The development team has long noticed that most players leave the game when reaching such locations as The Dump and "Rostok" Factory, as they have to grind unique resources of these locations in the environment of harsh PvP.
Therefore, it was decided to exclude some resources and redistribute the remaining ones to facilitate farming, which we warn you about in advance.
The following steps will be taken to accomplish this:
🔹 Replacing Seeds and Infernal Coal with Crappite and Pickles, respectively;
🔹Beta data fragments will now be obtained from Army Warehouses and Fool's Path, replacing Gamma.
🔹The "Digamma" group's resources will be REPLACED with "Gamma".
🔹 Resource Conversion. All removed resources from players will be replaced with remaining resources at a 1:1 ratio.
🔹To keep the motivation to farm resources on the central locations (Dump and "Rostok"), significantly more resources will drop on them from events compared to the side locations.
🔹 Revision of barter offers. All barter offers that include resources that are being removed will be updated.
We will provide details on all barter resource changes in the patch note on December 20th.
Thank you for your attention, Happy hunting in the Zone.
Beep Boop Beep Boop! The robots are back on GOP3! Beep Boop!🤖🦾
Join the NEW Cyber Timewarp!⛓️ Play the Cyber Balloons until December 23rd at 7 AM UTC/GMT!📅 Start completing the missions to win futuristic Cyber hats!💯🔥
Today, we would like to wish you all happy holidays with a special - and quite unique - gift.
OUR BELOVED FERGUSON IS NOW REAL!
(well, kinda...)
We have adopted a beautiful and joyful donkey from an Italian shelter (“Il Rifugio Degli Asinelli", Italian base of “The Donkey Sanctuary”) for the entire year; his name is Alin, but to us, he embodies the spirit of Ferguson that we all want to bring along on our adventures.
With this gift, we would like to thank you all for being the amazing community you are, and we also want to seize this opportunity to shed light on a worthy cause. Everyone can contribute in their own way: through adoption, donations, helping to raise awareness, or simply by expressing gratitude to those who tirelessly work to improve the lives of the less fortunate.
Welcome to the family, Alin! From HOOK & Shieldbearer Studios we wish you all tons of fun with the upcoming update and happy holidays!
Something is very amiss in Moominvalley. Strange parks with monotonous lawns, trimmed hedges, and paved roads have popped up everywhere — and Snufkin will not stand for it!
He hides in a bush. He jumps out to pluck out a sign. And another one. And then another one. The signs seem endless… and oh is that a statue? He can’t pluck that, but it’s no trouble. Snufkin knocks it over with a hearty push.
In contrast to the rest of the valley, these gated areas are devoid of joy and filled with paved pathways, perfect rows and meticulously trimmed hedges. Without Moominvalley residents and inhabitants, the parks are like silent mazes. And as Snufkin, your goal is to get to the bottom of why the parks appeared and along the way, dismantle any parks you come across.
Out of Sight, Out of Mind
Patrolling almost every corner of the parks are Police Officers, the guards in charge of making sure no one trespasses. Snufkin will need to avoid getting spotted by them or else he’ll be booted out of the parks. He can hide behind rows of bushes and other landmarks, or use his harmonica to prompt birds to flitter around and distract Police Officers — allowing him to escape their notice.
Snufkin is equipped with plenty of abilities to not only escape detection from Police Officers, but to also explore the valley. He possesses a hearty jump and the ability to push and pull items. He can also pick up and put down items like smaller stones, so if there isn’t a Sea Monster to ferry him across a stream, Snufkin can build his own path with a stack of nearby stones.
And as you gain more inspiration throughout the game, discover through rustling of bushes and activities like plucking signs — you’ll unlock more of Moominvalley. So if there’s a specific area locked by an inspiration-level you don’t have yet, come back to it later when you’ve explored more!
Moominvalley’s critters and inhabitants will aid you in not only getting rid of parks — they’ll also help you traverse the ledges, gaps, and lakes across different terrains. In our newsletter covering the valley’s critters and inhabitants, we introduced some of the ways they assist Snufkin in getting around the valley. Even the residents that might be slightly scary at first sight, like a certain infamous and frosty character, can lend a helping hand to Snufkin in unexpected ways.
We hope the experience of exploring Moominvalley is joyful and curious, appealing to the nature of free-spirited wanderers. A hearty jump, a beloved harmonica, and an open heart is all you need to start an adventure.
The first Major Content Update for RIPOUT is finally here! Explore new levels, embark on new missions, and gear up with new suits and a new sidearm weapon. This update is bringing you all that and more.
We want to thank everyone who has been playing RIPOUT since its release. We appreciate all of your feedback and we are looking forward to hearing your thoughts about this update.
Here is what has been added with this update:
Payload Missions and new Levels
Payload missions are here - board the ship and deliver the payload to its checkpoint to extract valuable loot, new suit parts, or mission progression objectives. But to get the best loot you need to bring the Payload fast to its docking station. It won’t be easy as enemies will hunt you and try to stop your payload from moving forward.
New Suits
Two new suits are added to the game - Dynastinea and Albino Dynastinea, each includes a unique set of buffs for each part of the suit.
New Sidearm
We have added a new Sidearm - the Machine Pistol. This sidearm has a fast fire rate and more ammo than a Standard Pistol and Revolver, meaning that it will be best for players who don’t want to be super precise with their shots and like to spray bullets at enemies.
New Critter
Geist is here! A new critter that will make you or any enemy invisible for 15 seconds. While equipped, you will be able to sneak past enemies. But be mindful of the invisibility duration or you will end up in some sticky situations. Enemies with Geist will take a lot of work to see, so be aware of your surroundings!
System improvements and additional features
Tutorial update - we have updated the tutorial steps with a new room purposed for practicing critter retrieval and using the pet on enemies
We have added an animated outline around the hints text box
Enemy dodge behavior - we have updated enemy behavior with the dodge feature. Now enemies will move more unpredictably and not go in a straight direction toward the player
New music themes are added for different types of ship
SFX orientation is improved for enemies and environment sounds. Now, the direction of those sounds should be clearer
We have enabled the functionality to skip the Credits screen
We have improved the weapon recoil system and weapon spread
Added camera shakes on character landing
Added camera shakes for Sidearms and Axe
Added new blood hit effect on all enemies
Hotfix
Major Bug Fixes
Fixed an issue where the Pet doesn't do damage on a weak spot if that weak spot is destroyed before the Pet attack is done
Fixed an issue that locked a Player if escape was pressed in the mission complete screen
Fixed an issue with Pet stuck on the enemy with a tentacle attached
Fixed an issue where players can get locked in a black screen on Boss's entrance
Fixed an issue where a self-rescue token was not given to the players on the Boss level
Fixed an issue with players getting Boss level in earlier sectors if they completed all quests
Minor Bug Fixes
Fixed an issue of the wrong name tag shown for the player locally
Fixed an issue of Enhancement station always being available for clients
Fixed an issue with FOV
Fixed an issue with sidearm third person equip animation
Fixed issue on Boss level - door was missing making the players fall outside of the map
Fixed an issue with critters trying to go for windows and jump on them
Fixed an issue with Pet turret animation stopping after the first fire was shot from the Pet turret
Fixed an issue of one Critter taking two spots on the enemies
Fixed a visual issue where we were showing requirements on the 5th sector - Boss level
Fixed an issue of Enemies getting stuck in a corrupted resurrection station
Fixed an issue of Enemies starting to spawn even if you destroy the corrupted resurrection station
Fixed an issue of Hazard turret being available as a Pet target after destruction
Fixed an issue where all enemies were jumping while ensnared
Fixed an issue where boom bugs didn’t have any VFX on the explosion
Fixed an issue with the escape menu that didn’t work on the input
Fixed an issue where pressing escape in the mission complete screen locks the player
Fixed an issue where a dead dotter critter fires projectile after death
Fixed an issue where Soldiers could hit players through the security point door
Fixed material and mesh discrepancies between Mimic and normal door
Fixed an issue of Dotter hazard, Mimic chair, and Turret not showing damage indication numbers
We hope that you will enjoy exploring all the new content in this Major Update. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
We've had one update, yes, but what about second update?
You think you've got these animals right where you want them (sitting on a slight incline on a windy day), and the next thing you know they're rolling across the hills, getting into all sorts of wacky adventures. Before you know it they'll be learning the true meaning of family and getting a direct-to-DVD sequel.
All that to say, they've rolled back to the carnival, no doubt attracted to the smell of funnel cakes and giant pretzels. There's a trail of fur and feathers leading to the hall of mirrors... Let's split up. You check out the mirror funhouse, and I'm going to go check out the funnel cakes.
New Features
A whole new level is now available, bringing the total up to 16
You can now view a larger selection from the Steam Leaderboards on the Level Select menu. Tap Down or press the Leaderboards button to check the standings
Interface Improvements
Updated the keyboard/mouse control hints to make mouse controls clearer in the instructions and in-level
Bugfixes
Fixed an issue where daily personal bests would not reset in some situations
Fixed being able to select incoming packages from the start-of-day screen by clicking on houses directly, and putting them on the truck before the day even begins
Fixed being able to select packages by clicking on houses during the delivery phase (the only time clicking on houses should do anything is during the initial start-of-day loading; it will still highlight the house when hovering over a package to show you which house it belongs to).
Fixed other types of stickers being applied to incoming packages, which should not be possible