We've added a whole new shop this time around -- Onda, largely a sporting goods shop, that's been planned for a while. Find it by asking around at other shops. It has quite a few new items to buy, and will feature some additional content in future (Cinci messengers, perhaps?) There are also a load more items and accessories to buy elsewhere, a couple of new bags and some other bits and bobs. This update also features a lot of new content in testing that should see a public release early next year.
Christmas event
Our regular Christmas event will also start in a few days, and will last for a couple of weeks. We'll have access codes, new gifts from lovers and more, including a new short story. So even if you've done Christmas in Cinci before, there's still something new for you.
Read the full changelog below
New shop in the slums -- Onda. Frank's Bar has had a little work. Added a load of new accessories and items of clothing. -- Some already previewed, some totally new. Added two new bags. There are a couple of new supply packets.
New artwork.
Fixed heavy weapons having zero value. Fixed some typos and other minor bugs; thanks for the reports!
We ask you to complete a test in which you need to choose your favorite waifu from our 3 games: Lust Kingdom, WANDERER: Broken Bed and AURA: Hentai Cards. There will be 32 girls to choose from 🍑
We are aware that time has passed since last update and we want to inform you that we are working on everything by announcing you some of the things we gonna do and update the game with.
We are about to add:
-More new music -Menu and Options Settings: Keybinds (Keyboard and Controler), Audio, Visual. -Fix Controler Support -Add UI sounds to menu buttons and settings -Day-Night Cycle Weather Conditions etc. -Gas Station with working gas tank to fuel up -Tuning Shop to tune up your car. -Graphics optimizations -Performance optimizations -New Cars -New places (If not this update, then the next one)
For people that don't own the game and wan't to be part of it will be a discount that will come soon! So wishlist the game and follow to get notified via email for the discount!
- Game audio settings 'Default' volumes for Music & SFX increased slightly
Maps:
- THE ICEBREAKER: Interior cave track minor glitch - fixed - OUT ON THE PISTE: Uphill track minor glitch - fixed - LOST VEGAS: Bug Fix: Floating crash barrier - reset to ground
If you want to report a bug or an issue with the game, please don't hesitate to contact us over on our Discord server under the 'Bug Reporting' Channel. https://discord.io/tonyslopes
We take all feedback seriously and do our best to make sure you have a smooth playing experience. (Please note, this game is still in Early Access).
In the meantime, we wish you all a very Merry Christmas and a Happy New Year!
Since the launch of Galactic Civilizations IV: Supernova Edition in mid-October, we've been hard at work, rolling out updates to enhance your gameplay experience. Following the initial post-release patch (v2.01), addressing those last-minute QA touches, we introduced the significant v2.1 update, packed with features already in our pipeline.
But here's where it gets thrilling: Version 2.2 is all about you! This update is a creative blend of your insightful feedback and our vision, transforming your ideas into in-game realities.
A New Level of Race Distinctiveness and UI Refinement
In version 2.2, we're not just amplifying the uniqueness of each race; we're also injecting a hefty dose of user-friendly tweaks based on your usability feedback. Remember, it's only been two months since release, and we're moving at breakneck speed to improve your experience!
Your Feedback, Our Mission: Addressing UI Annoyances
We heard your concerns loud and clear:
Simplified Access: Reducing the number of clicks to essential information.
Effortless Navigation: Making it easier to find the information you need.
Visibility of Mechanics: Unveiling previously hidden crucial game mechanics.
Spotlight on Improvements: What’s New in Version 2.2
Here's a sneak peek at what we've been up to:
Enhanced Visibility: A glance at your treasury now shows per-turn changes, alongside total research, production, and control increases. We're even contemplating adding a culture points tracker.
For comparison, let’s look at version 2.1:
Now let’s look at v2.2 of a similar situation:
Detailed Fleet Insights: Dive deeper into fleet statistics with visible attack, defense, and combat ratings. Plus, we've made room for future stat additions.
Class-Based Ship Recognition: Identifying ship classes within fleets is now a breeze, crucial for the game's evolving combat dynamics. We're moving away from the traditional rock-paper-scissors approach to encourage diverse fleet compositions.
Efficient Fleet Management: Hold down the Shift key, and voila! You can now select and maneuver multiple ships or fleets simultaneously – perfect for strategizing over long distances.
Just the Beginning: The Future of Galactic Civilizations IV’s UI
This update is merely a stepping stone. We have grand plans for the ship designer, shipyards, planet screens, and beyond. In the world of modern strategy gaming, the evolution of UI is an ongoing journey, shaped by your gameplay experiences and feedback.
We Want to Hear from You!
We're excited about this direction and hope you are too! Share your thoughts in the comments and let's continue shaping the future of Galactic Civilizations IV together.
The Holidays are upon us, which means more festive work for you, of course: there're lot of cat wishes to be fulfilled! This update will help you do so even more effectively - and in style, too!
v0.25.165 Released!
Chillout Space animated
Cable Crafter animated
Trade Ports are now surrounded by an area of shallow water tiles (available upon starting a new game) for placing Bridges
'Nanoproduction' infinite research project, increasing manual work speed, now works 5 times as slow for buildings, to prevent accidental removal (suggested by Zydox79)
Additional Inventory hotkey ('I' by default) doesn't open crafting window anymore
Middle mouse button now serves as an alternative button for Pipette tool (suggested by Brewski-Casegod)
UI/UX fixes
Bug fixes (kudos to Zydox79)
Re: Factory
Q: "Unable to rotate trade port to place it again" -(shinjikun34) A: Trade Ports cannot be rotated, alas, they're always facing backwards the edge of the map
Q: "It would be nice to add some simple filter checkboxes for the backpack, something like * Display the basic goods * Display the + goods * Display the ++ goods * Display the highest available version of each goods typeAnd then the user would be able to set the checkboxes to whatever is needed for the moment, should remember the setting for the next time the backpack is opened" -(Zydox79) A: Inventory filters are in development already, along with interface re-imagining. They're expected to emerge in the game in January (sorting items by quality included)
Q: "Could you make concrete pourable? So we can have a nice clean floor" -(manofthemonkey) A: Feel free to research and use Concrete Flooring, that can be found at the end of terraforming branch of the Research Tree
A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!
An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here