Telegraphist 1920: Beats of War - CubepotatoGames_Mateusz
Salute to our telegraphists!
Telegraphist 1920: Beats of War is taking part in DreamHack Beyond! The event is a celebration of all indie games, so if you like to experience experimental games you can find event here.
In addition to participating in DreamHack Beyond, we are sharing a new demo with developer livestream until December 21st.
This new demo includes some of the community requested features, such as more levels, new cutscenes, more accessibility options and better gamepad support (but we are still working on it). We haven't focused much on gameplay aspects from last demo (right now we are in the process of prototyping and designing new mechanics).
Join our Discord to actively shape and contribute to the game's development.
The team plans to perform ad hoc fix during the time period of 8:30 PM to 8:45 PM on December 16th, 2023. The scheduled maintenance includes the following tasks:
Optimize Server Performance
We kindly request all players to log out of the game during the mentioned period. We apologize for any inconvenience caused.
Latest update for Last Night Shift brings a variety of new bug fixes and improvements to the game.
Update Version 1.2.9
✅Vent interactable through the wall bug fix ✅AI improvements ✅Faster AI ✅Put key back removed ✅Scarejump improvements ✅Open car door fix ✅Find gas not completing task bug fix ✅Missing flashlight task bug fix ✅Repetitive door action bug fix
-Fixed the issue preventing the operation of trains with the 50000 series for Otebashi. -Corrected a problem where some seats in the 50000 series were facing the wrong direction. -Addressed the issue where the 3/4 door close switch responded to the driver's control. -Adjusted the door opening/closing speed for the 4321F.
*Original text (Japanese)* 一部修正のアップデート ・50000形で上り列車を運転できない不具合を修正しました。 ・50000形の座席が一部反対向きになっている不具合を修正しました。 ・3/4閉スイッチが運転士側の操作で反応する不具合を修正しました。 ・4321Fのドアの開閉速度を調整しました。
Thanks for following Cryptical Path! We need a few volunteers to take part in a very first closed playtest. The build will include a part of the game that we really need your input on in order to build your next favorite roguelite.
If you’re interested in joining the test, please join our discord server and check out the Announcement channel to get the Playtest role. The playtest will be under NDA and happening in the next few weeks.
What if we programmed bots to autonomously patrol the area around our base, neutralizing enemies while maintaining a safe distance? The creator of today's tutorial also explored this intriguing idea. We're thrilled to share with you the insights and results from their efforts!
Set Store register on Soldiers to Leader (Ctrl + Right Click)
Clear Leader's Visual register
Notes
Due to minimum 7 range from danger, weapons with 8+ range are best
Speed is one of the most important attributes of Soldiers, the faster the better to kite enemies
Bots can get stuck on occasion, this can be any number of reasons but stopping the behavior on the leader, moving them past the stuck spot, and restarting the behavior should work to get them going again
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Also, take a look at our previous collections of tutorials. There you will find a detailed guide on using Blueprints and Behavior Scripts, especially if you have never interacted with them before. And feel free to ask any questions in the comments!
Synth Riders comes together with our friends at Walkabout Mini Golf with to celebrate the 2nd anniversary of their "Shangri-La" course!
To mark this special milestone, look for "Shangri-La-La-La" - an exclusive remix of this course's distinctive theme song by the game's original score composer Chris Reyman - that's playable from 16 December in Synth Riders! But act fast - this one-of-a-kind track is only in Synth Riders and only available until the end of the year.
Happy anniversary to the Walkabout Mini Golf development team and their amazing community!
What's New: Free, time-limited song "Shangri-La-La-La" in the Walkabout Mini Golf Music Pack added!
Hey there! Anomalistic Revolution: Prelude, is here! It's all about a cool computer program uncovering truths in a world where AI is just taking off. Join us on this unique journey as we unveil mysteries through a powerful in-game tool. We'll share more about the main character's mission in an upcoming blog post.
Our game asks a big question: Can a computer program with AI unravel the truth behind real-world events? It's a mix of philosophy, politics, tech, and ethics, touching on what matters to us. But most importantly, we want to create a fun experience that gets you thinking. Stay tuned for our next blog post, where we'll get into the details of the game's design.
Thanks for your interest – can't wait to hear your thoughts on Anomalistic Revolution: Prelude. Have an awesome day!