Junkyard Fury Breakout - xboxhood
Quick fix to the Canal map, previously it was easy to get stuck in the ramps, added blockers on the sides of the ramp to prevent that. Also adjusted the tracking of the homing missiles (red), which should track better than before.
Watermelon Suika Game - DioguitoMidgamer
Due to the big end-of-year promotion on Steam, we received valuable advice from the platform's support team: postpone the release date of our game to avoid possible negative impacts. Therefore, we decided to extend the launch until January 5, 2024. We understand the anxiety about seeing the game live, but this choice was made to ensure that the launch is a success.

We're excited about the prospect and interest the game has generated, with over 1000 wishlists reached tonight. We are very grateful to all our future players for all their support and patience. We are working hard to offer the best experience possible and we are sure it will be worth the wait.

Thank you for your continued support and we can't wait to share this exciting game with you all.

Kind regards FrozenLogic Team
Contraption Maker - Kevin Ryan
Capsule Image Sketches

These are the three different concept sketches for the capsule image used here on Steam. The artwork on the final concept should be completed sometime in the next week and will replace the current capsule.







I went with the one with Toolman Tim and Waldo the cat. The version with Tim flying through the air makes me want to make a game called "The Adventures of Toolman Tim!"



https://store.steampowered.com/app/464480/Contraption_Maker__Incredible_Puzzles_Pack/

(Price will be $2.99)


Design Work

I'm working away on the 160 different puzzles. Testing things - adding more scenery - setting up music - basically tons of different stuff. Gonna be very busy the next few weeks.


30 Year Old TIM Doc

After creating almost all of the puzzles in The Incredible Machine, I then sat down and went through them to get them in a nice order to be played. This is one of the sheets from way back then showing the order of some of the puzzles.




Sunday to Monday

I'll be driving from California to Oklahoma on Sunday (and Monday too - long drive). Christmas with my granddaughters! Looking forward to getting that drive over - driving straight through - trading off driving with my wife.



Burden of Command™ - celliott25


Which will define you?

(Sound on)

Please remember to Wishlist!
Dec 16, 2023
Soldier Yōki - Badgesacrement
Hello everyone, here are the new additions and fixes for Soldier Yoki this week

-Graphic improvement on the first map
-Additional text for loading
-New informative widget in game

Bug Fix:
-Mouse cursor visible and aiming control inactive if you don't click the mouse once at the start of the game: fixed
Dragonheir: Silent Gods - Anita SU
Hi Travelers,
🚀 Season 2 is about to begin, and what better way to begin a new journey than with some new companions from the Forthfaring Summons? l assure you, they'll be great allies!
✨In the Season 1 Settlement Hero Pool, each summon will consume 1 Heliolite Dice and 1 Season Summon Ticket. In return, every 10 summons guarantee at least 1 Legendary Hero. Moreover, this pool has an increased chance of featuring new Season 2 Heroes.
Want to know which heroes will be your powerful companions? Join in the game and summon!
🌟Brand-New Season! Grand - New Game!

🔥Download Dragonheir NOW: {LINK REMOVED}
Beasts of Steel - valentin56610
ADDED:
● Brand new map, for land PvP: Skirmish.
I will let you discover it :)


CHANGED:
● Changed auto-aim setting for flak.
Now, the auto aim works this way:
1) You need to mark the enemy plane.
2) Based on the marking, the game will automatically adjust the fuse for your flak.
3) Lead and shoot :)
PS: Since this is kinda OP, the distance will not be the exact one, some random will be introduced to keep it a little RNG.


FIXED:
● BT-7 gun recoil going in the wrong direction.
● Wrong MG mount on M5A1 Stuart.
Also missing antenna.
● Craters could be spawned up in the air due to a Tag issue with trees.
● When using a static weapon, if you were aiming down and zoomed in, if the weapon was destroyed, the camera would not change its FOV back.
● Third person vehicle aiming had some sort of discrepency between where the camera looks and actual aiming of guns.
Game Dev Arcade - Bulwark Creative
A small update has just been pushed to Game Dev Arcade! This patch changes some of the par and super par times for Crystal Corridors so that the game is a bit easier to progress through.

Reminder: you can always go back and replay levels with the new abilities you unlock! It's a great way to get those super par times.

Full changes:

Par changes (Old Time -> New Time)
Level 1: 25 -> 30
Level 2: 25 -> 30
Level 3: 25 -> 30
Level 4: 30 -> 35
Level 5: 20 -> 25
Level 6: 22 -> 30
Level 7: 17 -> 22
Level 8: 20 -> 25
Level 9: 17 -> 20
Level 10: 35 -> 45
Level Bonus 1: 25 -> 30
Level Bonus 2: 30 -> 35

Super Par changes (Old Time -> New Time)
Level 1: 20 -> 25
Level 2: 20 -> 25
Level 3: 23 -> 25
Level 4: 25 -> 30
Level 5: 15 -> 20
Level 6: 20 -> 25
Level 7: 15 -> 18
Level 8: 17 -> 22
Level 9: 16 -> 18
Level 10: 32 -> 40
Level Bonus 1: 20 -> 25
Level Bonus 2: 25 -> 30

See you in the Arcade! 🕹️
❤️Bulwark Creative
Treason Playtest - Max Payne
Changes since public update #4 to be tested:

- New map: t_cold
- Updated t_castle, t_city, t_island
- Detectives will no longer be called to confirm a body if they're dead
- Server-initiated changelevel votes (at the end of the game) will now always pass
- Fixed an issue with Last Innocent event sometimes showing up when it shouldn't
- Fixed team chat messages being visible to other people
- Team chat can no longer be opened if not playing as Traitor
- Fixed player image rendering order on round end panel
- Scoreboard event log will now show round elapsed time rather than round remaining time
- Fixed carried clue icons not showing up when using Radar since update #4
- Added cooldown on joining the game (t_join_game_cooldown_time, default: 5 seconds)
- Carnage round will now instantly end if server is empty
- Added Steam Rich Presence
- Reduced default Doctor Resuscitate cooldown to 34 seconds (t_resuscitate_cooldown)
- Updated layout of round start UI
- Dead players will no longer be damaged with Gas Grenade
- Fixed incorrect Innocents count in spectator UI
- Capitalized role names in game event texts
- Minor hint text changes
- Fixed potential server crash when all players leave during 10-second round preparation time
- Added server creation UI in main menu
- Fixed an issue with postprocessing potentially sometimes disappearing
- Getting the same special role consecutively is now slightly less likely
- Updated layout of game events UI
- Pre-death state camera and USE sound will now follow your ragdoll
- Death body flag pole will now spawn on the ground and will no longer move
- Updated death sounds, gas grenade damage sounds, pre-death state USE sounds, some death sounds, suicide sound
- Updated layout of scoreboard
- Clue icon will now show a separate USE icon on-screen
- Ability UI will highlight certain hold-to-use abilities when they can be used
- Removed Doctor Radar and added death body glow, similar to Detective's; glow system had to be updated for that which can potentially have some issues
- Added player rank icons to scoreboard
- Added a client-side option to switch between press-to-aim and hold-to-aim behaviour (t_weapon_hold_to_ads)
- Added a client-side option to stay zoomed in with a sniper rifle after shooting until bolt animation (t_weapon_stay_in_zoom_sniper)
Dec 16, 2023
vrkshop - wooden-robot
After a successful slice, the saw turns to a semi-transparent material and doesn't interact with other items until you release the -interact- trigger. This helps to prevent accidental collision between the saw and other items during the transition to your next slice.
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