The fpsVR BETA has been updated with the following changes:
Added build-in History Viewer. It allows you to view information about the last 10 sessions that lasted more than 2 minutes. See fpsVR overlay in SteamVR dashboard : "General" -> "History Viewer"
Added new section "Devices". The information displayed on it will be useful for those who use a large number of devices, such as trackers for full body tracking.
Added an option to "Devices" to enable notifications about battery levels in multiples of 10 (90%, 80%, 70%, etc.)
Added a warning on the page for resolution detection (See button "Detect Resolution" on section "General") stating that at high resolutions with the "Advanced Supersampling Filtering" SteamVR option enabled the detection of resolution will not work correctly.
Some options have been moved between settings sections, taking into account changes.
Launching 2 new game modes, Desolation and Desolation Horde.
In the free Desolation game mode, you are cast into a barren world devoid of any structures or non-player characters (NPCs). This survival-driven variant demands meticulous resource management to stay alive. Carefully managing your health and crafting abilities as they become paramount to your survival.
Desolation Horde is a paid DLC expansion that enhances the Desolation mode by introducing an ever increasing horde of enemies every 15 minutes, adding an element of constant danger and challenge.
These 2 new game modes are considered allot harder than the main game, To that end some rules have changed just for these 2 modes.
All plants can be gathered in the wild. XP increases at a faster rate. Resources gather at a faster rate. Horde AI are significantly more aggressive. Skill point costs are half of what they are in the main game. Some skills have been removed as they don't apply ( looting ). You can craft your own enchantments.
DLC's are NOT required, to complete the desolation achievements.
Bug Fixed and Updates as part of this patch:-
Bolt gun required 21 pieces of ammo to fire, this has been fixed. Multiplayer AI targeting has been updated. Issue with cauldron not showing correct potions first time opening. Leather/animal hide stacking has been increased. Chicken coop has been slowed down in its processing. Some screen adjustments on build requirements.
Listening to our players' feedback, we have developed a system of perks based on different player types, allowing you to intensely personalize your gaming experience. Here are the four archetypes available:
1) Destroyer: Prefers intense combat, choosing games with physical challenges and fast-paced action, thus facing more enemies and excelling in intense combat scenarios. Less focused on narrative elements.
2) Resolver: Appreciates story and narration in games, thus able to overcome some challenges and fights using the art of persuasion, preferring strategy over brute force. Loves immersive experiences with emotional depth.
3) Explorer: Goal-oriented and driven by achieving them, will find more loot and carry more items from the start, gaining greater rewards for puzzles solved.
4) Adventurer: A hybrid player who appreciates a balanced combination of action, exploration, and story, adaptable to various game situations.
In reality, there are many other changes in the game depending on the chosen profile that players will discover and appreciate during their adventure.
This player-type-based system is just one of the many changes we are making to enrich your journey in the Hyper-Dungeon, we will reveal more details in the future!
To stay updated on these developments and to participate in in-depth discussions, we invite you to join our Discord server. The Development Team
It's been a while since the previous update! That's because I've been working on new stuff for the full release, so I hope you will look forward to it!
Anyways, I wanted to make another update for the demo to include some of the new stuff I've been working on recently. There's no new content in this update, but there's a ton of other changes! Read all about it below:
Note: Your settings will be reset to default with the new update. Sorry for any inconvenience.
Stats, Graphs, Run History
New, comprehensive stat tracking has been added!
View your stats by pressing the "Stats" button via the menu button in the top right
Contains general stats, various visualizations with bar graphs, and a run history where you can view your past runs!
NOTE: Your stats in the demo version will not be carried over to the full version
Collection
New collection menu has been added!
View the collection by pressing the "Collection" button via the menu button in the top right
Contains information about all cards, relics, runes, and items in the game
Also contains some stats about each card, like how often you buy each card
New UI
The menu to start a new run has been updated. You can now see details about the current run in progress in this menu.
The menu that appears at the end of a run has been completely overhauled!
It is much more comprehensive, showing more stats and graphs about your run
Added a new menu on the main menu where you can swap between 3 profiles. Each one stores its own stats, run history, etc.
General
Added error messages that appear when you perform certain invalid actions (like trying to buy a card when you have 0 coins)
Decklist window now shows 7 cards per row instead of 6
Added a new animation ramp up toggle in the settings
Added a new background warp toggle in the settings
The background effect has been adjusted
Added a slight wobbling animation to all cards
Camera now zooms out when summoning more than 5 units (up to a certain amount)
Gameplay
General
Max rounds has been increased to 25
Bosses now appear every 5 rounds instead of 4
Enemy health has been increased
Changed Start of Turn keyword into Hand Played
Changed wording of card abilities that deal damage to the enemy. This is now referred to as "Shooting"
Cost of relics has been decreased from 4 → 2
Relic shop no longer rerolls automatically between rounds. Instead, you gain 1 progress towards the reroll
Base stats of almost all cards has been adjusted
Combining two golden cards now gives +2/+2 and +2 xp
Cards
There were a ton of tweaks to card abilities. I can't list them all here, but give them a try!
Relics
School: Tier 1 → 2
School: Ability changed from giving +3 experience → +2 experience
Tornado: Tier 1 → 2
Slot Machine: Ability changed from increasing stats by 50% → 100%
Firecracker: Changed ability to: Ally Destroyed: Deal 1 damage to the enemy. Card Removed: Increase this relic’s damage by 100% [200%] of its attack
Candle: Ability now triggers golden abilities if the target is golden, even if Candle is not golden (this is also how Mechanic and Clown abilities work now too)
Baby Bottle: Removed
Satellite: Ability changed from giving 50% → 100%
Runes
Skull: Tier 3 → 4
Skull: Changed trigger condition from "Start of Turn" to "Activated"
Items
Carrot: Tier 4 → 3
Carrot: Effect changed from giving +3 health → +3 health and -1 attack
Bug Fixes
Fixed a bug where burned cards appeared above the decklist and discard pile panels during battle
Fixed a bug with scrolling on higher refresh rates
We are thrilled to announce that Turbo Chicken Simulator has officially launched on Steam, and it's been an exhilarating 24 hours since the release! We want to express our heartfelt gratitude to each and every one of you for your overwhelming support and enthusiasm.
What's Next?
Get ready for a cluckin' good time because the fun has just begun! We are committed to making Turbo Chicken Simulator an eggstraordinary experience for all players. To ensure you stay hooked, we are rolling out a brand new update every Friday, packed with more content, challenges, and surprises.
Join Our Community:
Turbo Chicken Simulator is not just a game; it's a community of passionate enthusiasts! We invite you to be part of our growing community and share your thoughts, ideas, and feedback with us. Your input is invaluable, and we want to hear from you about your favorite features, requested additions, and any pesky bugs you might encounter.
Day one patch was released right now:
-Fixing the mouse sensitivity problem -Fixing the multiple interaction problem -Adding the option to change grass density -Some other minor changes
Once again, thank you for your fantastic support. Turbo Chicken Simulator is a labor of love, and we can't wait to continue this clucktastic journey with you!
Resource tooltips have been streamlined to display only essential information.
Featuring the resource production differential.
Indicating the active/pause state of producers.
Replacing the previously unclear "Resource status" with a count of "full storage" facilities.
The resource screen has been enhanced with
Coloured texts in the graph tooltip.
Buttons for selecting the graph time range.
Information presented as a table for easier reading.
Graph and stats values are now refreshed instantaneously, eliminating previous lag.
Pollution information:
Pollution tooltips have been simplified to provide only essential information.
A new pollution screen has been created, featuring:
Hoverable graphics.
Information presented as a table.
Buttons for selecting the graph time range.
Building icons:
A new red "missing input resources" icon now indicates when an input resource is unavailable.
The "energy network not connected" icon now features a second colour, with the addition of yellow for buildings that do not absolutely require an energy connection.
New resource:
A new resource type, "Used small spacecraft," has been introduced to clarify spacecraft reconditioning.
Text Refinements:
Technologies unlocking "resource sciences" descriptions have been completed.
Sciences used for research have been renamed for thematic consistency
Green science -> Basic science
Brown science -> Advanced science
Purple science -> Pollution science
Red science -> AsteroMining science
Grey science -> Astrodust science
Gold science -> Future science
Some "resource sciences" have been renamed for clarity
Planetary sciences -> Planetary studies
Stellar sciences -> Stellar studies
Exogeological data -> Cosmogeological data
Planetary research -> Interstellar chemical data
Population Information:
Max living space for each population level is now displayed.
Living Places Upgrade Tooltip Improvement:
The tooltip for living palaces upgrade has been improved for better clarity and understanding.
Landing Platform Improvements:
The landing platform is now technically considered a resource producer, handling the new resource called "Used small spacecraft" and reconditioning them into "Small spacecraft."
Additionally, landing pads are now visually linked to warehouses.
Camera Shortcut Hint Enhancement:
The camera shortcut hint now includes an axonaut face for improved charisma.
Balancing
Reduced planet rotation speed by 2.
Game Speed Adjustments:
Reduced mid-game speed to x3.
Reduced max game speed to x6.
Bug fixes
Resource Screen Fix:
Fixed the nutrient paste icon that was not displayed.
Production Issues Resolved:
Fixed issues where resource producers and the landing platform were causing production issues due to rounding problems.
Energy network pause:
Fixed an issue where pausing was "resetting" the energy network status and displaying erroneous warning icons.
Join Us for the Next Patch Beta!
All game owners are allowed to test the patch enhancements.
Changed several perimeters in the training level. More enemies spawn (to keep it interesting), they are weakened (to keep player from dying as quickly). Added a video loop to intro movie. Getting a single version that can be exported to all platforms thanks to the advice of Tristan of Victris Games, who has become a great ally and source of input for me. Wanting to hear from more players and change game accordingly.