Dec 17, 2023
Multi Turret Academy Playtest - Flzzyf
-New vehicle: Morris LRC! Equipped with a 14mm anti-tank rifle and a machine gun turret.
-New rocket turrets: 15 cm Nebelwerfer 41 (Rank 4) and 21 cm Nebelwerfer 42 (Rank 6)!
-Next week's new vehicles: Jagdtiger and BM-8-24!
-New vehicle type: Armored Cars! These are the small vehicles that struggle for survival in this tank-centric game.

-The garage vehicle tab now displays the number of purchased vehicles.
-The damage and magazine size boosted by strategies are now displayed on the turret cards.
-M16 penetration increased from 2 to 3, turret rank increased from 2 to 3.
-Fixed the track animation for the Renault FT and slightly adjusted its maneuverability.
-Manually adjusted the scaling sizes for each turret.
-B1bis secondary gun now fires after pressing the spacebar.
-Fixed a bug with the Sd.Kfz.2 where it would randomly drop mines after using the "Let me play!" skill.
-Fixed an issue with the incorrect display of initial magazine count after increasing magazine size through strategies.
Dec 17, 2023
AChat - rbskft
New position for male-shemale couples

Battle of BackYard - Damotr

New Rendering! With toon outline!
New screenshots and animations that looks much more "final" will soon appear on the Steam page.
The Paper Trials - pradiantcell
- this is the final update before chapter 2 releases
Ostriv - yevheniy8
Fixed:
  • Crash when clicking on citizens moving in
  • Several issues related to "Optimize bulls livestock"
ASURAJANG Playtest - D-ZARD_Biz
12/17 CBT Update patch note
Some Actions were adjusted because they were causing unintended combat experiences in various situations.
  1. Common: 'Stumble' animations can be canceled slightly faster.
  2. Made minor adjustments to the landing animation cancel timing when hit by Pyra's Aerial Extra Action to fix an issue that allowed her Aerial Extra Action to be chained indefinitely.
  3. Reduced the stun duration of Deung-O's Dodge Attack from 2 s to 1 s, fixing an issue where Dodge Attack stuns could be chained indefinitely.
  4. Deung-O's Dodge Attack DMG was increased by 20%.
  5. Slightly reduced the length of recovery animations for Deung-O's Extra and Aerial Extra Action.
  6. Bharata now stays in the air if the Safe Zone shrinks while her Ultimate Action is being used.
  7. Reduced the maximum range of Muimui's Extra Action from 17 m to 15 m.
  8. Slightly reduced the recovery animation duration after Hanuman's Ultimate Action fails to hit a target.
  9. Yuan Extra and Aerial Extra Action's Stamina Cost was reduced from 320 to 300.
  10. Yuan's 'Dark Flames' buff duration was increased from 10 s to 12 s.
  11. The following bugs were also fixed.
  12. Fixed a bug where Muimui would shoot in the opposite direction when using her Normal Action while close to an enemy.

The following bugs were also fixed.
  1. Fixed a bug where Muimui would shoot in the opposite direction when using her Normal Action while close to an enemy.
  2. Fixed a bug where the remaining party members would also be disconnected when a party member disconnected.
  3. Fixed a bug that was causing the client to crash intermittently.

Exit the Steam client and open Steam again to start update process.
Four Lights : The 1st World [Iruka Route] - Torriet
Four Lights

안녕하세요 토리에트입니다.



엔딩 화면 오류

이번 빌드는

엔딩 화면에 관한 오류를 해결한 빌드입니다.


기존 빌드는

이루카 루트 엔딩 >> 에리 루트 엔딩 >> 이루카 루트 엔딩

이런 방식으로 보게 되면 엔딩 화면이

에리 루트 엔딩 화면으로 유지되지 않는 현상
이 있었습니다.



해당 오류를 수정하였습니다.



이번 버전 업데이트로 게임 실행 시

이루카 루트까지 엔딩을 보셨음에도 이러한 화면이 뜨신다면,

엔딩 화면의 코드를 갈아 끼우는 과정에서 생긴 오류이므로,

진행 상황 자체가 초기화 되진 않았을 테니

스킵을 이용하여 이루카 루트의 엔딩을

다시 보시면 됩니다.


정상적으로 애프터 스토리와 DLC 에리 루트를 구매하셨다면 에리 루트가 오픈 될 겁니다.

만일 세이브 파일까지 날아갔다면 플레이 진행 데이터를 공유드릴 테니

landauce4@gmail.com 으로 연락 주시길 바랍니다.

환불 악용을 방지하기 위하여 몇 차례 확인 작업이 있을 수 있습니다.

불편을 끼쳐드려 죄송합니다.



오류가 없으신 분들은 기존대로 플레이 하시면 됩니다.



애프터 스토리 스트리밍 모드 추가.


애프터 스토리의 스트리밍 모드가 추가 되었습니다.



감사합니다.

Against the Storm - Leisurely Luke


Greetings, Viceroys!
We’re happy to share that Against the Storm has received the Steam Deck Verified status from Steam.

This is the result of multiple readability and control improvements we introduced to the game over the last couple of months. We’re grateful to the Steam team for recognizing the changes and positively re-reviewing the game.

What we changed
Among the many changes we introduced to meet the Steam Deck Verified requirements, some of the more significant ones were:
  • The Steam Deck version can now read gamepad input and display controller glyphs.
  • Changed UI elements so the game is more readable in 16:10 resolutions, with maximum supported UI size enabled.
  • The Steam Deck version of the game now automatically launches with the maximum supported UI size.
  • Increased the font size in numerous UI panels to help with readability on the Steam Deck.
  • Adjusted multiple elements on the HUD to reduce instances of overlapping UI when playing with maximum supported UI size and 16:10 resolution (perks, species panel, resources, embarkation panel, etc.).
  • The virtual keyboard is now automatically invoked when selecting a text box on the Steam Deck.
  • Added the “Input Auto Focus” setting to the in-game Options. It’s enabled by default and it allows you to start typing values immediately on the PC keyboard and opens a virtual keyboard on Steam Deck. If you don’t like the virtual keyboard appearing automatically when opening panels with text fields (e.g. in the Trading Post panel), you can disable this option.
What about full controller support?
Please bear in mind that having a Steam Deck Verified status doesn't necessarily mean that the game plays like a console game. We introduced a very early and rudimentary version of basic controller functionality (for Steam Deck only), and you can control everything with a gamepad, but some UX features specific to console games (e.g., radials or snapping) aren't present in the game.

Control Layouts
We created a dedicated gamepad layout for Steam Deck which is loaded by default, but it’s by no means perfect and might even be considered a bit less intuitive the the legacy one - 'Keyboard and Mouse (Legacy)'. If you don’t find the current layout easy to use, we recommend giving the legacy layout a try. It utilizes track pads and additional Steam Deck buttons.

Here’s how to change the Control Layout on Steam Deck:
  1. While in-game, press the Steam button.
  2. In the game panel, select ‘Controller settings’.
  3. Press the ‘Controller settings’ below the controller layout.
  4. Browse available layouts and confirm your choice.
  5. The recommended layout is 'Keyboard and Mouse (Legacy)' available in the Community Layouts section.
What’s next
As we teased in recent announcements, we will continue to improve the controls on Steam Deck, but we can’t confirm whether the game will ever have the console-like UX features mentioned above.

Nevertheless, we will expand on this functionality and try to make the Steam Deck experience even smoother. Keep your eyes open for updates!

May the storm be gentle on you,
Eremite Games
Everafter Falls Playtest - squarehusky
Please ignore that I skipped a version number 1.02

Gameplay
  • Changed Bomberfly attack to target/dive towards player before exploding. Breaks nearby rocks on explosion.


Bugs Fixed
  • Atlas missing item no longer showing unnecessarily,. Then freezing upon speaking with him
  • Map not enclosed in frame issue fixed (change didn’t apply last patch)
Backpack Battles - playwithfurcifer_business
Hey everyone,

This week's update is HUGE! It comes with 4 new items, three of them are crafts: the Torch is an early-game weapon, the Burning Lump of Coal and Burning Torch can be obtained by igniting Lump of Coal/Torch with a Fire item. The fourth is the Artifact Stone: Heat, a unique stone!



Item Library

Many of you requested that we add an item library where you can look up all items in the game - and now it's here!



You can open it from the Title screen (next to the new recipe book button!) or from the Shop:



You can filter for specific classes, rarities and more. You can even search for types or item names.




We'll be adding more features to it over the coming weeks. Check out the full patch notes below and have fun!
- Doro & Mario

Joining the community
Found a bug? Want to share fanart or BPB content? Or just like to talk to other players about the game? Join our Discord server here: https://discord.gg/sbEkqeUKNr


Patch notes for 0.7.0
  • Added ITEM LIBRARY!
  • NEW RECIPE: Burning Coal
  • NEW RECIPE: Torch
  • NEW RECIPE: Burning Torch
  • NEW UNIQUE: Artifact Stone: Heat
Balance
  • Reworked Potion Belt
  • Poison Ivy: No longer applies +5 poison when reaching the threshold. Damage bonus 25% -> 20%
  • Amethyst (Weapon): Now triggers “On hit” instead of “On attack” (this is for consistency)
  • Stone Skin Potion: Cost 5g -> 6g
  • Strong Stone Skin Potion: Spikes 3 -> 2, Duration 3s -> 4s
  • Eggscalibur: Mana Cost 15 -> 13
  • Ruby Chonk: Heat threshold 10 -> 15 (to compensate for the new Heat generation items in the game)
  • Hammer: Damage +1
  • Lump Of Coal (Armor): Block 6 -> 7
Fixes:
  • Fixed Artifact Stone: Cold playing its throw animation twice
  • Another attempt to fix the Linux crash
Other:
  • Recipe book can now be opened from the title screen
  • Improved cursor hotspot
  • Deck of Cards now always activates start of battle
...