Company of Heroes: Europe In Ruins - Europe In Ruins Mod
Hey! Wow, this is uh.. unexpected. Soviets are, in a way, here. And right before Christmas!
They're buggy. They're lacking an insane amount of polish. The launcher still doesn't recognize them fully, there's no reward units for em, but they are here.
Two out of the three doctrines, at least.
This project has taken an insane amount of time, and the full release will come soon(tm), but for now - Soviet open beta is officially starting on December 18th!
You'll have access to two of the three doctrines : Propaganda War and Breakthrough.
Propaganda War is based around being the biggest nuisance in the entire game - stand your ground with cloaking infantry, while using mobile vehicles to take out key targets in the back!
OSNAZ are elite infantry, capable of cloaking in cover. Their main attraction and difference from Fallschimjagers? - They are capable of firing twice before being uncloaked. As such - you're able to effectively deal damage without being detected (If you're using PTRD's, for example)
Lacking some firepower? Utilize all the benefits of American and Commonwealth industry! Bring modified bren gun carriers (DP and DShK carriers?), M4 Emchas and equip your cloaking partisans with M9 Bazookas! Leverage the massive movement and disabling bonuses the doctrine grants you, while also capturing all the destroyed light vehicle wrecks with your partisans!
And if that won't work? Just use more rockets. More. Rockets.
Breakthrough is all about pushing the advantage. Durable Infantry? Check. Powerful Vehicles? Check. Moving healing? Check. Combined-Arms abilities? Check and check!
Use the poweful IS2 to soak up damage and completely obliterate axis armor! Never surrender, even in the face of defeat.
Keep your tanks repaired in the middle of battle! Guard are durable infantry, capable of repairing all owned vehicles quickly and efficiently (They can also ride T34s!)
Don't be surprised if they also hold the line - They're fairly tanky, and can purchase some pretty powerful upgrades.
Pushed to the enemy spawn and don't want to run back? No fret! - Just bring up your mobile ambulance and provide your team with some well deserved heals.
Other Changes : Launcher stability fixes AI should be more aggressive with cqc units A groundbreaking bug of fallschimjagers getting 1% more damage reduction than intended has been finally fixed New 1v1 Map : Martlet (Thanks Ivsh)
Notice : Please report all found bugs to the bug-report channel on Discord! We'll be quick in squashing them ASAP.
Thank you to everyone who made this "meme" possible. My twitch viewers forced me to make this, and I'm eternally grateful for the motivation.
A personal thanks to everyone who helped with the project :
Jstek (Launcher) Volsky (Design ideas, some models) o4b (R.I.P?) HSK (For fixing relic's own issue) Eastern Front team (for generously lending us the models) Speedy (launcher and in-game Icons) Halftrack (DShK BREN Carrier and variants, T-70, Soviet infantry and associated webgear, KV heavy tank variants, Maxim HMG and custom animations, and many other assets in use by the existing Western Front factions)
IzanagiGames is pleased to unveil the newly created key visual by lack, featuring character design of AMEDAMA. AMEDAMA is a side-scrolling, soul-shifting sandbox action adventure game being developed in conjunction with ACQUIRE Corp.
We have announced the postponement of the release of the Steam® version of AMEDAMA to early 2024. Stay tuned for further updates and announcements on the official AMEDAMA X account and the Steam store!
Swing by the IzanagiGames Discord server, and follow us here on our Steam publisher page! These are the best places to keep up-to-date with our latest sales, new releases and exclusive information!
Four new melody types added: Major and Minor Pentatonic, and Minor and Major Blues. Try combining these with different scales and modes for some interesting results. Not every combination will sound good but maybe you will be delightfully surprised.
Other changes:
When generating more than one song at a time, each new song is randomized with a new seed to make them sound more different
New option added: Darkify! Because sometimes you're just in a darker mood. This will darken the entire song with two whole octaves.
Solo, Play and Export now respects tempo and other settings.
Some bugs that created situations where the program would freeze up have been fixed
A bug where Factory Reset would not work has been fixed
The manual has been updated
Fixed a bug where the bass line would become insanely fast in some situations
Contracts may be changed each day (change takes effect at midnight).
Performance at each tier is calculated only after delivery at that tier.
Added customizable key bindings for most keyboard input. In game, open: Preferences, Input, Customize Bindings.
Locations panel enhancements/fixes: (RR-174)
Customers now display correct percentage for loads in storage.
Cleaned up display of output rates.
Formulaic industries such as Whittier Saw Mill, paper mills, etc. now display a warning when they are not able to produce due to lack of input loads or full output storage.
Yard mode AI will now stop upon coupling with a cut. (RR-29)
Enabled disconnecting gladhands when not coupled. (RR-51)
Extended length of Bryson Bridge and Fontana Bridge sites. (RR-189)
Removed condition that interchange track contain only freight in order to add ordered cars to it. (RR-173)
Fixed Bryson W interlocking block tripping up AI trains. (RR-178)
Fixed error parsing autosave filenames with "- Copy" appended to filename. (RR-166)
Update 1.6.8 brings a lot of new features to Deadswitch 3, including a new challenge system!
General
Added daily and weekly challenges Challenges can now be completed in local play Added daily Shard reward Removed local play XP reduction Increased character melee attack speed Network and performance optimizations UI and audio updates Added password reset feature for Deadswitch 3 accounts Added developer API: https://deadswitch.com/api
Survival
Downed players are now revived at the end of each Survival wave
Retro Abyss : Last Wish Of The Game - Ben Big Game Studio
Now the characters you create after you clear the game get more growth support. Added FPS adjustment and V Sync options. Removed the awkward delay after beating 12 level boss. Retry button is immediately displayed after the game over. Fixing various bugs.