Lots of improvements and a new button to toggle previews from all sets.
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In the air, you can already smell the scent of spices and sweet oranges... Some people's mouths water, while others are overcome by the excitement of holiday shopping fever. Everyone is getting ready for the upcoming Christmas. Even Santa himself has his own plans, although Mrs. Claus doesn't share them... But what's this... Why have Santa's elves changed beyond recognition? What makes the snow sticky, even though there are no thaws yet?! Something is brewing, but will it be good news? Or perhaps behind the image of a sweet and overly sweetened community, there is a hidden agenda? Don't wait any longer and go find out!
It's time to start the Christmas event! Here are some important details:
Requirements: Level 25 Event End: 11:00 GMT+1, January 10, 2024 Shop Availability after the Event: One of the Sugarville residents will be available in Karka-han until the morning of January 17, 2024 (GMT +1) Entrance: Sweet Frenzy CORP Balloon in Karka-han (56,29) Exit: Sweet Frenzy CORP Balloon in Sugarville on the factory rooftop (49,21)
Monsters: β Heroes: β’ Number of heroes: five, at levels: 40, 85, 157, 210, 300. β’ Availability: without level restrictions. β’ Rewards: unique items useful in general gameplay. β Elite III: β’ Access: Chad the Elf in the Trading Post (25,23). β’ Required level: level 40. β’ Difficulty levels: three. β’ Battles: only once at each difficulty level. Defeatable once a day. β’ Instance reset: Candy Canes item available from quests and attractions in event locations. β’ Rewards: items useful in combat, crafting, and general gameplay.
Quests and Attractions: β’ Quest types: narrative β’ Number of quests: 6 β’ First narrative quest: Teacher Jareny in Sugarville (35,65) (available from December 3, 2023) β’ Subsequent narrative quest: Mrs. Claus in the Shantytown (56,29) β’ Requirements: Level 25 β’ Rewards: event currency, optional experience, event gifts. β’ Guaranteed currency amount for quests: 55 β’ Additional currency: can be obtained from event attractions. β’ Attractions: We will inform you about their addition.
Lottery and Event Shops: β’ Lottery availability: Yanna's shop in the Trading Post in Sugarville (16,21). β’ Costume availability: Eve's shop in the Trading Post in Sugarville (25,8). β’ Pet exchange: barter at Yanna's. β’ Outfits exchange: barter at Eve's β’ Exchange of items from the lottery: Nestor on the upper floor of the barracks in Ithan. β’ Coupon exchanges: dwarves at the Dwarven Warehouse in Verbin. β’ Other shop offerings: unique baubles for dedicated coupons (Anaruk is still waiting for delivery!), items for event currency, icy weapons for gold, and more!
We also remind you to open the Advent calendar daily so you don't miss your chance to get a special gift hidden in the last window!
Forgotten Lectures - Fall of a Dynasty - The Beginning - Forgotten Lectures
- added event on day 49 morning to avoid getting stuck in case you miss the party on day 48 - fixed some typos - fixed a missing background image during the inspection trip
Speaking of which, life flies by so fast. Itβs December, and itβs the end of the year again~ Lovely Games has been accompanying you for the third year and is about to celebrate its fourth year~! In 2023, we also made different breakthroughs and chose to do some proxy distribution projects, hoping to give everyone a different look and feel. Pay more attention to the combination of games and CG, and add small theaters to the CG of some games to create a more immersive feeling. Still working hard on creation in 2024! I really appreciate everyone's long-term support. I hope we can all get better and better. If you have any suggestions on the game, you can always leave a comment and send a private message!
10 lucky players will be randomly selected and given the [Lovely Games] game key to make a wish! If the game has not been released, it will be released one week after release~
In the previous devlog, I discussed the game design challenges and the decision-making process to overcome them. This time, let's explore how we refined and addressed flaws in the core game loop design.
Calendar and Time Management
The calendar plays a crucial role in controlling the flow of the game, acting as a guide for upcoming events. There are two types of events, fight and non-fight. Players have the flexibility to skip any event to allocate their time to other tasks.
However, opting to skip fights comes at a cost, losing fame. The primary resource determining progression in the game.
Non-fight events serve to enhance heroes' morale and provide buffs during combat. If you have spare time make sure to join them.
Balancing time wisely and making event choices carefully is crucial for a successful game journey.
Lose Condition
As previously mentioned, skipping or losing fights results in a loss of fame. Your fame level plays a pivotal role in unlocking the next tier of content in the game, including higher-tier heroes, upgrades, equipment, and more. If your fame level drops, there's a risk of losing access to these valuable high-tier items. Be careful!
The game is finally finished! After so many years of hard work! So many forms of struggles! Technical, financial, health related, life related, hope related...
I've got to write something about it, feel free to ignore all my blabberings and just skip to the TLDR for the release date!
Neon Tail has been my biggest personal project so far. I know every single part of it. I coded everything about it, I drew, modeled, rigged, skinned, animated, wrote the stories, imagined the world and the relationships between my characters, designed the gameplays and planned wildy and far beyond what was achievable.
And while I knew about this last reality, there was a glimmering chance I could have done it all, if I got lucky financially. Didn't happen.
I got a lot in : Home made unique Roller Skating physics, open world with many colorful characters, a whole city to explore, you can get jobs, go shopping, eat crepes and drink bubble teas. I did a roller skating Combat system using super powers designed for my home-made skating physics. I believe I can say it's an achievement not many people can brag about... although it's also one nobody's trying to achieve in the first place, but I'll take what I can have.
I also got a lot out : Had to cut the SFS Pro Arc, tons of stories, the upper level city, the Mayor's arc, the Intergalactic Alliance arc, the big bad guy's arc... However, turning back and playing the game, by trying to reach that unreasonable destination, I reached one I can still be proud and satisfied of.
The end of this project leaves me in a tired place. It probably won't go anywhere crazy, but that's fine. I didn't reach my dream of living off my own games coming out of my insatiable appetite for video game creation. But I had the challenge I asked for, and I gave it a fair try.
(TLDR) Now about the release date announcement : Although Neon Tail is finished, I still need time to prepare the release itself.
Create some videos, see if I can reach out to influencers, wait for answers, write articles, post here and there, etc... The game will be released on February 17th.
Release version will have Japanese language, a rewritten ending, all bugs fixed (until some of you guys find new ones that is), along with all the achievements carefully discussed during one of my streaming.
Wish you guys an excellent end of the year, see you on the release day!