post:
New Backup System: Errors that can happen will happen sooner or later, so we took this as a lessons learned and implemented a backup system that backs up your current selected save file one time each day on game start. This will also make it possible for players that messed with the save file on mistake to restore their progress. As this error caused quite some inconvenience it also contributed to improving the game.
Skill Stack Count on Stats: In the stats window and on the build viewer in the skills section you will now only see one instance of each skill with the amount of skill stacks for each skill. This will make it possible to see how much of each skill you have active whithout having to count. You can also hover over the skill in the skill section and highlight all instances in the skill tree to faster locate them.
Improvements:
Changed vsync mode to fix micro stutters that have been reported. Please keep us updated on this if the change improved it or made it worse as this will depend on the operating system / PC setup/ graphic driver settings etc.
Improved basement map lightning (v.1.0.2.0b)
Increased skill stack number size in stats window and build viewer (v.1.0.2.0b)
Enemy spawns created by other enemies are now as well indicated by red spawn circles (v.1.0.2.0c)
Fixes:
Language is now properly saved and not reset after a few game restarts
Fixed farmer and rogue unlocks missing in the achievement lists
The random skills on a new run when not re-selecting new skills are now shuffled again (v.1.0.2.0b)
Fixed crash on beach endless mode whan awakened tidal titan should spawn additional enemies (v.1.0.2.0c)
Fixed achievement unlock conditions for burning projectiles and burning cast (v.1.0.2.0d)
Join the community!
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
Enjoy some small Christmas aesthetics added to various spots in Just Act Natural!
Lee and I are working on big stuff for the new year, including new JAN content and a new game we're really excited to show in the new year. Thanks as always for your continued support. I love you. Marry me.
I hope everyone has a good Christmas/whatever holiday you celebrate :)
In this update, the localization of all languages was changed, some words that were not localized were also translated, please, if you replace the incorrect translation, write to us on discord, we will try to fix it
Fixed decimal points converted in an unintended ways for systems in certain OS language.
This error has been caused due to in some cultures, decimal separator is ',' instead of '.' There was an error in the conversion logic between floats, causing the separator ',' to not be recognized as a decimal separator. As a result, some decimals such as '0,25' has been recognized as '25,' which made 25% to be 2500%. This issue should have been fixed throughout the game, but I'll keep close attention to it.
Button to Discord and Twitter is now visible on Settings during adventure.
Increased relic description font size.
Fixed additional info window on arsenal reward is shown on right side when an arsenal reward is located on the fourth slot.
Event:
Place Once Called Home
Fixed board description not shown correctly when the node is hovered on.
Arsenal:
Grand Fanfare
Now appears on shop.
And Crowd Cheers: Fixed description stating that attack damage increases when damage resistance increases in reality.
Salvation Remedy
Now appears on shop.
Inugami Symphony
Croissant Cross: Increased attack damage from 6 to 8.
+ Training Dummy sprite changed + You can now set your username better (as in it's more interactive than just a dialogue box - Training Dummy is no longer controllable - Corrodon only has 1 phase + Hidden custom stage uploading was removed due to how broken it is - Brainiac down normal attack hitstun reduced (16-->8) + Brainiac neutral normal attack hitstun increased (1.5-->4) - Dunse neutral normal attack hitstun reduced (22-->16) - Dunse side normal attack hitstun reduced (35-->30) + Character portraits no longer make a hover sound when your mouse is over them, when they aren't visible + Training Dummy now heals when killed, and gives gold when killed + Added more sound effects - Can no longer force respawn both characters - Training dummy is now no longer controllable + Tutorial added + Corrodon, Abble, and Dunse no longer crash the game when dying, but instead return you to the main menu + Minor bug fixes
We have some great news for "Cats Love Boxes"! ːfofinoː
We are excited to announce that the soundtrack for "Cats Love Boxes" will be composed by the talented nobonoko! Known for his vibrant style that blends Picopop with the infectious rhythms of Synth Funk, nobonoko is preparing something special for this game.
You can check out one of the tracks right now:
And of course, if you enjoyed what you heard, be sure to subscribe to nobonoko's channel! There's a lot of excellent music to be discovered there!
We're striving to create a unique experience with "Cats Love Boxes", and we hope all of you will enjoy it as much as we love boxes!
Find the latest improvements and bug fixes in our ongoing series of hotfix rollouts for 1.0 below:
If you have any further bug reports or feedback please visit the respective appropriate channels on our Official Ready or Not Discord (https://discord.gg/readyornot)
General Improvements:
General audio enhancements, tweaks and improvements.
Added a new command exclusively for coop multiplayer to enhance player immersion. Now, players can use the "Negative" command, located in the "Acknowledgement" submenu when aiming at the floor, wall, or empty space.
Improved the Ready up widget in the top left after a mission is selected.
Players can now spectate SWAT AI clearing a level autonomously in practice mode after death.
Bug Fixes:
Fixed various crashes
Fixed SWAT AI sometimes being sorted incorrectly when clearing, causing an officer with a shield to not go first
Fixed overlapping text in the replay viewer list UI
Fixed Maria Lopez’ character model on importer
Fixed loadout presets not properly applying to SWAT AI
Fixed game ending immediately when player dies in practice mode, making it impossible to spectate SWAT AI
Fixed some broken materials/textures on Sins of the Father
Fixed a few issues with cloth simulation
Removed an empty tooltip
Fixed CS Gas affecting AI and players through closed doors
Added some missing customization item preview images
Fixed game not properly pausing when player presses escape in the tutorial
Fixed skinning/weight for one of the gas station suspects
Fixed rare bug causing SWAT AI to surrender
Fixed SWAT AI being unable to search and secure rooms behind closed doors after Bring order to chaos objective has been completed
Fixed human shield civilians freezing in place after being killed/incapacitated
Fixed Commander Mode timers not advancing after player death
Fixed rare instances of gas mask overlay persisting after player death
Fixed simunition gun physics in the tutorial
Fixed hands disappearing for clients when returning to lobby in a multiplayer session
Possible fix for players rarely getting stuck in the healing animation
Fixed third person healing animations not playing
Fixed spawn point selection resetting when player changes their loadout or opens the tablet
Fixed clients copying the host’s customization loadout in multiplayer
Fixed crash reporter save files/mod deletion buttons
Fixed SWAT AI sometimes avoiding player’s aim unnecessarily
Fixed SWAT AI sometimes stopping too early when checking a closet/bed, which made them stop in a doorway
Fixed SWAT AI sometimes getting stuck on a stack up and breach when the door is locked
Fixed missing voiceline for C2 and Launcher command
Fixed rare instances of players being able to arrest AI from the front
Fixed suspect AI continuously blind firing when in cover
Possible fix for suspect AI aiming directly at a target’s head after not seeing them for a while
Fixed “Deploy Shield” command being visible even if the officer has no shield
Fixed a few issues with SWAT AI during autonomous mode
Fixed SWAT AI unable to continue with a breach if a door happens to block a stack up point
Fixed game not ending after SWAT AI autonomously cleared the level
Fixed snappy AI motion when surrendering due to them focusing on a player
Possible fix for SWAT van intro showing incorrect customization for clients in multiplayer
Fixed animation related issues for suspect/civilian AI fleeing from, or being stunned by, gas
It’s been an amazing year for me and Mercury Fallen. After six years of early access development, the 1.0 version of Mercury Fallen was released in August. It has been amazing hear all of your feedback and I’m glad so many of you have enjoyed playing my game!
I want to wish everyone out there a happy and safe holiday and an even better new year. Thank you!
Thanks to everyone who joined the Pigeon Protocol Community Event today!
It was set up and hosted by Max_Fighter in the discord so many thanks to them for going through the effort!
We will do some more of these events in the future to be sure to keep updated on when those are by joining the discord here: https://discord.com/invite/3jXB348maE