We've added another map-specific weapon to the Cursed Sands map. It will be a great help with clearing the mummy and scorpion spawners.
Added Stargazer weapon (magical) to Cursed Sands.
Improved comments on the level up choices, informing players that the weapon will slowly unlock during play. The comment will also tell you if the weapon was found on the map instead of your loadout.
Removed the two chests at the bottom of the Cursed Sands map. We noticed that low level players could easily grab them, ignoring the rest of the map.
The weapon icons will now show unlock progress in green instead of grey, making it more obvious that you are unlocking them.
We are planning a small update before Christmas, adding a seasonal item somewhere in the game. Reviews increase the visibility of the game in Steam so please help us out and leave a review. Till later, André
Crow Country has received an amazing response already - we just wanted to quickly show off three highlights from magazines here in the UK:
We got a fantastic double-page spread news feature in Edge magazine #391
We got a wonderful three-and-a-half-page preview/interview in Play magazine #35
And we even got onto the cover of- Wait, that's not a real magazine cover! Artist Philip Read drew this brilliant art of Mara, in the style of old PSM covers from back in the day.
Prepare for an epic saga in the cosmos of Solomon Snow: First Contact 1.2! The score fortress, built by the mighty Eldron with an astonishing 1.6 million points, remains unconquered. Now, a new contender rises – KBaton, a comrade of MlodY, takes up arms to challenge the legend and pursue the glory that evaded his friend.
🛡️ A New Challenger Approaches:
The Challenge Rekindled: After MlodY's noble attempt, it's KBaton's turn to venture through the perilous mazes and face the alien horde. The Challenge mode is unforgiving, but the thrill of potential triumph beckons.
Strategies Refined for Battle: With an arsenal updated in 1.2 – from new game modes to enhanced leadership challenges – KBaton is ready to deploy his strategic mastery in this alien onslaught.
An Evening of Destiny: As twilight descends on the 20th of December, the stage is set for KBaton. From 8 PM to 10 PM, will he emerge victorious and immortalize his name above Eldron's?
🏹 Witness the Stream of the Century Live:
The Twilight Encounter: The arena is Steam, the time is set, and history awaits. Join the legion of fans and fellow gamers as we rally behind KBaton in his quest for high score supremacy.
🎮 Ready your cheers, for on this evening, we may see a new legend rise or watch the reigning champion's legacy endure. Be there to experience the high score chase live!
Company of Heroes: Europe In Ruins - Europe In Ruins Mod
Hey! Wow, this is uh.. unexpected. Soviets are, in a way, here. And right before Christmas!
They're buggy. They're lacking an insane amount of polish. The launcher still doesn't recognize them fully, there's no reward units for em, but they are here.
Two out of the three doctrines, at least.
This project has taken an insane amount of time, and the full release will come soon(tm), but for now - Soviet open beta is officially starting on December 18th!
You'll have access to two of the three doctrines : Propaganda War and Breakthrough.
Propaganda War is based around being the biggest nuisance in the entire game - stand your ground with cloaking infantry, while using mobile vehicles to take out key targets in the back!
OSNAZ are elite infantry, capable of cloaking in cover. Their main attraction and difference from Fallschimjagers? - They are capable of firing twice before being uncloaked. As such - you're able to effectively deal damage without being detected (If you're using PTRD's, for example)
Lacking some firepower? Utilize all the benefits of American and Commonwealth industry! Bring modified bren gun carriers (DP and DShK carriers?), M4 Emchas and equip your cloaking partisans with M9 Bazookas! Leverage the massive movement and disabling bonuses the doctrine grants you, while also capturing all the destroyed light vehicle wrecks with your partisans!
And if that won't work? Just use more rockets. More. Rockets.
Breakthrough is all about pushing the advantage. Durable Infantry? Check. Powerful Vehicles? Check. Moving healing? Check. Combined-Arms abilities? Check and check!
Use the poweful IS2 to soak up damage and completely obliterate axis armor! Never surrender, even in the face of defeat.
Keep your tanks repaired in the middle of battle! Guard are durable infantry, capable of repairing all owned vehicles quickly and efficiently (They can also ride T34s!)
Don't be surprised if they also hold the line - They're fairly tanky, and can purchase some pretty powerful upgrades.
Pushed to the enemy spawn and don't want to run back? No fret! - Just bring up your mobile ambulance and provide your team with some well deserved heals.
Other Changes : Launcher stability fixes AI should be more aggressive with cqc units A groundbreaking bug of fallschimjagers getting 1% more damage reduction than intended has been finally fixed New 1v1 Map : Martlet (Thanks Ivsh)
Notice : Please report all found bugs to the bug-report channel on Discord! We'll be quick in squashing them ASAP.
Thank you to everyone who made this "meme" possible. My twitch viewers forced me to make this, and I'm eternally grateful for the motivation.
A personal thanks to everyone who helped with the project :
Jstek (Launcher) Volsky (Design ideas, some models) o4b (R.I.P?) HSK (For fixing relic's own issue) Eastern Front team (for generously lending us the models) Speedy (launcher and in-game Icons) Halftrack (DShK BREN Carrier and variants, T-70, Soviet infantry and associated webgear, KV heavy tank variants, Maxim HMG and custom animations, and many other assets in use by the existing Western Front factions)
IzanagiGames is pleased to unveil the newly created key visual by lack, featuring character design of AMEDAMA. AMEDAMA is a side-scrolling, soul-shifting sandbox action adventure game being developed in conjunction with ACQUIRE Corp.
We have announced the postponement of the release of the Steam® version of AMEDAMA to early 2024. Stay tuned for further updates and announcements on the official AMEDAMA X account and the Steam store!
Swing by the IzanagiGames Discord server, and follow us here on our Steam publisher page! These are the best places to keep up-to-date with our latest sales, new releases and exclusive information!
Four new melody types added: Major and Minor Pentatonic, and Minor and Major Blues. Try combining these with different scales and modes for some interesting results. Not every combination will sound good but maybe you will be delightfully surprised.
Other changes:
When generating more than one song at a time, each new song is randomized with a new seed to make them sound more different
New option added: Darkify! Because sometimes you're just in a darker mood. This will darken the entire song with two whole octaves.
Solo, Play and Export now respects tempo and other settings.
Some bugs that created situations where the program would freeze up have been fixed
A bug where Factory Reset would not work has been fixed
The manual has been updated
Fixed a bug where the bass line would become insanely fast in some situations