Update 9 is now available! This patch introduces 4 new animals, swimming, a new map, biome, as well as a new selection of font styles. Please send feedback and bug reports to our Discord server's appropriate channel.
The team will be working on hotfixes for Update 9 over the next few days in addition to adding a few additional animations that didn't make it into the initial release. This will be our last major update for the year, as the team will be going on a short break over the holiday period.
This release also adjusts our version numbers to better reflect our original versioning scheme, which we were too silly to follow through on. Oopsies!
Your patience this year has been greatly appreciated, and we look forward to sharing our plans for Prehistoric Kingdom with you in January's Dev Diary in 2024. For all the details on what's changed in Update 9, please be sure to read the full patch notes at the bottom of this post!
- The PK Team
Update 9 Features
New Species
Expand your kingdom's collection with 4 brand new species: Ouranosaurus, Muttaburrasaurus, Carcharodontosaurus and Spinosaurus!
Swimming
Take the plunge with swimming! This new behaviour allows animals to cross rivers and explore deep water bodies by swimming across the surface.
Every species has varying degrees of water affinity, meaning that some animals like Spinosaurus frequently try to seek out water, while other species will try to avoid it all costs.
New Map: Tanzania
Build in the heart of the savanna with our new map set in the grassland biome. With sparse vegetation and flat terrain, this location is perfect for builders!
New Biome: Grassland
Adding 9 new types of plants, the grassland biome is one of our most versatile climates yet. Alongside classic trees like the Acacia, the grassland biome also comes with, well... grasses!
New Fonts
A collection of new styles are now available for the modular letter pieces. Coming in a range of different themes, these fonts are the perfect way to change up your park's signage.
PSA: Navigation Changes
Due to the introduction of water-based locomotion, all navmeshes will have to be regenerated! This means that upon initial load, your saved games may take longer to enter. Please resave your games once loaded in.
We have also made slope limit changes to the navmesh, so if you had animals that we were previously stuck in surprising places (e.g. rocks, roofs) you'll have to move them back down to an appropriate area.
Known Issues & Additional Notes
We will be fixing as many crashes as possible as they're reported. Please send feedback and bug reports to our Discord server's appropriate channel.
Muttaburrasaurus is missing Nigel voicelines! We will be adding them next year when we do our next recording session with Nigel
We’re still tuning the render distance for small objects, so some items may disappear sooner than expected
Animals do not animate while in the Nursery due to the new locomotion system. They will animate again in the future
Animal IKs are a work in progress and will be improved in future updates
Animals may jitter when resting or sleeping in shallow water
Guests can pick some pretty funky paths! We're in the middle of reworking our technical backend for path choices, so this will be fixed in a following update
Full Patch Notes
Features
NEW ANIMAL: Muttaburrasaurus
NEW ANIMAL: Ouranosaurus
NEW ANIMAL: Carcharodontosaurus
NEW ANIMAL: Spinosaurus
NEW ANIMAL BEHAVIOR: Swimming
Take a plunge with swimming! Every species has varying degrees of water affinity, meaning some love swimming while others will try to avoid water at all costs
NEW MAP: Ngorongoro Crater
Set in a beautiful Tanzanian crater, this map offers flat landscapes with sparse forests and grasses
NEW BIOME: Grassland
Explore the new grassland biome with a variety of trees and small shruberry, including highly versatile grass pieces
NEW: Text Fonts
Change up the vibe of your park signage with a collection of new font styles
Additions
Gameplay
Added new excavation sites in Africa and Australia:
Elrhaz Formation
Kem Kem Group
Winton Formation
Animals
Added mannerism additive animations to animals previously missing them:
Dilophosaurus
Scelidosaurus
Velociraptor
Added swimming to all animals: any creature is now able to freely navigate the surface of the water. Animals have buoyancy, making submerging smooth and natural
Animals are able to avoid and seek water navigation depending on their species, making certain animals more water-averse while Spinosaurus and Deinocheirus, among others, love getting their feet wet!
Animals now get visibly wet when entering the water or swimming, with the visual being based on the waterline height relative to body size
Added new animal names from Hausa, Arabic, ancient Egyptian and assorted Aboriginal
Buildings & Scenery
Added several Font styles spread across all themes in the game
Added Silhouette pieces for Muttaburrasaurus, Ouranosaurus, Spinosaurus and Carcharodontosaurus
Added Human Keeper Silhouette piece
Foliage
Added Acacia 1, 2, 3
Added American Tarwort 1, 2
Added Digitaria Dry Grass 1, 2
Added Digitaria Grass 1, 2
Added Elephant Grass 1, 2 (found in gardening!)
Added Pampas Grass 1, 2, 3
Added Triodia Dry Grass 1, 2
Added Triodia Grass 1, 2
Added Marula 1, 2, 3
Changes
Balance
Buffed the Diesel Generator and Solar Panel
Gameplay
New games will always default to Sunny weather for the first three months
Animals
Animals can now be placed in water
Increased run movement speed for most animals to better match how they were pre-Update 8
The ‘Vibrant’ Edmontosaurus skin now has subtle iridescence
Decreased overall genetic skin mutation chance
Buildings & Scenery
Changed the way fonts are colored by separating emissivity into its own coloring buffer for greater control - the first color slot purely controls their coloration whereas the ‘glowiness’ is now controlled in the second color buffer
Added emissive coloring to the 2nd slot for Silhouette pieces
Fixed Pachyrhinosaurus Silhouette piece
Improved the water VFX pieces
Environment
Increased choppy water’s transparency and made it more tropical blue
Adjustments to underwater fog colors
UI/UX
Map selection is now automatically randomized every time the New Game menu is opened in the main menu
Post Processing
Reduced overall bloom intensity
Audio
Brought back animal footstep audio events from prior game versions
Wading sounds when walking through water should better reflect the size of the animal
Footstep terrain materials should sound more correct for small animals
Adjusted the camera’s water entry/exit sounds to be softer at slow speeds
Adjusted some ambient frequencies while underwater or during rain
Adjusted sharp frequencies on small metal fence placement
Stopped ambient birds from playing while in the Nursery
Ambient animal sounds in the Nursery are now more audible
Bug Fixes
Critical
Fixed a major memory leak in pathfinding, should help with the excessive performance loss over time while playing!
Fixed various smaller memory leaks
Animals
Fixed an animation bug that could cause animals to get stuck
Foliage
Fixed missing collider on Mangrove 1
Environment
Fixed fresh water specularity
UI/UX
Improved globe scaling in the main menu so that the map selection globe won’t overlay on other GUI elements anymore
Fixed a building menu issue causing the ‘Enrichment’ and ‘Gardening’ sections to not properly load
Fixed an issue causing the time of day and weather cycles to not automatically loop in Challenge Mode
Fixed an issue causing the destruction icon and notification to not properly refresh themselves after repairing structures
Rendering
Fixed a visual glitch resulting in shadows not updating properly for different modular styles
Audio
Fixed an issue introduced in Update 8 that prevented some niche audio events from triggering (tail, throat, etc)
Fixed an issue introduced in Update 8 that would cause some sounds to end abruptly
Fixed offset audio for Edmontosaurus unique behavioral one shot
Performance
Massively improved modular loading performance, overall reducing loading times and responsiveness
Improved draw distances of modular objects to be more optimal and to better reflect individual piece scale
This update is one of many with the entirely new canopy physics engine! We have revamped canopy flight physics to the next level for even more simulation realism. We've also added a new "Expert" preset and we will be adding more presets in the near future. Bug fixes and enhancements to the environment
- Created a dialog system for the start of missions that is skippable. The player now has a visual of who is communicating with him and is able to skip the dialog. - Added footsteps audio for running and walking, at differing audio volumes. - Added footsteps audio for jumping. - Added FOV changing for visual feedback when the player is running. - Added metallic damage sounds to turrets on death.
Hear ye, warriors of the gaming realm! A tale of valor unfolds anew on the battlegrounds of Solomon Snow: First Contact 1.2. The high score citadel, erected by the legendary Eldron with a staggering 1.6 million points, stands untoppled. But lo, a challenger approaches – MlodY, armed with skill and daring, embarks on a quest to etch his name in the annals of gaming glory!
🎖️ Eldron's Legacy Awaits a New Champion:
The Challenge Renewed: MlodY, our intrepid hero, has waged war against the alien scum, navigating the treacherous mazes and traps laid by the nefarious invaders. Yet, Eldron's towering achievement remains. With heart and hope, MlodY prepares to face the gauntlet once more.
Battle-Honed Strategies: Armed with the knowledge of Update 1.2's arsenal – new game modes, commanding leadership roles, and the merciless alien extermination trials – MlodY is poised to unleash a storm of tactical prowess and might.
A New Day, A New Duel: The chronicles tell us that not all battles are won at first strike. Tomorrow, as the clock strikes 1 PM, MlodY shall return to the fray, his eyes set upon the prize that slipped through his fingers today.
🏰 Witness the Epic Confrontation Live:
The Hour of Reckoning: Join us between 1 PM - 3 PM as MlodY strides into the arena once more. Will he seize the crown and claim victory over Eldron's high score? Gather round as we bear witness to this monumental clash.
On the Digital Battlegrounds: Your presence is requested in the virtual coliseum of Steam, where history will be streamed live. Stand with us, cheer with us, and see the legend unfold.
In Your Library: Solomon Snow: First Contact awaits your command. Will you join in the spectacle? #SolomonSnowEpic #MlodYvsEldron #WillTheRecordFall #EpicGamingStream
🛡️ Be part of the legend, as MlodY makes his valiant stand. Will a new hero rise, or will Eldron's shadow continue to loom? The answer lies within the heart of battle. Ready your spirits, for tomorrow, we witness fate's handiwork. 🌟👾
Scroll down until you find Just Keep Running. You’ll find us in the Platformer section.
Click the big red “VOTE” button and BOOM, You’re done!
No sign-up is required, and it only takes a few seconds to vote. So, please go in and give us a vote. It’d mean a lot to us! 😁
✅🎮Playtest Phase 2 - SUCCESS!
2-3 Teaser
Playtesting has been a success! We’ve managed to catch a lot of little bugs and added a bunch of other improvements. Shoutouts specifically to Gaminator, Vaian, Azura, Trollmo, boimario, and alola who have been incredibly helpful.
One specific change we recently implemented was adding Vision Cones to the Roof Turrets, just like we did to Security Bots. Playtesters felt that the cones were useful on the Security Bots and wanted something similar for Roof Turrets, and I felt the same way.
So here you go! Showcase of Roof Turret Vision Cone.
📹S/O to all Content Creators!
We wanted to shout out some recent creators and streamers who’ve shown off the game!
Streamer, Playtester, and friend ItMeAzura recently did a stream showcasing Chapters 1 and 2 of Just Keep Running, and it’s a slapper! I hopped on during the stream, and It certainly helped give some cool ideas for the game. If you don’t mind Chapter 2 being spoiled, feel free to check out the Vod! (Strong language!)
5MG Games was kind enough to cover the game and posted a playthrough of Chapter 1. Give them some love! https://youtu.be/vc1qRv7EMgE
Lastly, ASWhaler Gamer also posted a recent video playing through Chapter 1 with commentary as well, and it’s a lovely watch! Check it out and give him some love as well. https://youtu.be/rDpbf9qwI8A
If you want to support us, make sure to Wishlist Just Keep Running on Steam! This will help get the game shown to more people on the platform. You can click below to go to our Steam page!
We have some great news to share: Modeler free updates will continue all throughout 2024, at no extra cost! We have renamed the app to Substance Modeler 2024 to reflect this update.
Military Conflict: Vietnam has seen significant progress in this period, though there are still ongoing efforts to address and improve various aspects of the game.
During this timeframe, we've overhauled elements such as weapons, player models, and maps for better consistency and historical accuracy.
The game has been released in its alpha state, and it's expected to remain in this early stage for the time being.
Thanks to our strong community and players, we now have a clear understanding of the direction Military Conflict: Vietnam will take. Your input has been invaluable in shaping the game's future.
Our focus moving forward is on reinforcing the core strengths of the game.
We aim to enhance both existing and upcoming maps to align with this vision. Specifically, we will concentrate on refining Deathmatch, Gun Game, Capture the Flag, and Conquest as our core game modes.
Demolition will be temporarily removed from the game due to the need for specific maps. Instead, we plan to introduce the Push game mode from Insurgency in the near future. Which will also introduce the Coop experience. When discussing maps, numerous new ones are in the pipeline, and there are plans to revamp older ones.
New voiceovers are needed to immerse players even more in the game and the deadly combat of the Vietnam War.
Addressing player retention challenges, we're implementing measures to keep both new and existing players engaged. A key addition is a progression system, allowing players to unlock weapons and cosmetics. This gives more significance to earned ribbons and ranks.
For a fresh and unique experience, we're introducing a new customization system, ensuring every player stands out. You'll be able to see and customize your player model in the main menu, and use it across any class or game mode. These changes aim to enhance player interest and make each gaming experience more personalized.
As more features release we will also introduce achievements and daily challenges that can earn specific items such as historically accurate skins.
Christmas is around the corner, and so is a significant update for Military Conflict: Vietnam, bringing new maps, weapons, along with numerous fixes and improvements.
Season's greetings and heartfelt thanks to all for your continuous support. Anticipating another year filled with both war and moments of love.