If there's one thing that accompanies a drive perfectly, it's a briliant soundtrack. That's why we teamed up with TruckStopRadio who provide the tunes when you're playing Alaskan Road Truckers.
From 17:00 GMT on the 15th of December for one week, we're proud to announce that we're going one step further. Welcome to...
Alaskan Road Tunes!
We're taking over the airwaves! All week long Alaskan Road Truckers players will be in charge of TruckStopRadio, making song requests, asking for shoutouts - the lot.
So if you've ever wanted to hear a particular song in-game, or have a family member, friend, or pet who deserves getting name-checked live on radio - you'll be able to do so all week!
Between 17:00 BST on the 15th of December and the 22nd of December TruckStopRadio will be running Alaskan Road Tunes. In addition to requests and shoutouts, they'll also be running giveaways both live on radio and over on their Discord. Make sure you're signed up to their Discord to get the latest info!
So the next time you're trucking in Alaskan Road Truckers and fancy hearing a particular song, hit up TruckStopRadio and request it. Let's get the festive season off to a smash with Alaskan Road Tunes.
Not as big of a patch this time, but hopefully some nice changes either way!
Changelog
- Removed the “Skip floor” upgrade on new floor
This upgrade can be useful, but only on higher ascensions. But it was not as fun to get it as an upgrade when you had full health.
- Hint a bit more on the “story” of the game on the starting floor - Added a new torch sprite - Fixed a small issue related to ending the tutorial too quickly
In this new update, there are now many red rooms you can find throughout the backrooms. These always are crammed with props or rubble, and have a single radio sitting on a table. When turned on, the radio will play any number of creepy sounds depending on what level you're on. These can be found in levels 2, 3, 15, 22, 25, 33, and more.
Revamped level 9.1
This fixes the specularity of the rocks, adds a ton of rubble, and adjusts fog. Pretty basic changes but it really changes the feel of the sublevel.
Added back alleys to level 15
The large open spaces in level 15 have been replaced with even more cramped corridors. Even though they're far away from the spawn where most of the lights are, these spaces are still lit.
OOB no-clip
If a player reaches -300,000 centimeters below the floor of the level, the level will restart. So, if you fall out of the map this will help.
Added sounds to level 40 minigames
The button to start them now plays a little beep, plus the turrets in General Starflare's Entity Mowdown now play a firing noise.
Added shadows to level 18
This change adds a lot of depth to the level! Also, I changed the colors up a bit, now the sky is a bit more purple.
Added partygoer santa hats
It's Christmastime in the backrooms, and the partygoers are showing up with all sorts of jolly greetings such as a tooth-filled arm to the face.
Fixed some z-fighting in level 36
A small change that fixes some texture flickering with the doors to the parking garage.
-Fix bug: Fix a bug in the Nighttime boss that has a low probability of causing permanent light shutdown -Numerical adjustment: reduce the amount of resources consumed by active skills -Interactive optimization: Emphasize the refresh button for cards
Hi, everyone! Welcome to another week's developer's diary.
This week's development continues around Hottle.
To the north, we now have the access to the underwater tunnel. According to ancient legends, eons ago Samujire separated the sea so people could walk through it. It sounds like a certain character in the Bible, right? However, the way he separated the sea was a bit different. The sea water became the ceiling of this tunnel while many marine creatures gained the ability to breathe in the air. That's what his followers believe. Yet, is that the truth? It certainly requires some further investigation. Thus, the tale attracted a certain Marine Biologist. Aside from the anomalous attribution of the tunnel itself, there are also many strange creatures down there. You can find sea dwellers known as Benboers and Baboers in this tunnel with some interesting loots they can drop. Meanwhile, if you want to turn them into pets, please feel free to do so. Benboers have a bonus on water magic power while Baboers are more efficient to apply poison on your enemies. As such, we are now about one map away from Qinuyi. But, there is no rush, as there is still a lot of content to be filled on Sayinas Island.
To the South, the development of the Katan desert continues. In addition to wild animals, we now have something more dangerous. That is human. Many outlaws consider this desert as their hunting ground as a certain type of local mineral attracts many to come to this part, testing their luck for a profit. It is essentially a wild West as it's also located in the western part of Sayinas Island. Because of the dangerous environment and internal corruption, the law enforcers of the federation unsurprisingly have little motivation to bring justice across this desert. Consequently, it became a haven for many criminals, exiles, and many others who just wanted to disappear from society. The town of Katan was built on such a foundation. Yet, even among thieves, there are honors. The town eventually became self-governed by those most unwanted in the federation. Some leaders of the federation argue the very existence of this town can be a threat to national security while others consider it a natural penal colony that reduces the costs of the federation.
We will get more content about Katan next week. However, art assets have already been planned ahead. In addition to the outlaws mentioned above, we also have another beautiful girl. :) For now, you can already use all those new character appearances on your main character or customized teammates.
In addition to the outward expansion, more content updates take place inside Hottle. The Illuminati Field Office is now more functional. You can find a store, a skill trainer, and a doctor inside. However, to gain access to get inside, you will need a good relationship with the Illuminati. Alternatively, you can also try to deceive the security guard or just fight and kill him if you want to do so. Of course, the latter options will not make the local Illuminati personals too happy.
In the Hottle Equipment Store, you can now find a blueprint to craft storm katanas that Howard-Houseguards use. Your 3D modeling skills can enhance the wind power benefits from those weapons. The prefixes of "Storm" are guaranteed. That's another usage of the Golden Stones of Xuanhuang.
In some dark corners of Hottle, you may now find black market merchants trading outside the regulation of the local government. They can sell you those precious Golden Stones and other legally questionable goods. As long as you can pay the price and do not ask where those goods coming from.
Of course, black market merchants shall not only be in Hottle. You can now find them in Liu, too. However, the legal situation and resource available is quite different between those two nations, the local black market merchants prefer to sell hentai books in Liu rather than more supernatural contraband. (Meanwhile, in the Nise Federation, those Hentai Books are not even illegal as long as they are not sold to underaged customers.)
Meanwhile, continue from last week's weird regions. We now get something equally "interesting." A modern-day adoption of Confucianism among Warhammer fans in China. It may be useful to players who prefer to aggressively "persuade" their enemies to death under tons of emotional damage.
Well, that's for this week. The next week we will have more content in Katan. Possibly some surprise. Also, Happy Steam Winter Sale next week. :)
The Full Update Log of This Week: 20231209 English ############Content################ [Hottle Illuminati Field Office]You can now enter most of this location. [Hottle Illuminati Field Office]The entrance is guarded by a security guard. [Hottle Illuminati Field Office]You can get through him by passing a deceive check or directly attacking him. [Hottle Illuminati Field Office]If you have a good relationship with the Illuminati, they will let you pass as well. [Hottle Illuminati Field Office]Added a weapon merchant. [Hottle Illuminati Field Office]Added a skill trainer that teaches many different language-based skills. 简体中文 ############Content################ 【霍特尔光照派商馆】这里的大部分区域现在可以进入。 【霍特尔光照派商馆】门口有一位保安。 【霍特尔光照派商馆】你可以通过一个欺骗鉴定或直接攻击的方式摆脱他。 【霍特尔光照派商馆】如果你和光照派有很好的关系,那么他们会让你直接进入。 【霍特尔光照派商馆】加入了一个武器商人。 【霍特尔光照派商馆】加入了一个技能训练师,提供大量不同的基于语言的技能。
20231210 English ############Content################ [Your Pocket Dimension]New tileset: Underwater Tunnel. [The Nise Federation]New Location: Underwater Tunnel - Sayinas Side (The entrance is in Hottle.) [Hottle Illuminati Field Office]Added a dialog option about this facility's security. [Underwater Tunnel]Added butterfly supports. [Underwater Tunnel]Added a Marine Biologist to provide some background information about this tunnel. [Wonderland Travel Agency]New random cave type: Underwater Tunnels. #######Debug##################### [Hottle]Fixed a map tile issue in Hottle. 简体中文 ############Content################ 【你的口袋空间】新图块:海底隧道 【尼斯联盟】新地点:海底隧道 - 萨伊纳斯侧 (入口在霍特尔) 【霍特尔光照派商馆】加入了一个关于这个设施的安保的对话选项。 【海底隧道】加入了蝴蝶之翼的支持。 【海底隧道】加入了一个海洋生物学家来提供一些这个隧道的背景信息。 【奇幻之地旅行社】新随机洞穴类型:海底隧道 #######Debug##################### 【霍特尔】修复了一处地图图块错误。
20231211 English ############Content################ [Crafting]New blueprint: Storm Katana. [Crafting]Storm Katanas are katanas guaranteed to have the "storm" prefixes. The effect of this prefix will scale based on your 3D modeling skill when you craft this item. [Storm Katana]Golden Stones of Xuanhuang are needed to craft this item. [Hottle Equipment Store]Added a locked chest with a blueprint of Storm Katana inside. [Hottle Illuminati Field Office]Added an infirmary and a doctor. [Enemy]New Enemies: Benboer [Underwater Tunnel]Benboers will now spawn in this area. [Minesweeper]All GPA rewards are now part of this mini-game itself so that no matter where you play this mini-game, you can get the same GPA rewards. It also makes everything can be better maintained. ############System################# The function that applies the model level effect can now take an array of special attribution keys to make them scale with the 3D printing skill levels. It has been made into its own function so that we get more flexibility to use or override. #######Debug##################### [Minsweeper]Fixed the bug that no GPA rewards are given when you win a game of mine sweeper in the Unfinished Building. [Minsweeper]Fixed the bug that no GPA rewards are given when you win a game of mine sweeper in the Old Man's House. 简体中文 ############Content################ 【3D打印】新图纸:风暴武士刀 【3D打印】风暴武士刀是肯定带有【风暴】词缀的武士刀。【风暴】词缀的效果会根据制造者的3D建模能力而变化。 【风暴武士刀】需要玄黄之石来制造。 【霍特尔装备店】加入了一个上锁的宝箱,里面有风暴武士刀的图纸。 【霍特尔光照派商馆】加入了一间医疗室和一个医生。 【敌人】新敌人:奔波尔 【海底隧道】奔波尔会出现在这个区域。 【扫雷】获得GPA奖励的部分现在是这个小游戏内部的一部分。从而,不管你在哪里玩这个小游戏都会得到相同的GPA奖励。同时,也让这方面的内容更容易管理。 ############System################# 加入3D模型等级对铸造物品的修正的函数现在可以带有一个特殊属性的数组来让它们随着3D打印的等级调整这些特殊属性的效果值。 该部分拥有其独立的函数,从而让使用或重载更为方便。 #######Debug##################### 【扫雷】修复了在未完之建筑里玩扫雷缺少GPA奖励的BUG。 【扫雷】修复了在老爷爷的家里玩扫雷缺少GPA奖励的BUG。
20231212 English ############Content################ [Pet]You can now turn Benboers into pets. They all have a "Water Power +15%" special attribution. [Pet]New Pet/Enemy: Baboer. They all have a "Poison Power +10%" special attribution. [Underwater Tunnel]Baboers will now spawn in this area. [Underwater Tunnel]Baboers and Benboers will attack your group together if they are all chasing you. [Underwater Tunnel]Increased the enemy density in this area. [Enemy]Howard Houseguards now have their HPs randomized. 简体中文 ############Content################ 【宠物】你现在可以捕捉奔波尔变成宠物。它们均有一个+15%水属性效果的特殊属性。 【宠物】新宠物/敌人:灞波尔。所有此类生物有一个+10%毒效果的特殊属性。 【海底隧道】灞波尔现在会出现在这个区域。 【海底隧道】灞波尔和奔波尔如果都在追杀你的队伍,它们会一起攻击。 【海底隧道】增加了这个区域敌人的密度。 【敌人】霍华德家族守卫的生命值现在会有一定的随机化。
20231213 English ############Content################ [Character Customization]Added a new playable female character variation. [Faith]New Faith Core: Conork & Menork 简体中文 ############Content################ 【角色自定義】加入了一個新的可用女性角色造型。 【信仰】新信仰核心:孔哥和孟哥
20231214 English ############Content################ [Character Customization]Added a new playable male character variation. [Enemy]New Outlaw Enemies now appear in the Katan Desert. 简体中文 ############Content################ 【角色自定义】加入了一个新的可用男性角色造型。 【敌人】新的敌人:【法外狂徒】现在会在卡坦沙漠出现。
20231215 English ############Content################ [Trade]New Merchant Type: Black Market Merchant. [Black Market Merchant]They may appear in random locations on some specific maps. They sell items at very high prices. Those items are usually considered illegal or restricted to trade in those areas. The items they sell are depending on their locations. Once you make contact with them, they will move to another location. [Black Market Merchant]They now appear in Hottle, selling Golden Stones of Xuanhuang. (In addition to their generic illegal goods.) [Black Market Merchant]They now appear in Liu's center area, Liu's Commerical Street, and the Ancient Stone Bridge areas. They sell Hentai Books in those areas in addition to other generic illegal goods. [Loot]Benboers and Baboers now have their item drop lists. [Sayinas Island]New Location: Katan (Its entrance is currently blocked as the story is still a work in progress.) [Butterfly]Once you visit Katan, you can teleport there. [Butterfly]The underwater tunnel is now a Hottle location. Thus, you can now teleport there in any Sayinas outdoor location. #######Debug##################### Fixed a small glitch when entering the janitor's room 简体中文 ############Content################ 【交易】新的商人种类:黑市商人。 【黑市商人】他们可能会在特定地图的随机地点出现。他们贩卖的物品价格价高。这些物品往往在当地是非法的或者限制交易的物品。他们会贩卖的物品基于出现的地点会有所不同。每次接触后他们会移动到另外的地方。 【黑市商人】他们现在会在霍特尔出现,贩卖玄黄之石。(并且,还有一些常见的通用非法物品。) 【黑市商人】他们现在会在疁城中心区域,疁城商业街,那座远古的石桥区域出现。贩卖黄书和一些常见的通用非法物品。 【掉落物】奔波尔和灞波尔现在有了它们的物品掉落列表。 【萨伊纳斯】新地点:卡坦(入口目前被封锁,因为剧情还在施工) 【蝴蝶之翼】在抵达过卡坦一次后,可以用蝴蝶传送到那里。 【蝴蝶之翼】海底隧道现在是一个霍特尔地点,所以可以在萨伊纳斯蝴蝶网络中任何位置传送过去了。 #######Debug##################### 修复了进入环卫工的房间时的一个小问题。
The holidays are coming and our present to you is an updated development roadmap! Much of the team will be away with family over the holidays and we will be returning in January in full force to work on awesome new features and content for Robocraft 2. We've already got a couple of Dev blogs planned for the next two weeks, one of which is showcasing some more progress on Modular Tank Tracks.
Read the Dev Roadmap below. If you're having trouble reading it, scroll further down to read a text version of the Development Roadmap
Likely to be part of the next major update:
Content
Modular Tank Tracks
Build Mode
Undo (Material and colour painting)
Battle Mode
Friends & Parties
Reassembly Gameplay Reworked (with limited charges, and means of earning charges)
Creating a new map with massively upgraded graphical quality and iconic key art assets
New map will feature Capture Points and "Pilot Hacking Consoles"
Not part of the next major update but actively being worked on right now:
AI bots (to help with short queue times, more game modes, onboarding new users, improved pings, improved latency)
Progression Tech Tree to unlock new parts in the Main Menu
Below is a list of upcoming content and features planned for the future:
Content
Grenade (bouncing) launcher
Wings
Anti-air weapon
Pilot weapon - Ion Disturber (via pickups in map)
Pilot weapon - Laser guided rocket launcher (via pickups in map)
Pilot weapon - Sci-Fi Grappling hook (via pickups in map)
Pilot weapon - Mines (via pickups in map)
Pilot Boost Glider
Remote Camera Block
Mech Legs
Rotors
Cosmetic Features (Sprays, Decals, Holo-emotes)
More weapons and Modules TBD
Build Mode
Rework wiring and tweakable stats UX
Separate "heat maps" for Structural Integrity and Aerodynamics
CoM indicators
Controller support in Build Mode
Vector3 Blocks
World Editor
Download and play World Editor created content from other players
Battle Mode
Adding Health Bars and Damage Numbers to provide improved damage feedback
End battle scores screen
Text Chat
Minimap
Ping communication feature
Player MMR, Ranked Mode, Player Leagues
Voice Chat
End battle victory \ defeat cut-scenes (large cinematic explosions etc.)
Co-op PVE game modes
Main Menus
Detailed GFX options
Controller support in Main Menus
Achievements
Robocraft MMR, Creators Leagues
Polish
Polishing the Main Menu UI
Pilot character gameplay polish
Client CPU optimisation
This is not a final list of content and there may be several features that we are working on that are not yet ready to communicate in a roadmap. Stay tuned to all socials to follow the development of Robocraft 2
Return from Core, the subterranean sandbox survival RPG from developer Tanxun Studio and publisher 2P Games, excavates new beginnings on PC via Steam Early Access.
Tragedy befell the Earth’s surface, forcing civilization to withdraw deep underground near the planet’s core. Scavenge the world below, mine for natural resources, take down monsters, and learn to survive as the last remnants of humanity. Discover a powerful ancient technology and harness its energy to restore mankind and return to the surface.
Dig deeper through the inner core with a trusty pickaxe in one hand and a lantern in the other. Detonate explosives to carve a new path or to defend against tunneling terrors, including slithering sand worms, white wolf spiders, and robotic rodents. Take those hard-won resources to craft new tools, gear, and weapons. Create a customizable base to store essential supplies, build a garden for food and ingredients that can be automated for passive harvesting, and take naps to recover from expeditions.
Cultivate friendships with adorable monster girl companions, humanoid hybrids with powerful abilities and supernatural traits. Gain their favor by learning their distinct personalities and make use of their skills on the quest to the surface. Lilith acts as guide providing useful hints and tips, Cartier is an enigmatic wolf girl with a temper, and Mona is wary of humans with the innate ability of self-healing. Activate their gifts in the form of buffs to help in combat and other endeavors.
“We’ve chiseled what started out as a small idea into a beautifully fun reality with Return From Core,” said Yezhi Huangquan, Producer and Developer, Tanxun Studio. “We look forward to watching players around the world ignite their imaginations with possibilities in the dangerous depths!”
Return from Core is available today on PC via Steam Early Access for $16.99 USD, €16.49 EUR alongside a 15% launch discount until Friday, Jan. 5. Language support includes English, Simplified Chinese, Traditional Chinese, and Japanese.
The first big Update for Little Goody Two Shoes is finally here with fixes, patches and improvements based on your feedback and reports.
For this new Version 1.1.2 of Little Goody Two Shoes, we've addressed the following:
1. General
- Improved visibility for the Tender Flesh quest chain by reducing the number of quests and adjusting NPC placement. - Fixed an issue with Freya’s eye animation being inverted on several facial expressions. - Changed “Demon” to “Ozzy” in the credits sections (short horizontal scroll and title screen menu). - Added sound effects to accompany navigation on the settings menu, which was previously silent. - Fixed an issue where framerate influenced the speed of Kiss the Rat, making the minigame exploitable. Adjusted Kiss the Rat’s score intervals to match with the new system. - Players are now able to purchase matches from the Bakery Shop. - Populated the world map with more recovery and sellable items for players to find. - Populate the Woodlands sections with sanity recovery items (Grape Juice) to offset some of the loss received from interacting with Golden Maidens. - Players are now able to purchase Bread from the Inn Shop on the day of St. Walpurga’s Festival. - Improved formatting of the lyrics on Elise and Rozenmarine’s character cinematics (Ruby Slippers Mirage, Wild and Wandering Thistle). - Expanded the area of interaction with Elise’s window. This should make the windows’ flavour text much easier to interact with, and improve the feeling of the controls. - Changed the wording of Muffy’s request from ‘Soup’ to ‘Hearty Soup’ on Thursday. - Fixed an issue where Muffy’s bribe opened directly on an item choice by default, causing players to accidentally give Muffy an incorrect item. Instead, Muffy’s bribe now defaults to the item menu itself, allowing players to navigate to the desired item. - Add ‘Skippable Cutscenes’ option to the Settings menu. This option enables skip for all cutscenes and dialogues, including those that are set to be unskippable by default. - Apple Strudel is now available to purchase from the Inn Shop starting on Thursday. Previously it was only available on Friday. - Remove the ‘Skip Cutscene’ text that is always visible during the Granny Holle intro cinematic. - Fixed FPS drop experienced on the title screen’s credits list. - Fixed an issue where Rozenmarine would show up in two different maps at the same time (if her Love - Event is available) during Tuesday Morning. - Fixed an issue where status HUD effects (including sound effects) overlapped with the Ending Cards. - Fixed an issue where status HUD effects (including sound effects) overlapped with the Demon’s Parade sequences. - Fixed text formatting issues found in the final rolling credits sequence. - Fixed a reported issue where the game softlocks if the player tries to interact with the Golden Maiden in the Church Hall from behind the center table on Thursday Evening. - Fixed an issue where doing the Kiss the Rat minigame in the Village Inn map on Wednesday Afternoon would lock Elise behind two NPCs after spawning back at Dusk. - Lowered intensity of sanity HUD effects. - Fixed an issue where the food consumption was not being displayed properly before interacting with Rozenmarine/Freya/Lebkuchen on Saint Walpurga’s Festival. - Adjusted the Steam backend options in order to fix an issue where Steam Cloud Saves got overwritten or deleted. - Goals related to the caves’ side quest are no longer permanently displayed in the quest log, and will only appear during periods of availability. - Added a permanent matchbox icon to the status HUD screen, which includes a total match count as well as the controls to turn on Elise’s lantern (when available). - Added lights to Elise’s house when seen from the front yard on Sunday Evening. - Fixed an issue where the player could get locked out of the Village Well’s Cursed Memory (#3) by picking up Diary Entry #4 and leaving the area without completing the candle puzzle.
2. Sunday Woodland Specific Fixes
- Fixed an issue where a goal titled ‘Escape the room’ is triggered by finding the key hidden in the bookshelf. This goal should trigger only after discovering all 4 keys, regardless of the order in which they are found. - Disabled Elise’s lantern turning on during the cutscene before entering the candles room. - Fixed an issue where getting hit by a candle enemy while consulting the chest riddle would cause the player to miss out on the puzzle hint completely.
3. Monday Woodland Specific Fixes
- Many players reported difficulty understanding the base mechanics of the flesh-eating moth puzzles. In an effort to minimize frustration and to improve the experience of the player, we’ve made the following changes: - Fixed an issue where the wrong text lines were being issued before and after the beacons were lit. Interacting with the beacons should now make it more evident to the player that these they’ll need to be lit by making use of Elise’s lantern. - Changed the colour/tint of the stationary decorative swarms of moths to distinguish them from the moths which the player is able to move. - Elise will now comment that the moths are drawn to Light first, and to Flesh second. She will also recommend turning off her lantern to drop off the moths securely on the carcasses.
4. Tuesday & Wednesday Woodland Specific Fixes
- A large number of players reported difficulty understanding the base mechanics of the bird trees. In an effort to minimize frustration and to improve the experience of the player, we’ve made the following changes: - Safe trees are now permanently safe. The player should be able to identify the safe path more easily by moving between the trees which do not shake, and can take as long as they need. - Elise will comment on the nature of the puzzle before entering the tree area. - Adjusted the hitbox around spiky obstacles to reduce chances of Elise and Apfel getting clipped. - Fixed an issue where the visual and sound effects of the save spot stay turned on throughout a story cutscene in the Crossroads after escaping the Crow Woods with Apfel. - For the final stretch of Wednesday’s Woods, some players have reported being confused about what to do and dying multiple times without understanding why. To help with this issue, Elise will now make a comment about needing to run before the sequence begins. - Fixed an issue where the Golden Crow’s name tag was not being displayed with the correct glyphs, and would appear as ‘Murim’ instead. - Fixed an issue where Elise would get stuck in the background layer of the map after dying during the pitfalls puzzle sequence on Wednesday’s Woods.
5. Thursday & Friday Woodland Specific Fixes
- Fixed an issue on the final puzzle map (Moon Phases puzzle) where Elise’s portrait would glitch, and two portraits would appear simultaneously. - It is now properly communicated to the player that the second soul found during the escort mission will return to her original spawn point if Elise leaves her alone for too long. - Fixed a commonly reported issue where if the player lost sight of the second soul during the escort mission, returned to it and spoke to it once again, an empty dialogue box would be displayed and the game would softlock.
6. Saturday #2 Woodland Specific Fixes
- Fixed an issue where the chase soundtrack wasn’t playing during the shuffling door sequences, and the normal version would playing instead. - Removed the hunger penalty from the ‘New Day’ time passage after Ozzy’s banquet.
7. Other Fixes
- Settings could not be reset to their default values. - [Wednesday Woodland] Game Over screen wasn't triggered when Elise takes damage at the same time as Apfel's fall - [Wednesday Afternoon] Exclamation mark disappeared from balloon over Guido after a short while when Windmill area is entered - [Friday Woodland] Weeping Angels were able to pass into the safe zone and get stuck - [Tuesday Woodland] The golden bird's claw UI icon appeared with the 'Blue Interrogation' icon instead of the 'Magnifying Glass' icon - [World Map] Backing out of the map while zooming out and then re-entering caused the event icons to become enlarged - Opening the Credits page animation lacked SFX - [Sunday Dusk] UI balloon wasn't displayed on top of Elise's Character Model - [Wednesday Dawn] There was no background music in Village Entrance - [Thursday Afternoon] Muffy's character became invisible during the bribe sequence in Back Alleys - [Saturday #2 Woodland] Elise could get stuck under fallen map parts in multiple points - [Sunday Afternoon] Elise called the kids in Village Square "Muffy" - [Thursday Woodland] The 'Interact' icon appeared instead of the 'Use Item' icon when approaching the gate - [Wednesday Woodland] Windmill Key didn't work when Elise stands slightly to the right of the Windmill door - [Thursday Afternoon] Jochen and Ludwig character models were duplicated near the Village Entrance and in the Village Square - [Wednesday Witching Hour] Elise dying in Area-4 Pitfalls removed collision from most of the objects - [Wednesday Witching Hour] Putting a Mosaic Slab onto its place would cause the Scarecrows to cease spawning - [Sunday Woodland] The 'Interact' icon appeared instead of the 'Use Item' icon when approaching the door
8. Pending Issues
- Reported issue where Elise’s running animation will stutter, flickering between her running and standing sprites. - Reported issue where the application is stuck on a black screen upon opening the game on Steam. - Reported issue where the ‘Wild and Wandering Thistle’ cinematic skips automatically after 15 seconds. - Reported issue where sprint is not working on keyboard/PC. - Reported issue where leaving the game in an idle state while having a textbox open inside a location that drains sanity (such as the Old Windmill) results in sanity continuing to deplete. This triggers a game over while the textbox remains open. - Reported issue where the hunger HUD overlay effect doesn’t disappear even after topping up Elise’s food bar.
Keep up with Little Goody Two Shoes' Steam page for any future updates on fixes and patches. Thank you all so much for reporting issues, leaving reviews and giving us your feedback since the game's release — it's helped us improve the game and experience for everyone!
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